In this paper, we aim to recover the 3D human pose from 2D body joints of a single image. The major challenge in this task is the depth ambiguity since different 3D poses may produce similar 2D poses. Although many recent advances in this problem are found in both unsupervised and supervised learning approaches, the performances of most of these approaches are greatly affected by insufficient diversities and richness of training data. To alleviate this issue, we propose an unsupervised learning approach, which is capable of estimating various complex poses well under limited available training data. Specifically, we propose a Shape Decomposition Model (SDM) in which a 3D pose is considered as the superposition of two parts which are global structure together with some deformations. Based on SDM, we estimate these two parts explicitly by solving two sets of different distributed combination coefficients of geometric priors. In addition, to obtain geometric priors, a joint dictionary learning algorithm is proposed to extract both coarse and fine pose clues simultaneously from limited training data. Quantitative evaluations on several widely used datasets demonstrate that our approach yields better performances over other competitive approaches. Especially, on some categories with more complex deformations, significant improvements are achieved by our approach. Furthermore, qualitative experiments conducted on in-the-wild images also show the effectiveness of the proposed approach.
Advances in deep learning have resulted in steady progress in computer vision with improved accuracy on tasks such as object detection and semantic segmentation. Nevertheless, deep neural networks are vulnerable to adversarial attacks, thus presenting a challenge in reliable deployment. Two of the prominent tasks in 3D scene-understanding for robotics and advanced drive assistance systems are monocular depth and pose estimation, often learned together in an unsupervised manner. While studies evaluating the impact of adversarial attacks on monocular depth estimation exist, a systematic demonstr…
We propose DFPNet -- an unsupervised, joint learning system for monocular Depth, Optical Flow and egomotion (Camera Pose) estimation from monocular image sequences. Due to the nature of 3D scene geometry these three components are coupled. We leverage this fact to jointly train all the three components in an end-to-end manner. A single composite loss function -- which involves image reconstruction-based loss for depth & optical flow, bidirectional consistency checks and smoothness loss components -- is used to train the network. Using hyperparameter tuning, we are able to reduce the model size…
We propose D3VO as a novel framework for monocular visual odometry that exploits deep networks on three levels -- deep depth, pose and uncertainty estimation. We first propose a novel self-supervised monocular depth estimation network trained on stereo videos without any external supervision. In particular, it aligns the training image pairs into similar lighting condition with predictive brightness transformation parameters. Besides, we model the photometric uncertainties of pixels on the input images, which improves the depth estimation accuracy and provides a learned weighting function for …
Insufficient labeled training datasets is one of the bottlenecks of 3D hand pose estimation from monocular RGB images. Synthetic datasets have a large number of images with precise annotations, but the obvious difference with real-world datasets impacts the generalization. Little work has been done to bridge the gap between two domains over their wide difference. In this paper, we propose a domain adaptation method called Adaptive Wasserstein Hourglass (AW Hourglass) for weakly-supervised 3D hand pose estimation, which aims to distinguish the difference and explore the common characteristics (…
PoseMoE: Mixture-of-Experts Network for Monocular 3D Human Pose Estimation
State Key Laboratory of General Artificial Intelligence, Peking University, Shenzhen Graduate School(国家通用人工智能重点实验室,北京大学深圳研究生院);College of Computing and Data Science, Nanyang Technological University(计算与数据科学学院,南洋理工大学);Department of Computer Science and Engineering, University at Buffalo, State University of New York(计算机科学与工程系,布法罗大学,纽约州立大学)
Renmin University of China(中国人民大学);Beijing Jiaotong University(北京交通大学);Tsinghua University(清华大学)
Object pose detection and tracking has recently attracted increasing attention due to its wide applications in many areas, such as autonomous driving, robotics, and augmented reality. Among methods for object pose detection and tracking, deep learning is the most promising one that has shown better performance than others. However, survey study about the latest development of deep learning-based methods is lacking. Therefore, this study presents a comprehensive review of recent progress in object pose detection and tracking that belongs to the deep learning technical route. To achieve a more t…
