We revisit the coalition structure generation problem in which the goal is to partition the players into exhaustive and disjoint coalitions so as to maximize the social welfare. One of our key results is a general polynomial-time algorithm to solve the problem for all coalitional games provided that player types are known and the number of player types is bounded by a constant. As a corollary, we obtain a polynomial-time algorithm to compute an optimal partition for weighted voting games with a constant number of weight values and for coalitional skill games with a constant number of skills. We also consider well-studied and well-motivated coalitional games defined compactly on combinatorial domains. For these games, we characterize the complexity of computing an optimal coalition structure by presenting polynomial-time algorithms, approximation algorithms, or NP-hardness and inapproximability lower bounds.
We analyze the computational complexity of the problem of deciding whether, for a given simple game, there exists the possibility of rearranging the participants in a set of $j$ given losing coalitions into a set of $j$ winning coalitions. We also look at the problem of turning winning coalitions into losing coalitions. We analyze the problem when the simple game is represented by a list of wining, losing, minimal winning or maximal loosing coalitions.
We give the analysis of the computational complexity of coalition structure generation over graphs. Given an undirected graph G = (N,E) and a valuation function v : P(N) \to R over the subsets of nodes, the problem is to find a partition of N into connected subsets, that maximises the sum of the components values. This problem is generally NP-complete; in particular, it is hard for a defined class of valuation functions which are independent of disconnected members - that is, two nodes have no effect on each other's marginal contribution to their vertex separator. Nonetheless, for all such fun…
We give a column generation based branch and bound algorithm for coalition structure generation over graphs problem using valuation functions for which this problem is proven to be NP-complete. For a given graph G = (V;E) and a valuation function w : 2^V -> R, the problem is to find the most valuable coalition structure (or partition) of V. We consider two cases: first when the value of a coalition is the sum of the weights of its edges which can be positive or negative, second when the value of a coalition takes account of both inter- and intra-coalitional disagreements and agreements, respec…
Voting theory has become increasingly integrated with computational social choice and multiagent systems. Computational complexity has been extensively used as a shield against manipulation of voting systems, however for several voting schemes this complexity may cause calculating the winner to be computationally difficult. Of the many voting systems that have been studied with regard to election manipulation, a few have been found to have an unweighted coalitional manipulation problem that is NP-hard for a constant number of manipulators despite having a winner problem that is in P. We survey…
Coalition formation is a key topic in multi-agent systems. Coalitions enable agents to achieve goals that they may not have been able to achieve on their own. Previous work has shown problems in coalitional games to be computationally hard. Wooldridge and Dunne (Artificial Intelligence 2006) studied the classical computational complexity of several natural decision problems in Coalitional Resource Games (CRG) - games in which each agent is endowed with a set of resources and coalitions can bring about a set of goals if they are collectively endowed with the necessary amount of resources. The i…
We tackle the problem of partitioning players into groups of fixed size, such as allocating eligible students to shared dormitory rooms. Each student submits preferences over the other individual students. We study several settings, which differ in the size of the rooms to be filled, the orderedness or completeness of the preferences, and the way of calculating the value of a coalition---based on the best or worst roommate in the coalition. In all cases, we determine the complexity of deciding the existence, and then finding a Pareto optimal assignment, and the complexity of verifying Pareto o…
The Borda voting rule is a positional scoring rule for $z$ candidates such that in each vote, the first candidate receives $z-1$ points, the second $z-2$ points and so on. The winner in the Borda rule is the candidate with highest total score. We study the manipulation problem of the Borda rule in a setting with two non-manipulators while one of the non-manipulator's vote is weighted. We demonstrate a sharp contrast on computational complexity depending on the weight of the non-manipulator: the problem is NP-hard when the weight is larger than $1$ while there exists an efficient algorithm to f…
Coalitional voting games appear in different forms in multi-agent systems, social choice and threshold logic. In this paper, the complexity of comparison of influence between players in coalitional voting games is characterized. The possible representations of simple games considered are simple games represented by winning coalitions, minimal winning coalitions, weighted voting game or a multiple weighted voting game. The influence of players is gauged from the viewpoint of basic player types, desirability relations and classical power indices such as Shapley-Shubik index, Banzhaf index, Holle…
