Vision-based monocular human pose estimation, as one of the most fundamental and challenging problems in computer vision, aims to obtain posture of the human body from input images or video sequences. The recent developments of deep learning techniques have been brought significant progress and remarkable breakthroughs in the field of human pose estimation. This survey extensively reviews the recent deep learning-based 2D and 3D human pose estimation methods published since 2014. This paper summarizes the challenges, main frameworks, benchmark datasets, evaluation metrics, performance comparison, and discusses some promising future research directions.
Most recent approaches to monocular 3D human pose estimation rely on Deep Learning. They typically involve regressing from an image to either 3D joint coordinates directly or 2D joint locations from which 3D coordinates are inferred. Both approaches have their strengths and weaknesses and we therefore propose a novel architecture designed to deliver the best of both worlds by performing both simultaneously and fusing the information along the way. At the heart of our framework is a trainable fusion scheme that learns how to fuse the information optimally instead of being hand-designed. This yi…
Technical University of Munich(慕尼黑工业大学);Toyota Research Institute(丰田研究院)
We present a deep learning method for end-to-end monocular 3D object detection and metric shape retrieval. We propose a novel loss formulation by lifting 2D detection, orientation, and scale estimation into 3D space. Instead of optimizing these quantities separately, the 3D instantiation allows to properly measure the metric misalignment of boxes. We experimentally show that our 10D lifting of sparse 2D Regions of Interests (RoIs) achieves great results both for 6D pose and recovery of the textured metric geometry of instances. This further enables 3D synthetic data augmentation via inpainting…
Estimation of the human pose from a monocular camera has been an emerging research topic in the computer vision community with many applications. Recently, benefited from the deep learning technologies, a significant amount of research efforts have greatly advanced the monocular human pose estimation both in 2D and 3D areas. Although there have been some works to summarize the different approaches, it still remains challenging for researchers to have an in-depth view of how these approaches work. In this paper, we provide a comprehensive and holistic 2D-to-3D perspective to tackle this problem…
The ultimate goal for an inference model is to be robust and functional in real life applications. However, training vs. test data domain gaps often negatively affect model performance. This issue is especially critical for the monocular 3D human pose estimation problem, in which 3D human data is often collected in a controlled lab setting. In this paper, we focus on alleviating the negative effect of domain shift in both appearance and pose space for 3D human pose estimation by presenting our adapted human pose (AHuP) approach. AHuP is built upon two key components: (1) semantically aware ada…
Aibee Inc.(爱笔智能有限公司);Beijing Technology and Business University(北京工商大学)
In this paper, we propose a novel monocular ray-based 3D (Ray3D) absolute human pose estimation with calibrated camera. Accurate and generalizable absolute 3D human pose estimation from monocular 2D pose input is an ill-posed problem. To address this challenge, we convert the input from pixel space to 3D normalized rays. This conversion makes our approach robust to camera intrinsic parameter changes. To deal with the in-the-wild camera extrinsic parameter variations, Ray3D explicitly takes the camera extrinsic parameters as an input and jointly models the distribution between the 3D pose rays …
Leibniz University Hannover(汉诺威莱布尼茨大学);University of British Columbia(不列颠哥伦比亚大学)
3D human pose estimation from monocular images is a highly ill-posed problem due to depth ambiguities and occlusions. Nonetheless, most existing works ignore these ambiguities and only estimate a single solution. In contrast, we generate a diverse set of hypotheses that represents the full posterior distribution of feasible 3D poses. To this end, we propose a normalizing flow based method that exploits the deterministic 3D-to-2D mapping to solve the ambiguous inverse 2D-to-3D problem. Additionally, uncertain detections and occlusions are effectively modeled by incorporating uncertainty informa…
University of Michigan(密歇根大学);DROP lab(DROP实验室);Department of Naval Architecture and Marine Engineering(船舶与海洋工程系)
There has been much recent interest in deep learning methods for monocular image based object pose estimation. While object pose estimation is an important problem for autonomous robot interaction with the physical world, and the application space for monocular-based methods is expansive, there has been little work on applying these methods with fisheye imaging systems. Also, little exists in the way of annotated fisheye image datasets on which these methods can be developed and tested. The research landscape is even more sparse for object detection methods applied in the underwater domain, fi…