No Pose Estimation? No Problem: Pose-Agnostic and Instance-Aware Test-Time Adaptation for Monocular Depth Estimation
Department of Artificial Intelligence, Kyungpook National University(人工智能系,庆北国立大学);Department of Electrical and Computer Engineering, Queen’s University(电气与计算机工程系,皇后大学);Department of Information and Communications Engineering, Pukyong National University(信息与通信工程系,浦项国立大学)
Unsupervised Learning based monocular visual odometry (VO) has lately drawn significant attention for its potential in label-free leaning ability and robustness to camera parameters and environmental variations. However, partially due to the lack of drift correction technique, these methods are still by far less accurate than geometric approaches for large-scale odometry estimation. In this paper, we propose to leverage graph optimization and loop closure detection to overcome limitations of unsupervised learning based monocular visual odometry. To this end, we propose a hybrid VO system which…
Inria(法国国家信息与自动化研究所);Univ. Grenoble Alpes(格勒诺布尔阿尔卑斯大学);CNRS(法国国家科学研究中心);Grenoble INP(格勒诺布尔国立理工学院);Institut de Robòtica i Informàtica Industrial, CSIC-UPC(西班牙国家研究委员会-加泰罗尼亚理工大学机器人与工业信息技术研究所)
Recent literature addressed the monocular 3D pose estimation task very satisfactorily. In these studies, different persons are usually treated as independent pose instances to estimate. However, in many every-day situations, people are interacting, and the pose of an individual depends on the pose of his/her interactees. In this paper, we investigate how to exploit this dependency to enhance current - and possibly future - deep networks for 3D monocular pose estimation. Our pose interacting network, or PI-Net, inputs the initial pose estimates of a variable number of interactees into a recurre…
We present a direct method to calculate a 6DoF pose change of a monocular camera for mobile navigation. The calculated pose is estimated up to a constant unknown scale parameter that is kept constant over the entire reconstruction process. This method allows a direct cal- culation of the metric position and rotation without any necessity to fuse the information in a probabilistic approach over longer frame sequence as it is the case in most currently used VSLAM approaches. The algorithm provides two novel aspects to the field of monocular navigation. It allows a direct pose estimation without …
Most recent approaches to monocular 3D human pose estimation rely on Deep Learning. They typically involve regressing from an image to either 3D joint coordinates directly or 2D joint locations from which 3D coordinates are inferred. Both approaches have their strengths and weaknesses and we therefore propose a novel architecture designed to deliver the best of both worlds by performing both simultaneously and fusing the information along the way. At the heart of our framework is a trainable fusion scheme that learns how to fuse the information optimally instead of being hand-designed. This yi…
Technical University of Munich(慕尼黑工业大学);Toyota Research Institute(丰田研究院)
We present a deep learning method for end-to-end monocular 3D object detection and metric shape retrieval. We propose a novel loss formulation by lifting 2D detection, orientation, and scale estimation into 3D space. Instead of optimizing these quantities separately, the 3D instantiation allows to properly measure the metric misalignment of boxes. We experimentally show that our 10D lifting of sparse 2D Regions of Interests (RoIs) achieves great results both for 6D pose and recovery of the textured metric geometry of instances. This further enables 3D synthetic data augmentation via inpainting…
The estimation of the orientation of an observed vehicle relative to an Autonomous Vehicle (AV) from monocular camera data is an important building block in estimating its 6 DoF pose. Current Deep Learning based solutions for placing a 3D bounding box around this observed vehicle are data hungry and do not generalize well. In this paper, we demonstrate the use of monocular visual odometry for the self-supervised fine-tuning of a model for orientation estimation pre-trained on a reference domain. Specifically, while transitioning from a virtual dataset (vKITTI) to nuScenes, we recover up to 70%…
Northwestern Polytechnical University(西北工业大学);The City College, City University of New York(纽约城市大学城市学院)
