This paper investigates exploration strategies of Deep Reinforcement Learning (DRL) methods to learn navigation policies for mobile robots. In particular, we augment the normal external reward for training DRL algorithms with intrinsic reward signals measured by curiosity. We test our approach in a mapless navigation setting, where the autonomous agent is required to navigate without the occupancy map of the environment, to targets whose relative locations can be easily acquired through low-cost solutions (e.g., visible light localization, Wi-Fi signal localization). We validate that the intrinsic motivation is crucial for improving DRL performance in tasks with challenging exploration requirements. Our experimental results show that our proposed method is able to more effectively learn navigation policies, and has better generalization capabilities in previously unseen environments. A video of our experimental results can be found at https://goo.gl/pWbpcF.
City University of Hong Kong(香港城市大学);HKUST(香港科技大学);ETH Zurich(苏黎世联邦理工学院)
We present a learning-based mapless motion planner by taking the sparse 10-dimensional range findings and the target position with respect to the mobile robot coordinate frame as input and the continuous steering commands as output. Traditional motion planners for mobile ground robots with a laser range sensor mostly depend on the obstacle map of the navigation environment where both the highly precise laser sensor and the obstacle map building work of the environment are indispensable. We show that, through an asynchronous deep reinforcement learning method, a mapless motion planner can be tr…
This work investigates the effects of Curriculum Learning (CL)-based approaches on the agent's performance. In particular, we focus on the safety aspect of robotic mapless navigation, comparing over a standard end-to-end (E2E) training strategy. To this end, we present a CL approach that leverages Transfer of Learning (ToL) and fine-tuning in a Unity-based simulation with the Robotnik Kairos as a robotic agent. For a fair comparison, our evaluation considers an equal computational demand for every learning approach (i.e., the same number of interactions and difficulty of the environments) and …
Universidad Tecnológica del Uruguay (UTEC)(乌拉圭技术大学);Centro de Ciências Computacionais (C3) of Universidade Federal do Rio Grande (FURG)(里奥格兰德联邦大学计算科学中心);Universidade Federal de Santa Maria (UFSM)(圣玛丽亚联邦大学)
Previous works showed that Deep-RL can be applied to perform mapless navigation, including the medium transition of Hybrid Unmanned Aerial Underwater Vehicles (HUAUVs). This paper presents new approaches based on the state-of-the-art actor-critic algorithms to address the navigation and medium transition problems for a HUAUV. We show that a double critic Deep-RL with Recurrent Neural Networks improves the navigation performance of HUAUVs using solely range data and relative localization. Our Deep-RL approaches achieved better navigation and transitioning capabilities with a solid generalizatio…
In this work, we present two Deep Reinforcement Learning (Deep-RL) approaches to enhance the problem of mapless navigation for a terrestrial mobile robot. Our methodology focus on comparing a Deep-RL technique based on the Deep Q-Network (DQN) algorithm with a second one based on the Double Deep Q-Network (DDQN) algorithm. We use 24 laser measurement samples and the relative position and angle of the agent to the target as information for our agents, which provide the actions as velocities for our robot. By using a low-dimensional sensing structure of learning, we show that it is possible to t…
Universidade Federal do Rio Grande - FURG(里奥格兰德联邦大学(FURG));Universidade Federal de Santa Maria - UFSM(圣玛丽亚联邦大学(UFSM));Technological University of Uruguay(乌拉圭技术大学)
Reinforcement Learning (RL) has presented an impressive performance in video games through raw pixel imaging and continuous control tasks. However, RL performs poorly with high-dimensional observations such as raw pixel images. It is generally accepted that physical state-based RL policies such as laser sensor measurements give a more sample-efficient result than learning by pixels. This work presents a new approach that extracts information from a depth map estimation to teach an RL agent to perform the mapless navigation of Unmanned Aerial Vehicle (UAV). We propose the Depth-Imaged Contrasti…
Technological University of Uruguay(乌拉圭理工大学);Federal University of Rio Grande(里奥格兰德联邦大学);Federal University of Santa Maria(圣玛丽亚联邦大学)
