We present a novel semantic light field (LF) refocusing technique that can achieve unprecedented see-through quality. Different from prior art, our semantic see-through (SST) differentiates rays in their semantic meaning and depth. Specifically, we combine deep learning and stereo matching to provide each ray a semantic label. We then design tailored weighting schemes for blending the rays. Although simple, our solution can effectively remove foreground residues when focusing on the background. At the same time, SST maintains smooth transitions in varying focal depths. Comprehensive experiments on synthetic and new real indoor and outdoor datasets demonstrate the effectiveness and usefulness of our technique.
Real-time occlusion handling is a major problem in outdoor mixed reality system because it requires great computational cost mainly due to the complexity of the scene. Using only segmentation, it is difficult to accurately render a virtual object occluded by complex objects such as trees, bushes etc. In this paper, we propose a novel occlusion handling method for real-time, outdoor, and omni-directional mixed reality system using only the information from a monocular image sequence. We first present a semantic segmentation scheme for predicting the amount of visibility for different type of ob…
Co-Occ: Coupling Explicit Feature Fusion with Volume Rendering Regularization for Multi-Modal 3D Semantic Occupancy Prediction
The Hong Kong University of Science and Technology (Guangzhou)(香港科技大学(广州));HKUST(GZ)(香港科技大学(广州));The Hong Kong University of Science and Technology(香港科技大学)
Semantic-Human: Neural Rendering of Humans from Monocular Video with Human Parsing
School of Software Engineering, Xi’an Jiaotong University(西安交通大学软件学院);Institute for Infocomm Research, Agency for Science, Technology and Research(新加坡科技研究局信息通信研究院)
SuperQuadricOcc: Real-Time Self-Supervised Semantic Occupancy Estimation with Superquadric Volume Rendering
Data Driven Computer Engineering (D²iCE) Research Centre(数据驱动计算机工程(D²iCE)研究中心);University of Limerick(利默里克大学);Taighde Éireann – Research Ireland(爱尔兰研究——塔吉德)
PRED: Pre-training via Semantic Rendering on LiDAR Point Clouds
Center for Data Science, Peking University(北京大学数据科学中心);National Key Laboratory of General Artificial Intelligence, School of Intelligence(通用人工智能全国重点实验室);Pazhou Lab(琶洲实验室)
Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);ETH Zurich(苏黎世联邦理工学院)
Learning to regress 3D human body shape and pose (e.g.~SMPL parameters) from monocular images typically exploits losses on 2D keypoints, silhouettes, and/or part-segmentation when 3D training data is not available. Such losses, however, are limited because 2D keypoints do not supervise body shape and segmentations of people in clothing do not match projected minimally-clothed SMPL shapes. To exploit richer image information about clothed people, we introduce higher-level semantic information about clothing to penalize clothed and non-clothed regions of the image differently. To do so, we train…
We present GANcraft, an unsupervised neural rendering framework for generating photorealistic images of large 3D block worlds such as those created in Minecraft. Our method takes a semantic block world as input, where each block is assigned a semantic label such as dirt, grass, or water. We represent the world as a continuous volumetric function and train our model to render view-consistent photorealistic images for a user-controlled camera. In the absence of paired ground truth real images for the block world, we devise a training technique based on pseudo-ground truth and adversarial trainin…
Rain fills the atmosphere with water particles, which breaks the common assumption that light travels unaltered from the scene to the camera. While it is well-known that rain affects computer vision algorithms, quantifying its impact is difficult. In this context, we present a rain rendering pipeline that enables the systematic evaluation of common computer vision algorithms to controlled amounts of rain. We present three different ways to add synthetic rain to existing images datasets: completely physic-based; completely data-driven; and a combination of both. The physic-based rain augmentati…
We present a new method for efficient high-quality image segmentation of objects and scenes. By analogizing classical computer graphics methods for efficient rendering with over- and undersampling challenges faced in pixel labeling tasks, we develop a unique perspective of image segmentation as a rendering problem. From this vantage, we present the PointRend (Point-based Rendering) neural network module: a module that performs point-based segmentation predictions at adaptively selected locations based on an iterative subdivision algorithm. PointRend can be flexibly applied to both instance and…
UnsOcc: 3D Semantic Occupancy Prediction in Unstructured Scene via Rendering Fusion
School of Artificial Intelligence, University of Chinese Academy of Sciences(中国科学院大学人工智能学院);Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);Waytous Inc.(Waytous公司)
GP-NeRF: Generalized Perception NeRF for Context-Aware 3D Scene Understanding
Northwestern Polytechnical University(西北工业大学);Institute of Artificial Intelligence, Hefei Comprehensive National Science Center(合肥综合性国家科学中心人工智能研究院);Nanyang Technological University(南洋理工大学);MBZUAI(穆罕默德·本·扎耶德人工智能大学);Hefei University of Technology(合肥工业大学);Baidu, Inc.(百度公司)
Rendering Anywhere You See: Renderability Field-guided Gaussian Splatting
Laboratory of Artificial Intelligence Robotics(人工智能机器人实验室);Politecnico di Milano(米兰理工学院);Ningbo Institute of Materials Technology and Engineering(宁波材料技术与工程研究所)
University of California, Berkeley(加州大学伯克利分校);University of Wisconsin-Madison(威斯康星大学麦迪逊分校)
