The deficiency of 3D segmentation labels is one of the main obstacles to effective point cloud segmentation, especially for scenes in the wild with varieties of different objects. To alleviate this issue, we propose a novel deep graph convolutional network-based framework for large-scale semantic scene segmentation in point clouds with sole 2D supervision. Different with numerous preceding multi-view supervised approaches focusing on single object point clouds, we argue that 2D supervision is capable of providing sufficient guidance information for training 3D semantic segmentation models of natural scene point clouds while not explicitly capturing their inherent structures, even with only single view per training sample. Specifically, a Graph-based Pyramid Feature Network (GPFN) is designed to implicitly infer both global and local features of point sets and an Observability Network (OBSNet) is introduced to further solve object occlusion problem caused by complicated spatial relations of objects in 3D scenes. During the projection process, perspective rendering and semantic fusion modules are proposed to provide refined 2D supervision signals for training along with a 2D-3D joint optimization strategy. Extensive experimental results demonstrate the effectiveness of our 2D supervised framework, which achieves comparable results with the state-of-the-art approaches trained with full 3D labels, for semantic point cloud segmentation on the popular SUNCG synthetic dataset and S3DIS real-world dataset.
We consider the problem of recovering a single person's 3D human mesh from in-the-wild crowded scenes. While much progress has been in 3D human mesh estimation, existing methods struggle when test input has crowded scenes. The first reason for the failure is a domain gap between training and testing data. A motion capture dataset, which provides accurate 3D labels for training, lacks crowd data and impedes a network from learning crowded scene-robust image features of a target person. The second reason is a feature processing that spatially averages the feature map of a localized bounding box …
Fudan University(复旦大学);The University of Texas at Austin(德克萨斯大学奥斯汀分校);Microsoft Research(微软研究院)
In this paper, we study the task of 3D human pose estimation in the wild. This task is challenging due to lack of training data, as existing datasets are either in the wild images with 2D pose or in the lab images with 3D pose. We propose a weakly-supervised transfer learning method that uses mixed 2D and 3D labels in a unified deep neutral network that presents two-stage cascaded structure. Our network augments a state-of-the-art 2D pose estimation sub-network with a 3D depth regression sub-network. Unlike previous two stage approaches that train the two sub-networks sequentially and separate…
Amazon Lab126(亚马逊Lab126);University of Washington(华盛顿大学)
To improve the generalization of 3D human pose estimators, many existing deep learning based models focus on adding different augmentations to training poses. However, data augmentation techniques are limited to the "seen" pose combinations and hard to infer poses with rare "unseen" joint positions. To address this problem, we present CameraPose, a weakly-supervised framework for 3D human pose estimation from a single image, which can not only be applied on 2D-3D pose pairs but also on 2D alone annotations. By adding a camera parameter branch, any in-the-wild 2D annotations can be fed into our…
One major challenge for monocular 3D human pose estimation in-the-wild is the acquisition of training data that contains unconstrained images annotated with accurate 3D poses. In this paper, we address this challenge by proposing a weakly-supervised approach that does not require 3D annotations and learns to estimate 3D poses from unlabeled multi-view data, which can be acquired easily in in-the-wild environments. We propose a novel end-to-end learning framework that enables weakly-supervised training using multi-view consistency. Since multi-view consistency is prone to degenerated solutions,…
Performing single image holistic understanding and 3D reconstruction is a central task in computer vision. This paper presents an integrated system that performs dense scene labeling, object detection, instance segmentation, depth estimation, 3D shape reconstruction, and 3D layout estimation for indoor and outdoor scenes from a single RGB image. We name our system panoptic 3D parsing (Panoptic3D) in which panoptic segmentation ("stuff" segmentation and "things" detection/segmentation) with 3D reconstruction is performed. We design a stage-wise system, Panoptic3D (stage-wise), where a complete …
Max Planck Institute for Informatics(马克斯·普朗克信息学研究所)
Convolutional Neural Network based approaches for monocular 3D human pose estimation usually require a large amount of training images with 3D pose annotations. While it is feasible to provide 2D joint annotations for large corpora of in-the-wild images with humans, providing accurate 3D annotations to such in-the-wild corpora is hardly feasible in practice. Most existing 3D labelled data sets are either synthetically created or feature in-studio images. 3D pose estimation algorithms trained on such data often have limited ability to generalize to real world scene diversity. We therefore propo…
Meta AI;Michigan State University(密歇根州立大学);Caltech(加州理工学院)