This paper presents a novel deep reinforcement learning-based system for 3D mapless navigation for Unmanned Aerial Vehicles (UAVs). Instead of using a image-based sensing approach, we propose a simple learning system that uses only a few sparse range data from a distance sensor to train a learning agent. We based our approaches on two state-of-art double critic Deep-RL models: Twin Delayed Deep Deterministic Policy Gradient (TD3) and Soft Actor-Critic (SAC). We show that our two approaches manage to outperform an approach based on the Deep Deterministic Policy Gradient (DDPG) technique and the…
University of Verona(维罗纳大学);Northeastern University(东北大学)
Safety is essential for deploying Deep Reinforcement Learning (DRL) algorithms in real-world scenarios. Recently, verification approaches have been proposed to allow quantifying the number of violations of a DRL policy over input-output relationships, called properties. However, such properties are hard-coded and require task-level knowledge, making their application intractable in challenging safety-critical tasks. To this end, we introduce the Collection and Refinement of Online Properties (CROP) framework to design properties at training time. CROP employs a cost signal to identify unsafe i…
University of Luebeck(吕贝克大学);KION Group AG(凯傲集团股份公司);Montanuniversität Leoben(莱奥本矿业大学)
We propose a deep reinforcement learning approach for solving a mapless navigation problem in warehouse scenarios. In our approach, an automation guided vehicle is equipped with LiDAR and frontal RGB sensors and learns to perform a targeted navigation task. The challenges reside in the sparseness of positive samples for learning, multi-modal sensor perception with partial observability, the demand for accurate steering maneuvers together with long training cycles. To address these points, we propose NavACL-Q as a method for automatic curriculum learning in combination with a distributed versio…
We study the problem of multi-robot mapless navigation in the popular Centralized Training and Decentralized Execution (CTDE) paradigm. This problem is challenging when each robot considers its path without explicitly sharing observations with other robots and can lead to non-stationary issues in Deep Reinforcement Learning (DRL). The typical CTDE algorithm factorizes the joint action-value function into individual ones, to favor cooperation and achieve decentralized execution. Such factorization involves constraints (e.g., monotonicity) that limit the emergence of novel behaviors in an indivi…
Computational Brain Lab, Department of Computer Science, Rutgers University(罗格斯大学计算机科学系计算大脑实验室)
Energy-efficient mapless navigation is crucial for mobile robots as they explore unknown environments with limited on-board resources. Although the recent deep reinforcement learning (DRL) approaches have been successfully applied to navigation, their high energy consumption limits their use in several robotic applications. Here, we propose a neuromorphic approach that combines the energy-efficiency of spiking neural networks with the optimality of DRL and benchmark it in learning control policies for mapless navigation. Our hybrid framework, spiking deep deterministic policy gradient (SDDPG),…
National University of Singapore(新加坡国立大学);Advanced Remanufacturing and Technology Centre(先进再制造与技术中心);Zhejiang University(浙江大学)
This paper studies how to improve the generalization performance and learning speed of the navigation agents trained with deep reinforcement learning (DRL). Although DRL exhibits huge potential in robot mapless navigation, DRL agents performing well in training scenarios are often found to perform poorly in unfamiliar scenarios. In this work, we propose that the representation of LiDAR readings is a key factor behind the degradation of agents' performance and present a powerful input pre-processing (IP) approach to address this issue. As this approach uses adaptively parametric reciprocal func…
This study presents a new methodology for learning-based motion planning for autonomous exploration using aerial robots. Through the reinforcement learning method of learning through trial and error, the action policy is derived that can guide autonomous exploration of underground and tunnel environments. A new Markov decision process state is designed to learn the robot's action policy by using simulation only, and the results are applied to the real-world environment without further learning. Reduce the need for the precision map in grid-based path planner and achieve map-less navigation. Th…