In the Possible Winner problem in computational social choice theory, we are given a set of partial preferences and the question is whether a distinguished candidate could be made winner by extending the partial preferences to linear preferences. Previous work has provided, for many common voting rules, fixed parameter tractable algorithms for the Possible Winner problem, with number of candidates as the parameter. However, the corresponding kernelization question is still open and in fact, has been mentioned as a key research challenge. In this paper, we settle this open question for many com…
Faster Optimal Coalition Structure Generation via Offline Coalition Selection and Graph-Based Search
Univ Lyon(里昂大学);UCBL(里昂第一大学);CNRS(法国国家科学研究中心);INSA Lyon(里昂国立应用科学学院);Centrale Lyon(里昂中央理工学院);Univ Lyon 2(里昂第二大学);University of Bejaia(贝贾亚大学);TCG Centres for Research and Education in Science and Technology(TCG科学技术研究与教育中心);Carnegie Mellon University(卡内基梅隆大学);Strategy Robot, Inc.(战略机器人公司);Strategic Machine, Inc.(战略机器公司);Optimized Markets, Inc.(优化市场公司)
The formal study of coalition formation in multi-agent systems is typically realized in the framework of hedonic games, which originate from economic theory. The main focus of this branch of research has been on the existence and the computational complexity of deciding the existence of coalition structures that satisfy various stability criteria. The actual process of forming coalitions based on individual behavior has received little attention. In this paper, we study the convergence of simple dynamics leading to stable partitions in a variety of established classes of hedonic games includin…
Hedonic games provide a general model of coalition formation, in which a set of agents is partitioned into coalitions, with each agent having preferences over which other players are in her coalition. We prove that with additively separable preferences, it is $Σ_2^p$-complete to decide whether a core- or strict-core-stable partition exists, extending a result of Woeginger (2013). Our result holds even if valuations are symmetric and non-zero only for a constant number of other agents. We also establish $Σ_2^p$-completeness of deciding non-emptiness of the strict core for hedonic games with dic…
We give the first analysis of the computational complexity of {\it coalition structure generation over graphs}. Given an undirected graph $G=(N,E)$ and a valuation function $v:2^N\rightarrow\RR$ over the subsets of nodes, the problem is to find a partition of $N$ into connected subsets, that maximises the sum of the components' values. This problem is generally NP--complete; in particular, it is hard for a defined class of valuation functions which are {\it independent of disconnected members}---that is, two nodes have no effect on each other's marginal contribution to their vertex separator. …
Hedonic games formalize coalition formation scenarios where players evaluate an outcome based on the coalition they are contained in. Due to a large number of possible coalitions, compact representations of these games are crucial. We complement known compact representation models by a distance-based approach: Players' preferences are encoded in a bipolar manner by ordinal preferences over a small set of known neighbouring players, coalitions are represented by adequate preference orders from a player's perspective, and preferences over coalitions are extended based on a directed form of Hausd…
Shortlisting of candidates--selecting a group of "best" candidates--is a special case of multiwinner elections. We provide the first in-depth study of the computational complexity of strategic voting for shortlisting based on the perhaps most basic voting rule in this scenario, l-Bloc (every voter approves l candidates). In particular, we investigate the influence of several tie-breaking mechanisms (e.g., pessimistic versus optimistic) and group evaluation functions (e.g., egalitarian versus utilitarian). Among other things, conclude that in an egalitarian setting strategic voting may indeed b…
Dipartimento di Matematica, Università della Calabria(卡利亚里大学数学系);DEIS, Università della Calabria(卡利亚里大学DEIS学院);Università della Calabria(卡利亚里大学);DEIS(DEIS学院);Dipartimento di Matematica(数学系)
Coalitional games are mathematical models suited to analyze scenarios where players can collaborate by forming coalitions in order to obtain higher worths than by acting in isolation. A fundamental problem for coalitional games is to single out the most desirable outcomes in terms of appropriate notions of worth distributions, which are usually called solution concepts. Motivated by the fact that decisions taken by realistic players cannot involve unbounded resources, recent computer science literature reconsidered the definition of such concepts by advocating the relevance of assessing the am…
In hedonic games, players form coalitions based on individual preferences over the group of players they could belong to. Several concepts to describe the stability of coalition structures in a game have been proposed and analysed in the literature. However, prior research focuses on algorithms with time complexity that is at least linear in the input size. In the light of very large games that arise from, e.g., social networks and advertising, we initiate the study of sublinear time property testing algorithms for existence and verification problems under several notions of coalition stabilit…
