Exploration is one of the core challenges in reinforcement learning. A common formulation of curiosity-driven exploration uses the difference between the real future and the future predicted by a learned model. However, predicting the future is an inherently difficult task which can be ill-posed in the face of stochasticity. In this paper, we introduce an alternative form of curiosity that rewards novel associations between different senses. Our approach exploits multiple modalities to provide a stronger signal for more efficient exploration. Our method is inspired by the fact that, for humans, both sight and sound play a critical role in exploration. We present results on several Atari environments and Habitat (a photorealistic navigation simulator), showing the benefits of using an audio-visual association model for intrinsically guiding learning agents in the absence of external rewards. For videos and code, see https://vdean.github.io/audio-curiosity.html.
Game-playing AI research has focused for a long time on learning to play video games from visual input or symbolic information. However, humans benefit from a wider array of sensors which we utilise in order to navigate the world around us. In particular, sounds and music are key to how many of us perceive the world and influence the decisions we make. In this paper, we present initial experiments on game-playing agents learning to play video games solely from audio cues. We expand the Video Game Description Language to allow for audio specification, and the General Video Game AI framework to …
Audio-visual navigation combines sight and hearing to navigate to a sound-emitting source in an unmapped environment. While recent approaches have demonstrated the benefits of audio input to detect and find the goal, they focus on clean and static sound sources and struggle to generalize to unheard sounds. In this work, we propose the novel dynamic audio-visual navigation benchmark which requires catching a moving sound source in an environment with noisy and distracting sounds, posing a range of new challenges. We introduce a reinforcement learning approach that learns a robust navigation pol…
Mapping states to actions in deep reinforcement learning is mainly based on visual information. The commonly used approach for dealing with visual information is to extract pixels from images and use them as state representation for reinforcement learning agent. But, any vision only agent is handicapped by not being able to sense audible cues. Using hearing, animals are able to sense targets that are outside of their visual range. In this work, we propose the use of audio as complementary information to visual only in state representation. We assess the impact of such multi-modal setup in reac…
National and Kapodistrian University of Athens(雅典国家与卡波季斯特里安大学)
In this work we apply deep reinforcement learning to the problems of navigating a three-dimensional environment and inferring the locations of human speaker audio sources within, in the case where the only available information is the raw sound from the environment, as a simulated human listener placed in the environment would hear it. For this purpose we create two virtual environments using the Unity game engine, one presenting an audio-based navigation problem and one presenting an audio source localization problem. We also create an autonomous agent based on PPO online reinforcement learni…
IIIT-Delhi(德里印度理工学院信息技术学院);Adobe(奥多比公司);State University of New York at Buffalo(纽约州立大学布法罗分校)
In recent times, BERT based transformer models have become an inseparable part of the 'tech stack' of text processing models. Similar progress is being observed in the speech domain with a multitude of models observing state-of-the-art results by using audio transformer models to encode speech. This begs the question of what are these audio transformer models learning. Moreover, although the standard methodology is to choose the last layer embedding for any downstream task, but is it the optimal choice? We try to answer these questions for the two recent audio transformer models, Mockingjay an…
University of Plymouth(普利茅斯大学);Plymouth Marine Laboratory(普利茅斯海洋实验室)
Audio segmentation and sound event detection are crucial topics in machine listening that aim to detect acoustic classes and their respective boundaries. It is useful for audio-content analysis, speech recognition, audio-indexing, and music information retrieval. In recent years, most research articles adopt segmentation-by-classification. This technique divides audio into small frames and individually performs classification on these frames. In this paper, we present a novel approach called You Only Hear Once (YOHO), which is inspired by the YOLO algorithm popularly adopted in Computer Vision…
Hear Me, See Me, Understand Me: Audio-Visual Autism Behavior Recognition
The University of Texas at Dallas(德克萨斯大学达拉斯分校);School of Behavioral and Brain Sciences, The University of Texas at Dallas(德克萨斯大学达拉斯分校行为与脑科学学院);Brown University(布朗大学);Mohamed bin Zayed University of Artificial Intelligence(穆罕默德·本·扎耶德人工智能大学)
The acoustic space in which a sound is created and heard plays an essential role in how that sound is perceived by affording a unique sense of \textit{presence}. Every sound we hear results from successive convolution operations intrinsic to the sound source and external factors such as microphone characteristics and room impulse responses. Typically, researchers use an excitation such as a pistol shot or balloon pop as an impulse signal with which an auralization can be created. The room "impulse" responses convolved with the signal of interest can transform the input sound into the sound pla…
University of Barcelona(巴塞罗那大学);Telefonica I+D, Research(西班牙电信研发研究部);Institut de Robòtica i Informàtica Industrial (CSIC-UPC)(机器人与工业信息研究所(CSIC-UPC))
Our interaction with the world is an inherently multimodal experience. However, the understanding of human-to-object interactions has historically been addressed focusing on a single modality. In particular, a limited number of works have considered to integrate the visual and audio modalities for this purpose. In this work, we propose a multimodal approach for egocentric action recognition in a kitchen environment that relies on audio and visual information. Our model combines a sparse temporal sampling strategy with a late fusion of audio, spatial, and temporal streams. Experimental results …
General-purpose embedding is highly desirable for few-shot even zero-shot learning in many application scenarios, including audio tasks. In order to understand representations better, we conducted a thorough error analysis and visualization of HEAR 2021 submission results. Inspired by the analysis, this work experiments with different front-end audio preprocessing methods, including Constant-Q Transform (CQT) and Short-time Fourier transform (STFT), and proposes a Batch Embedding Covariance Regularization (BECR) term to uncover a more holistic simulation of the frequency information received b…
This paper explores the possibility of using visual object detection techniques for word localization in speech data. Object detection has been thoroughly studied in the contemporary literature for visual data. Noting that an audio can be interpreted as a 1-dimensional image, object localization techniques can be fundamentally useful for word localization. Building upon this idea, we propose a lightweight solution for word detection and localization. We use bounding box regression for word localization, which enables our model to detect the occurrence, offset, and duration of keywords in a giv…
The Ohio State University(俄亥俄州立大学);New York University(纽约大学);New Jersey Institute of Technology(新泽西理工学院)
Audio applications involving environmental sound analysis increasingly use general-purpose audio representations, also known as embeddings, for transfer learning. Recently, Holistic Evaluation of Audio Representations (HEAR) evaluated twenty-nine embedding models on nineteen diverse tasks. However, the evaluation's effectiveness depends on the variation already captured within a given dataset. Therefore, for a given data domain, it is unclear how the representations would be affected by the variations caused by myriad microphones' range and acoustic conditions -- commonly known as channel effe…
University of Würzburg(维尔茨堡大学);Institute of Computer Science, University of Würzburg(维尔茨堡大学计算机科学研究所)
It is easier to hear birds than see them. However, they still play an essential role in nature and are excellent indicators of deteriorating environmental quality and pollution. Recent advances in Deep Neural Networks allow us to process audio data to detect and classify birds. This technology can assist researchers in monitoring bird populations and biodiversity. We propose a sound detection and classification pipeline to analyze complex soundscape recordings and identify birdcalls in the background. Our method learns from weak labels and few data and acoustically recognizes the bird species.…