HEAR: Holistic Evaluation of Audio Representations
Google(谷歌);Adobe(奥多比);IRCAM(声学与音乐研究中心)
Joseph Turian, Jordie Shier, Humair Raj Khan, Bhiksha Raj, Björn W. Schuller, Christian J. Steinmetz, Colin Malloy, George Tzanetakis, Gissel Velarde, Kirk McNa… 展开作者
Joseph Turian, Jordie Shier, Humair Raj Khan, Bhiksha Raj, Björn W. Schuller, Christian J. Steinmetz, Colin Malloy, George Tzanetakis, Gissel Velarde, Kirk McNally, Max Henry, Nicolas Pinto, Camille Noufi, Christian Clough, Dorien Herremans, Eduardo Fonseca, Jesse Engel, Justin Salamon, Philippe Esling, Pranay Manocha, Shinji Watanabe, Zeyu Jin, Yonatan Bisk
备注:
to appear in Proceedings of Machine Learning Research (PMLR): NeurIPS 2021 Competition Track
发表信息:
Proceedings of Machine Learning Research (PMLR): NeurIPS 2021 Competition Track
What audio embedding approach generalizes best to a wide range of downstream tasks across a variety of everyday domains without fine-tuning? The aim of the HEAR benchmark is to develop a general-purpose audio representation that provides a strong basis for learning in a wide variety of tasks and scenarios. HEAR evaluates audio representations using a benchmark suite across a variety of domains, including speech, environmental sound, and music. HEAR was launched as a NeurIPS 2021 shared challenge. In the spirit of shared exchange, each participant submitted an audio embedding model following a common API that is general-purpose, open-source, and freely available to use. Twenty-nine models by thirteen external teams were evaluated on nineteen diverse downstream tasks derived from sixteen datasets. Open evaluation code, submitted models and datasets are key contributions, enabling comprehensive and reproducible evaluation, as well as previously impossible longitudinal studies. It still remains an open question whether one single general-purpose audio representation can perform as holistically as the human ear.
University of Plymouth(普利茅斯大学);Plymouth Marine Laboratory(普利茅斯海洋实验室)
Audio segmentation and sound event detection are crucial topics in machine listening that aim to detect acoustic classes and their respective boundaries. It is useful for audio-content analysis, speech recognition, audio-indexing, and music information retrieval. In recent years, most research articles adopt segmentation-by-classification. This technique divides audio into small frames and individually performs classification on these frames. In this paper, we present a novel approach called You Only Hear Once (YOHO), which is inspired by the YOLO algorithm popularly adopted in Computer Vision…
Sound event detection (SED) in machine listening entails identifying the different sounds in an audio file and identifying the start and end time of a particular sound event in the audio. SED finds use in various applications such as audio surveillance, speech recognition, and context-based indexing and retrieval of data in a multimedia database. However, in real-life scenarios, the audios from various sources are seldom devoid of any interfering noise or disturbance. In this paper, we test the performance of the You Only Hear Once (YOHO) algorithm on noisy audio data. Inspired by the You Only…
Human perception of surrounding events is strongly dependent on audio cues. Thus, acoustic insulation can seriously impact situational awareness. We present an exploratory study in the domain of assistive computing, eliciting requirements and presenting solutions to problems found in the development of an environmental sound recognition system, which aims to assist deaf and hard of hearing people in the perception of sounds. To take advantage of smartphones computational ubiquity, we propose a system that executes all processing on the device itself, from audio features extraction to recogniti…
The Ohio State University(俄亥俄州立大学);New York University(纽约大学);New Jersey Institute of Technology(新泽西理工学院)
Audio applications involving environmental sound analysis increasingly use general-purpose audio representations, also known as embeddings, for transfer learning. Recently, Holistic Evaluation of Audio Representations (HEAR) evaluated twenty-nine embedding models on nineteen diverse tasks. However, the evaluation's effectiveness depends on the variation already captured within a given dataset. Therefore, for a given data domain, it is unclear how the representations would be affected by the variations caused by myriad microphones' range and acoustic conditions -- commonly known as channel effe…
Bangladesh University of Engineering and Technology(孟加拉国工程技术大学)
