A set of mobile robots (represented as points) is distributed in the Cartesian plane. The collection contains an unknown subset of byzantine robots which are indistinguishable from the reliable ones. The reliable robots need to gather, i.e., arrive to a configuration in which at the same time, all of them occupy the same point on the plane. The robots are equipped with GPS devices and at the beginning of the gathering process they communicate the Cartesian coordinates of their respective positions to the central authority. On the basis of this information, without the knowledge of which robots are faulty, the central authority designs a trajectory for every robot. The central authority aims to provide the trajectories which result in the shortest possible gathering time of the healthy robots. The efficiency of a gathering strategy is measured by its competitive ratio, i.e., the maximal ratio between the time required for gathering achieved by the given trajectories and the optimal time required for gathering in the offline case, i.e., when the faulty robots are known to the central authority in advance. The role of the byzantine robots, controlled by the adversary, is to act so that the gathering is delayed and the resulting competitive ratio is maximized.
The objective of our paper is to propose efficient algorithms when the central authority is aware of an upper bound on the number of byzantine robots. We give optimal algorithms for collections of robots known to contain at most one faulty robot. When the proportion of byzantine robots is known to be less than one half or one third, we provide algorithms with small constant competitive ratios. We also propose algorithms with bounded competitive ratio in the case where the proportion of faulty robots is arbitrary.
We consider a Gathering problem for n autonomous mobile robots with persistent memory called light in an asynchronous scheduler (ASYNC). It is well known that Gathering is impossible when robots have no lights in basic common models, if the system is semi-synchronous (SSYNC) or even centralized (only one robot is active in each time). It is known that Gathering can be solved by robots with 10 colors of lights in ASYNC. This result is obtained by combining the following results. (1) The simulation of SSYNC robots with k colors by ASYNC robots with 5k colors, and (2) Gathering is solved by SSYNC…
We study the Gathering problem for n autonomous mobile robots in semi-synchronous settings with persistent memory called light. It is well known that Gathering is impossible in a basic model when robots have no lights, if the system is semi-synchronous or even centralized (only one robot is active in each time). On the other hand, Rendezvous (Gathering when n = 2) is possible if robots have lights of various types with a constant number of colors. In this paper, we extend the model of robots with lights so that Gathering algorithms can be discussed properly. Then we show Gathering algorithms w…
In this work we consider the problem of gathering autonomous robots in the plane. In particular, we consider non-transparent unit-disc robots (i.e., fat) in an asynchronous setting. Vision is the only mean of coordination. Using a state-machine representation we formulate the gathering problem and develop a distributed algorithm that solves the problem for any number of robots. The main idea behind our algorithm is for the robots to reach a configuration in which all the following hold: (a) The robots' centers form a convex hull in which all robots are on the convex, (b) Each robot can see all…
There has been a wide interest in designing distributed algorithms for tiny robots. In particular, it has been shown that the robots can complete certain tasks even in the presence of faulty robots. In this paper, we focus on gathering of all non-faulty robots at a single point in presence of faulty robots. We propose a wait-free algorithm (i.e., no robot waits for other robot and algorithm instructs each robot to move in every step, unless it is already at the gathering location), that gathers all non-faulty robots in semi-synchronous model without any agreement in the coordinate system and w…
We investigate gathering algorithms for asynchronous autonomous mobile robots moving in uniform ring-shaped networks. Different from most work using the Look-Compute-Move (LCM) model, we assume that robots have limited visibility and lights. That is, robots can observe nodes only within a certain fixed distance, and emit a color from a set of constant number of colors. We consider gathering algorithms depending on two parameters related to the initial configuration: $M_{init}$, which denotes the number of nodes between two border nodes, and $O_{init}$, which denotes the number of nodes hosting…
We consider the gathering problem for asynchronous and oblivious robots that cannot communicate explicitly with each other, but are endowed with visibility sensors that allow them to see the positions of the other robots. Most of the investigations on the gathering problem on the discrete universe are done on ring shaped networks due to the number of symmetric configuration. We extend in this paper the study of the gathering problem on torus shaped networks assuming robots endowed with local weak multiplicity detection. That is, robots cannot make the difference between nodes occupied by only …