Vision-based monocular human pose estimation, as one of the most fundamental and challenging problems in computer vision, aims to obtain posture of the human body from input images or video sequences. The recent developments of deep learning techniques have been brought significant progress and remarkable breakthroughs in the field of human pose estimation. This survey extensively reviews the recent deep learning-based 2D and 3D human pose estimation methods published since 2014. This paper summarizes the challenges, main frameworks, benchmark datasets, evaluation metrics, performance comparis…
Dual-stream Transformer-GCN Model with Contextualized Representations Learning for Monocular 3D Human Pose Estimation
Northeastern University(东北大学);College of Sciences, Northeastern University(东北大学理学院);Key Laboratory of Differential Equations and Their Applications, Northeastern University(东北大学微分方程及应用重点实验室);Liaoning Provincial Department of Education(辽宁省教育厅);King’s College London(伦敦国王学院);Shenyang sport University(沈阳体育学院)
Technical University of Munich(慕尼黑工业大学);Tsinghua University(清华大学);Google(谷歌)
6D object pose estimation is a fundamental problem in computer vision. Convolutional Neural Networks (CNNs) have recently proven to be capable of predicting reliable 6D pose estimates even from monocular images. Nonetheless, CNNs are identified as being extremely data-driven, and acquiring adequate annotations is oftentimes very time-consuming and labor intensive. To overcome this shortcoming, we propose the idea of monocular 6D pose estimation by means of self-supervised learning, removing the need for real annotations. After training our proposed network fully supervised with synthetic RGB d…
Estimation of the human pose from a monocular camera has been an emerging research topic in the computer vision community with many applications. Recently, benefited from the deep learning technologies, a significant amount of research efforts have greatly advanced the monocular human pose estimation both in 2D and 3D areas. Although there have been some works to summarize the different approaches, it still remains challenging for researchers to have an in-depth view of how these approaches work. In this paper, we provide a comprehensive and holistic 2D-to-3D perspective to tackle this problem…
National University of Singapore(新加坡国立大学);Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);Saarland Informatics Campus(萨尔兰信息学园区)
We propose a novel approach to jointly perform 3D shape retrieval and pose estimation from monocular images.In order to make the method robust to real-world image variations, e.g. complex textures and backgrounds, we learn an embedding space from 3D data that only includes the relevant information, namely the shape and pose. Our approach explicitly disentangles a shape vector and a pose vector, which alleviates both pose bias for 3D shape retrieval and categorical bias for pose estimation. We then train a CNN to map the images to this embedding space, and then retrieve the closest 3D shape fro…
The ultimate goal for an inference model is to be robust and functional in real life applications. However, training vs. test data domain gaps often negatively affect model performance. This issue is especially critical for the monocular 3D human pose estimation problem, in which 3D human data is often collected in a controlled lab setting. In this paper, we focus on alleviating the negative effect of domain shift in both appearance and pose space for 3D human pose estimation by presenting our adapted human pose (AHuP) approach. AHuP is built upon two key components: (1) semantically aware ada…
Aibee Inc.(爱笔智能有限公司);Beijing Technology and Business University(北京工商大学)
In this paper, we propose a novel monocular ray-based 3D (Ray3D) absolute human pose estimation with calibrated camera. Accurate and generalizable absolute 3D human pose estimation from monocular 2D pose input is an ill-posed problem. To address this challenge, we convert the input from pixel space to 3D normalized rays. This conversion makes our approach robust to camera intrinsic parameter changes. To deal with the in-the-wild camera extrinsic parameter variations, Ray3D explicitly takes the camera extrinsic parameters as an input and jointly models the distribution between the 3D pose rays …
We propose to improve on graph convolution based approaches for human shape and pose estimation from monocular input, using pixel-aligned local image features. Given a single input color image, existing graph convolutional network (GCN) based techniques for human shape and pose estimation use a single convolutional neural network (CNN) generated global image feature appended to all mesh vertices equally to initialize the GCN stage, which transforms a template T-posed mesh into the target pose. In contrast, we propose for the first time the idea of using local image features per vertex. These f…
Leibniz University Hannover(汉诺威莱布尼茨大学);University of British Columbia(不列颠哥伦比亚大学)
