Assistive robotic systems endeavour to support those with movement disabilities, enabling them to move again and regain functionality. Main issue with these systems is the complexity of their low-level control, and how to translate this to simpler, higher level commands that are easy and intuitive for a human user to interact with. We have created a multi-modal system, consisting of different sensing, decision making and actuating modalities, leading to intuitive, human-in-the-loop assistive robotics. The system takes its cue from the user's gaze, to decode their intentions and implement low-level motion actions to achieve high-level tasks. This results in the user simply having to look at the objects of interest, for the robotic system to assist them in reaching for those objects, grasping them, and using them to interact with other objects. We present our method for 3D gaze estimation, and grammars-based implementation of sequences of action with the robotic system. The 3D gaze estimation is evaluated with 8 subjects, showing an overall accuracy of $4.68\pm0.14cm$. The full system is tested with 5 subjects, showing successful implementation of $100\%$ of reach to gaze point actions and full implementation of pick and place tasks in 96\%, and pick and pour tasks in $76\%$ of cases. Finally we present a discussion on our results and what future work is needed to improve the system.
Huazhong University of Science and Technology(华中科技大学);Nagoya University(名古屋大学)
Eye movement is closely related to limb actions, so it can be used to infer movement intentions. More importantly, in some cases, eye movement is the only way for paralyzed and impaired patients with severe movement disorders to communicate and interact with the environment. Despite this, eye-tracking technology still has very limited application scenarios as an intention recognition method. The goal of this paper is to achieve a natural fixation-based grasping intention recognition method, with which a user with hand movement disorders can intuitively express what tasks he/she wants to do by …
Imperial College London(帝国理工学院);MRC London Institute of Medical Sciences(英国医学研究理事会伦敦医学科学研究所);Data Science Institute(数据科学研究所)
Assistive and Wearable Robotics have the potential to support humans with different types of motor impairments to become independent and fulfil their activities of daily living successfully. The success of these robot systems, however, relies on the ability to meaningfully decode human action intentions and carry them out appropriately. Neural interfaces have been explored for use in such system with several successes, however, they tend to be invasive and require training periods in the order of months. We present a robotic system for human augmentation, capable of actuating the user's arm an…
MindEye-OmniAssist: A Gaze-Driven LLM-Enhanced Assistive Robot System for Implicit Intention Recognition and Task Execution
Hubei Key Laboratory of Brain-Inspired Intelligent Systems, Huazhong University of Science and Technology(脑启发智能系统湖北省重点实验室,华中科技大学);Key Laboratory of the Ministry of Education for Image Processing and Intelligent Control, School of Artificial Intelligence and Automation, Huazhong University of Science and Technology(图像处理与智能控制教育部重点实验室,人工智能与自动化学院,华中科技大学);state key laboratory of intelligent vehicle safety technology, chongqing changan automobile co ltd(智能车辆安全技术 state key laboratory,重庆长安汽车有限公司);Science and technology innovation center, China ship development and design centre(科技创新中心,中国船舶工业设计研究中心)
Physical Human-Robot Interaction for Grasping in Augmented Reality via Rigid-Soft Robot Synergy
Advanced Robotics Centre (ARC), National University of Singapore (NUS)(先进机器人中心(ARC),新加坡国立大学);Institute of High Performance Computing (IHPC), Agency for Science, Technology and Research (A*STAR)(高性能计算研究所(IHPC),科技研究局(A*STAR));Chair of Cognitive Systems, Technical University of Munich (TUM)(认知系统教授职位,慕尼黑技术大学);Singapore-MIT Alliance for Research and Technology (SMART) Centre(新加坡-麻省理工联合研究技术中心);Computer Science and Artificial Intelligence Lab (CSAIL), Massachusetts Institute of Technology(计算机科学与人工智能实验室(CSAIL),麻省理工学院)
The ability to adapt to uncertainties, recover from failures, and coordinate between hand and fingers are essential sensorimotor skills for fully autonomous robotic grasping. In this paper, we aim to study a unified feedback control policy for generating the finger actions and the motion of hand to accomplish seamlessly coordinated tasks of reaching, grasping and re-grasping. We proposed a set of quantified metrics for task-orientated rewards to guide the policy exploration, and we analyzed and demonstrated the effectiveness of each reward term. To acquire a robust re-grasping motion, we deplo…
Australian Centre for Robotic Vision(澳大利亚机器人视觉中心);Queensland University of Technology(昆士兰科技大学)
Camera viewpoint selection is an important aspect of visual grasp detection, especially in clutter where many occlusions are present. Where other approaches use a static camera position or fixed data collection routines, our Multi-View Picking (MVP) controller uses an active perception approach to choose informative viewpoints based directly on a distribution of grasp pose estimates in real time, reducing uncertainty in the grasp poses caused by clutter and occlusions. In trials of grasping 20 objects from clutter, our MVP controller achieves 80% grasp success, outperforming a single-viewpoint…
Learning Physics-Based Full-Body Human Reaching and Grasping from Brief Walking References