Even as deep neural networks (DNNs) have achieved remarkable success on vision-related tasks, their performance is brittle to transformations in the input. Of particular interest are semantic transformations that model changes that have a basis in the physical world, such as rotations, translations, changes in lighting or camera pose. In this paper, we show how differentiable rendering can be utilized to generate images that are informative, yet realistic, and which can be used to analyze DNN performance and improve its robustness through data augmentation. Given a differentiable renderer and …
Indoor scene understanding is central to applications such as robot navigation and human companion assistance. Over the last years, data-driven deep neural networks have outperformed many traditional approaches thanks to their representation learning capabilities. One of the bottlenecks in training for better representations is the amount of available per-pixel ground truth data that is required for core scene understanding tasks such as semantic segmentation, normal prediction, and object edge detection. To address this problem, a number of works proposed using synthetic data. However, a syst…
UT Austin(德克萨斯大学奥斯汀分校);University of California, Merced(加州大学默塞德分校);Virginia Tech(弗吉尼亚理工大学)
We tackle a new problem of semantic view synthesis -- generating free-viewpoint rendering of a synthesized scene using a semantic label map as input. We build upon recent advances in semantic image synthesis and view synthesis for handling photographic image content generation and view extrapolation. Direct application of existing image/view synthesis methods, however, results in severe ghosting/blurry artifacts. To address the drawbacks, we propose a two-step approach. First, we focus on synthesizing the color and depth of the visible surface of the 3D scene. We then use the synthesized color…
To improve the robustness to rain, we present a physically-based rain rendering pipeline for realistically inserting rain into clear weather images. Our rendering relies on a physical particle simulator, an estimation of the scene lighting and an accurate rain photometric modeling to augment images with arbitrary amount of realistic rain or fog. We validate our rendering with a user study, proving our rain is judged 40% more realistic that state-of-the-art. Using our generated weather augmented Kitti and Cityscapes dataset, we conduct a thorough evaluation of deep object detection and semantic…
Peking University(北京大学);Advanced Institute of Information Technology, Peking University(北京大学信息技术高等研究院);Tencent America(腾讯美国)
Generating portrait images by controlling the motions of existing faces is an important task of great consequence to social media industries. For easy use and intuitive control, semantically meaningful and fully disentangled parameters should be used as modifications. However, many existing techniques do not provide such fine-grained controls or use indirect editing methods i.e. mimic motions of other individuals. In this paper, a Portrait Image Neural Renderer (PIRenderer) is proposed to control the face motions with the parameters of three-dimensional morphable face models (3DMMs). The propo…
RenderOcc: Vision-Centric 3D Occupancy Prediction with 2D Rendering Supervision
National Key Laboratory for Multimedia Information Processing(多媒体信息处理国家重点实验室);School of CS, Peking University(北京大学计算机学院);Xiaomi Car(小米汽车);Nanjing University(南京大学);Nanyang Technological University(南洋理工大学);CUHK MMLAB(香港中文大学多媒体实验室)
University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校)
DIVeR builds on the key ideas of NeRF and its variants -- density models and volume rendering -- to learn 3D object models that can be rendered realistically from small numbers of images. In contrast to all previous NeRF methods, DIVeR uses deterministic rather than stochastic estimates of the volume rendering integral. DIVeR's representation is a voxel based field of features. To compute the volume rendering integral, a ray is broken into intervals, one per voxel; components of the volume rendering integral are estimated from the features for each interval using an MLP, and the components are…
The goal of inverse rendering is to decompose geometry, lights, and materials given pose multi-view images. To achieve this goal, we propose neural direct and joint inverse rendering, NDJIR. Different from prior works which relies on some approximations of the rendering equation, NDJIR directly addresses the integrals in the rendering equation and jointly decomposes geometry: signed distance function, lights: environment and implicit lights, materials: base color, roughness, specular reflectance using the powerful and flexible volume rendering framework, voxel grid feature, and Bayesian prior.…
The Ohio State University(俄亥俄州立大学);Chongqing Changan Automobile Co Ltd(重庆长安汽车股份有限公司)
Driving simulators play a large role in developing and testing new intelligent vehicle systems. The visual fidelity of the simulation is critical for building vision-based algorithms and conducting human driver experiments. Low visual fidelity breaks immersion for human-in-the-loop driving experiments. Conventional computer graphics pipelines use detailed 3D models, meshes, textures, and rendering engines to generate 2D images from 3D scenes. These processes are labor-intensive, and they do not generate photorealistic imagery. Here we introduce a hybrid generative neural graphics pipeline for …
DynaRend: Learning 3D Dynamics via Masked Future Rendering for Robotic Manipulation
National Key Laboratory of Human-Machine Hybrid Augmented Intelligence(人机混合增强智能国家重点实验室);National Engineering Research Center for Visual Information and Applications(视觉信息与应用国家工程研究中心);Institute of Artificial Intelligence and Robotics(人工智能与机器人研究院);Xi’an Jiaotong University(西安交通大学)