This paper revisits the widely researched \textit{gathering} problem for two robots in a scenario which allows randomization in the asynchronous scheduling model. The scheduler is considered to be the adversary which determines the activation schedule of the robots. The adversary comes in two flavors, namely, oblivious and adaptive, based on the knowledge of the outcome of random bits. The robots follow \textit{wait-look-compute-move} cycle. In this paper, we classify the problems based on the capability of the adversary to control the parameters such as wait time, computation delay and the sp…
The gathering over meeting nodes problem requires the robots to gather at one of the pre-defined meeting nodes. This paper investigates the problem with respect to the objective function that minimizes the total number of moves made by all the robots. In other words, the sum of the distances traveled by all the robots is minimized while accomplishing the gathering task. The robots are deployed on the nodes of an anonymous two-dimensional infinite grid which has a subset of nodes marked as meeting nodes. The robots do not agree on a global coordinate system and operate under an asynchronous sch…
We consider a swarm of $n$ robots in \mathbb{R}^d. The robots are oblivious, disoriented (no common coordinate system/compass), and have limited visibility (observe other robots up to a constant distance). The basic formation task gathering requires that all robots reach the same, not predefined position. In the related near-gathering task, they must reach distinct positions such that every robot sees the entire swarm. In the considered setting, gathering can be solved in $\mathcal{O}(n + Δ^2)$ synchronous rounds both in two and three dimensions, where $Δ$ denotes the initial maximal distance …
This work deals with the problem of gathering $n$ oblivious mobile entities, called robots, at a point (not known beforehand) placed on an infinite triangular grid. The robots are considered to be myopic, i.e., robots have limited visibility. Earlier works of gathering mostly considered the robots either on a plane or on a circle or on a rectangular grid under both full and limited visibility. In the triangular grid, there are two works to the best of our knowledge. The first one is by Cicerone et al. on arbitrary pattern formation where full visibility is considered. The other one by Shibata …
Consider a set of $n$ mobile entities, called robots, located and operating on a continuous circle, i.e., all robots are initially in distinct locations on a circle. The \textit{gathering} problem asks to design a distributed algorithm that allows the robots to assemble at a point on the circle. Robots are anonymous, identical, and homogeneous. Robots operate in a deterministic Look-Compute-Move cycle within the circular path. Robots agree on the clockwise direction. The robot's movement is rigid and they have limited visibility $π$, i.e., each robot can only see the points of the circle which…
This paper proposes a distributed algorithm which deterministically gathers n (n > 4) asynchronous, fat robots. The robots are assumed to be transparent and they have full visibility. The robots are initially considered to be stationary. A robot is visible in its motion. The robots do not store past actions. They are anonymous and can not be distinguished by their appearances and do not have common coordinate system or chirality. The robots do not communicate through message passing. In the proposed gathering algorithm one robot moves at a time towards its destination. The robot which moves, i…
Consider a system of autonomous mobile robots initially randomly deployed on the nodes of an anonymous finite grid. A gathering algorithm is a sequence of moves to be executed independently by each robot so that all robots meet at a single node after finite time. The robots operate in Look-Compute-Move cycles. In each cycle, a robot takes a snapshot of the current configuration of the grid in terms of occupied nodes (\emph{Look}), then based on the perceived configuration, decides whether to stay put or to move to an adjacent node (\emph{Compute}), and in the later case makes an instantaneous …
This work focuses on the following question related to the Gathering problem of $n$ autonomous, mobile robots in the Euclidean plane: Is it possible to solve Gathering of robots that do not agree on any axis of their coordinate systems (disoriented robots) and see other robots only up to a constant distance (limited visibility) in $o(n^2)$ fully synchronous rounds? The best known algorithm that solves Gathering of disoriented robots with limited visibility assuming oblivious robots needs $Θ(n^2)$ rounds [SPAA'11]. The lower bound for this algorithm even holds in a simplified closed chain model…
We consider a set of k autonomous robots that are endowed with visibility sensors (but that are otherwise unable to communicate) and motion actuators. Those robots must collaborate to reach a sin- gle vertex that is unknown beforehand, and to remain there hereafter. Previous works on gathering in ring-shaped networks suggest that there exists a tradeoff between the size of the set of potential initial configurations, and the power of the sensing capabilities of the robots (i.e. the larger the initial configuration set, the most powerful the sensor needs to be). We prove that there is no such t…
University Pierre et Marie Curie - Paris 6(巴黎第六大学(皮埃尔和玛丽·居里大学));LIP6-CNRS 7606(法国国家科学研究中心LIP6实验室(7606));BGU(本-古里安大学);Technion-Israel Institute of Technology(以色列理工学院)
