In this paper, we study the task of 3D human pose estimation in the wild. This task is challenging due to lack of training data, as existing datasets are either in the wild images with 2D pose or in the lab images with 3D pose.
We propose a weakly-supervised transfer learning method that uses mixed 2D and 3D labels in a unified deep neutral network that presents two-stage cascaded structure. Our network augments a state-of-the-art 2D pose estimation sub-network with a 3D depth regression sub-network. Unlike previous two stage approaches that train the two sub-networks sequentially and separately, our training is end-to-end and fully exploits the correlation between the 2D pose and depth estimation sub-tasks. The deep features are better learnt through shared representations. In doing so, the 3D pose labels in controlled lab environments are transferred to in the wild images. In addition, we introduce a 3D geometric constraint to regularize the 3D pose prediction, which is effective in the absence of ground truth depth labels. Our method achieves competitive results on both 2D and 3D benchmarks.
Egocentric 3D human pose estimation with a single fisheye camera has drawn a significant amount of attention recently. However, existing methods struggle with pose estimation from in-the-wild images, because they can only be trained on synthetic data due to the unavailability of large-scale in-the-wild egocentric datasets. Furthermore, these methods easily fail when the body parts are occluded by or interacting with the surrounding scene. To address the shortage of in-the-wild data, we collect a large-scale in-the-wild egocentric dataset called Egocentric Poses in the Wild (EgoPW). This datase…
Max Planck Institute for Informatics(马克斯·普朗克信息学研究所)
Convolutional Neural Network based approaches for monocular 3D human pose estimation usually require a large amount of training images with 3D pose annotations. While it is feasible to provide 2D joint annotations for large corpora of in-the-wild images with humans, providing accurate 3D annotations to such in-the-wild corpora is hardly feasible in practice. Most existing 3D labelled data sets are either synthetically created or feature in-studio images. 3D pose estimation algorithms trained on such data often have limited ability to generalize to real world scene diversity. We therefore propo…
CUHK-SenseTime Joint Lab, The Chinese University of Hong Kong(香港中文大学-商汤科技联合实验室(CUHK-SenseTime Joint Lab, The Chinese University of Hong Kong));School of Electrical and Information Engineering, The University of Sydney(悉尼大学电气与信息工程学院(School of Electrical and Information Engineering, The University of Sydney));The Robotics Institute, Carnegie Mellon University(卡内基梅隆大学机器人研究所(The Robotics Institute, Carnegie Mellon University));SenseTime Research(商汤科技研究院)
Recently, remarkable advances have been achieved in 3D human pose estimation from monocular images because of the powerful Deep Convolutional Neural Networks (DCNNs). Despite their success on large-scale datasets collected in the constrained lab environment, it is difficult to obtain the 3D pose annotations for in-the-wild images. Therefore, 3D human pose estimation in the wild is still a challenge. In this paper, we propose an adversarial learning framework, which distills the 3D human pose structures learned from the fully annotated dataset to in-the-wild images with only 2D pose annotations…
Predicting 3D human pose from images has seen great recent improvements. Novel approaches that can even predict both pose and shape from a single input image have been introduced, often relying on a parametric model of the human body such as SMPL. While qualitative results for such methods are often shown for images captured in-the-wild, a proper benchmark in such conditions is still missing, as it is cumbersome to obtain ground-truth 3D poses elsewhere than in a motion capture room. This paper presents a pipeline to easily produce and validate such a dataset with accurate ground-truth, with w…
MPI for Informatics(马克斯·普朗克信息学研究所);EPFL(洛桑联邦理工学院);Universidad Rey Juan Carlos(胡安·卡洛斯国王大学)
We propose a CNN-based approach for 3D human body pose estimation from single RGB images that addresses the issue of limited generalizability of models trained solely on the starkly limited publicly available 3D pose data. Using only the existing 3D pose data and 2D pose data, we show state-of-the-art performance on established benchmarks through transfer of learned features, while also generalizing to in-the-wild scenes. We further introduce a new training set for human body pose estimation from monocular images of real humans that has the ground truth captured with a multi-camera marker-less…
One major challenge for monocular 3D human pose estimation in-the-wild is the acquisition of training data that contains unconstrained images annotated with accurate 3D poses. In this paper, we address this challenge by proposing a weakly-supervised approach that does not require 3D annotations and learns to estimate 3D poses from unlabeled multi-view data, which can be acquired easily in in-the-wild environments. We propose a novel end-to-end learning framework that enables weakly-supervised training using multi-view consistency. Since multi-view consistency is prone to degenerated solutions,…
