We consider N-player non-zero sum games played on finite trees (i.e., sequential games), in which the players have the right to repeatedly update their respective strategies (for instance, to improve the outcome wrt to the current strategy profile). This generates a dynamics in the game which may eventually stabilise to a Nash Equilibrium (as with Kukushkin's lazy improvement), and we argue that it is interesting to study the conditions that guarantee such a dynamics to terminate.
We build on the works of Le Roux and Pauly who have studied extensively one such dynamics, namely the Lazy Improvement Dynamics. We extend these works by first defining a turn-based dynamics, proving that it terminates on subgame perfect equilibria, and showing that several variants do not terminate. Second, we define a variant of Kukushkin's lazy improvement where the players may now form coalitions to change strategies. We show how properties of the players' preferences on the outcomes affect the termination of this dynamics, and we thereby characterise classes of games where it always terminates (in particular two-player games).
The model of congestion games is widely used to analyze games related to traffic and communication. A central property of these games is that they are potential games and hence posses a pure Nash equilibrium. In reality it is often the case that some players cooperatively decide on their joint action in order to maximize the coalition's total utility. This is by modeled by Coalitional Congestion Games. Typical settings include truck drivers who work for the same shipping company, or routers that belong to the same ISP. The formation of coalitions will typically imply that the resulting coaliti…
Nguyen et al. [1] introduced altruistic hedonic games in which agents' utilities depend not only on their own preferences but also on those of their friends in the same coalition. We propose to extend their model to coalition formation games in general, considering also the friends in other coalitions. Comparing our model to altruistic hedonic games, we argue that excluding some friends from the altruistic behavior of an agent is a major disadvantage that comes with the restriction to hedonic games. After introducing our model and showing some desirable properties, we additionally study some c…
In the usual models of cooperative game theory, the outcome of a coalition formation process is either the grand coalition or a coalition structure that consists of disjoint coalitions. However, in many domains where coalitions are associated with tasks, an agent may be involved in executing more than one task, and thus may distribute his resources among several coalitions. To tackle such scenarios, we introduce a model for cooperative games with overlapping coalitions--or overlapping coalition formation (OCF) games. We then explore the issue of stability in this setting. In particular, we int…
We introduce a framework for studying the effect of cooperation on the quality of outcomes in utility games. Our framework is a coalitional analog of the smoothness framework of non-cooperative games. Coalitional smoothness implies bounds on the strong price of anarchy, the loss of quality of coalitionally stable outcomes, as well as bounds on coalitional versions of coarse correlated equilibria and sink equilibria, which we define as out-of-equilibrium myopic behavior as determined by a natural coalitional version of best-response dynamics. Our coalitional smoothness framework captures existi…
In coalitional games, traditional coalitional game theory does not apply if different participants hold different opinions about the payoff function that corresponds to each subset of the coalition. In this paper, we propose a framework in which players can exchange opinions about their views of payoff functions and then decide the distribution of the value of the grand coalition. When all players are truth-telling, the problem of opinion consensus is decoupled from the coalitional game, but interesting dynamics will arise when players are strategic in the consensus phase. Assuming that all pl…
In this paper, we examine \emph{hedonic coalition formation games} in which each player's preferences over partitions of players depend only on the members of his coalition. We present three main results in which restrictions on the preferences of the players guarantee the existence of stable partitions for various notions of stability. The preference restrictions pertain to \emph{top responsiveness} and \emph{bottom responsiveness} which model optimistic and pessimistic behavior of players respectively. The existence results apply to natural subclasses of \emph{additive separable hedonic game…
This paper studies the Nash stability in hedonic coalition formation games. We address the following issue: for a general problem formulation, is there any utility allocation method ensuring a Nash-stable partition? We propose the definition of the Nash-stable core. We study the conditions for having a non-empty Nash-stable core. More precisely, we show how relaxed efficiency in utility sharing method allows to ensure a non-empty Nash-stable core.