The problem of gathering multiple mobile robots to a single location, is one of the fundamental problems in distributed coordination between autonomous robots. The problem has been studied and solved even for robots that are anonymous, disoriented, memoryless and operate in the semi-synchronous (ATOM) model. However all known solutions require the robots to be faulty-free except for the results of [Agmon and Peleg 2006] who solve the gathering problem in presence of one crash fault. This leaves open the question of whether gathering of correct robots can be achieved in the presence of multiple…
In the gathering problem, n autonomous robots have to meet on a single point. We consider the gathering of a closed chain of point-shaped, anonymous robots on a grid. The robots only have local knowledge about a constant number of neighboring robots along the chain in both directions. Actions are performed in the fully synchronous time model FSYNC. Every robot has a limited memory that may contain one timestamp of the global clock, also visible to its direct neighbors. In this synchronous time model, there is no limited view gathering algorithm known to perform better than in quadratic runtime…
In this paper we address the complexity issues of two agreement problems in oblivious robot networks namely gathering and scattering. These abstractions are fundamental coordination problems in cooperative mobile robotics. Moreover, their oblivious characteristics makes them appealing for self-stabilization since they are self-stabilizing with no extra-cost. Given a set of robots with arbitrary initial location and no initial agreement on a global coordinate system, gathering requires that all robots reach the exact same but not predetermined location while scattering aims at scatter robots su…
We propose a gathering protocol for an even number of robots in a ring-shaped network that allows symmetric but not periodic configurations as initial configurations, yet uses only local weak multiplicity detection. Robots are assumed to be anonymous and oblivious, and the execution model is the non- atomic CORDA model with asynchronous fair scheduling. In our scheme, the number of robots k must be greater than 8, the number of nodes n on a network must be odd and greater than k+3. The running time of our protocol is O(n2) asynchronous rounds.
Nagoya Institute of Technology(名古屋工业大学);Kyushu Institute of Technology(九州工业大学);Hosei University(法政大学);Toyohashi University of Technology(丰桥技术科学大学);Osaka University(大阪大学)
An autonomous mobile robot system consisting of many mobile computational entities (called robots) attracts much attention of researchers, and to clarify the relation between the capabilities of robots and solvability of the problems is an emerging issue for a recent couple of decades. Generally, each robot can observe all other robots as long as there are no restrictions for visibility range or obstructions, regardless of the number of robots. In this paper, we provide a new perspective on the observation by robots; a robot cannot necessarily observe all other robots regardless of distances t…
RecentadvancesinDistributedComputinghighlightmodelsandalgo- rithms for autonomous swarms of mobile robots that self-organize and cooperate to solve global objectives. The overwhelming majority of works so far considers handmade algorithms and correctness proofs. This paper is the first to propose a formal framework to automatically design dis- tributed algorithms that are dedicated to autonomous mobile robots evolving in a discrete space. As a case study, we consider the problem of gathering all robots at a particular location, not known beforehand. Our contribution is threefold. First, we pro…
Gathering is a fundamental coordination problem in cooperative mobile robotics. In short, given a set of robots with arbitrary initial locations and no initial agreement on a global coordinate system, gathering requires that all robots, following their algorithm, reach the exact same but not predetermined location. Gathering is particularly challenging in networks where robots are oblivious (i.e., stateless) and direct communication is replaced by observations on their respective locations. Interestingly any algorithm that solves gathering with oblivious robots is inherently self-stabilizing i…
In this paper, we solve the local gathering problem of a swarm of $n$ indistinguishable, point-shaped robots on a two dimensional grid in asymptotically optimal time $\mathcal{O}(n)$ in the fully synchronous $\mathcal{FSYNC}$ time model. Given an arbitrarily distributed (yet connected) swarm of robots, the gathering problem on the grid is to locate all robots within a $2\times 2$-sized area that is not known beforehand. Two robots are connected if they are vertical or horizontal neighbors on the grid. The locality constraint means that no global control, no compass, no global communication and…
UPMC Sorbonne Universités(索邦大学联合体皮埃尔与玛丽·居里大学);Tokyo Institute of Technology(东京工业大学)
We present an algorithm that ensures in finite time the gathering of two robots in the non-rigid ASYNC model. To circumvent established impossibility results, we assume robots are equipped with 2-colors lights and are able to measure distances between one another. Aside from its light, a robot has no memory of its past actions, and its protocol is deterministic. Since, in the same model, gathering is impossible when lights have a single color, our solution is optimal with respect to the number of used colors.