Pattern recognition from audio signals is an active research topic encompassing audio tagging, acoustic scene classification, music classification, and other areas. Spectrogram and mel-frequency cepstral coefficients (MFCC) are among the most commonly used features for audio signal analysis and classification. Recently, deep convolutional neural networks (CNN) have been successfully used for audio classification problems using spectrogram-based 2D features. In this paper, we present SpectNet, an integrated front-end layer that extracts spectrogram features within a CNN architecture that can be…
Game-playing AI research has focused for a long time on learning to play video games from visual input or symbolic information. However, humans benefit from a wider array of sensors which we utilise in order to navigate the world around us. In particular, sounds and music are key to how many of us perceive the world and influence the decisions we make. In this paper, we present initial experiments on game-playing agents learning to play video games solely from audio cues. We expand the Video Game Description Language to allow for audio specification, and the General Video Game AI framework to …
University of Augsburg(奥格斯堡大学);Imperial College London(帝国理工学院)
N-HANS is a Python toolkit for in-the-wild audio enhancement, including speech, music, and general audio denoising, separation, and selective noise or source suppression. The functionalities are realised based on two neural network models sharing the same architecture, but trained separately. The models are comprised of stacks of residual blocks, each conditioned on additional speech or environmental noise recordings for adapting to different unseen speakers or environments in real life. In addition to a Python API, a command line interface is provided to researchers and developers, both of wh…
U.I. for Computing Research(计算研究所);University of Alicante(阿利坎特大学)
We present a framework based on neural networks to extract music scores directly from polyphonic audio in an end-to-end fashion. Most previous Automatic Music Transcription (AMT) methods seek a piano-roll representation of the pitches, that can be further transformed into a score by incorporating tempo estimation, beat tracking, key estimation or rhythm quantization. Unlike these methods, our approach generates music notation directly from the input audio in a single stage. For this, we use a Convolutional Recurrent Neural Network (CRNN) with Connectionist Temporal Classification (CTC) loss fu…
Bandung Institute of Technology(万隆理工学院);The Hong Kong University of Science and Technology (HKUST)(香港科技大学(HKUST))
Audio-based pornographic detection enables efficient adult content filtering without sacrificing performance by exploiting distinct spectral characteristics. To improve it, we explore pornographic sound modeling based on different neural architectures and acoustic features. We find that CNN trained on log mel spectrogram achieves the best performance on Pornography-800 dataset. Our experiment results also show that log mel spectrogram allows better representations for the models to recognize pornographic sounds. Finally, to classify whole audio waveforms rather than segments, we employ voting …
IIIT-Delhi(德里印度理工学院信息技术学院);Adobe(奥多比公司);State University of New York at Buffalo(纽约州立大学布法罗分校)
In recent times, BERT based transformer models have become an inseparable part of the 'tech stack' of text processing models. Similar progress is being observed in the speech domain with a multitude of models observing state-of-the-art results by using audio transformer models to encode speech. This begs the question of what are these audio transformer models learning. Moreover, although the standard methodology is to choose the last layer embedding for any downstream task, but is it the optimal choice? We try to answer these questions for the two recent audio transformer models, Mockingjay an…
LIGM, Ecole des Ponts, Univ Gustave Eiffel, CNRS(LIGM、巴黎桥路学院、古斯塔夫·埃菲尔大学、法国国家科学研究中心);LASTIG, Univ Gustave Eiffel, IGN, ENSG(LASTIG、古斯塔夫·埃菲尔大学、法国国家地理研究所、法国国立地理科学学院);STMS Lab, UMR 9912 (IRCAM, CNRS, Sorbonne University)(STMS实验室、UMR 9912(声学/音乐研究与协作学院、法国国家科学研究中心、索邦大学));INRIA and DIENS (ENS-PSL, CNRS, INRIA)(法国国家信息与自动化研究所、巴黎高等师范学院计算机系(巴黎高等师范学院-巴黎文理研究大学、法国国家科学研究中心、法国国家信息与自动化研究所))
Machine learning techniques have proved useful for classifying and analyzing audio content. However, recent methods typically rely on abstract and high-dimensional representations that are difficult to interpret. Inspired by transformation-invariant approaches developed for image and 3D data, we propose an audio identification model based on learnable spectral prototypes. Equipped with dedicated transformation networks, these prototypes can be used to cluster and classify input audio samples from large collections of sounds. Our model can be trained with or without supervision and reaches stat…