In many multiagent scenarios, agents distribute resources, such as time or energy, among several tasks. Having completed their tasks and generated profits, task payoffs must be divided among the agents in some reasonable manner. Cooperative games with overlapping coalitions (OCF games) are a recent framework proposed by Chalkiadakis et al. (2010), generalizing classic cooperative games to the case where agents may belong to more than one coalition. Having formed overlapping coalitions and divided profits, some agents may feel dissatisfied with their share of the profits, and would like to devi…
Hedonic games formalize coalition formation scenarios where players evaluate an outcome based on the coalition they are contained in. Due to a large number of possible coalitions, compact representations of these games are crucial. We complement known compact representation models by a distance-based approach: Players' preferences are encoded in a bipolar manner by ordinal preferences over a small set of known neighbouring players, coalitions are represented by adequate preference orders from a player's perspective, and preferences over coalitions are extended based on a directed form of Hausd…
The paper uses a non-cooperative simultaneous game for coalition structure formation (Levando, 2016) to demonstrate some applications of the introduced game: a cooperation, a Bayesian game within a coalition with intra-coalition externalities, a stochastic game, where states are coalition structures; self-enforcement properties of a non-cooperative equilibrium and a construction of a non-cooperative stability criterion.
We propose an abstract approach to coalition formation that focuses on simple merge and split rules transforming partitions of a group of players. We identify conditions under which every iteration of these rules yields a unique partition. The main conceptual tool is a specific notion of a stable partition. The results are parametrized by a preference relation between partitions of a group of players and naturally apply to coalitional TU-games, hedonic games and exchange economy games.
A matching game is a cooperative profit game defined on an edge-weighted graph, where the players are the vertices and the profit of a coalition is the maximum weight of matchings in the subgraph induced by the coalition. A population monotonic allocation scheme is a collection of rules defining how to share the profit among players in each coalition such that every player is better off when the coalition expands. In this paper, we study matching games and provide a necessary and sufficient characterization for the existence of population monotonic allocation schemes. Our characterization also…
We consider coalition formation games in which each player has preferences over the other players and his preferences over coalitions are based on the best player ($\mathcal{B}$-/B-hedonic games) or the worst player ($\mathcal{W}$/W-hedonic games) in the coalition. We show that for $\mathcal{B}$-hedonic games, an individually stable partition is guaranteed to exist and can be computed efficiently. Similarly, there exists a polynomial-time algorithm which returns a Nash stable partition (if one exists) for $\mathcal{B}$-hedonic games with strict preferences. Both $\mathcal{W}$- and W-hedonic ga…
Cooperative transmission in vehicular networks is studied by using coalitional game and pricing in this paper. There are several vehicles and roadside units (RSUs) in the networks. Each vehicle has a desire to transmit with a certain probability, which represents its data burtiness. The RSUs can enhance the vehicles' transmissions by cooperatively relaying the vehicles' data. We consider two kinds of cooperations: cooperation among the vehicles and cooperation between the vehicle and RSU. First, vehicles cooperate to avoid interfering transmissions by scheduling the transmissions of the vehicl…
In coalition formation games self-organized coalitions are created as a result of the strategic interactions of independent agents. For each couple of agents $(i,j)$, weight $w_{i,j}=w_{j,i}$ reflects how much agents $i$ and $j$ benefit from belonging to the same coalition. We consider the modified fractional hedonic game, that is a coalition formation game in which agents' utilities are such that the total benefit of agent $i$ belonging to a coalition (given by the sum of $w_{i,j}$ over all other agents $j$ belonging to the same coalition) is averaged over all the other members of that coalit…
We study the computational complexity of finding stable outcomes in hedonic games, which are a class of coalition formation games. We restrict our attention to symmetric additively-separable hedonic games, which are a nontrivial subclass of such games that are guaranteed to possess stable outcomes. These games are specified by an undirected edge- weighted graph: nodes are players, an outcome of the game is a partition of the nodes into coalitions, and the utility of a node is the sum of incident edge weights in the same coalition. We consider several stability requirements defined in the liter…
This paper considers the problem of dividing agents among coalitions. We concentrate on Additively Separable Hedonic Games (ASHG's), in which each agent has a non-negative value for every other agent and her utility is the sum of the values she assigns to the members of her coalition. Unlike previous work, we analyze a model where exactly $k$ coalitions must be formed, and the goal is to maximize the utility of the agent which is worst off, i.e., the egalitarian social welfare. We show that this problem is hard, even when the number of agents should be equally divided among the coalitions. We …