Weighted voting games (WVG) are coalitional games in which an agent's contribution to a coalition is given by his it weight, and a coalition wins if its total weight meets or exceeds a given quota. These games model decision-making in political bodies as well as collaboration and surplus division in multiagent domains. The computational complexity of various solution concepts for weighted voting games received a lot of attention in recent years. In particular, Elkind et al.(2007) studied the complexity of stability-related solution concepts in WVGs, namely, of the core, the least core, and the…
Coalition formation is a key problem in automated negotiation among self-interested agents, and other multiagent applications. A coalition of agents can sometimes accomplish things that the individual agents cannot, or can do things more efficiently. However, motivating the agents to abide to a solution requires careful analysis: only some of the solutions are stable in the sense that no group of agents is motivated to break off and form a new coalition. This constraint has been studied extensively in cooperative game theory. However, the computational questions around this constraint have rec…
A Multiagent Path Search Algorithm for Large-Scale Coalition Structure Generation
Clermont Auvergne University(克莱蒙奥弗涅大学);Clermont Auvergne INP(克莱蒙奥弗涅国立综合理工学院);CNRS(法国国家科学研究中心);LIMOS(利莫什科学与技术实验室);Univ Lyon(里昂大学);UCBL(里昂第一大学);INSA Lyon(里昂国立应用科学学院);Centrale Lyon(里昂中央理工学院);Univ Lyon 2(里昂第二大学);LIRIS(里昂信息、图像与智能系统实验室);Laboratory of Applied Mathematics, Faculty of Exact Sciences, University of Bejaia(贝贾亚大学精确科学学院应用数学实验室);TCG Centres for Research and Education in Science and Technology(TCG科学技术研究与教育中心);Carnegie Mellon University(卡内基梅隆大学);Strategy Robot, Inc.(Strategy Robot公司);Strategic Machine, Inc.(Strategic Machine公司);Optimized Markets, Inc.(Optimized Markets公司)
The problem of decentralized multiple Point of Interests (PoIs) detection and associated task completion in an unknown environment with multiple resource-constrained and self-interested Unmanned Aerial Vehicles (UAVs) is studied. The UAVs form several coalitions to efficiently complete the compound tasks which are impossible to be performed individually. The objectives of such coalition formation are to firstly minimize resource consumption in completing the encountered tasks on time, secondly to enhance the reliability of the coalitions, and lastly in segregating the most trusted UAVs amid th…
Coalitional games serve the purpose of modeling payoff distribution problems in scenarios where agents can collaborate by forming coalitions in order to obtain higher worths than by acting in isolation. In the classical Transferable Utility (TU) setting, coalition worths can be freely distributed amongst agents. However, in several application scenarios, this is not the case and the Non-Transferable Utility setting (NTU) must be considered, where additional application-oriented constraints are imposed on the possible worth distributions. In this paper, an approach to define NTU games is propos…
We study the computational complexity of finding stable outcomes in hedonic games, which are a class of coalition formation games. We restrict our attention to symmetric additively-separable hedonic games, which are a nontrivial subclass of such games that are guaranteed to possess stable outcomes. These games are specified by an undirected edge- weighted graph: nodes are players, an outcome of the game is a partition of the nodes into coalitions, and the utility of a node is the sum of incident edge weights in the same coalition. We consider several stability requirements defined in the liter…
In coalition formation games self-organized coalitions are created as a result of the strategic interactions of independent agents. For each couple of agents $(i,j)$, weight $w_{i,j}=w_{j,i}$ reflects how much agents $i$ and $j$ benefit from belonging to the same coalition. We consider the modified fractional hedonic game, that is a coalition formation game in which agents' utilities are such that the total benefit of agent $i$ belonging to a coalition (given by the sum of $w_{i,j}$ over all other agents $j$ belonging to the same coalition) is averaged over all the other members of that coalit…
A Nash Equilibrium (NE) is a strategy profile resilient to unilateral deviations, and is predominantly used in the analysis of multiagent systems. A downside of NE is that it is not necessarily stable against deviations by coalitions. Yet, as we show in this paper, in some cases, NE does exhibit stability against coalitional deviations, in that the benefits from a joint deviation are bounded. In this sense, NE approximates strong equilibrium. Coalition formation is a key issue in multiagent systems. We provide a framework for quantifying the stability and the performance of various assignment …
Coalition Formation in LLM Agent Networks: Stability Analysis and Convergence Guarantees
Department of Compute Science, The University of Hong Kong(香港大学计算机科学系);Brain Investing Limited(Brain Investing有限公司);Stellaris AI Limited(Stellaris AI有限公司)
Various peer-to-peer energy markets have emerged in recent years in an attempt to manage distributed energy resources in a more efficient way. One of the main challenges these models face is how to create and allocate incentives to participants. Cooperative game theory offers a methodology to financially reward prosumers based on their contributions made to the local energy coalition using the Shapley value, but its high computational complexity limits the size of the game. This paper explores a stratified sampling method proposed in existing literature for Shapley value estimation, and modifi…
We prove that the constructive weighted coalitional manipulation problem for the Schulze voting rule can be solved in polynomial time for an unbounded number of candidates and an unbounded number of manipulators.
