We consider artificial agents that learn to jointly control their gripperand camera in order to reinforcement learn manipulation policies in the presenceof occlusions from distractor objects. Distractors often occlude the object of in-terest and cause it to disappear from the field of view. We propose hand/eye con-trollers that learn to move the camera to keep the object within the field of viewand visible, in coordination to manipulating it to achieve the desired goal, e.g.,pushing it to a target location. We incorporate structural biases of object-centricattention within our actor-critic architectures, which our experiments suggest tobe a key for good performance. Our results further highlight the importance ofcurriculum with regards to environment difficulty. The resulting active vision /manipulation policies outperform static camera setups for a variety of clutteredenvironments.
Current image-based reinforcement learning (RL) algorithms typically operate on the whole image without performing object-level reasoning. This leads to inefficient goal sampling and ineffective reward functions. In this paper, we improve upon previous visual self-supervised RL by incorporating object-level reasoning and occlusion reasoning. Specifically, we use unknown object segmentation to ignore distractors in the scene for better reward computation and goal generation; we further enable occlusion reasoning by employing a novel auxiliary loss and training scheme. We demonstrate that our pr…
Manipulating deformable objects has long been a challenge in robotics due to its high dimensional state representation and complex dynamics. Recent success in deep reinforcement learning provides a promising direction for learning to manipulate deformable objects with data driven methods. However, existing reinforcement learning benchmarks only cover tasks with direct state observability and simple low-dimensional dynamics or with relatively simple image-based environments, such as those with rigid objects. In this paper, we present SoftGym, a set of open-source simulated benchmarks for manipu…
This chapter studies emerging cyber-attacks on reinforcement learning (RL) and introduces a quantitative approach to analyze the vulnerabilities of RL. Focusing on adversarial manipulation on the cost signals, we analyze the performance degradation of TD($λ$) and $Q$-learning algorithms under the manipulation. For TD($λ$), the approximation learned from the manipulated costs has an approximation error bound proportional to the magnitude of the attack. The effect of the adversarial attacks on the bound does not depend on the choice of $λ$. In $Q$-learning, we show that $Q$-learning algorithms c…
We address the manipulation task of retrieving a target object from a cluttered shelf. When the target object is hidden, the robot must search through the clutter for retrieving it. Solving this task requires reasoning over the likely locations of the target object. It also requires physics reasoning over multi-object interactions and future occlusions. In this work, we present a data-driven hybrid planner for generating occlusion-aware actions in closed-loop. The hybrid planner explores likely locations of the occluded target object as predicted by a learned distribution from the observation …
We introduce RLDS (Reinforcement Learning Datasets), an ecosystem for recording, replaying, manipulating, annotating and sharing data in the context of Sequential Decision Making (SDM) including Reinforcement Learning (RL), Learning from Demonstrations, Offline RL or Imitation Learning. RLDS enables not only reproducibility of existing research and easy generation of new datasets, but also accelerates novel research. By providing a standard and lossless format of datasets it enables to quickly test new algorithms on a wider range of tasks. The RLDS ecosystem makes it easy to share datasets wit…
Karlsruhe Institute of Technology(卡尔斯鲁厄理工学院);FZI Research Center for Information Technology(FZI信息技术研究中心)
Data driven approaches for decision making applied to automated driving require appropriate generalization strategies, to ensure applicability to the world's variability. Current approaches either do not generalize well beyond the training data or are not capable to consider a variable number of traffic participants. Therefore we propose an invariant environment representation from the perspective of the ego vehicle. The representation encodes all necessary information for safe decision making. To assess the generalization capabilities of the novel environment representation, we train our agen…
Reinforcement Learning (RL) has been shown effective in domains where the agent can learn policies by actively interacting with its operating environment. However, if we change the RL scheme to offline setting where the agent can only update its policy via static datasets, one of the major issues in offline reinforcement learning emerges, i.e. distributional shift. We propose a Pessimistic Offline Reinforcement Learning (PessORL) algorithm to actively lead the agent back to the area where it is familiar by manipulating the value function. We focus on problems caused by out-of-distribution (OOD…
Huawei Technologies(华为技术有限公司);Université de Sherbrooke(舍布鲁克大学)
Motion planning under uncertainty is one of the main challenges in developing autonomous driving vehicles. In this work, we focus on the uncertainty in sensing and perception, resulted from a limited field of view, occlusions, and sensing range. This problem is often tackled by considering hypothetical hidden objects in occluded areas or beyond the sensing range to guarantee passive safety. However, this may result in conservative planning and expensive computation, particularly when numerous hypothetical objects need to be considered. We propose a reinforcement learning (RL) based solution to…