Coalitional voting games appear in different forms in multi-agent systems, social choice and threshold logic. In this paper, the complexity of comparison of influence between players in coalitional voting games is characterized. The possible representations of simple games considered are simple games represented by winning coalitions, minimal winning coalitions, weighted voting game or a multiple weighted voting game. The influence of players is gauged from the viewpoint of basic player types, desirability relations and classical power indices such as Shapley-Shubik index, Banzhaf index, Holle…
Traditionally social sciences are interested in structuring people in multiple groups based on their individual preferences. This pa- per suggests an approach to this problem in the framework of a non- cooperative game theory. Definition of a suggested finite game includes a family of nested simultaneous non-cooperative finite games with intra- and inter-coalition externalities. In this family, games differ by the size of maximum coalition, partitions and by coalition structure formation rules. A result of every game consists of partition of players into coalitions and a payoff? profiles for e…
We consider dynamic cooperative games, where the worth of coalitions varies over time according to the history of allocations. When defining the core of a dynamic game, we allow the possibility for coalitions to deviate at any time and thereby to give rise to a new environment. A coalition that considers a deviation needs to take the consequences into account because from the deviation point on, the game is no longer played with the original set of players. The deviating coalition becomes the new grand coalition which, in turn, induces a new dynamic game. The stage games of the new dynamical g…
In hedonic games, players form coalitions based on individual preferences over the group of players they could belong to. Several concepts to describe the stability of coalition structures in a game have been proposed and analysed in the literature. However, prior research focuses on algorithms with time complexity that is at least linear in the input size. In the light of very large games that arise from, e.g., social networks and advertising, we initiate the study of sublinear time property testing algorithms for existence and verification problems under several notions of coalition stabilit…
The paper defines a non-cooperative simultaneous finite game to study coalition structure formation with intra and inter-coalition externalities. The novelty of the game is that the game definition embeds a \textit{coalition structure formation mechanism}. This mechanism portions a set of strategies of the game into partition-specific strategy domains, what makes every partition to be a non-cooperative game with partition-specific payoffs for every player. The mechanism includes a maximum coalition size, a set of eligible partitions with coalitions sizes no greater than this number (which also…
We study strong equilibria in symmetric capacitated cost-sharing games. In these games, a graph with designated source $s$ and sink $t$ is given, and each edge is associated with some cost. Each agent chooses strategically an $s$-$t$ path, knowing that the cost of each edge is shared equally between all agents using it. Two variants of cost-sharing games have been previously studied: (i) games where coalitions can form, and (ii) games where edges are associated with capacities; both variants are inspired by real-life scenarios. In this work we combine these variants and analyze strong equilibr…
We study a cooperative game setting where the grand coalition may change since the initial players can invite more players. We focus on monotone games, i.e., adding more players to the grand coalition is not harmful. We model the invitation relationship as a directed acyclic graph. Our goal is to design a reward distribution mechanism for this new cooperative game setting such that players are incentivized to invite new players. In this paper, we propose the weighted permission Shapley value (inspired by permission structure and the weighted Shapley value) to achieve the goal. Our solution off…
The formal study of coalition formation in multi-agent systems is typically realized in the framework of hedonic games, which originate from economic theory. The main focus of this branch of research has been on the existence and the computational complexity of deciding the existence of coalition structures that satisfy various stability criteria. The actual process of forming coalitions based on individual behavior has received little attention. In this paper, we study the convergence of simple dynamics leading to stable partitions in a variety of established classes of hedonic games includin…
This work shows that the formation of a finite number of coalitions in a nonatomic network congestion game benefits everyone. At the equilibrium of the composite game played by coalitions and individuals, the average cost to each coalition and the individuals' common cost are all lower than in the corresponding nonatomic game (without coalitions). The individuals' cost is lower than the average cost to any coalition. Similarly, the average cost to a coalition is lower than that to any larger coalition. Whenever some members of a coalition become individuals, the individuals' payoff is increase…
