Nankai University(南开大学);Inception Institute of Artificial Intelligence(起源人工智能研究院);Xiamen University(厦门大学);Cardiff University(卡迪夫大学);Peng Cheng Lab(鹏城实验室)
Deng-Ping Fan, ShengChuan Zhang, Yu-Huan Wu, Yun Liu, Ming-Ming Cheng, Bo Ren, Paul L. Rosin, Rongrong Ji
备注:
Code & dataset:http://mmcheng.net/scoot/, 11 pages, ICCV 2019, First one good evaluation metric for facial sketh that consistent with human judgment. arXiv admin note: text overlap with arXiv:1804.02975
Human visual system has the strong ability to quick assess the perceptual similarity between two facial sketches. However, existing two widely-used facial sketch metrics, e.g., FSIM and SSIM fail to address this perceptual similarity in this field. Recent study in facial modeling area has verified that the inclusion of both structure and texture has a significant positive benefit for face sketch synthesis (FSS). But which statistics are more important, and are helpful for their success? In this paper, we design a perceptual metric,called Structure Co-Occurrence Texture (Scoot), which simultaneously considers the block-level spatial structure and co-occurrence texture statistics. To test the quality of metrics, we propose three novel meta-measures based on various reliable properties. Extensive experiments demonstrate that our Scoot metric exceeds the performance of prior work. Besides, we built the first large scale (152k judgments) human-perception-based sketch database that can evaluate how well a metric is consistent with human perception. Our results suggest that "spatial structure" and "co-occurrence texture" are two generally applicable perceptual features in face sketch synthesis.
Humans are able to precisely communicate diverse concepts by employing sketches, a highly reduced and abstract shape based representation of visual content. We propose, for the first time, a fully convolutional end-to-end architecture that is able to synthesize human-like sketches of objects in natural images with potentially cluttered background. To enable an architecture to learn this highly abstract mapping, we employ the following key components: (1) a fully convolutional encoder-decoder structure, (2) a perceptual similarity loss function operating in an abstract feature space and (3) con…
Beijing University of Posts and Telecommunications(北京邮电大学);Queen Mary University of London(伦敦玛丽女王大学);The University of Edinburgh(爱丁堡大学)
In this work we aim to develop a universal sketch grouper. That is, a grouper that can be applied to sketches of any category in any domain to group constituent strokes/segments into semantically meaningful object parts. The first obstacle to this goal is the lack of large-scale datasets with grouping annotation. To overcome this, we contribute the largest sketch perceptual grouping (SPG) dataset to date, consisting of 20,000 unique sketches evenly distributed over 25 object categories. Furthermore, we propose a novel deep universal perceptual grouping model. The model is learned with both gen…
Sketches make an intuitive and powerful visual expression as they are fast executed freehand drawings. We present a method for synthesizing realistic photos from scene sketches. Without the need for sketch and photo pairs, our framework directly learns from readily available large-scale photo datasets in an unsupervised manner. To this end, we introduce a standardization module that provides pseudo sketch-photo pairs during training by converting photos and sketches to a standardized domain, i.e. the edge map. The reduced domain gap between sketch and photo also allows us to disentangle them i…
In this paper, we use deep neural networks for inverting face sketches to synthesize photorealistic face images. We first construct a semi-simulated dataset containing a very large number of computer-generated face sketches with different styles and corresponding face images by expanding existing unconstrained face data sets. We then train models achieving state-of-the-art results on both computer-generated sketches and hand-drawn sketches by leveraging recent advances in deep learning such as batch normalization, deep residual learning, perceptual losses and stochastic optimization in combina…
Facial sketches drawn by artists are widely used for visual identification applications and mostly by law enforcement agencies, but the quality of these sketches depend on the ability of the artist to clearly replicate all the key facial features that could aid in capturing the true identity of a subject. Recent works have attempted to synthesize these sketches into plausible visual images to improve visual recognition and identification. However, synthesizing photo-realistic images from sketches proves to be an even more challenging task, especially for sensitive applications such as suspect …
Engineering sketches form the 2D basis of parametric Computer-Aided Design (CAD), the foremost modeling paradigm for manufactured objects. In this paper we tackle the problem of learning based engineering sketch generation as a first step towards synthesis and composition of parametric CAD models. We propose two generative models, CurveGen and TurtleGen, for engineering sketch generation. Both models generate curve primitives without the need for a sketch constraint solver and explicitly consider topology for downstream use with constraints and 3D CAD modeling operations. We find in our percep…
Existing face sketch synthesis (FSS) similarity measures are sensitive to slight image degradation (e.g., noise, blur). However, human perception of the similarity of two sketches will consider both structure and texture as essential factors and is not sensitive to slight ("pixel-level") mismatches. Consequently, the use of existing similarity measures can lead to better algorithms receiving a lower score than worse algorithms. This unreliable evaluation has significantly hindered the development of the FSS field. To solve this problem, we propose a novel and robust style similarity measure ca…
We present the first one-shot personalized sketch segmentation method. We aim to segment all sketches belonging to the same category provisioned with a single sketch with a given part annotation while (i) preserving the parts semantics embedded in the exemplar, and (ii) being robust to input style and abstraction. We refer to this scenario as personalized. With that, we importantly enable a much-desired personalization capability for downstream fine-grained sketch analysis tasks. To train a robust segmentation module, we deform the exemplar sketch to each of the available sketches of the same …
Face sketch-photo synthesis is a critical application in law enforcement and digital entertainment industry where the goal is to learn the mapping between a face sketch image and its corresponding photo-realistic image. However, the limited number of paired sketch-photo training data usually prevents the current frameworks to learn a robust mapping between the geometry of sketches and their matching photo-realistic images. Consequently, in this work, we present an approach for learning to synthesize a photo-realistic image from a face sketch in an unsupervised fashion. In contrast to current u…
MixSA: Training-free Reference-based Sketch Extraction via Mixture-of-Self-Attention
School of Computer Sciences, Shaanxi Normal University(陕西师范大学计算机科学学院);School of Computing and Information Systems, Singapore Management University(新加坡管理大学计算与信息系统学院)
Biphasic Face Photo-Sketch Synthesis via Semantic-Driven Generative Adversarial Network with Graph Representation Learning
Hong Kong University of Science and Technology(香港科技大学);Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);Beijing University of Posts and Telecommunications(北京邮电大学);Peking University(北京大学);Nanjing University(南京大学);Shandong University of Science and Technology(山东科技大学)