Inria Grenoble Rhône-Alpes(法国国家信息与自动化研究所格勒诺布尔-罗纳-阿尔卑斯分校);Laboratoire Jean Kuntzmann(让·昆茨曼实验室)
This paper addresses the problem of 3D human pose estimation in the wild. A significant challenge is the lack of training data, i.e., 2D images of humans annotated with 3D poses. Such data is necessary to train state-of-the-art CNN architectures. Here, we propose a solution to generate a large set of photorealistic synthetic images of humans with 3D pose annotations. We introduce an image-based synthesis engine that artificially augments a dataset of real images with 2D human pose annotations using 3D Motion Capture (MoCap) data. Given a candidate 3D pose our algorithm selects for each joint a…
Amazon Lab126(亚马逊Lab126);University of Washington(华盛顿大学)
To improve the generalization of 3D human pose estimators, many existing deep learning based models focus on adding different augmentations to training poses. However, data augmentation techniques are limited to the "seen" pose combinations and hard to infer poses with rare "unseen" joint positions. To address this problem, we present CameraPose, a weakly-supervised framework for 3D human pose estimation from a single image, which can not only be applied on 2D-3D pose pairs but also on 2D alone annotations. By adding a camera parameter branch, any in-the-wild 2D annotations can be fed into our…
We present a bundle-adjustment-based algorithm for recovering accurate 3D human pose and meshes from monocular videos. Unlike previous algorithms which operate on single frames, we show that reconstructing a person over an entire sequence gives extra constraints that can resolve ambiguities. This is because videos often give multiple views of a person, yet the overall body shape does not change and 3D positions vary slowly. Our method improves not only on standard mocap-based datasets like Human 3.6M -- where we show quantitative improvements -- but also on challenging in-the-wild datasets suc…
The University of Sydney(悉尼大学);Xidian University(西安电子科技大学);JD Explore Academy(京东探索研究院)
Accurate animal pose estimation is an essential step towards understanding animal behavior, and can potentially benefit many downstream applications, such as wildlife conservation. Previous works only focus on specific animals while ignoring the diversity of animal species, limiting the generalization ability. In this paper, we propose AP-10K, the first large-scale benchmark for mammal animal pose estimation, to facilitate the research in animal pose estimation. AP-10K consists of 10,015 images collected and filtered from 23 animal families and 54 species following the taxonomic rank and high-…
The availability of the large-scale labeled 3D poses in the Human3.6M dataset plays an important role in advancing the algorithms for 3D human pose estimation from a still image. We observe that recent innovation in this area mainly focuses on new techniques that explicitly address the generalization issue when using this dataset, because this database is constructed in a highly controlled environment with limited human subjects and background variations. Despite such efforts, we can show that the results of the current methods are still error-prone especially when tested against the images ta…
Microsoft Research Asia(微软亚洲研究院);University of Science and Technology of China(中国科学技术大学)
We present an approach to estimate 3D poses of multiple people from multiple camera views. In contrast to the previous efforts which require to establish cross-view correspondence based on noisy and incomplete 2D pose estimations, we present an end-to-end solution which directly operates in the $3$D space, therefore avoids making incorrect decisions in the 2D space. To achieve this goal, the features in all camera views are warped and aggregated in a common 3D space, and fed into Cuboid Proposal Network (CPN) to coarsely localize all people. Then we propose Pose Regression Network (PRN) to est…
Leibniz University Hannover(汉诺威莱布尼茨大学);UBC Vancouver(不列颠哥伦比亚大学温哥华校区)
Human pose estimation from single images is a challenging problem in computer vision that requires large amounts of labeled training data to be solved accurately. Unfortunately, for many human activities (\eg outdoor sports) such training data does not exist and is hard or even impossible to acquire with traditional motion capture systems. We propose a self-supervised approach that learns a single image 3D pose estimator from unlabeled multi-view data. To this end, we exploit multi-view consistency constraints to disentangle the observed 2D pose into the underlying 3D pose and camera rotation.…