Deep reinforcement learning (DRL) demonstrates great potential in mapless navigation domain. However, such a navigation model is normally restricted to a fixed configuration of the range sensor because its input format is fixed. In this paper, we propose a DRL model that can address range data obtained from different range sensors with different installation positions. Our model first extracts the goal-directed features from each obstacle point. Subsequently, it chooses global obstacle features from all point-feature candidates and uses these features for the final decision. As only a few poin…
Parallel Distributional Deep Reinforcement Learning for Mapless Navigation of Terrestrial Mobile Robots
University of Tsukuba(筑波大学);Federal University of Rio Grande(里奥格兰德联邦大学);Federal University of Santa Maria(圣玛丽亚联邦大学);Technological University of Uruguay(乌拉圭科技大学)
Technological University of Uruguay(乌拉圭技术大学);Federal University of Rio Grande - FURG(里奥格兰德联邦大学(FURG));Universidade Federal de Santa Maria - UFSM(圣玛丽亚联邦大学(UFSM))
Deterministic and Stochastic techniques in Deep Reinforcement Learning (Deep-RL) have become a promising solution to improve motion control and the decision-making tasks for a wide variety of robots. Previous works showed that these Deep-RL algorithms can be applied to perform mapless navigation of mobile robots in general. However, they tend to use simple sensing strategies since it has been shown that they perform poorly with a high dimensional state spaces, such as the ones yielded from image-based sensing. This paper presents a comparative analysis of two Deep-RL techniques - Deep Determin…
SEED - Electronic Arts (EA)(SEED - 美国艺电公司(EA));Università degli Studi di Firenze(佛罗伦萨大学)
This paper proposes a novel deep reinforcement learning algorithm to perform automatic analysis and detection of gameplay issues in complex 3D navigation environments. The Curiosity-Conditioned Proximal Trajectories (CCPT) method combines curiosity and imitation learning to train agents to methodically explore in the proximity of known trajectories derived from expert demonstrations. We show how CCPT can explore complex environments, discover gameplay issues and design oversights in the process, and recognize and highlight them directly to game designers. We further demonstrate the effectivene…
Capsule Networks (CapsNets) have been proposed as an alternative to Convolutional Neural Networks (CNNs). This paper showcases how CapsNets are more capable than CNNs for autonomous agent exploration of realistic scenarios. In real world navigation, rewards external to agents may be rare. In turn, reinforcement learning algorithms can struggle to form meaningful policy functions. This paper's approach Capsules Exploration Module (Caps-EM) pairs a CapsNets architecture with an Advantage Actor Critic algorithm. Other approaches for navigating sparse environments require intrinsic reward generato…
Learning in sparse reward settings remains a challenge in Reinforcement Learning, which is often addressed by using intrinsic rewards. One promising strategy is inspired by human curiosity, requiring the agent to learn to predict the future. In this paper a curiosity-driven agent is extended to use these predictions directly for training. To achieve this, the agent predicts the value function of the next state at any point in time. Subsequently, the consistency of this prediction with the current value function is measured, which is then used as a regularization term in the loss function of th…
Carnegie Mellon University(卡内基梅隆大学);Facebook AI Research(脸书人工智能研究院)
Exploration is one of the core challenges in reinforcement learning. A common formulation of curiosity-driven exploration uses the difference between the real future and the future predicted by a learned model. However, predicting the future is an inherently difficult task which can be ill-posed in the face of stochasticity. In this paper, we introduce an alternative form of curiosity that rewards novel associations between different senses. Our approach exploits multiple modalities to provide a stronger signal for more efficient exploration. Our method is inspired by the fact that, for humans…
Baidu Research, Baidu Inc.(百度公司百度研究院);City University of Hong Kong(香港城市大学);University of Maryland, College Park(马里兰大学帕克分校)
Navigation is an essential capability for mobile robots. In this paper, we propose a generalized yet effective 3M (i.e., multi-robot, multi-scenario, and multi-stage) training framework. We optimize a mapless navigation policy with a robust policy gradient algorithm. Our method enables different types of mobile platforms to navigate safely in complex and highly dynamic environments, such as pedestrian crowds. To demonstrate the superiority of our method, we test our methods with four kinds of mobile platforms in four scenarios. Videos are available at https://sites.google.com/view/crowdmove.