Recognizing scenes and objects in 3D from a single image is a longstanding goal of computer vision with applications in robotics and AR/VR. For 2D recognition, large datasets and scalable solutions have led to unprecedented advances. In 3D, existing benchmarks are small in size and approaches specialize in few object categories and specific domains, e.g. urban driving scenes. Motivated by the success of 2D recognition, we revisit the task of 3D object detection by introducing a large benchmark, called Omni3D. Omni3D re-purposes and combines existing datasets resulting in 234k images annotated …
Shahid Beheshti University(沙希德·贝赫什提大学);Cyberspace Research Institute, Shahid Beheshti University(沙希德·贝赫什提大学网络空间研究院)
Image semantic segmentation is parsing image into several partitions in such a way that each region of which involves a semantic concept. In a weakly supervised manner, since only image-level labels are available, discriminating objects from the background is challenging, and in some cases, much more difficult. More specifically, some objects which are commonly seen in one specific scene (e.g. 'train' typically is seen on 'railroad track') are much more likely to be confused. In this paper, we propose a method to add the target-specific scenes in order to overcome the aforementioned problem. A…
Semantic segmentation is an important task in computer vision, from which some important usage scenarios are derived, such as autonomous driving, scene parsing, etc. Due to the emphasis on the task of video semantic segmentation, we participated in this competition. In this report, we briefly introduce the solutions of team 'BetterThing' for the ICCV2021 - Video Scene Parsing in the Wild Challenge. Transformer is used as the backbone for extracting video frame features, and the final result is the aggregation of the output of two Transformer models, SWIN and VOLO. This solution achieves 57.3% …
Predicting 3D human pose from images has seen great recent improvements. Novel approaches that can even predict both pose and shape from a single input image have been introduced, often relying on a parametric model of the human body such as SMPL. While qualitative results for such methods are often shown for images captured in-the-wild, a proper benchmark in such conditions is still missing, as it is cumbersome to obtain ground-truth 3D poses elsewhere than in a motion capture room. This paper presents a pipeline to easily produce and validate such a dataset with accurate ground-truth, with w…
Since the preparation of labeled data for training semantic segmentation networks of point clouds is a time-consuming process, weakly supervised approaches have been introduced to learn from only a small fraction of data. These methods are typically based on learning with contrastive losses while automatically deriving per-point pseudo-labels from a sparse set of user-annotated labels. In this paper, our key observation is that the selection of what samples to annotate is as important as how these samples are used for training. Thus, we introduce a method for weakly supervised segmentation of …
MPI for Informatics(马克斯·普朗克信息学研究所);EPFL(洛桑联邦理工学院);Universidad Rey Juan Carlos(胡安·卡洛斯国王大学)
We propose a CNN-based approach for 3D human body pose estimation from single RGB images that addresses the issue of limited generalizability of models trained solely on the starkly limited publicly available 3D pose data. Using only the existing 3D pose data and 2D pose data, we show state-of-the-art performance on established benchmarks through transfer of learned features, while also generalizing to in-the-wild scenes. We further introduce a new training set for human body pose estimation from monocular images of real humans that has the ground truth captured with a multi-camera marker-less…
1st Place Winner of the 2024 Pixel-level Video Understanding in the Wild (CVPR'24 PVUW) Challenge in Video Panoptic Segmentation and Best Long Video Consistency of Video Semantic Segmentation
Device Solutions Research America, Samsung Semiconductor, Inc.(三星半导体公司美国设备解决方案研究中心)
The Hong Kong Polytechnic University(香港理工大学);The Hong Kong Polytechnic University Shenzhen Research Institute(香港理工大学深圳研究院);Otto Poon Charitable Foundation Smart Cities Research Institute, The Hong Kong Polytechnic University(香港理工大学潘乐陶慈善基金会智慧城市研究院)
Reliance on vast annotations to achieve leading performance severely restricts the practicality of large-scale point cloud semantic segmentation. For the purpose of reducing data annotation costs, effective labeling schemes are developed and contribute to attaining competitive results under weak supervision strategy. Revisiting current weak label forms, we introduce One Class One Click (OCOC), a low cost yet informative quasi scene-level label, which encapsulates point-level and scene-level annotations. An active weakly supervised framework is proposed to leverage scarce labels by involving we…
Robots collaborating with humans in realistic environments will need to be able to detect the tools that can be used and manipulated. However, there is no available dataset or study that addresses this challenge in real settings. In this paper, we fill this gap by providing an extensive dataset (METU-ALET) for detecting farming, gardening, office, stonemasonry, vehicle, woodworking and workshop tools. The scenes correspond to sophisticated environments with or without humans using the tools. The scenes we consider introduce several challenges for object detection, including the small scale of …