Although the specific structures of electricity markets are diverse around the world, they were all conceived on the premise of predictable, controllable generation with nonnegligible marginal costs. Recent changes, specifically, the increasing renewable integration, have challenged such assumptions. In light of this shift, this thesis intends to devise new frameworks and advance our understanding of the future markets. The first part focuses on mechanism design when the model fully reflects the physics of the grid and the participants. We consider a market that involves continuous goods, gene…
This paper studies social cooperation backed peer-to-peer energy trading technique by which prosumers can decide how they can use their batteries opportunistically for participating in the peer-to-peer trading. The objective is to achieve a solution in which the ultimate beneficiaries are the prosumers, i.e., a prosumer-centric solution. To do so, a coalition formation game is designed, which enables a prosumer to compare its benefit of participating in the peer-to-peer trading with and without using its battery and thus, allows the prosumer to form suitable social coalition groups with other …
The Banzhaf index, Shapley-Shubik index and other voting power indices measure the importance of a player in a coalitional game. We consider a simple coalitional game called the spanning connectivity game (SCG) based on an undirected, unweighted multigraph, where edges are players. We examine the computational complexity of computing the voting power indices of edges in the SCG. It is shown that computing Banzhaf values and Shapley-Shubik indices is #P-complete for SCGs. Interestingly, Holler indices and Deegan-Packel indices can be computed in polynomial time. Among other results, it is prove…
Autonomous wireless agents such as unmanned aerial vehicles or mobile base stations present a great potential for deployment in next-generation wireless networks. While current literature has been mainly focused on the use of agents within robotics or software applications, we propose a novel usage model for self-organizing agents suited to wireless networks. In the proposed model, a number of agents are required to collect data from several arbitrarily located tasks. Each task represents a queue of packets that require collection and subsequent wireless transmission by the agents to a central…
An important aspect of mechanism design in social choice protocols and multiagent systems is to discourage insincere and manipulative behaviour. We examine the computational complexity of false-name manipulation in weighted voting games which are an important class of coalitional voting games. Weighted voting games have received increased interest in the multiagent community due to their compact representation and ability to model coalitional formation scenarios. Bachrach and Elkind in their AAMAS 2008 paper examined divide and conquer false-name manipulation in weighted voting games from the …
TU Dortmund(多特蒙德工业大学);University of Bonn(波恩大学);University Hospital of Bonn(波恩大学医院)
Not all real-world data are labeled, and when labels are not available, it is often costly to obtain them. Moreover, as many algorithms suffer from the curse of dimensionality, reducing the features in the data to a smaller set is often of great utility. Unsupervised feature selection aims to reduce the number of features, often using feature importance scores to quantify the relevancy of single features to the task at hand. These scores can be based only on the distribution of variables and the quantification of their interactions. The previous literature, mainly investigating anomaly detecti…
We consider multi-player graph games with partial-observation and parity objective. While the decision problem for three-player games with a coalition of the first and second players against the third player is undecidable, we present a decidability result for partial-observation games where the first and third player are in a coalition against the second player, thus where the second player is adversarial but weaker due to partial-observation. We establish tight complexity bounds in the case where player 1 is less informed than player 2, namely 2-EXPTIME-completeness for parity objectives. Th…
We study hedonic coalition formation games in which cooperation among the players is restricted by a graph structure: a subset of players can form a coalition if and only if they are connected in the given graph. We investigate the complexity of finding stable outcomes in such games, for several notions of stability. In particular, we provide an efficient algorithm that finds an individually stable partition for an arbitrary hedonic game on an acyclic graph. We also introduce a new stability concept -in-neighbor stability- which is tailored for our setting. We show that the problem of finding …