Human interaction recognition is a challenging problem in computer vision and has been researched over the years due to its important applications. With the development of deep models for the human pose estimation problem, this work aims to verify the effectiveness of using the human pose in order to recognize the human interaction in monocular videos. This paper developed a method based on 5 steps: detect each person in the scene, track them, retrieve the human pose, extract features based on the pose and finally recognize the interaction using a classifier. The Two-Person interaction dataset…
The Johns Hopkins University Applied Physics Laboratory(约翰斯·霍普金斯大学应用物理实验室);The Johns Hopkins University(约翰斯·霍普金斯大学)
An object's geocentric pose, defined as the height above ground and orientation with respect to gravity, is a powerful representation of real-world structure for object detection, segmentation, and localization tasks using RGBD images. For close-range vision tasks, height and orientation have been derived directly from stereo-computed depth and more recently from monocular depth predicted by deep networks. For long-range vision tasks such as Earth observation, depth cannot be reliably estimated with monocular images. Inspired by recent work in monocular height above ground prediction and optic…
University of California, Irvine(加州大学欧文分校);Tencent Inc(腾讯公司);Meta AI
Recently, the vision transformer and its variants have played an increasingly important role in both monocular and multi-view human pose estimation. Considering image patches as tokens, transformers can model the global dependencies within the entire image or across images from other views. However, global attention is computationally expensive. As a consequence, it is difficult to scale up these transformer-based methods to high-resolution features and many views. In this paper, we propose the token-Pruned Pose Transformer (PPT) for 2D human pose estimation, which can locate a rough human mas…
University of Pennsylvania(宾夕法尼亚大学);Ryerson University(瑞尔森大学)
This paper addresses the challenge of 3D full-body human pose estimation from a monocular image sequence. Here, two cases are considered: (i) the image locations of the human joints are provided and (ii) the image locations of joints are unknown. In the former case, a novel approach is introduced that integrates a sparsity-driven 3D geometric prior and temporal smoothness. In the latter case, the former case is extended by treating the image locations of the joints as latent variables. A deep fully convolutional network is trained to predict the uncertainty maps of the 2D joint locations. The …
We consider the task of 3D joints location and orientation prediction from a monocular video with the skinned multi-person linear (SMPL) model. We first infer 2D joints locations with an off-the-shelf pose estimation algorithm. We use the SPIN algorithm and estimate initial predictions of body pose, shape and camera parameters from a deep regression neural network. We then adhere to the SMPLify algorithm which receives those initial parameters, and optimizes them so that inferred 3D joints from the SMPL model would fit the 2D joints locations. This algorithm involves a projection step of 3D jo…
MPI for Informatics(马克斯·普朗克信息学研究所);EPFL(洛桑联邦理工学院);Universidad Rey Juan Carlos(胡安·卡洛斯国王大学)
We propose a CNN-based approach for 3D human body pose estimation from single RGB images that addresses the issue of limited generalizability of models trained solely on the starkly limited publicly available 3D pose data. Using only the existing 3D pose data and 2D pose data, we show state-of-the-art performance on established benchmarks through transfer of learned features, while also generalizing to in-the-wild scenes. We further introduce a new training set for human body pose estimation from monocular images of real humans that has the ground truth captured with a multi-camera marker-less…
Remarkable progress has been made in 3D human pose estimation from a monocular RGB camera. However, only a few studies explored 3D multi-person cases. In this paper, we attempt to address the lack of a global perspective of the top-down approaches by introducing a novel form of supervision - Hierarchical Multi-person Ordinal Relations (HMOR). The HMOR encodes interaction information as the ordinal relations of depths and angles hierarchically, which captures the body-part and joint level semantic and maintains global consistency at the same time. In our approach, an integrated top-down model i…
Multi-person 3D human pose estimation from a single image is a challenging problem, especially for in-the-wild settings due to the lack of 3D annotated data. We propose HG-RCNN, a Mask-RCNN based network that also leverages the benefits of the Hourglass architecture for multi-person 3D Human Pose Estimation. A two-staged approach is presented that first estimates the 2D keypoints in every Region of Interest (RoI) and then lifts the estimated keypoints to 3D. Finally, the estimated 3D poses are placed in camera-coordinates using weak-perspective projection assumption and joint optimization of f…