3D human pose estimation from monocular images is a highly ill-posed problem due to depth ambiguities and occlusions. Nonetheless, most existing works ignore these ambiguities and only estimate a single solution. In contrast, we generate a diverse set of hypotheses that represents the full posterior distribution of feasible 3D poses. To this end, we propose a normalizing flow based method that exploits the deterministic 3D-to-2D mapping to solve the ambiguous inverse 2D-to-3D problem. Additionally, uncertain detections and occlusions are effectively modeled by incorporating uncertainty informa…
ShanghaiTech University(上海科技大学);Shanghai Engineering Research Center of Intelligent Vision and Imaging(上海智能视觉与成像工程技术研究中心)
Depth estimation is usually ill-posed and ambiguous for monocular camera-based 3D multi-person pose estimation. Since LiDAR can capture accurate depth information in long-range scenes, it can benefit both the global localization of individuals and the 3D pose estimation by providing rich geometry features. Motivated by this, we propose a monocular camera and single LiDAR-based method for 3D multi-person pose estimation in large-scale scenes, which is easy to deploy and insensitive to light. Specifically, we design an effective fusion strategy to take advantage of multi-modal input data, includ…
University of Michigan(密歇根大学);DROP lab(DROP实验室);Department of Naval Architecture and Marine Engineering(船舶与海洋工程系)
There has been much recent interest in deep learning methods for monocular image based object pose estimation. While object pose estimation is an important problem for autonomous robot interaction with the physical world, and the application space for monocular-based methods is expansive, there has been little work on applying these methods with fisheye imaging systems. Also, little exists in the way of annotated fisheye image datasets on which these methods can be developed and tested. The research landscape is even more sparse for object detection methods applied in the underwater domain, fi…
We tackle the challenging task of estimating global 3D joint locations for both hands via only monocular RGB input images. We propose a novel multi-stage convolutional neural network based pipeline that accurately segments and locates the hands despite occlusion between two hands and complex background noise and estimates the 2D and 3D canonical joint locations without any depth information. Global joint locations with respect to the camera origin are computed using the hand pose estimations and the actual length of the key bone with a novel projection algorithm. To train the CNNs for this new…
Human interaction recognition is a challenging problem in computer vision and has been researched over the years due to its important applications. With the development of deep models for the human pose estimation problem, this work aims to verify the effectiveness of using the human pose in order to recognize the human interaction in monocular videos. This paper developed a method based on 5 steps: detect each person in the scene, track them, retrieve the human pose, extract features based on the pose and finally recognize the interaction using a classifier. The Two-Person interaction dataset…
Technical University of Munich(慕尼黑工业大学);Tsinghua University(清华大学);Toyota Motor Europe(丰田汽车欧洲)
Contemporary monocular 6D pose estimation methods can only cope with a handful of object instances. This naturally hampers possible applications as, for instance, robots seamlessly integrated in everyday processes necessarily require the ability to work with hundreds of different objects. To tackle this problem of immanent practical relevance, we propose a novel method for class-level monocular 6D pose estimation, coupled with metric shape retrieval. Unfortunately, acquiring adequate annotations is very time-consuming and labor intensive. This is especially true for class-level 6D pose estimat…
The Johns Hopkins University Applied Physics Laboratory(约翰斯·霍普金斯大学应用物理实验室);The Johns Hopkins University(约翰斯·霍普金斯大学)
An object's geocentric pose, defined as the height above ground and orientation with respect to gravity, is a powerful representation of real-world structure for object detection, segmentation, and localization tasks using RGBD images. For close-range vision tasks, height and orientation have been derived directly from stereo-computed depth and more recently from monocular depth predicted by deep networks. For long-range vision tasks such as Earth observation, depth cannot be reliably estimated with monocular images. Inspired by recent work in monocular height above ground prediction and optic…