Tsinghua University(清华大学);Shanghai Qi Zhi Institute(上海期智研究院);Shanghai Artificial Intelligence Laboratory(上海人工智能实验室);The University of Hong Kong(香港大学);Galbot
National University of Defense Technology(国防科技大学);Shenzhen University(深圳大学);Chinese Academy of Military Science(中国军事科学院)
We approach the problem of high-DOF reaching-and-grasping via learning joint planning of grasp and motion with deep reinforcement learning. To resolve the sample efficiency issue in learning the high-dimensional and complex control of dexterous grasping, we propose an effective representation of grasping state characterizing the spatial interaction between the gripper and the target object. To represent gripper-object interaction, we adopt Interaction Bisector Surface (IBS) which is the Voronoi diagram between two close by 3D geometric objects and has been successfully applied in characterizin…
In this work, we present a deep reinforcement learning based method to solve the problem of robotic grasping using visio-motor feedback. The use of a deep learning based approach reduces the complexity caused by the use of hand-designed features. Our method uses an off-policy reinforcement learning framework to learn the grasping policy. We use the double deep Q-learning framework along with a novel Grasp-Q-Network to output grasp probabilities used to learn grasps that maximize the pick success. We propose a visual servoing mechanism that uses a multi-view camera setup that observes the scene…
We propose a closed-loop, multi-instance control algorithm for visually guided reaching based on novel learning principles. A control Lyapunov function methodology is used to design a reaching action for a complex multi-instance task in the case where full state information (poses of all potential reaching points) is available. The proposed algorithm uses monocular vision and manipulator joint angles as the input to a deep convolution neural network to predict the value of the control Lyapunov function (cLf) and corresponding velocity control. The resulting network output is used in real-time …
Uni-PNP: Unified Prehensile and Non-prehensile Policy Learning for Generalizable Object Pose Reaching
Peking University(北京大学);Galbot;Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);Beijing Academy of Artificial Intelligence(北京人工智能研究院);Tsinghua University(清华大学)
How should a robot direct active vision so as to ensure reliable grasping? We answer this question for the case of dexterous grasping of unfamiliar objects. By dexterous grasping we simply mean grasping by any hand with more than two fingers, such that the robot has some choice about where to place each finger. Such grasps typically fail in one of two ways, either unmodeled objects in the scene cause collisions or object reconstruction is insufficient to ensure that the grasp points provide a stable force closure. These problems can be solved more easily if active sensing is guided by the anti…
The young infant explores its body, its sensorimotor system, and the immediately accessible parts of its environment, over the course of a few months creating a model of peripersonal space useful for reaching and grasping objects around it. Drawing on constraints from the empirical literature on infant behavior, we present a preliminary computational model of this learning process, implemented and evaluated on a physical robot. The learning agent explores the relationship between the configuration space of the arm, sensing joint angles through proprioception, and its visual perceptions of the …
College of Computer and Information Science(计算机与信息科学学院);Northeastern University(东北大学)
We address a class of manipulation problems where the robot perceives the scene with a depth sensor and can move its end effector in a space with six degrees of freedom -- 3D position and orientation. Our approach is to formulate the problem as a Markov decision process (MDP) with abstract yet generally applicable state and action representations. Finding a good solution to the MDP requires adding constraints on the allowed actions. We develop a specific set of constraints called hierarchical $\text{SE}(3)$ sampling (HSE3S) which causes the robot to learn a sequence of gazes to focus attention…
Honda Research Institute EU(本田欧洲研究院);Honda R&D Co., Ltd. Innovative Research Excellence(本田研发株式会社创新卓越研究中心)
Shared control can help in teleoperated object manipulation by assisting with the execution of the user's intention. To this end, robust and prompt intention estimation is needed, which relies on behavioral observations. Here, an intention estimation framework is presented, which uses natural gaze and motion features to predict the current action and the target object. The system is trained and tested in a simulated environment with pick and place sequences produced in a relatively cluttered scene and with both hands, with possible hand-over to the other hand. Validation is conducted across di…
Reinforcement learning is a promising method for robotic grasping as it can learn effective reaching and grasping policies in difficult scenarios. However, achieving human-like manipulation capabilities with sophisticated robotic hands is challenging because of the problem's high dimensionality. Although remedies such as reward shaping or expert demonstrations can be employed to overcome this issue, they often lead to oversimplified and biased policies. We present Dext-Gen, a reinforcement learning framework for Dexterous Grasping in sparse reward ENvironments that is applicable to a variety o…