Audio-visual navigation combines sight and hearing to navigate to a sound-emitting source in an unmapped environment. While recent approaches have demonstrated the benefits of audio input to detect and find the goal, they focus on clean and static sound sources and struggle to generalize to unheard sounds. In this work, we propose the novel dynamic audio-visual navigation benchmark which requires catching a moving sound source in an environment with noisy and distracting sounds, posing a range of new challenges. We introduce a reinforcement learning approach that learns a robust navigation pol…
The acoustic space in which a sound is created and heard plays an essential role in how that sound is perceived by affording a unique sense of \textit{presence}. Every sound we hear results from successive convolution operations intrinsic to the sound source and external factors such as microphone characteristics and room impulse responses. Typically, researchers use an excitation such as a pistol shot or balloon pop as an impulse signal with which an auralization can be created. The room "impulse" responses convolved with the signal of interest can transform the input sound into the sound pla…
We propose Im2Wav, an image guided open-domain audio generation system. Given an input image or a sequence of images, Im2Wav generates a semantically relevant sound. Im2Wav is based on two Transformer language models, that operate over a hierarchical discrete audio representation obtained from a VQ-VAE based model. We first produce a low-level audio representation using a language model. Then, we upsample the audio tokens using an additional language model to generate a high-fidelity audio sample. We use the rich semantics of a pre-trained CLIP (Contrastive Language-Image Pre-training) embeddi…
Do Models Hear Like Us? Probing the Representational Alignment of Audio LLMs and Naturalistic EEG
School of Computer Science, Chongqing University(重庆大学计算机科学学院);Dept. of Comp. Sci. and Tech., Institute for AI, Tsinghua University(清华大学计算机科学与技术系、人工智能研究院);School of Economics and Business Administration, Chongqing University(重庆大学经济与商业管理学院);School of Artificial Intelligence, Southwest University(西南大学人工智能学院);The First Affiliated Hospital of Chongqing Medical University(重庆医科大学第一附属医院)
General-purpose embedding is highly desirable for few-shot even zero-shot learning in many application scenarios, including audio tasks. In order to understand representations better, we conducted a thorough error analysis and visualization of HEAR 2021 submission results. Inspired by the analysis, this work experiments with different front-end audio preprocessing methods, including Constant-Q Transform (CQT) and Short-time Fourier transform (STFT), and proposes a Batch Embedding Covariance Regularization (BECR) term to uncover a more holistic simulation of the frequency information received b…
AVE-Compass: Towards Holistic Evaluation for Audio-Video Editing Abilities
Nanjing University(南京大学);Kuaishou Technology(快手科技);National University of Singapore(新加坡国立大学);Beijing University of Posts and Telecommunications(北京邮电大学);University of Illinois Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校)
Solla: Towards a Speech-Oriented LLM That Hears Acoustic Context
School of Data Science, Shenzhen Research Institute of Big Data, The Chinese University of Hong Kong, Shenzhen(香港中文大学(深圳)数据科学学院、深圳大数据研究院);Bytedance(字节跳动)
Ecole Polytechnique Fédérale de Lausanne(洛桑联邦理工学院);Imperial College London(帝国理工学院);Université de Lausanne(洛桑大学);Logitech Europe S.A.(罗技欧洲公司)
Methods for extracting audio and speech features have been studied since pioneering work on spectrum analysis decades ago. Recent efforts are guided by the ambition to develop general-purpose audio representations. For example, deep neural networks can extract optimal embeddings if they are trained on large audio datasets. This work extends existing methods based on self-supervised learning by bootstrapping, proposes various encoder architectures, and explores the effects of using different pre-training datasets. Lastly, we present a novel training framework to come up with a hybrid audio repr…
I Can Hear You: Selective Robust Training for Deepfake Audio Detection
Columbia University(哥伦比亚大学);Washington University in St. Louis(圣路易斯华盛顿大学);New York University(纽约大学);Pennsylvania State University(宾夕法尼亚州立大学);Rutgers University(罗格斯大学)