Popular content distribution is one of the key services provided by vehicular ad hoc networks (VANETs), in which a popular file is broadcasted by roadside units (RSUs) to the on-board units (OBUs) driving through a particular area. Due to fast speed and deep fading, some file packets might be lost during the vehicle-to-roadside broadcasting stage. In this paper, we propose a peer-to-peer (P2P) approach to allow the OBUs to exchange data and complement the missing packets. Specifically, we introduce a coalitional graph game to model the cooperation among OBUs and propose a coalition formation a…
A simple game $(N,v)$ is given by a set $N$ of $n$ players and a partition of $2^N$ into a set $\mathcal{L}$ of losing coalitions $L$ with value $v(L)=0$ that is closed under taking subsets and a set $\mathcal{W}$ of winning coalitions $W$ with $v(W)=1$. Simple games with $α= \min_{p\geq 0}\max_{W\in {\cal W},L\in {\cal L}} \frac{p(L)}{p(W)}<1$ are known as weighted voting games. Freixas and Kurz (IJGT, 2014) conjectured that $α\leq \frac{1}{4}n$ for every simple game $(N,v)$. We confirm this conjecture for two complementary cases, namely when all minimal winning coalitions have size $3$ and w…
Cooperative multihop communication can greatly increase network throughput, yet packet forwarding for other nodes involves opportunity and energy cost for relays. Thus one of the pre-requisite problems in the successful implementation of multihop transmission is how to foster cooperation among selfish nodes. Existing researches mainly adopt monetary stimulating. In this manuscript, we propose instead a simple and self-enforcing forwarding incentive scheme free of indirect monetary remunerating for asymmetric (uplink multihop, downlink single-hop) cellar network based on coalitional game theory…
Representation languages for coalitional games are a key research area in algorithmic game theory. There is an inherent tradeoff between how general a language is, allowing it to capture more elaborate games, and how hard it is computationally to optimize and solve such games. One prominent such language is the simple yet expressive Weighted Graph Games (WGGs) representation [14], which maintains knowledge about synergies between agents in the form of an edge weighted graph. We consider the problem of finding the optimal coalition structure in WGGs. The agents in such games are vertices in a g…
We analyze the computational complexity of the problem of deciding whether, for a given simple game, there exists the possibility of rearranging the participants in a set of $j$ given losing coalitions into a set of $j$ winning coalitions. We also look at the problem of turning winning coalitions into losing coalitions. We analyze the problem when the simple game is represented by a list of wining, losing, minimal winning or maximal loosing coalitions.
We study coalition structure formation with intra and inter-coalition externalities in the introduced family of nested non-cooperative simultaneous finite games. A non-cooperative game embeds a coalition structure formation mechanism, and has two outcomes: an allocation of players over coalitions and a payoff for every player. Coalition structures of a game are described by Young diagrams. They serve to enumerate coalition structures and allocations of players over them. For every coalition structure a player has a set of finite strategies. A player chooses a coalition structure and a strategy…
Research in cooperative games often assumes that agents know the coalitional values with certainty, and that they can belong to one coalition only. By contrast, this work assumes that the value of a coalition is based on an underlying collaboration structure emerging due to existing but unknown relations among the agents; and that agents can form overlapping coalitions. Specifically, we first propose Relational Rules, a novel representation scheme for cooperative games with overlapping coalitions, which encodes the aforementioned relations, and which extends the well-known MC-nets representati…
Consider an important meeting to be held in a team-based organization. Taking availability constraints into account, an online scheduling poll is being used in order to decide upon the exact time of the meeting. Decisions are to be taken during the meeting, therefore each team would like to maximize its relative attendance in the meeting (i.e., the proportional number of its participating team members). We introduce a corresponding game, where each team can declare (in the scheduling poll) a lower total availability, in order to improve its relative attendance---the pay-off. We are especially …
We analyse a coalition formation game between strategic service providers of a congestible service. The key novelty of our formulation is that it is a constant sum game, i.e., the total payoff across all service providers (or coalitions of providers) is fixed, and dictated by the total size of the market. The game thus captures the tension between resource pooling (to benefit from the resulting statistical economies of scale) and competition between coalitions over market share. In a departure from the prior literature on resource pooling for congestible services, we show that the grand coalit…
In Cooperative Games with Externalities when the members of a set S \subset N of agents wish to deviate they need to calculate their worth. This worth depends on what the non-members (outsiders) N \setminus S will do, which in turn depends on which coalition structure the outsiders will form. Since this coalition formation problem is NP-hard, various approaches have been adopted. In this paper using an evolutionary game theoretic approach we provide a set of equations that can help agents in S reason about the coalition structures the outsiders may form in terms of minimum distances on an n-s …
