arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 0810.3136cs.GTcs.AIcs.CC

On the Complexity of Core, Kernel, and Bargaining Set

Dipartimento di Matematica, Università della Calabria(卡利亚里大学数学系);DEIS, Università della Calabria(卡利亚里大学DEIS学院);Università della Calabria(卡利亚里大学);DEIS(DEIS学院);Dipartimento di Matematica(数学系)

Gianluigi Greco, Enrico Malizia, Luigi Palopoli, Francesco Scarcello

英文摘要:

Coalitional games are mathematical models suited to analyze scenarios where players can collaborate by forming coalitions in order to obtain higher worths than by acting in isolation. A fundamental problem for coalitional games is to single out the most desirable outcomes in terms of appropriate notions of worth distributions, which are usually called solution concepts. Motivated by the fact that decisions taken by realistic players cannot involve unbounded resources, recent computer science literature reconsidered the definition of such concepts by advocating the relevance of assessing the amount of resources needed for their computation in terms of their computational complexity. By following this avenue of research, the paper provides a complete picture of the complexity issues arising with three prominent solution concepts for coalitional games with transferable utility, namely, the core, the kernel, and the bargaining set, whenever the game worth-function is represented in some reasonable compact form (otherwise, if the worths of all coalitions are explicitly listed, the input sizes are so large that complexity problems are---artificially---trivial). The starting investigation point is the setting of graph games, about which various open questions were stated in the literature. The paper gives an answer to these questions, and in addition provides new insights on the setting, by characterizing the computational complexity of the three concepts in some relevant generalizations and specializations.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

↑