In this survey we present a complete landscape of joint object detection and pose estimation methods that use monocular vision. Descriptions of traditional approaches that involve descriptors or models and various estimation methods have been provided. These descriptors or models include chordiograms, shape-aware deformable parts model, bag of boundaries, distance transform templates, natural 3D markers and facet features whereas the estimation methods include iterative clustering estimation, probabilistic networks and iterative genetic matching. Hybrid approaches that use handcrafted feature …
We address the problem of 3D human pose estimation from 2D input images using only weakly supervised training data. Despite showing considerable success for 2D pose estimation, the application of supervised machine learning to 3D pose estimation in real world images is currently hampered by the lack of varied training images with corresponding 3D poses. Most existing 3D pose estimation algorithms train on data that has either been collected in carefully controlled studio settings or has been generated synthetically. Instead, we take a different approach, and propose a 3D human pose estimation …
Shanghai Jiao Tong University(上海交通大学);University of Cambridge(剑桥大学)
Real-time 3D human pose estimation is crucial for human-computer interaction. It is cheap and practical to estimate 3D human pose only from monocular video. However, recent bone splicing based 3D human pose estimation method brings about the problem of cumulative error. In this paper, the concept of virtual bones is proposed to solve such a challenge. The virtual bones are imaginary bones between non-adjacent joints. They do not exist in reality, but they bring new loop constraints for the estimation of 3D human joints. The proposed network in this paper predicts real bones and virtual bones, …
Amazon Lab126(亚马逊Lab126);University of Washington(华盛顿大学)
To improve the generalization of 3D human pose estimators, many existing deep learning based models focus on adding different augmentations to training poses. However, data augmentation techniques are limited to the "seen" pose combinations and hard to infer poses with rare "unseen" joint positions. To address this problem, we present CameraPose, a weakly-supervised framework for 3D human pose estimation from a single image, which can not only be applied on 2D-3D pose pairs but also on 2D alone annotations. By adding a camera parameter branch, any in-the-wild 2D annotations can be fed into our…
Saarland University(萨尔大学);MPI for Informatics(马克斯·普朗克信息学研究所)
3D human motion capture from monocular RGB images respecting interactions of a subject with complex and possibly deformable environments is a very challenging, ill-posed and under-explored problem. Existing methods address it only weakly and do not model possible surface deformations often occurring when humans interact with scene surfaces. In contrast, this paper proposes MoCapDeform, i.e., a new framework for monocular 3D human motion capture that is the first to explicitly model non-rigid deformations of a 3D scene for improved 3D human pose estimation and deformable environment reconstruct…
Leibniz University Hannover(汉诺威莱布尼茨大学);UBC Vancouver(不列颠哥伦比亚大学温哥华校区)
Human pose estimation from single images is a challenging problem in computer vision that requires large amounts of labeled training data to be solved accurately. Unfortunately, for many human activities (\eg outdoor sports) such training data does not exist and is hard or even impossible to acquire with traditional motion capture systems. We propose a self-supervised approach that learns a single image 3D pose estimator from unlabeled multi-view data. To this end, we exploit multi-view consistency constraints to disentangle the observed 2D pose into the underlying 3D pose and camera rotation.…
DiffuPose: Monocular 3D Human Pose Estimation via Denoising Diffusion Probabilistic Model
Seoul National University(首尔国立大学);Artificial Intelligence Institute of Seoul National University(首尔国立大学人工智能研究所);Automation and Systems Research Institute(自动化与系统研究所)
本文提出 DiffuPose,一种基于去噪扩散概率模型和图卷积网络的 3D 人体姿态估计方法,通过生成多个 3D 姿态候选缓解深度模糊,在 Human3.6M 和 HumanEva-I 数据集上优于现有方法。
Locating 3D objects from a single RGB image via Perspective-n-Points (PnP) is a long-standing problem in computer vision. Driven by end-to-end deep learning, recent studies suggest interpreting PnP as a differentiable layer, so that 2D-3D point correspondences can be partly learned by backpropagating the gradient w.r.t. object pose. Yet, learning the entire set of unrestricted 2D-3D points from scratch fails to converge with existing approaches, since the deterministic pose is inherently non-differentiable. In this paper, we propose the EPro-PnP, a probabilistic PnP layer for general end-to-en…