The work we present in this paper initiated the formal study of fractional hedonic games, coalition formation games in which the utility of a player is the average value he ascribes to the members of his coalition. Among other settings, this covers situations in which players only distinguish between friends and non-friends and desire to be in a coalition in which the fraction of friends is maximal. Fractional hedonic games thus not only constitute a natural class of succinctly representable coalition formation games, but also provide an interesting framework for network clustering. We propose…
We investigate strong Nash equilibria in the \emph{max $k$-cut game}, where we are given an undirected edge-weighted graph together with a set $\{1,\ldots, k\}$ of $k$ colors. Nodes represent players and edges capture their mutual interests. The strategy set of each player $v$ consists of the $k$ colors. When players select a color they induce a $k$-coloring or simply a coloring. Given a coloring, the \emph{utility} (or \emph{payoff}) of a player $u$ is the sum of the weights of the edges $\{u,v\}$ incident to $u$, such that the color chosen by $u$ is different from the one chosen by $v$. Such…
We revisit the coalition structure generation problem in which the goal is to partition the players into exhaustive and disjoint coalitions so as to maximize the social welfare. One of our key results is a general polynomial-time algorithm to solve the problem for all coalitional games provided that player types are known and the number of player types is bounded by a constant. As a corollary, we obtain a polynomial-time algorithm to compute an optimal partition for weighted voting games with a constant number of weight values and for coalitional skill games with a constant number of skills. W…
Driven by both safety concerns and commercial interests, vehicular ad hoc networks (VANETs) have recently received considerable attentions. In this paper, we address popular content distribution (PCD) in VANETs, in which one large popular file is downloaded from a stationary roadside unit (RSU), by a group of on-board units (OBUs) driving through an area of interest (AoI) along a highway. Due to high speeds of vehicles and deep fadings of vehicle-to-roadside (V2R) channels, some of the vehicles may not finish downloading the entire file but only possess several pieces of it. To successfully se…
We propose a notion of a stable partition in a coalitional game that is parametrized by the concept of a defection function. This function assigns to each partition of the grand coalition a set of different coalition arrangements for a group of defecting players. The alternatives are compared using their social welfare. We characterize the stability of a partition for a number of most natural defection functions and investigate whether and how so defined stable partitions can be reached from any initial partition by means of simple transformations. The approach is illustrated by analyzing an e…
We consider a coalition formation setting where each agent belongs to one of the two types, and agents' preferences over coalitions are determined by the fraction of the agents of their own type in each coalition. This setting differs from the well-studied Schelling's model in that some agents may prefer homogeneous coalitions, while others may prefer to be members of a diverse group, or a group that mostly consists of agents of the other type. We model this setting as a hedonic game and investigate the existence of stable outcomes using hedonic games solution concepts. We show that a core sta…
In this paper, the problem of random access contention between machine type devices (MTDs) in the uplink of a wireless cellular network is studied. In particular, the possibility of forming cooperative groups to coordinate the MTDs' requests for the random access channel (RACH) is analyzed. The problem is formulated as a stochastic coalition formation game in which the MTDs are the players that seek to form cooperative coalitions to optimize a utility function that captures each MTD's energy consumption and time-varying queue length. Within each coalition, an MTD acts as a coalition head that …
NICTA(澳大利亚国家信息与通信技术研究院);University of New South Wales(新南威尔士大学);University of Oxford(牛津大学);Université Paris-Dauphine(巴黎第九大学)
We study hedonic games with dichotomous preferences. Hedonic games are cooperative games in which players desire to form coalitions, but only care about the makeup of the coalitions of which they are members; they are indifferent about the makeup of other coalitions. The assumption of dichotomous preferences means that, additionally, each player's preference relation partitions the set of coalitions of which that player is a member into just two equivalence classes: satisfactory and unsatisfactory. A player is indifferent between satisfactory coalitions, and is indifferent between unsatisfacto…
In this paper, we study the problem of cooperative interference management in an OFDMA two-tier small cell network. In particular, we propose a novel approach for allowing the small cells to cooperate, so as to optimize their sum-rate, while cooperatively satisfying their maximum transmit power constraints. Unlike existing work which assumes that only disjoint groups of cooperative small cells can emerge, we formulate the small cells' cooperation problem as a coalition formation game with overlapping coalitions. In this game, each small cell base station can choose to participate in one or mor…