We present animatable neural radiance fields (animatable NeRF) for detailed human avatar creation from monocular videos. Our approach extends neural radiance fields (NeRF) to the dynamic scenes with human movements via introducing explicit pose-guided deformation while learning the scene representation network. In particular, we estimate the human pose for each frame and learn a constant canonical space for the detailed human template, which enables natural shape deformation from the observation space to the canonical space under the explicit control of the pose parameters. To compensate for i…
Hong Kong University of Science and Technology(香港科技大学);Tencent Inc(腾讯公司)
A monocular 3D object tracking system generally has only up-to-scale pose estimation results without any prior knowledge of the tracked object. In this paper, we propose a novel idea to recover the metric scale of an arbitrary dynamic object by optimizing the trajectory of the objects in the world frame, without motion assumptions. By introducing an additional constraint in the time domain, our monocular visual-inertial tracking system can obtain continuous six degree of freedom (6-DoF) pose estimation without scale ambiguity. Our method requires neither fixed multi-camera nor depth sensor set…
Tsinghua University(清华大学);The Chinese University of Hong Kong, Shenzhen(香港中文大学(深圳))
In this paper, we present an accurate approach to estimate vehicles' pose and shape from off-board multiview images. The images are taken by monocular cameras and have small overlaps. We utilize state-of-the-art convolutional neural networks (CNNs) to extract vehicles' semantic keypoints and introduce a Cross Projection Optimization (CPO) method to estimate the 3D pose. During the iterative CPO process, an adaptive shape adjustment method named Hierarchical Wireframe Constraint (HWC) is implemented to estimate the shape. Our approach is evaluated under both simulated and real-world scenes for …
Shanghai Jiao Tong University(上海交通大学);University of Cambridge(剑桥大学)
Depth and ego-motion estimations are essential for the localization and navigation of autonomous robots and autonomous driving. Recent studies make it possible to learn the per-pixel depth and ego-motion from the unlabeled monocular video. A novel unsupervised training framework is proposed with 3D hierarchical refinement and augmentation using explicit 3D geometry. In this framework, the depth and pose estimations are hierarchically and mutually coupled to refine the estimated pose layer by layer. The intermediate view image is proposed and synthesized by warping the pixels in an image with t…
University of California, Irvine(加州大学欧文分校);Tencent Inc(腾讯公司);Meta AI
Recently, the vision transformer and its variants have played an increasingly important role in both monocular and multi-view human pose estimation. Considering image patches as tokens, transformers can model the global dependencies within the entire image or across images from other views. However, global attention is computationally expensive. As a consequence, it is difficult to scale up these transformer-based methods to high-resolution features and many views. In this paper, we propose the token-Pruned Pose Transformer (PPT) for 2D human pose estimation, which can locate a rough human mas…
University of Pennsylvania(宾夕法尼亚大学);Ryerson University(瑞尔森大学)
This paper addresses the challenge of 3D full-body human pose estimation from a monocular image sequence. Here, two cases are considered: (i) the image locations of the human joints are provided and (ii) the image locations of joints are unknown. In the former case, a novel approach is introduced that integrates a sparsity-driven 3D geometric prior and temporal smoothness. In the latter case, the former case is extended by treating the image locations of the joints as latent variables. A deep fully convolutional network is trained to predict the uncertainty maps of the 2D joint locations. The …
The Chinese University of Hong Kong(香港中文大学);Facebook AI Research(Facebook AI研究院);Facebook Reality Labs(Facebook现实实验室)
Most existing monocular 3D pose estimation approaches only focus on a single body part, neglecting the fact that the essential nuance of human motion is conveyed through a concert of subtle movements of face, hands, and body. In this paper, we present FrankMocap, a fast and accurate whole-body 3D pose estimation system that can produce 3D face, hands, and body simultaneously from in-the-wild monocular images. The core idea of FrankMocap is its modular design: We first run 3D pose regression methods for face, hands, and body independently, followed by composing the regression outputs via an int…
University of Washington(华盛顿大学);Pacific States Marine Fisheries Commission(太平洋各州渔业委员会);National Oceanic and Atmospheric Administration(美国国家海洋和大气管理局)