Stanford University(斯坦福大学);Honda Research Institute(本田研究院)
Navigating urban environments represents a complex task for automated vehicles. They must reach their goal safely and efficiently while considering a multitude of traffic participants. We propose a modular decision making algorithm to autonomously navigate intersections, addressing challenges of existing rule-based and reinforcement learning (RL) approaches. We first present a safe RL algorithm relying on a model-checker to ensure safety guarantees. To make the decision strategy robust to perception errors and occlusions, we introduce a belief update technique using a learning based approach. …
University of California, Berkeley(加州大学伯克利分校);Pennsylvania State University(宾夕法尼亚州立大学)
Recent research has confirmed the feasibility of backdoor attacks in deep reinforcement learning (RL) systems. However, the existing attacks require the ability to arbitrarily modify an agent's observation, constraining the application scope to simple RL systems such as Atari games. In this paper, we migrate backdoor attacks to more complex RL systems involving multiple agents and explore the possibility of triggering the backdoor without directly manipulating the agent's observation. As a proof of concept, we demonstrate that an adversary agent can trigger the backdoor of the victim agent wit…
Robotic catheterization is typically used for percutaneous coronary intervention procedures nowadays and it involves steering flexible endovascular tools to open up occlusion in the coronaries. In this study, a sample-efficient deep reinforcement learning with episodic policy transfer is, for the first time, used for motion control during robotic catheterization with fully adaptive PID tuning strategy. The reinforcement model aids the agent to continuously learn from its interactions in its environment and adaptively tune PID control gains for axial navigation of endovascular tool. The model w…
Tencent AI Lab(腾讯人工智能实验室);Tsinghua University(清华大学)
We introduce Arena, a toolkit for multi-agent reinforcement learning (MARL) research. In MARL, it usually requires customizing observations, rewards and actions for each agent, changing cooperative-competitive agent-interaction, and playing with/against a third-party agent, etc. We provide a novel modular design, called Interface, for manipulating such routines in essentially two ways: 1) Different interfaces can be concatenated and combined, which extends the OpenAI Gym Wrappers concept to MARL scenarios. 2) During MARL training or testing, interfaces can be embedded in either wrapped OpenAI …
Multiagent systems appear in most social, economical, and political situations. In the present work we extend the Deep Q-Learning Network architecture proposed by Google DeepMind to multiagent environments and investigate how two agents controlled by independent Deep Q-Networks interact in the classic videogame Pong. By manipulating the classical rewarding scheme of Pong we demonstrate how competitive and collaborative behaviors emerge. Competitive agents learn to play and score efficiently. Agents trained under collaborative rewarding schemes find an optimal strategy to keep the ball in the g…
Human-centered AI considers human experiences with AI performance. While abundant research has been helping AI achieve superhuman performance either by fully automatic or weak supervision learning, fewer endeavors are experimenting with how AI can tailor to humans' preferred skill level given fine-grained input. In this work, we guide the curriculum reinforcement learning results towards a preferred performance level that is neither too hard nor too easy via learning from the human decision process. To achieve this, we developed a portable, interactive platform that enables the user to interac…
Forschungszentrum Jülich(于利希研究中心);RWTH Aachen University(亚琛工业大学);Technische Universität Berlin(柏林工业大学);Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);Korea University(高丽大学)
The ability to handle single molecules as effectively as macroscopic building-blocks would enable the construction of complex supramolecular structures inaccessible to self-assembly. The fundamental challenges obstructing this goal are the uncontrolled variability and poor observability of atomic-scale conformations. Here, we present a strategy to work around both obstacles, and demonstrate autonomous robotic nanofabrication by manipulating single molecules. Our approach employs reinforcement learning (RL), which finds solution strategies even in the face of large uncertainty and sparse feedba…
Deep reinforcement learning models are vulnerable to adversarial attacks that can decrease a victim's cumulative expected reward by manipulating the victim's observations. Despite the efficiency of previous optimization-based methods for generating adversarial noise in supervised learning, such methods might not be able to achieve the lowest cumulative reward since they do not explore the environmental dynamics in general. In this paper, we provide a framework to better understand the existing methods by reformulating the problem of adversarial attacks on reinforcement learning in the function…
University of Georgia(佐治亚大学);University of Southern Mississippi(南密西西比大学)