DAMO Academy, Alibaba Group(阿里巴巴集团达摩院);Nanyang Technological University(南洋理工大学);Beijing University of Posts and Telecommunications(北京邮电大学)
The 3D pose estimation from a single image is a challenging problem due to depth ambiguity. One type of the previous methods lifts 2D joints, obtained by resorting to external 2D pose detectors, to the 3D space. However, this type of approaches discards the contextual information of images which are strong cues for 3D pose estimation. Meanwhile, some other methods predict the joints directly from monocular images but adopt a 2.5D output representation $P^{2.5D} = (u,v,z^{r}) $ where both $u$ and $v$ are in the image space but $z^{r}$ in root-relative 3D space. Thus, the ground-truth informatio…
CVLab, EPFL(瑞士联邦理工学院计算机视觉实验室);Balgrist University Hospital(巴尔格里斯特大学医院);University of Salzburg(萨尔茨堡大学);UNIL(洛桑大学)
Accurate 3D human pose estimation from single images is possible with sophisticated deep-net architectures that have been trained on very large datasets. However, this still leaves open the problem of capturing motions for which no such database exists. Manual annotation is tedious, slow, and error-prone. In this paper, we propose to replace most of the annotations by the use of multiple views, at training time only. Specifically, we train the system to predict the same pose in all views. Such a consistency constraint is necessary but not sufficient to predict accurate poses. We therefore comp…
Istituto Italiano di Tecnologia(意大利理工学院);University of Genova(热那亚大学)
This paper presents a novel 3D human pose estimation approach using a single stream of asynchronous events as input. Most of the state-of-the-art approaches solve this task with RGB cameras, however struggling when subjects are moving fast. On the other hand, event-based 3D pose estimation benefits from the advantages of event-cameras, especially their efficiency and robustness to appearance changes. Yet, finding human poses in asynchronous events is in general more challenging than standard RGB pose estimation, since little or no events are triggered in static scenes. Here we propose the firs…
Yale-NUS College(耶鲁-新加坡国大学院);National University of Singapore(新加坡国立大学);CtrsVision (USA)(CtrsVision(美国))
Monocular 3D human pose estimation has made progress in recent years. Most of the methods focus on single persons, which estimate the poses in the person-centric coordinates, i.e., the coordinates based on the center of the target person. Hence, these methods are inapplicable for multi-person 3D pose estimation, where the absolute coordinates (e.g., the camera coordinates) are required. Moreover, multi-person pose estimation is more challenging than single pose estimation, due to inter-person occlusion and close human interactions. Existing top-down multi-person methods rely on human detection…
Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);Indian Institute of Technology(印度理工学院);Axogyan AI(Axogyan人工智能公司)
Monocular 3D human-pose estimation from static images is a challenging problem, due to the curse of dimensionality and the ill-posed nature of lifting 2D-to-3D. In this paper, we propose a Deep Conditional Variational Autoencoder based model that synthesizes diverse anatomically plausible 3D-pose samples conditioned on the estimated 2D-pose. We show that CVAE-based 3D-pose sample set is consistent with the 2D-pose and helps tackling the inherent ambiguity in 2D-to-3D lifting. We propose two strategies for obtaining the final 3D pose- (a) depth-ordering/ordinal relations to score and weight-ave…
The Hong Kong University of Science and Technology(香港科技大学);Tencent(腾讯)
End-to-end deep representation learning has achieved remarkable accuracy for monocular 3D human pose estimation, yet these models may fail for unseen poses with limited and fixed training data. This paper proposes a novel data augmentation method that: (1) is scalable for synthesizing massive amount of training data (over 8 million valid 3D human poses with corresponding 2D projections) for training 2D-to-3D networks, (2) can effectively reduce dataset bias. Our method evolves a limited dataset to synthesize unseen 3D human skeletons based on a hierarchical human representation and heuristics …
PoseMoE: Mixture-of-Experts Network for Monocular 3D Human Pose Estimation
State Key Laboratory of General Artificial Intelligence, Peking University, Shenzhen Graduate School(国家通用人工智能重点实验室,北京大学深圳研究生院);College of Computing and Data Science, Nanyang Technological University(计算与数据科学学院,南洋理工大学);Department of Computer Science and Engineering, University at Buffalo, State University of New York(计算机科学与工程系,布法罗大学,纽约州立大学)
Unmanned aerial vehicles (UAVs) have been used for many applications in recent years, from urban search and rescue, to agricultural surveying, to autonomous underground mine exploration. However, deploying UAVs in tight, indoor spaces, especially close to humans, remains a challenge. One solution, when limited payload is required, is to use micro-UAVs, which pose less risk to humans and typically cost less to replace after a crash. However, micro-UAVs can only carry a limited sensor suite, e.g. a monocular camera instead of a stereo pair or LiDAR, complicating tasks like dense mapping and mark…