Differently from 2D image datasets such as COCO, large-scale human datasets with 3D ground-truth annotations are very difficult to obtain in the wild. In this paper, we address this problem by augmenting existing 2D datasets with high-quality 3D pose fits. Remarkably, the resulting annotations are sufficient to train from scratch 3D pose regressor networks that outperform the current state-of-the-art on in-the-wild benchmarks such as 3DPW. Additionally, training on our augmented data is straightforward as it does not require to mix multiple and incompatible 2D and 3D datasets or to use complic…
The Johns Hopkins University Applied Physics Laboratory(约翰斯·霍普金斯大学应用物理实验室);The Johns Hopkins University(约翰斯·霍普金斯大学)
Current methods for Earth observation tasks such as semantic mapping, map alignment, and change detection rely on near-nadir images; however, often the first available images in response to dynamic world events such as natural disasters are oblique. These tasks are much more difficult for oblique images due to observed object parallax. There has been recent success in learning to regress geocentric pose, defined as height above ground and orientation with respect to gravity, by training with airborne lidar registered to satellite images. We present a model for this novel task that exploits aff…
INRIA-CentraleSupélec(法国国家信息与自动化研究所-中央理工-高等电力学院);Facebook AI Research(脸书人工智能研究院)
In this work, we establish dense correspondences between RGB image and a surface-based representation of the human body, a task we refer to as dense human pose estimation. We first gather dense correspondences for 50K persons appearing in the COCO dataset by introducing an efficient annotation pipeline. We then use our dataset to train CNN-based systems that deliver dense correspondence 'in the wild', namely in the presence of background, occlusions and scale variations. We improve our training set's effectiveness by training an 'inpainting' network that can fill in missing groundtruth values …
The Chinese University of Hong Kong(香港中文大学);The University of Hong Kong(香港大学);SenseTime Research(商汤科技研究院);The University of Sydney(悉尼大学);Shanghai AI Laboratory(上海人工智能实验室)
This paper investigates the task of 2D whole-body human pose estimation, which aims to localize dense landmarks on the entire human body including body, feet, face, and hands. We propose a single-network approach, termed ZoomNet, to take into account the hierarchical structure of the full human body and solve the scale variation of different body parts. We further propose a neural architecture search framework, termed ZoomNAS, to promote both the accuracy and efficiency of whole-body pose estimation. ZoomNAS jointly searches the model architecture and the connections between different sub-modu…
In this paper, we propose 3DBodyTex.Pose, a dataset that addresses the task of 3D human pose estimation in-the-wild. Generalization to in-the-wild images remains limited due to the lack of adequate datasets. Existent ones are usually collected in indoor controlled environments where motion capture systems are used to obtain the 3D ground-truth annotations of humans. 3DBodyTex.Pose offers high quality and rich data containing 405 different real subjects in various clothing and poses, and 81k image samples with ground-truth 2D and 3D pose annotations. These images are generated from 200 viewpoin…
Microsoft Research Asia(微软亚洲研究院);Huazhong University of Science and Technology(华中科技大学)
We present VoxelTrack for multi-person 3D pose estimation and tracking from a few cameras which are separated by wide baselines. It employs a multi-branch network to jointly estimate 3D poses and re-identification (Re-ID) features for all people in the environment. In contrast to previous efforts which require to establish cross-view correspondence based on noisy 2D pose estimates, it directly estimates and tracks 3D poses from a 3D voxel-based representation constructed from multi-view images. We first discretize the 3D space by regular voxels and compute a feature vector for each voxel by av…
Southeast University(东南大学);Microsoft Research Asia(微软亚洲研究院);The Johns Hopkins University(约翰斯·霍普金斯大学)
Occlusion is probably the biggest challenge for human pose estimation in the wild. Typical solutions often rely on intrusive sensors such as IMUs to detect occluded joints. To make the task truly unconstrained, we present AdaFuse, an adaptive multiview fusion method, which can enhance the features in occluded views by leveraging those in visible views. The core of AdaFuse is to determine the point-point correspondence between two views which we solve effectively by exploring the sparsity of the heatmap representation. We also learn an adaptive fusion weight for each camera view to reflect its …
The City College of New York(纽约城市学院);The City College(城市学院);The Graduate Center, the City University of New York(纽约城市大学研究生中心)