We consider the following variant of the two dimensional gathering problem for swarms of robots: Given a swarm of $n$ indistinguishable, point shaped robots on a two dimensional grid. Initially, the robots form a closed chain on the grid and must keep this connectivity during the whole process of their gathering. Connectivity means, that neighboring robots of the chain need to be positioned at the same or neighboring points of the grid. In our model, gathering means to keep shortening the chain until the robots are located inside a $2\times 2$ subgrid. Our model is completely local (no global …
We consider a swarm of mobile robots evolving in a bidimensional Euclidean space. We study a variant of the crash-tolerant gathering problem: if no robot crashes, robots have to meet at the same arbitrary location, not known beforehand, in finite time; if one or several robots crash at the same location, the remaining correct robots gather at the crash location to rescue them. Motivated by impossibility results in the semi-synchronous setting, we present the first solution to the problem for the fully synchronous setting that operates in the vanilla Look-Compute-Move model with no additional h…
We consider the gathering task by a team of $m$ synchronous mobile robots in a graph of $n$ nodes. Each robot has an identifier (ID) and runs its own deterministic algorithm, i.e., there is no centralized coordinator. We consider a particularly challenging scenario: there are $f$ Byzantine robots in the team that can behave arbitrarily, and even have the ability to change their IDs to any value at any time. There is no way to distinguish these robots from non-faulty robots, other than perhaps observing strange or unexpected behaviour. The goal of the gathering task is to eventually have all no…
Università di Pisa(比萨大学);University of Ottawa(渥太华大学)
In this paper we study the Near-Gathering problem for a finite set of dimensionless, deterministic, asynchronous, anonymous, oblivious and autonomous mobile robots with limited visibility moving in the Euclidean plane in Look-Compute-Move (LCM) cycles. In this problem, the robots have to get close enough to each other, so that every robot can see all the others, without touching (i.e., colliding with) any other robot. The importance of solving the Near-Gathering problem is that it makes it possible to overcome the restriction of having robots with limited visibility. Hence it allows to exploit…
Nagoya Institute of Technology(名古屋工业大学);Japan Advanced Institute of Science and Technology(日本北陆先端科学技术大学院大学);Kyushu University(九州大学)
Anonymous mobile robots are often classified into synchronous, semi-synchronous and asynchronous robots when discussing the pattern formation problem. For semi-synchronous robots, all patterns formable with memory are also formable without memory, with the single exception of forming a point (i.e., the gathering) by two robots. However, the gathering problem for two semi-synchronous robots without memory is trivially solvable when their local coordinate systems are consistent, and the impossibility proof essentially uses the inconsistencies in their coordinate systems. Motivated by this, this …
Heinz Nixdorf Institute(海因茨·尼克斯多夫研究所);University of Paderborn(帕德博恩大学)
We consider a swarm of $n$ autonomous mobile robots, distributed on a 2-dimensional grid. A basic task for such a swarm is the gathering process: All robots have to gather at one (not predefined) place. A common local model for extremely simple robots is the following: The robots do not have a common compass, only have a constant viewing radius, are autonomous and indistinguishable, can move at most a constant distance in each step, cannot communicate, are oblivious and do not have flags or states. The only gathering algorithm under this robot model, with known runtime bounds, needs $\mathcal{…
Nagoya Institute of Technology(名古屋工业大学);Université Pierre et Marie Curie - Paris 6(巴黎第六大学(皮埃尔和玛丽·居里大学));CNRS(法国国家科学研究中心)
This paper investigates the task solvability of mobile robot systems subject to Byzantine faults. We first consider the gathering problem, which requires all robots to meet in finite time at a non-predefined location. It is known that the solvability of Byzantine gathering strongly depends on a number of system attributes, such as synchrony, the number of Byzantine robots, scheduling strategy, obliviousness, orientation of local coordinate systems and so on. However, the complete characterization of the attributes making Byzantine gathering solvable still remains open. In this paper, we show s…