Inverse reinforcement learning (IRL) is the problem of learning the preferences of an agent from the observations of its behavior on a task. While this problem has been well investigated, the related problem of {\em online} IRL---where the observations are incrementally accrued, yet the demands of the application often prohibit a full rerun of an IRL method---has received relatively less attention. We introduce the first formal framework for online IRL, called incremental IRL (I2RL), and a new method that advances maximum entropy IRL with hidden variables, to this setting. Our formal analysis …
Northwestern Polytechnical University(西北工业大学);Research & Development Institute of Northwestern Polytechnical University in Shenzhen(西北工业大学深圳研究院);Academy of Industrial Internet, Shaanxi Branch of China United Network Communications Group Co., Ltd.(中国联合网络通信集团有限公司陕西省分公司工业互联网研究院)
Deep reinforcement learning (DRL) has made significant achievements in many real-world applications. But these real-world applications typically can only provide partial observations for making decisions due to occlusions and noisy sensors. However, partial state observability can be used to hide malicious behaviors for backdoors. In this paper, we explore the sequential nature of DRL and propose a novel temporal-pattern backdoor attack to DRL, whose trigger is a set of temporal constraints on a sequence of observations rather than a single observation, and effect can be kept in a controllable…
Volvo Cars USA(沃尔沃汽车美国公司);U. Washington(华盛顿大学);VolvoCars(沃尔沃汽车);Chalmers University of Technology(查尔姆斯理工大学);Fung Institute, University of California, Berkeley(加州大学伯克利分校冯氏研究所)
Traffic sign identification using camera images from vehicles plays a critical role in autonomous driving and path planning. However, the front camera images can be distorted due to blurriness, lighting variations and vandalism which can lead to degradation of detection performances. As a solution, machine learning models must be trained with data from multiple domains, and collecting and labeling more data in each new domain is time consuming and expensive. In this work, we present an end-to-end framework to augment traffic sign training data using optimal reinforcement learning policies and …
Meta reinforcement learning (meta RL), as a combination of meta-learning ideas and reinforcement learning (RL), enables the agent to adapt to different tasks using a few samples. However, this sampling-based adaptation also makes meta RL vulnerable to adversarial attacks. By manipulating the reward feedback from sampling processes in meta RL, an attacker can mislead the agent into building wrong knowledge from training experience, which deteriorates the agent's performance when dealing with different tasks after adaptation. This paper provides a game-theoretical underpinning for understanding …
DeepMind;University of California Berkeley(加州大学伯克利分校);Canadian Institute for Advanced Research(加拿大高等研究院)
When encountering novel objects, humans are able to infer a wide range of physical properties such as mass, friction and deformability by interacting with them in a goal driven way. This process of active interaction is in the same spirit as a scientist performing experiments to discover hidden facts. Recent advances in artificial intelligence have yielded machines that can achieve superhuman performance in Go, Atari, natural language processing, and complex control problems; however, it is not clear that these systems can rival the scientific intuition of even a young child. In this work we i…
University of Massachusetts Amherst(马萨诸塞大学阿默斯特分校);University of Memphis(孟菲斯大学)
Deep Reinforcement Learning (RL) demonstrates excellent performance on tasks that can be solved by trained policy. It plays a dominant role among cutting-edge machine learning approaches using multi-layer Neural networks (NNs). At the same time, Deep RL suffers from high sensitivity to noisy, incomplete, and misleading input data. Following biological intuition, we involve Spiking Neural Networks (SNNs) to address some deficiencies of deep RL solutions. Previous studies in image classification domain demonstrated that standard NNs (with ReLU nonlinearity) trained using supervised learning can …
SAM3RL: Memory Control via Reinforcement Learning for Visual Object Tracking
Charles University, Prague(布拉格查理大学);Czech Technical University in Prague(布拉格捷克理工大学);University of Oxford(牛津大学);EquiLibre Technologies, Inc.(EquiLibre科技有限公司)
Peking University(北京大学);Beijing Institute for GAI (BIGAI)(北京通用人工智能研究院)
This paper presents a multi-agent reinforcement learning (MARL) scheme for proactive Multi-Camera Collaboration in 3D Human Pose Estimation in dynamic human crowds. Traditional fixed-viewpoint multi-camera solutions for human motion capture (MoCap) are limited in capture space and susceptible to dynamic occlusions. Active camera approaches proactively control camera poses to find optimal viewpoints for 3D reconstruction. However, current methods still face challenges with credit assignment and environment dynamics. To address these issues, our proposed method introduces a novel Collaborative T…
Traditional multi-agent reinforcement learning (MARL) algorithms, such as independent Q-learning, struggle when presented with partially observable scenarios, and where agents are required to develop delicate action sequences. This is often the result of the reward for a good action only being available after other agents have taken theirs, and these actions are not credited accordingly. Recurrent neural networks have proven to be a viable solution strategy for solving these types of problems, resulting in significant performance increase when compared to other methods. In this paper, we explo…