The deficiency of 3D segmentation labels is one of the main obstacles to effective point cloud segmentation, especially for scenes in the wild with varieties of different objects. To alleviate this issue, we propose a novel deep graph convolutional network-based framework for large-scale semantic scene segmentation in point clouds with sole 2D supervision. Different with numerous preceding multi-view supervised approaches focusing on single object point clouds, we argue that 2D supervision is capable of providing sufficient guidance information for training 3D semantic segmentation models of n…
Tianjin University(天津大学);State Administration of Cultural Heritage(国家文物局)
Active camera relocalization (ACR) is a new problem in computer vision that significantly reduces the false alarm caused by image distortions due to camera pose misalignment in fine-grained change detection (FGCD). Despite the fruitful achievements that ACR can support, it still remains a challenging problem caused by the unstable results of relative pose estimation, especially for outdoor scenes, where the lighting condition is out of control, i.e., the twice observations may have highly varied illuminations. This paper studies an illumination-invariant active camera relocalization method, it…
Toyota Technological Institute(丰田工业大学);Nara Institute of Science and Technology(奈良先端科学技术大学院大学)
For human pose estimation in still images, this paper proposes three semi- and weakly-supervised learning schemes. While recent advances of convolutional neural networks improve human pose estimation using supervised training data, our focus is to explore the semi- and weakly-supervised schemes. Our proposed schemes initially learn conventional model(s) for pose estimation from a small amount of standard training images with human pose annotations. For the first semi-supervised learning scheme, this conventional pose model detects candidate poses in training images with no human annotation. Fr…
The University of Hong Kong(香港大学);SenseTime Research(商汤科技研究院);The Chinese University of Hong Kong(香港中文大学);The University of Sydney(悉尼大学)
This paper investigates the task of 2D human whole-body pose estimation, which aims to localize dense landmarks on the entire human body including face, hands, body, and feet. As existing datasets do not have whole-body annotations, previous methods have to assemble different deep models trained independently on different datasets of the human face, hand, and body, struggling with dataset biases and large model complexity. To fill in this blank, we introduce COCO-WholeBody which extends COCO dataset with whole-body annotations. To our best knowledge, it is the first benchmark that has manual a…
Animal pose estimation has recently come into the limelight due to its application in biology, zoology, and aquaculture. Deep learning methods have effectively been applied to human pose estimation. However, the major bottleneck to the application of these methods to animal pose estimation is the unavailability of sufficient quantities of labeled data. Though there are ample quantities of unlabelled data publicly available, it is economically impractical to label large quantities of data for each animal. In addition, due to the wide variety of body shapes in the animal kingdom, the transfer of…
Indian Institute of Technology Bombay(孟买印度理工学院);Gobasco AI Labs(Gobasco人工智能实验室)
3D human pose estimation from a single image is a challenging problem, especially for in-the-wild settings due to the lack of 3D annotated data. We propose two anatomically inspired loss functions and use them with a weakly-supervised learning framework to jointly learn from large-scale in-the-wild 2D and indoor/synthetic 3D data. We also present a simple temporal network that exploits temporal and structural cues present in predicted pose sequences to temporally harmonize the pose estimations. We carefully analyze the proposed contributions through loss surface visualizations and sensitivity …
Modern deep learning-based 3D pose estimation approaches require plenty of 3D pose annotations. However, existing 3D datasets lack diversity, which limits the performance of current methods and their generalization ability. Although existing methods utilize 2D pose annotations to help 3D pose estimation, they mainly focus on extracting 2D structural constraints from 2D poses, ignoring the 3D information hidden in the images. In this paper, we propose a novel method to extract weak 3D information directly from 2D images without 3D pose supervision. Firstly, we utilize 2D pose annotations and pe…
The current state-of-the-art in monocular 3D human pose estimation is heavily influenced by weakly supervised methods. These allow 2D labels to be used to learn effective 3D human pose recovery either directly from images or via 2D-to-3D pose uplifting. In this paper we present a detailed analysis of the most commonly used simplified projection models, which relate the estimated 3D pose representation to 2D labels: normalized perspective and weak perspective projections. Specifically, we derive theoretical lower bound errors for those projection models under the commonly used mean per-joint po…