In this paper we propose an unsupervised feature extraction method to capture temporal information on monocular videos, where we detect and encode subject of interest in each frame and leverage contrastive self-supervised (CSS) learning to extract rich latent vectors. Instead of simply treating the latent features of nearby frames as positive pairs and those of temporally-distant ones as negative pairs as in other CSS approaches, we explicitly disentangle each latent vector into a time-variant component and a time-invariant one. We then show that applying contrastive loss only to the time-vari…
Department of Mechanical and Process Engineering(机械与过程工程系)
We propose a complete pipeline that allows object detection and simultaneously estimate the pose of these multiple object instances using just a single image. A novel "keypoint regression" scheme with a cross-ratio term is introduced that exploits prior information about the object's shape and size to regress and find specific feature points. Further, a priori 3D information about the object is used to match 2D-3D correspondences and accurately estimate object positions up to a distance of 15m. A detailed discussion of the results and an in-depth analysis of the pipeline is presented. The pipe…
Preferred Networks, Inc(优选网络公司);Toyota Research Institute - Advanced Development(丰田研究院高级开发部);Toyota Research Institute(丰田研究院)
3D object detection from monocular images is an ill-posed problem due to the projective entanglement of depth and scale. To overcome this ambiguity, we present a novel self-supervised method for textured 3D shape reconstruction and pose estimation of rigid objects with the help of strong shape priors and 2D instance masks. Our method predicts the 3D location and meshes of each object in an image using differentiable rendering and a self-supervised objective derived from a pretrained monocular depth estimation network. We use the KITTI 3D object detection dataset to evaluate the accuracy of the…
Dual-stream Transformer-GCN Model with Contextualized Representations Learning for Monocular 3D Human Pose Estimation
Northeastern University(东北大学);College of Sciences, Northeastern University(东北大学理学院);Key Laboratory of Differential Equations and Their Applications, Northeastern University(东北大学微分方程及应用重点实验室);Liaoning Provincial Department of Education(辽宁省教育厅);King’s College London(伦敦国王学院);Shenyang sport University(沈阳体育学院)
Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);Saarland University(萨尔大学);Universidad Rey Juan Carlos(胡安卡洛斯国王大学)
We present the first real-time method to capture the full global 3D skeletal pose of a human in a stable, temporally consistent manner using a single RGB camera. Our method combines a new convolutional neural network (CNN) based pose regressor with kinematic skeleton fitting. Our novel fully-convolutional pose formulation regresses 2D and 3D joint positions jointly in real time and does not require tightly cropped input frames. A real-time kinematic skeleton fitting method uses the CNN output to yield temporally stable 3D global pose reconstructions on the basis of a coherent kinematic skeleto…
ShanghaiTech University(上海科技大学);Shanghai Advanced Research Institute, Chinese Academy of Sciences(中国科学院上海高等研究院);University of Chinese Academy of Sciences(中国科学院大学);Shanghai Engineering Research Center of Intelligent Vision and Imaging(上海智能视觉与成像工程研究中心)
Inter-person occlusion and depth ambiguity make estimating the 3D poses of monocular multiple persons as camera-centric coordinates a challenging problem. Typical top-down frameworks suffer from high computational redundancy with an additional detection stage. By contrast, the bottom-up methods enjoy low computational costs as they are less affected by the number of humans. However, most existing bottom-up methods treat camera-centric 3D human pose estimation as two unrelated subtasks: 2.5D pose estimation and camera-centric depth estimation. In this paper, we propose a unified model that leve…
Renmin University of China(中国人民大学);Beijing Jiaotong University(北京交通大学);Tsinghua University(清华大学)
Object pose detection and tracking has recently attracted increasing attention due to its wide applications in many areas, such as autonomous driving, robotics, and augmented reality. Among methods for object pose detection and tracking, deep learning is the most promising one that has shown better performance than others. However, survey study about the latest development of deep learning-based methods is lacking. Therefore, this study presents a comprehensive review of recent progress in object pose detection and tracking that belongs to the deep learning technical route. To achieve a more t…