Monocular absolute 3D fish pose estimation allows for efficient fish length measurement in the longline fisheries, where fishes are under severe deformation during the catching process. This task is challenging since it requires locating absolute 3D fish keypoints based on a short monocular video clip. Unlike related works, which either require expensive 3D ground-truth data and/or multiple-view images to provide depth information, or are limited to rigid objects, we propose a novel frame-based method to estimate the absolute 3D fish pose and fish length from a single-view 2D segmentation mask…
We consider the task of 3D joints location and orientation prediction from a monocular video with the skinned multi-person linear (SMPL) model. We first infer 2D joints locations with an off-the-shelf pose estimation algorithm. We use the SPIN algorithm and estimate initial predictions of body pose, shape and camera parameters from a deep regression neural network. We then adhere to the SMPLify algorithm which receives those initial parameters, and optimizes them so that inferred 3D joints from the SMPL model would fit the 2D joints locations. This algorithm involves a projection step of 3D jo…
MPI for Informatics(马克斯·普朗克信息学研究所);EPFL(洛桑联邦理工学院);Universidad Rey Juan Carlos(胡安·卡洛斯国王大学)
We propose a CNN-based approach for 3D human body pose estimation from single RGB images that addresses the issue of limited generalizability of models trained solely on the starkly limited publicly available 3D pose data. Using only the existing 3D pose data and 2D pose data, we show state-of-the-art performance on established benchmarks through transfer of learned features, while also generalizing to in-the-wild scenes. We further introduce a new training set for human body pose estimation from monocular images of real humans that has the ground truth captured with a multi-camera marker-less…
The rapid growth of collaborative robotics in production requires new automation technologies that take human and machine equally into account. In this work, we describe a monocular camera based system to detect human-machine interactions from a bird's-eye perspective. Our system predicts poses of humans and robots from a single wide-angle color image. Even though our approach works on 2D color input, we lift the majority of detections to a metric 3D space. Our system merges pose information with predefined virtual sensors to coordinate human-machine interactions. We demonstrate the advantages…
Remarkable progress has been made in 3D human pose estimation from a monocular RGB camera. However, only a few studies explored 3D multi-person cases. In this paper, we attempt to address the lack of a global perspective of the top-down approaches by introducing a novel form of supervision - Hierarchical Multi-person Ordinal Relations (HMOR). The HMOR encodes interaction information as the ordinal relations of depths and angles hierarchically, which captures the body-part and joint level semantic and maintains global consistency at the same time. In our approach, an integrated top-down model i…
Multi-person 3D human pose estimation from a single image is a challenging problem, especially for in-the-wild settings due to the lack of 3D annotated data. We propose HG-RCNN, a Mask-RCNN based network that also leverages the benefits of the Hourglass architecture for multi-person 3D Human Pose Estimation. A two-staged approach is presented that first estimates the 2D keypoints in every Region of Interest (RoI) and then lifts the estimated keypoints to 3D. Finally, the estimated 3D poses are placed in camera-coordinates using weak-perspective projection assumption and joint optimization of f…
A key requirement for autonomous on-orbit proximity operations is the estimation of a target spacecraft's relative pose (position and orientation). It is desirable to employ monocular cameras for this problem due to their low cost, weight, and power requirements. This work presents a novel convolutional neural network (CNN)-based monocular pose estimation system that achieves state-of-the-art accuracy with low computational demand. In combination with a Blender-based synthetic data generation scheme, the system demonstrates the ability to generalize from purely synthetic training data to real …
The Hong Kong University of Science and Technology(香港科技大学);DJI(大疆创新)
Due to the inherent ill-posed nature of 2D-3D projection, monocular 3D object detection lacks accurate depth recovery ability. Although the deep neural network (DNN) enables monocular depth-sensing from high-level learned features, the pixel-level cues are usually omitted due to the deep convolution mechanism. To benefit from both the powerful feature representation in DNN and pixel-level geometric constraints, we reformulate the monocular object depth estimation as a progressive refinement problem and propose a joint semantic and geometric cost volume to model the depth error. Specifically, w…