Columbia University(哥伦比亚大学);Robotics at Google(谷歌机器人)
Vision-based grasping systems typically adopt an open-loop execution of a planned grasp. This policy can fail due to many reasons, including ubiquitous calibration error. Recovery from a failed grasp is further complicated by visual occlusion, as the hand is usually occluding the vision sensor as it attempts another open-loop regrasp. This work presents MAT, a tactile closed-loop method capable of realizing grasps provided by a coarse initial positioning of the hand above an object. Our algorithm is a deep reinforcement learning (RL) policy optimized through the clipped surrogate objective wit…
IT University of Copenhagen(哥本哈根信息技术大学);New York University(纽约大学)
Deep reinforcement learning (RL) has shown impressive results in a variety of domains, learning directly from high-dimensional sensory streams. However, when neural networks are trained in a fixed environment, such as a single level in a video game, they will usually overfit and fail to generalize to new levels. When RL models overfit, even slight modifications to the environment can result in poor agent performance. This paper explores how procedurally generated levels during training can increase generality. We show that for some games procedural level generation enables generalization to ne…
Anhui University(安徽大学);The University of Sydney(悉尼大学);JD Explore Academy(京东探索研究院)
To track the target in a video, current visual trackers usually adopt greedy search for target object localization in each frame, that is, the candidate region with the maximum response score will be selected as the tracking result of each frame. However, we found that this may be not an optimal choice, especially when encountering challenging tracking scenarios such as heavy occlusion and fast motion. To address this issue, we propose to maintain multiple tracking trajectories and apply beam search strategy for visual tracking, so that the trajectory with fewer accumulated errors can be ident…
We have seen much recent progress in rigid object manipulation, but interaction with deformable objects has notably lagged behind. Due to the large configuration space of deformable objects, solutions using traditional modelling approaches require significant engineering work. Perhaps then, bypassing the need for explicit modelling and instead learning the control in an end-to-end manner serves as a better approach? Despite the growing interest in the use of end-to-end robot learning approaches, only a small amount of work has focused on their applicability to deformable object manipulation. M…
Deep Reinforcement Learning-Based User Scheduling for Collaborative Perception
National Mobile Communications Research Laboratory, Southeast University(东南大学国家移动通信研究实验室);Purple Mountain Laboratories(紫金山实验室);University of California, Santa Cruz(加州大学圣克鲁兹分校);College of Electronics and Information Engineering, Shenzhen University(深圳大学电子与信息工程学院)
We study the problem of imitating object interactions from Internet videos. This requires understanding the hand-object interactions in 4D, spatially in 3D and over time, which is challenging due to mutual hand-object occlusions. In this paper we make two main contributions: (1) a novel reconstruction technique RHOV (Reconstructing Hands and Objects from Videos), which reconstructs 4D trajectories of both the hand and the object using 2D image cues and temporal smoothness constraints; (2) a system for imitating object interactions in a physics simulator with reinforcement learning. We apply ou…
Institute for Intelligent Systems Research and Innovation (IISRI)(智能系统研究与创新研究所);Deakin University(迪肯大学);Faculty of Health(健康学院)
In robotic surgery, pattern cutting through a deformable material is a challenging research field. The cutting procedure requires a robot to concurrently manipulate a scissor and a gripper to cut through a predefined contour trajectory on the deformable sheet. The gripper ensures the cutting accuracy by nailing a point on the sheet and continuously tensioning the pinch point to different directions while the scissor is in action. The goal is to find a pinch point and a corresponding tensioning policy to minimize damage to the material and increase cutting accuracy measured by the symmetric dif…
Communication-Free Collective Navigation for a Swarm of UAVs via LiDAR-Based Deep Reinforcement Learning
Department of Mechanical Engineering, Ulsan National Institute of Science and Technology(机械工程系,釜山国立科学技术研究院);Department of Mechanical Engineering, Korea Advanced Institute of Science and Technology(机械工程系,韩国科学技术院)
Neutral Agent-based Adversarial Policy Learning against Deep Reinforcement Learning in Multi-party Open Systems
State Key Laboratory of Cyberspace Security Defense, Institute of Information Engineering, Chinese Academy of Sciences(国家空天信息工程安全防御重点实验室,信息工程研究所,中国科学院)
In this work, we study the deception of a Linear-Quadratic-Gaussian (LQG) agent by manipulating the cost signals. We show that a small falsification of the cost parameters will only lead to a bounded change in the optimal policy. The bound is linear on the amount of falsification the attacker can apply to the cost parameters. We propose an attack model where the attacker aims to mislead the agent into learning a `nefarious' policy by intentionally falsifying the cost parameters. We formulate the attack's problem as a convex optimization problem and develop necessary and sufficient conditions t…