Unsupervised Learning based monocular visual odometry (VO) has lately drawn significant attention for its potential in label-free leaning ability and robustness to camera parameters and environmental variations. However, partially due to the lack of drift correction technique, these methods are still by far less accurate than geometric approaches for large-scale odometry estimation. In this paper, we propose to leverage graph optimization and loop closure detection to overcome limitations of unsupervised learning based monocular visual odometry. To this end, we propose a hybrid VO system which…
Inria(法国国家信息与自动化研究所);Univ. Grenoble Alpes(格勒诺布尔阿尔卑斯大学);CNRS(法国国家科学研究中心);Grenoble INP(格勒诺布尔国立理工学院);Institut de Robòtica i Informàtica Industrial, CSIC-UPC(西班牙国家研究委员会-加泰罗尼亚理工大学机器人与工业信息技术研究所)
Recent literature addressed the monocular 3D pose estimation task very satisfactorily. In these studies, different persons are usually treated as independent pose instances to estimate. However, in many every-day situations, people are interacting, and the pose of an individual depends on the pose of his/her interactees. In this paper, we investigate how to exploit this dependency to enhance current - and possibly future - deep networks for 3D monocular pose estimation. Our pose interacting network, or PI-Net, inputs the initial pose estimates of a variable number of interactees into a recurre…
We present a direct method to calculate a 6DoF pose change of a monocular camera for mobile navigation. The calculated pose is estimated up to a constant unknown scale parameter that is kept constant over the entire reconstruction process. This method allows a direct cal- culation of the metric position and rotation without any necessity to fuse the information in a probabilistic approach over longer frame sequence as it is the case in most currently used VSLAM approaches. The algorithm provides two novel aspects to the field of monocular navigation. It allows a direct pose estimation without …
The estimation of the orientation of an observed vehicle relative to an Autonomous Vehicle (AV) from monocular camera data is an important building block in estimating its 6 DoF pose. Current Deep Learning based solutions for placing a 3D bounding box around this observed vehicle are data hungry and do not generalize well. In this paper, we demonstrate the use of monocular visual odometry for the self-supervised fine-tuning of a model for orientation estimation pre-trained on a reference domain. Specifically, while transitioning from a virtual dataset (vKITTI) to nuScenes, we recover up to 70%…
Technical University of Munich(慕尼黑工业大学);Tsinghua University(清华大学);Google(谷歌)
6D object pose estimation is a fundamental problem in computer vision. Convolutional Neural Networks (CNNs) have recently proven to be capable of predicting reliable 6D pose estimates even from monocular images. Nonetheless, CNNs are identified as being extremely data-driven, and acquiring adequate annotations is oftentimes very time-consuming and labor intensive. To overcome this shortcoming, we propose the idea of monocular 6D pose estimation by means of self-supervised learning, removing the need for real annotations. After training our proposed network fully supervised with synthetic RGB d…
National University of Singapore(新加坡国立大学);Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);Saarland Informatics Campus(萨尔兰信息学园区)
We propose a novel approach to jointly perform 3D shape retrieval and pose estimation from monocular images.In order to make the method robust to real-world image variations, e.g. complex textures and backgrounds, we learn an embedding space from 3D data that only includes the relevant information, namely the shape and pose. Our approach explicitly disentangles a shape vector and a pose vector, which alleviates both pose bias for 3D shape retrieval and categorical bias for pose estimation. We then train a CNN to map the images to this embedding space, and then retrieve the closest 3D shape fro…
We propose to improve on graph convolution based approaches for human shape and pose estimation from monocular input, using pixel-aligned local image features. Given a single input color image, existing graph convolutional network (GCN) based techniques for human shape and pose estimation use a single convolutional neural network (CNN) generated global image feature appended to all mesh vertices equally to initialize the GCN stage, which transforms a template T-posed mesh into the target pose. In contrast, we propose for the first time the idea of using local image features per vertex. These f…
ShanghaiTech University(上海科技大学);Shanghai Engineering Research Center of Intelligent Vision and Imaging(上海智能视觉与成像工程技术研究中心)
Depth estimation is usually ill-posed and ambiguous for monocular camera-based 3D multi-person pose estimation. Since LiDAR can capture accurate depth information in long-range scenes, it can benefit both the global localization of individuals and the 3D pose estimation by providing rich geometry features. Motivated by this, we propose a monocular camera and single LiDAR-based method for 3D multi-person pose estimation in large-scale scenes, which is easy to deploy and insensitive to light. Specifically, we design an effective fusion strategy to take advantage of multi-modal input data, includ…