SGN-CIRL: Scene Graph-based Navigation with Curriculum, Imitation, and Reinforcement Learning
Moscow Institute of Physics and Technology (MIPT)(莫斯科物理技术学院);Federal Research Center for Computer Science and Control of Russian Academy of Sciences(俄罗斯科学院计算机科学与控制联邦研究中心);Artificial Intelligence Research Institute (AIRI)(人工智能研究院)
Google Brain(谷歌大脑);DeepMind(深度思维);ETH Zürich(苏黎世联邦理工学院)
Rewards are sparse in the real world and most of today's reinforcement learning algorithms struggle with such sparsity. One solution to this problem is to allow the agent to create rewards for itself - thus making rewards dense and more suitable for learning. In particular, inspired by curious behaviour in animals, observing something novel could be rewarded with a bonus. Such bonus is summed up with the real task reward - making it possible for RL algorithms to learn from the combined reward. We propose a new curiosity method which uses episodic memory to form the novelty bonus. To determine …
Korea Advanced Institute of Science and Technology(韩国科学技术院)
Intrinsic rewards have been increasingly used to mitigate the sparse reward problem in single-agent reinforcement learning. These intrinsic rewards encourage the agent to look for novel experiences, guiding the agent to explore the environment sufficiently despite the lack of extrinsic rewards. Curiosity-driven exploration is a simple yet efficient approach that quantifies this novelty as the prediction error of the agent's curiosity module, an internal neural network that is trained to predict the agent's next state given its current state and action. We show here, however, that naively using…
Parallel Distributional Prioritized Deep Reinforcement Learning for Unmanned Aerial Vehicles
Federal University of Rio Grande(里奥格兰德联邦大学);University of Tsukuba(筑波大学);VersusAI;Technological University of Uruguay(乌拉圭理工大学);Federal University of Santa Maria(圣玛丽亚联邦大学)
BrightMind, Bright Media Inc.(BrightMind,Bright Media 公司)
Two key challenges within Reinforcement Learning involve improving (a) agent learning within environments with sparse extrinsic rewards and (b) the explainability of agent actions. We describe a curious subgoal focused agent to address both these challenges. We use a novel method for curiosity produced from a Generative Adversarial Network (GAN) based model of environment transitions that is robust to stochastic environment transitions. Additionally, we use a subgoal generating network to guide navigation. The explainability of the agent's behavior is increased by decomposing complex tasks int…
Robot navigation in mapless environment is one of the essential problems and challenges in mobile robots. Deep reinforcement learning is a promising technique to tackle the task of mapless navigation. Since reinforcement learning requires a lot of explorations, it is usually necessary to train the agent in the simulator and then migrate to the real environment. The big reality gap makes RGB image, the most common visual sensor, rarely used. In this paper we present a learning-based mapless motion planner by taking RGB images as visual inputs. Many parameters in end-to-end navigation network ta…
Universidade Federal de Santa Maria - UFSM(圣玛丽亚联邦大学)
Since the application of Deep Q-Learning to the continuous action domain in Atari-like games, Deep Reinforcement Learning (Deep-RL) techniques for motion control have been qualitatively enhanced. Nowadays, modern Deep-RL can be successfully applied to solve a wide range of complex decision-making tasks for many types of vehicles. Based on this context, in this paper, we propose the use of Deep-RL to perform autonomous mapless navigation for Hybrid Unmanned Aerial Underwater Vehicles (HUAUVs), robots that can operate in both, air or water media. We developed two approaches, one deterministic an…
Inria Bordeaux Sud-Ouest(法国国家信息与自动化研究所波尔多西南分部);University of Zaragoza(萨拉戈萨大学)
In this survey we present different approaches that allow an intelligent agent to explore autonomous its environment to gather information and learn multiple tasks. Different communities proposed different solutions, that are in many cases, similar and/or complementary. These solutions include active learning, exploration/exploitation, online-learning and social learning. The common aspect of all these approaches is that it is the agent to selects and decides what information to gather next. Applications for these approaches already include tutoring systems, autonomous grasping learning, navig…
Noah’s Ark Lab, Huawei Technologies Canada, Ltd.(华为技术加拿大有限公司诺亚方舟实验室);University of Alberta(阿尔伯塔大学)