We address the problem of 3D human pose estimation from 2D input images using only weakly supervised training data. Despite showing considerable success for 2D pose estimation, the application of supervised machine learning to 3D pose estimation in real world images is currently hampered by the lack of varied training images with corresponding 3D poses. Most existing 3D pose estimation algorithms train on data that has either been collected in carefully controlled studio settings or has been generated synthetically. Instead, we take a different approach, and propose a 3D human pose estimation …
Estimating 3D human poses from video is a challenging problem. The lack of 3D human pose annotations is a major obstacle for supervised training and for generalization to unseen datasets. In this work, we address this problem by proposing a weakly-supervised training scheme that does not require 3D annotations or calibrated cameras. The proposed method relies on temporal information and triangulation. Using 2D poses from multiple views as the input, we first estimate the relative camera orientations and then generate 3D poses via triangulation. The triangulation is only applied to the views wi…
Peking University Shenzhen Graduate School(北京大学深圳研究生院);National University of Defense Technology(国防科技大学)
Although monocular 3D human pose estimation methods have made significant progress, it is far from being solved due to the inherent depth ambiguity. Instead, exploiting multi-view information is a practical way to achieve absolute 3D human pose estimation. In this paper, we propose a simple yet effective pipeline for weakly-supervised cross-view 3D human pose estimation. By only using two camera views, our method can achieve state-of-the-art performance in a weakly-supervised manner, requiring no 3D ground truth but only 2D annotations. Specifically, our method contains two steps: triangulatio…
We present a novel data-driven regularizer for weakly-supervised learning of 3D human pose estimation that eliminates the drift problem that affects existing approaches. We do this by moving the stereo reconstruction problem into the loss of the network itself. This avoids the need to reconstruct 3D data prior to training and unlike previous semi-supervised approaches, avoids the need for a warm-up period of supervised training. The conceptual and implementational simplicity of our approach is fundamental to its appeal. Not only is it straightforward to augment many weakly-supervised approache…
Indian Institute of Technology, Bombay(印度理工学院孟买分校)
Human Pose estimation is a challenging problem, especially in the case of 3D pose estimation from 2D images due to many different factors like occlusion, depth ambiguities, intertwining of people, and in general crowds. 2D multi-person human pose estimation in the wild also suffers from the same problems - occlusion, ambiguities, and disentanglement of people's body parts. Being a fundamental problem with loads of applications, including but not limited to surveillance, economical motion capture for video games and movies, and physiotherapy, this is an interesting problem to be solved both fro…
Imperial College London(帝国理工学院);Ariel AI;USI Lugano(卢加诺大学);Twitter(推特)
We introduce a simple and effective network architecture for monocular 3D hand pose estimation consisting of an image encoder followed by a mesh convolutional decoder that is trained through a direct 3D hand mesh reconstruction loss. We train our network by gathering a large-scale dataset of hand action in YouTube videos and use it as a source of weak supervision. Our weakly-supervised mesh convolutions-based system largely outperforms state-of-the-art methods, even halving the errors on the in the wild benchmark. The dataset and additional resources are available at https://arielai.com/mesh_h…
Uber Advanced Technologies Group(优步先进技术集团);University of California, San Diego(加州大学圣迭戈分校);University of Toronto(多伦多大学)
3D shape completion for real data is important but challenging, since partial point clouds acquired by real-world sensors are usually sparse, noisy and unaligned. Different from previous methods, we address the problem of learning 3D complete shape from unaligned and real-world partial point clouds. To this end, we propose a weakly-supervised method to estimate both 3D canonical shape and 6-DoF pose for alignment, given multiple partial observations associated with the same instance. The network jointly optimizes canonical shapes and poses with multi-view geometry constraints during training, …
Asilla Inc.(阿西拉公司);Hanoi University of Science and Technology(河内理工大学)
We present MeshLeTemp, a powerful method for 3D human pose and mesh reconstruction from a single image. In terms of human body priors encoding, we propose using a learnable template human mesh instead of a constant template as utilized by previous state-of-the-art methods. The proposed learnable template reflects not only vertex-vertex interactions but also the human pose and body shape, being able to adapt to diverse images. We conduct extensive experiments to show the generalizability of our method on unseen scenarios.