Microsoft(微软);Tokyo Institute of Technology(东京工业大学)
A challenge in robot grasping is to achieve task-grasping which is to select a grasp that is advantageous to the success of tasks before and after grasps. One of the frameworks to address this difficulty is Learning-from-Observation (LfO), which obtains various hints from human demonstrations. This paper solves three issues in the grasping skills in the LfO framework: 1) how to functionally mimic human-demonstrated grasps to robots with limited grasp capability, 2) how to coordinate grasp skills with reaching body mimicking, 3) how to robustly perform grasps under object pose and shape uncerta…
Tactile perception is an essential ability of intelligent robots in interaction with their surrounding environments. This perception as an intermediate level acts between sensation and action and has to be defined properly to generate suitable action in response to sensed data. In this paper, we propose a feedback approach to address robot grasping task using force-torque tactile sensing. While visual perception is an essential part for gross reaching, constant utilization of this sensing modality can negatively affect the grasping process with overwhelming computation. In such case, human bei…
Safety-Driven Deep Reinforcement Learning Framework for Cobots: A Sim2Real Approach
Data Science Software Competence Center Hagenberg(哈根伯格数据科学软件能力中心);Industrial Automation Pilz(皮尔茨工业自动化公司);Computer Science Trinity College Dublin(都柏林圣三一学院计算机科学系);Food Science and Environmental Health Technological University Dublin(都柏林理工大学食品科学与环境健康学院);Robotics and Automation Irish Manufacturing Research(爱尔兰制造研究机构机器人与自动化部门)
提出一种将 ISO 10218 安全约束嵌入 DRL 训练并经 Sim2Real 迁移到协作机械臂的框架,在仿真和实测中提升成功率且无安全违规。
We present a follow-up study on our unified visuomotor neural model for the robotic tasks of identifying, localizing, and grasping a target object in a scene with multiple objects. Our Retinanet-based model enables end-to-end training of visuomotor abilities in a biologically inspired developmental approach. In our initial implementation, a neural model was able to grasp selected objects from a planar surface. We embodied the model on the NICO humanoid robot. In this follow-up study, we expand the task and the model to reaching for objects in a three-dimensional space with a novel dataset base…
Reaching tasks with random targets and obstacles is a challenging task for robotic manipulators. In this study, we propose a novel model-free reinforcement learning approach based on proximal policy optimization (PPO) for training a deep policy to map the task space to the joint space of a 6-DoF manipulator. To facilitate the training process in a large workspace, we develop an efficient representation of environmental inputs and outputs. The calculation of the distance between obstacles and manipulator links is incorporated into the state representation using a geometry-based method. Addition…
DeepMind;MPI for Intelligent Systems(马克斯·普朗克智能系统研究所);Google X Robotics(Google X 机器人);Tandon School of Engineering, New York University(纽约大学坦登工程学院);Stanford University(斯坦福大学)
Grasping objects under uncertainty remains an open problem in robotics research. This uncertainty is often due to noisy or partial observations of the object pose or shape. To enable a robot to react appropriately to unforeseen effects, it is crucial that it continuously takes sensor feedback into account. While visual feedback is important for inferring a grasp pose and reaching for an object, contact feedback offers valuable information during manipulation and grasp acquisition. In this paper, we use model-free deep reinforcement learning to synthesize control policies that exploit contact s…
The act of reaching for an object is a fundamental yet complex skill for a robotic agent, requiring a high degree of visuomotor control and coordination. In consideration of dynamic environments, a robot capable of autonomously adapting to novel situations is desired. In this paper, a developmental robotics approach is used to autonomously learn visuomotor coordination on the NICO (Neuro-Inspired COmpanion) platform, for the task of object reaching. The robot interacts with its environment and learns associations between motor commands and temporally correlated sensory perceptions based on Heb…
This work aims to learn how to perform complex robot manipulation tasks that are composed of several, consecutively executed low-level sub-tasks, given as input a few visual demonstrations of the tasks performed by a person. The sub-tasks consist of moving the robot's end-effector until it reaches a sub-goal region in the task space, performing an action, and triggering the next sub-task when a pre-condition is met. Most prior work in this domain has been concerned with learning only low-level tasks, such as hitting a ball or reaching an object and grasping it. This paper describes a new neura…
Unifying Object-Centric World Models and Diffusion Policy: A Hierarchical Framework for Multi-Stage Robotic Tasks
Tandon School of Engineering, New York University(纽约大学坦登工程学院);Courant Institute of Mathematical Sciences, New York University(纽约大学库朗数学科学研究所);AMI Labs(AMI实验室)
iGPC: Generative Motion Priors for Object-Aware Humanoid Interaction
Mohamed bin Zayed University of Artificial Intelligence (MBZUAI)(穆罕默德·本·扎耶德人工智能大学);Massachusetts Institute of Technology (MIT)(麻省理工学院);Minerva Humanoids, Inc.(Minerva Humanoids公司)