We propose a method to tackle the problem of mapless collision-avoidance navigation where humans are present using 2D laser scans. Our proposed method uses ego-safety to measure collision from the robot's perspective while social-safety to measure the impact of our robot's actions on surrounding pedestrians. Specifically, the social-safety part predicts the intrusion impact of our robot's action into the interaction area with surrounding humans. We train the policy using reinforcement learning on a simple simulator and directly evaluate the learned policy in Gazebo and real robot tests. Experi…
SignScene: Visual Sign Grounding for Mapless Navigation
Smart Systems Institute, National University of Singapore, 3 Research Link, 117602, Singapore.(新加坡国立大学智能系统研究所);School of Computing, National University of Singapore, 13 Computing Drive, 117417, Singapore.(新加坡国立大学计算机学院)
East China University of Science and Technology(华东理工大学);Western Sydney University(西悉尼大学)
The ability to perform aggressive movements, which are called aggressive flights, is important for quadrotors during navigation. However, aggressive quadrotor flights are still a great challenge to practical applications. The existing solutions to aggressive flights heavily rely on a predefined trajectory, which is a time-consuming preprocessing step. To avoid such path planning, we propose a curiosity-driven reinforcement learning method for aggressive flight missions and a similarity-based curiosity module is introduced to speed up the training procedure. A branch structure exploration (BSE)…
University of Bonn(波恩大学);Autonomous Intelligent Systems (AIS) Group, Computer Science Institute VI(自主智能系统(AIS)组,计算机科学研究所VI)
In this paper, we propose a novel Deep Reinforcement Learning approach to address the mapless navigation problem, in which the locomotion actions of a humanoid robot are taken online based on the knowledge encoded in learned models. Planning happens by generating open-loop trajectories in a learned latent space that captures the dynamics of the environment. Our planner considers visual (RGB images) and non-visual observations (e.g., attitude estimations). This confers the agent upon awareness not only of the scenario, but also of its own state. In addition, we incorporate a termination likelih…
As modern games continue growing both in size and complexity, it has become more challenging to ensure that all the relevant content is tested and that any potential issue is properly identified and fixed. Attempting to maximize testing coverage using only human participants, however, results in a tedious and hard to orchestrate process which normally slows down the development cycle. Complementing playtesting via autonomous agents has shown great promise accelerating and simplifying this process. This paper addresses the problem of automatically exploring and testing a given scenario using re…
CeDR-Nav: Cross-Embodiment Mapless Navigation via Offline Demonstration Recasting
The Hong Kong Polytechnic University(香港理工大学);Eastern Institute of Technology(宁波工程学院);University of Science and Technology of China(中国科学技术大学);National University of Singapore(新加坡国立大学)
The Hebrew University of Jerusalem(耶路撒冷希伯来大学);University of Verona(维罗纳大学);The Weizmann Institute of Science(魏茨曼科学研究所)
Deep reinforcement learning (DRL) has achieved groundbreaking successes in a wide variety of robotic applications. A natural consequence is the adoption of this paradigm for safety-critical tasks, where human safety and expensive hardware can be involved. In this context, it is crucial to optimize the performance of DRL-based agents while providing guarantees about their behavior. This paper presents a novel technique for incorporating domain-expert knowledge into a constrained DRL training loop. Our technique exploits the scenario-based programming paradigm, which is designed to allow specify…
Luddy School of Informatics, Computing, and Engineering, Indiana University(印第安纳大学卢迪信息、计算与工程学院);Mississippi State University(密西西比州立大学);DEVCOM Army Research Laboratory(美国陆军作战能力发展司令部陆军研究实验室)
Northeastern University(东北大学);University of Verona(维罗纳大学)
Cost functions are commonly employed in Safe Deep Reinforcement Learning (DRL). However, the cost is typically encoded as an indicator function due to the difficulty of quantifying the risk of policy decisions in the state space. Such an encoding requires the agent to visit numerous unsafe states to learn a cost-value function to drive the learning process toward safety. Hence, increasing the number of unsafe interactions and decreasing sample efficiency. In this paper, we investigate an alternative approach that uses domain knowledge to quantify the risk in the proximity of such states by def…