National Institute of Advanced Industrial Science and Technology(产业技术综合研究所);Artificial Intelligence Research Center(人工智能研究中心)
This paper presents a novel semantic scene change detection scheme with only weak supervision. A straightforward approach for this task is to train a semantic change detection network directly from a large-scale dataset in an end-to-end manner. However, a specific dataset for this task, which is usually labor-intensive and time-consuming, becomes indispensable. To avoid this problem, we propose to train this kind of network from existing datasets by dividing this task into change detection and semantic extraction. On the other hand, the difference in camera viewpoints, for example, images of t…
Cross-modal State Space Modeling for Real-time RGB-thermal Wild Scene Semantic Segmentation
School of Automation, Beijing Institute of Technology(自动化学院,北京理工大学);School of Information and Electronic Engineering, Zhejiang University of Science and Technology(信息电子工程学院,浙江工业大学);School of Computer Science and Engineering, Nanyang Technological University(计算机科学与工程学院,南洋理工大学)
We present a novel neural radiance model that is trainable in a self-supervised manner for novel-view synthesis of dynamic unstructured scenes. Our end-to-end trainable algorithm learns highly complex, real-world static scenes within seconds and dynamic scenes with both rigid and non-rigid motion within minutes. By differentiating between static and motion-centric pixels, we create high-quality representations from a sparse set of images. We perform extensive qualitative and quantitative evaluation on existing benchmarks and set the state-of-the-art on performance measures on the challenging N…
We present a new data-driven approach with physics-based priors to scene-level normal estimation from a single polarization image. Existing shape from polarization (SfP) works mainly focus on estimating the normal of a single object rather than complex scenes in the wild. A key barrier to high-quality scene-level SfP is the lack of real-world SfP data in complex scenes. Hence, we contribute the first real-world scene-level SfP dataset with paired input polarization images and ground-truth normal maps. Then we propose a learning-based framework with a multi-head self-attention module and viewin…
Imperial College London(帝国理工学院);Ariel AI;USI Lugano(卢加诺大学);Twitter(推特)
We introduce a simple and effective network architecture for monocular 3D hand pose estimation consisting of an image encoder followed by a mesh convolutional decoder that is trained through a direct 3D hand mesh reconstruction loss. We train our network by gathering a large-scale dataset of hand action in YouTube videos and use it as a source of weak supervision. Our weakly-supervised mesh convolutions-based system largely outperforms state-of-the-art methods, even halving the errors on the in the wild benchmark. The dataset and additional resources are available at https://arielai.com/mesh_h…
Asilla Inc.(阿西拉公司);Hanoi University of Science and Technology(河内理工大学)
We present MeshLeTemp, a powerful method for 3D human pose and mesh reconstruction from a single image. In terms of human body priors encoding, we propose using a learnable template human mesh instead of a constant template as utilized by previous state-of-the-art methods. The proposed learnable template reflects not only vertex-vertex interactions but also the human pose and body shape, being able to adapt to diverse images. We conduct extensive experiments to show the generalizability of our method on unseen scenarios.
Sorbonne University - University Pierre and Marie CURIE(索邦大学 - 皮埃尔和玛丽·居里大学);Image & Pervasive Access Lab(图像与普适访问实验室);CNRS(法国国家科学研究中心);I2R(资讯通信研究院);Nanyang Technological University(南洋理工大学);Tencent Co. LTD(腾讯有限公司);Institut Mines-Telecom(矿业电信学院)
Automatic reading texts in scenes has attracted increasing interest in recent years as texts often carry rich semantic information that is useful for scene understanding. In this paper, we propose a novel scene text proposal technique aiming for accurate reading texts in scenes. Inspired by the pooling layer in the deep neural network architecture, a pooling based scene text proposal technique is developed. A novel score function is designed which exploits the histogram of oriented gradients and is capable of ranking the proposals according to their probabilities of being text. An end-to-end s…
Heritage Institute of Technology, Kolkata(加尔各答传统理工学院);Indian Statistical Institute, Kolkata(印度统计研究所加尔各答分所)
Automatic detection of scene texts in the wild is a challenging problem, particularly due to the difficulties in handling (i) occlusions of varying percentages, (ii) widely different scales and orientations, (iii) severe degradations in the image quality etc. In this article, we propose a fully convolutional neural network architecture consisting of a novel Feature Representation Block (FRB) capable of efficient abstraction of information. The proposed network has been trained using curriculum learning with respect to difficulties in image samples and gradual pixel-wise blurring. It is capable…
ETH Zürich(苏黎世联邦理工学院);Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所)