University of Surrey(萨里大学);Jiangnan University(江南大学)
We present a framework for robust face detection and landmark localisation of faces in the wild, which has been evaluated as part of `the 2nd Facial Landmark Localisation Competition'. The framework has four stages: face detection, bounding box aggregation, pose estimation and landmark localisation. To achieve a high detection rate, we use two publicly available CNN-based face detectors and two proprietary detectors. We aggregate the detected face bounding boxes of each input image to reduce false positives and improve face detection accuracy. A cascaded shape regressor, trained using faces wi…
NEC Laboratories America(NEC美国实验室);Michigan State University(密歇根州立大学);University of California, San Diego(加利福尼亚大学圣迭戈分校)
Despite recent advances in face recognition using deep learning, severe accuracy drops are observed for large pose variations in unconstrained environments. Learning pose-invariant features is one solution, but needs expensively labeled large-scale data and carefully designed feature learning algorithms. In this work, we focus on frontalizing faces in the wild under various head poses, including extreme profile views. We propose a novel deep 3D Morphable Model (3DMM) conditioned Face Frontalization Generative Adversarial Network (GAN), termed as FF-GAN, to generate neutral head pose face image…
Ecole des Ponts(巴黎高科路桥学校);Univ Gustave Eiffel(古斯塔夫·埃菲尔大学);CNRS(法国国家科学研究中心)
Motivated by the need for estimating the 3D pose of arbitrary objects, we consider the challenging problem of class-agnostic object viewpoint estimation from images only, without CAD model knowledge. The idea is to leverage features learned on seen classes to estimate the pose for classes that are unseen, yet that share similar geometries and canonical frames with seen classes. We train a direct pose estimator in a class-agnostic way by sharing weights across all object classes, and we introduce a contrastive learning method that has three main ingredients: (i) the use of pre-trained, self-sup…
In this paper, we tackle the problem of human motion transfer, where we synthesize novel motion video for a target person that imitates the movement from a reference video. It is a video-to-video translation task in which the estimated poses are used to bridge two domains. Despite substantial progress on the topic, there exist several problems with the previous methods. First, there is a domain gap between training and testing pose sequences--the model is tested on poses it has not seen during training, such as difficult dancing moves. Furthermore, pose detection errors are inevitable, making …
International Doctoral Innovation Centre, University of Nottingham Ningbo China(宁波诺丁汉大学国际博士创新中心);School of Computer Science, University of Nottingham Ningbo China(宁波诺丁汉大学计算机科学学院);Institute of Microscopy Science and Technology, Ningbo Yongxin Optics Co. LTD.(宁波永新光学股份有限公司显微科学与技术研究所);School of Computer Science, University of Nottingham(诺丁汉大学计算机科学学院)
In the computer research area, facial expression recognition is a hot research problem. Recent years, the research has moved from the lab environment to in-the-wild circumstances. It is challenging, especially under extreme poses. But current expression detection systems are trying to avoid the pose effects and gain the general applicable ability. In this work, we solve the problem in the opposite approach. We consider the head poses and detect the expressions within special head poses. Our work includes two parts: detect the head pose and group it into one pre-defined head pose class; do faci…
Institute of Computer Science, FORTH(FORTH 计算机科学研究所);Computer Science Department, UOC(克里特大学计算机科学系)
We present a method for the real-time estimation of the full 3D pose of one or more human hands using a single commodity RGB camera. Recent work in the area has displayed impressive progress using RGBD input. However, since the introduction of RGBD sensors, there has been little progress for the case of monocular color input. We capitalize on the latest advancements of deep learning, combining them with the power of generative hand pose estimation techniques to achieve real-time monocular 3D hand pose estimation in unrestricted scenarios. More specifically, given an RGB image and the relevant …
The ability to perceive 3D human bodies from a single image has a multitude of applications ranging from entertainment and robotics to neuroscience and healthcare. A fundamental challenge in human mesh recovery is in collecting the ground truth 3D mesh targets required for training, which requires burdensome motion capturing systems and is often limited to indoor laboratories. As a result, while progress is made on benchmark datasets collected in these restrictive settings, models fail to generalize to real-world "in-the-wild" scenarios due to distribution shifts. We propose Domain Adaptive 3D…
Monitoring the population and movements of endangered species is an important task to wildlife conversation. Traditional tagging methods do not scale to large populations, while applying computer vision methods to camera sensor data requires re-identification (re-ID) algorithms to obtain accurate counts and moving trajectory of wildlife. However, existing re-ID methods are largely targeted at persons and cars, which have limited pose variations and constrained capture environments. This paper tries to fill the gap by introducing a novel large-scale dataset, the Amur Tiger Re-identification in …
Fraunhofer-Institute for Integrated Circuits IIS(弗劳恩霍夫集成电路研究所)
Head poses are a key component of human bodily communication and thus a decisive element of human-computer interaction. Real-time head pose estimation is crucial in the context of human-robot interaction or driver assistance systems. The most promising approaches for head pose estimation are based on Convolutional Neural Networks (CNNs). However, CNN models are often too complex to achieve real-time performance. To face this challenge, we explore a popular subgroup of CNNs, the Residual Networks (ResNets) and modify them in order to reduce their number of parameters. The ResNets are modifed fo…
We introduce DOPE, the first method to detect and estimate whole-body 3D human poses, including bodies, hands and faces, in the wild. Achieving this level of details is key for a number of applications that require understanding the interactions of the people with each other or with the environment. The main challenge is the lack of in-the-wild data with labeled whole-body 3D poses. In previous work, training data has been annotated or generated for simpler tasks focusing on bodies, hands or faces separately. In this work, we propose to take advantage of these datasets to train independent exp…