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arXiv 1806.02448cs.LGcs.AIcs.NEstat.ML

Deep Reinforcement Learning for General Video Game AI

New York University(纽约大学);Southern University of Science and Technology(南方科技大学);Queen Mary University of London(伦敦玛丽女王大学)

Ruben Rodriguez Torrado, Philip Bontrager, Julian Togelius, Jialin Liu, Diego Perez-Liebana

英文摘要:

The General Video Game AI (GVGAI) competition and its associated software framework provides a way of benchmarking AI algorithms on a large number of games written in a domain-specific description language. While the competition has seen plenty of interest, it has so far focused on online planning, providing a forward model that allows the use of algorithms such as Monte Carlo Tree Search. In this paper, we describe how we interface GVGAI to the OpenAI Gym environment, a widely used way of connecting agents to reinforcement learning problems. Using this interface, we characterize how widely used implementations of several deep reinforcement learning algorithms fare on a number of GVGAI games. We further analyze the results to provide a first indication of the relative difficulty of these games relative to each other, and relative to those in the Arcade Learning Environment under similar conditions.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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