We present Vid2Avatar, a method to learn human avatars from monocular in-the-wild videos. Reconstructing humans that move naturally from monocular in-the-wild videos is difficult. Solving it requires accurately separating humans from arbitrary backgrounds. Moreover, it requires reconstructing detailed 3D surface from short video sequences, making it even more challenging. Despite these challenges, our method does not require any groundtruth supervision or priors extracted from large datasets of clothed human scans, nor do we rely on any external segmentation modules. Instead, it solves the tas…
Seg-Wild: Interactive Segmentation based on 3D Gaussian Splatting for Unconstrained Image Collections
College of Computer Science and Engineering, Shandong University of Science and Technology(山东科技大学计算机科学与工程学院);State Key Laboratory of Virtual Reality Technology and Systems, Beihang University(北京航空航天大学虚拟现实技术与系统国家重点实验室)
提出基于3D Gaussian Splatting的交互式分割方法Seg-Wild,通过多维特征嵌入和Spiky 3D Gaussian Cutter处理无约束图像中的瞬态遮挡,实现更优的野外场景分割与重建质量。
German Aerospace Center (DLR)(德国航空航天中心);Technical University of Munich (TUM)(慕尼黑工业大学);University of British Columbia (UBC)(不列颠哥伦比亚大学)
Aerial scene recognition is a fundamental visual task and has attracted an increasing research interest in the last few years. Most of current researches mainly deploy efforts to categorize an aerial image into one scene-level label, while in real-world scenarios, there often exist multiple scenes in a single image. Therefore, in this paper, we propose to take a step forward to a more practical and challenging task, namely multi-scene recognition in single images. Moreover, we note that manually yielding annotations for such a task is extraordinarily time- and labor-consuming. To address this,…
Uber Advanced Technologies Group(优步先进技术集团);University of California, San Diego(加州大学圣迭戈分校);University of Toronto(多伦多大学)
3D shape completion for real data is important but challenging, since partial point clouds acquired by real-world sensors are usually sparse, noisy and unaligned. Different from previous methods, we address the problem of learning 3D complete shape from unaligned and real-world partial point clouds. To this end, we propose a weakly-supervised method to estimate both 3D canonical shape and 6-DoF pose for alignment, given multiple partial observations associated with the same instance. The network jointly optimizes canonical shapes and poses with multi-view geometry constraints during training, …
EmbodMocap: In-the-Wild 4D Human-Scene Reconstruction for Embodied Agents
The University of Hong Kong(香港大学);Tampere University(坦佩雷大学);The Chinese University of Hong Kong(香港中文大学);Max-Planck Institute for Informatics(马克斯·普朗克信息学研究所)
MELDAE: A Framework for Micro-Expression Spotting, Detection, and Automatic Evaluation in In-the-Wild Conversational Scenes
College of Computer Science, National University of Defense Technology, China(国防科技大学计算机科学学院);Shien-Ming Wu School of Intelligent Engineering, South China University of Technology, China(华南理工大学智能工程学院);College of Computer Science and Technology, Zhejiang University, China(浙江大学计算机科学与技术学院);College of Computer Science and Software Engineering, Shenzhen University, China(深圳大学计算机科学与软件工程学院)
The University of Hong Kong(香港大学);SenseTime Research(商汤科技研究院);Nanjing University(南京大学);The University of Adelaide(阿德莱德大学);Huazhong University of Science and Technology(华中科技大学)
Low-resolution text images are often seen in natural scenes such as documents captured by mobile phones. Recognizing low-resolution text images is challenging because they lose detailed content information, leading to poor recognition accuracy. An intuitive solution is to introduce super-resolution (SR) techniques as pre-processing. However, previous single image super-resolution (SISR) methods are trained on synthetic low-resolution images (e.g.Bicubic down-sampling), which is simple and not suitable for real low-resolution text recognition. To this end, we pro-pose a real scene text SR datas…
The history of text can be traced back over thousands of years. Rich and precise semantic information carried by text is important in a wide range of vision-based application scenarios. Therefore, text recognition in natural scenes has been an active research field in computer vision and pattern recognition. In recent years, with the rise and development of deep learning, numerous methods have shown promising in terms of innovation, practicality, and efficiency. This paper aims to (1) summarize the fundamental problems and the state-of-the-art associated with scene text recognition; (2) introd…
In this work we tackle the task of video-based visual emotion recognition in the wild. Standard methodologies that rely solely on the extraction of bodily and facial features often fall short of accurate emotion prediction in cases where the aforementioned sources of affective information are inaccessible due to head/body orientation, low resolution and poor illumination. We aspire to alleviate this problem by leveraging visual context in the form of scene characteristics and attributes, as part of a broader emotion recognition framework. Temporal Segment Networks (TSN) constitute the backbone…
Czech Institute of Informatics, Robotics and Cybernetics, Czech Technical University in Prague(捷克布拉格技术大学捷克信息学、机器人学与控制论研究所);ETH Zurich(苏黎世联邦理工学院);Google DeepMind(谷歌DeepMind);Faculty of Electrical Engineering, Czech Technical University in Prague(捷克布拉格技术大学电气工程学院)