Conservatoire national des arts et métiers(法国国立工艺学院);École Nat. Sup. d’Informatique pour l’Industrie et l’Entreprise (ENSIIE)(国立工业与企业信息高等学院);UPMC Sorbonne Universités(巴黎第六大学索邦大学联盟);Institut Universitaire de France(法国大学研究院);CNRS(法国国家科学研究中心);Université Paris-Sud(巴黎第十一大学)
Recent advances in Distributed Computing highlight models and algorithms for autonomous swarms of mobile robots that self-organise and cooperate to solve global objectives. The overwhelming majority of works so far considers handmade algorithms and proofs of correctness. This paper builds upon a previously proposed formal framework to certify the correctness of impossibility results regarding distributed algorithms that are dedicated to autonomous mobile robots evolving in a continuous space. As a case study, we consider the problem of gathering all robots at a particular location, not known b…
Conservatoire national des arts et métiers(法国国立工艺学院);Collège de France(法兰西公学院);Sorbonne Universités, UPMC Univ Paris 06(索邦大学,巴黎第六大学(UPMC));Institut Universitaire de France(法国大学研究院);École Nat. Sup. d’Informatique pour l’Industrie et l’Entreprise (ENSIIE)(法国国立工业与企业信息学高等学院(ENSIIE));Université Paris-Sud(巴黎第十一大学)
We present a new algorithm for the problem of universal gathering mobile oblivious robots (that is, starting from any initial configuration that is not bivalent, using any number of robots, the robots reach in a finite number of steps the same position, not known beforehand) without relying on a common chirality. We give very strong guaranties on the correctness of our algorithm by proving formally that it is correct, using the COQ proof assistant. To our knowledge, this is the first certified positive (and constructive) result in the context of oblivious mobile robots. It demonstrates both th…
Cédric – Conservatoire national des arts et métiers(法国国立工艺学院);Collège de France(法兰西公学院);UPMC Sorbonne Universités(巴黎第六大学索邦大学);LIP6-CNRS 7606(法国国家科学研究中心LIP6实验室(7606号混合研究单位));Institut Universitaire de France(法国大学研究院);École Nat. Sup. d’Informatique pour l’Industrie et l’Entreprise (ENSIIE)(法国国立工业企业高等计算机学院(ENSIIE));LRI, CNRS UMR 8623(法国国家科学研究中心LRI实验室(8623号混合研究单位));Université Paris-Sud(巴黎南大学);Université Paris-Saclay(巴黎萨克雷大学)
We present a unified formal framework for expressing mobile robots models, protocols, and proofs, and devise a protocol design/proof methodology dedicated to mobile robots that takes advantage of this formal framework. As a case study, we present the first formally certified protocol for oblivious mobile robots evolving in a two-dimensional Euclidean space. In more details, we provide a new algorithm for the problem of universal gathering mobile oblivious robots (that is, starting from any initial configuration that is not bivalent, using any number of robots, the robots reach in a finite numb…
A set of mobile robots is placed at points of an infinite line. The robots are equipped with GPS devices and they may communicate their positions on the line to a central authority. The collection contains an unknown subset of "spies", i.e., byzantine robots, which are indistinguishable from the non-faulty ones. The set of the non-faulty robots need to rendezvous in the shortest possible time in order to perform some task, while the byzantine robots may try to delay their rendezvous for as long as possible. The problem facing a central authority is to determine trajectories for all robots so a…
The design of distributed gathering and convergence algorithms for tiny robots has recently received much attention. In particular, it has been shown that convergence problems can even be solved for very weak, \emph{oblivious} robots: robots which cannot maintain state from one round to the next. The oblivious robot model is hence attractive from a self-stabilization perspective, where state is subject to adversarial manipulation. However, to the best of our knowledge, all existing robot convergence protocols rely on the assumption that robots, despite being "weak", can measure distances. We i…