We compare two kinds of pursuit-evasion games played on graphs. In Cops and Robbers, the cops can move strategically to adjacent vertices as they please, while in a new variant, called deterministic Zombies and Survivors, the zombies (the counterpart of the cops) are required to always move towards the survivor (the counterpart of the robber). The cop number of a graph is the minimum number of cops required to catch the robber on that graph; the zombie number of a graph is the minimum number of zombies required to catch the survivor on that graph. We answer two questions from the 2016 paper of Fitzpatrick, Howell, Messinger, and Pike. We show that for any $m \ge k \ge 1$, there is a graph with zombie number $m$ and cop number $k$. We also show that the zombie number of the $n$-dimensional hypercube is $\lceil 2n/3\rceil$.
"Zombies and Survivor" is a variant of the well-studied game of "Cops and Robber" where the zombies (cops) can only move closer to the survivor (robber). We consider the deterministic version of the game where a zombie can choose their path if multiple options are available. The zombie number, like the cop number, of a graph is the minimum number of zombies, or cops, required to capture the survivor. In this short note, we solve a question by Fitzpatrick et al., proving that the zombie number of the Cartesian product of two graphs is at most the sum of their zombie numbers. We also give a simp…
We consider the game of Zombies and Survivors as introduced by Fitzpatrick, Howell, Messinger and Pike (2016) This is a variation of the game Cops and Robber where the zombies (in the cops' role) are of limited intelligence and will always choose to move closer to a survivor (who takes on the robber's role). The zombie number of a graph is defined to be the minimum number of zombies required to guarantee the capture of a survivor on the graph. In this paper, we show that the zombie number of the Cartesian product of $n$ non-trivial trees is exactly $\lceil 2n/3 \rceil$. This settles a conjectu…
We study zombies and survivor, a variant of the game of cops and robber on graphs. In this variant, the single survivor plays the role of the robber and attempts to escape from the zombies that play the role of the cops. The zombies are restricted, on their turn, to always follow an edge of a shortest path towards the survivor. Let $z(G)$ be the smallest number of zombies required to catch the survivor on a graph $G$ with $n$ vertices. We show that there exist outerplanar graphs and visibility graphs of simple polygons such that $z(G) = Θ(n)$. We also show that there exist maximum-degree-$3$ o…
We study a variation of the classical pursuit-evasion game of Cops and Robbers in which agents are required to move to an adjacent vertex on every turn. We explore how the minimum number of cops needed to catch the robber can change when this condition is added to the rules of the game. We study this `Fully Active Cops and Robbers' game for a number of classes of graphs and present some open problems for future research.
We survey results at the intersection of topological graph theory and the game of Cops and Robbers, focusing on results, conjectures, and open problems for the cop number of a graph embedded on a surface. After a discussion on results for planar graphs, we consider graphs of higher genus. In 2001, Schroeder conjectured that if a graph has genus $g,$ then its cop number is at most $g + 3.$ While Schroeder's bound is known to hold for planar and toroidal graphs, the case for graphs with higher genus remains open. We consider the capture time of graphs on surfaces and examine results for embeddin…
In the ordinary version of the pursuit-evasion game "cops and robbers", a team of cops and a robber occupy vertices of a graph and alternately move along the graph's edges, with perfect information about each other. If a cop lands on the robber, the cops win; if the robber can evade the cops indefinitely, he wins. In the variant "lazy cops and robbers", the cops may only choose one member of their squad to make a move when it's their turn. The minimum number of cops (respectively lazy cops) required to catch the robber is called the "cop number" (resp. "lazy cop number") of G and is denoted $c…
The game of Cops and Robber is a pursuit-evasion game which is usually played on a connected graph. In the game, a set of cops and a robber move around the vertices of a graph along edges, where the cops aim to capture the robber, while the robber aims to avoid capture. Much research about this game have been done since the early 1980s. The game has a natural generalisation to being played on connected hypergraphs, where the cops and the robber may now move along hyperedges. In this paper, we shall provide a characterisation of all hypergraphs where one cop is sufficient to capture the robber.…
The game of Cops and Robber is traditionally played on a finite graph. The purpose of this note is to introduce and analyze the game that is played on an arbitrary geodesic space. The game is defined in such a way that it preserves the beauty and power of discrete games played on graphs and also keeps the specialties of the pursuit-evasion games played on polyhedral complexes. It is shown that the game can be approximated by finite games of discrete type and as a consequence a min-max theorem is obtained.
The localization game is a pursuit-evasion game analogous to Cops and Robbers, where the robber is invisible and the cops send distance probes in an attempt to identify the location of the robber. We present a novel graph parameter called the capture time, which measures how long the localization game lasts assuming optimal play. We conjecture that the capture time is linear in the order of the graph, and show that the conjecture holds for graph families such as trees and interval graphs. We study bounds on the capture time for trees and its monotone property on induced subgraphs of trees and …
The game of Cops and Robbers is a well known pursuit-evasion game played on graphs. It has been proved \cite{bounded_degree} that cubic graphs can have arbitrarily large cop number $c(G)$, but the known constructions show only that the set $\{c(G) \mid G \text{ cubic}\}$ is unbounded. In this paper we prove that there are arbitrarily large subcubic graphs $G$ whose cop number is at least $n^{1/2-o(1)}$ where $n=|V(G)|$. We also show that proving Meyniel's conjecture for graphs of bounded degree implies a weak Meyniel's conjecture for all graphs.
University of Primorska(波希米亚大学);Université Caen Normandie, ENSICAEN, CNRS, Normandie Univ, GREYC UMR 6072(卡昂诺曼底大学,ENSICAEN,法国国家科学研究中心,诺曼底大学,GREYC UMR 6072);Department of Mathematics and Informatics, Faculty of Sciences, University of Novi Sad(诺维萨德大学理学院数学与信息学系);Faculty of Natural Sciences and Mathematics, University of Maribor(马里博尔大学自然科学与数学学院);Institute of Mathematics, Physics and Mechanics(数学、物理与力学研究所)