Motivated by the increasing need to understand the distributed algorithmic foundations of large-scale graph computations, we study some fundamental graph problems in a message-passing model for distributed computing where $k \geq 2$ machines jointly perform computations on graphs with $n$ nodes (typically, $n \gg k$). The input graph is assumed to be initially randomly partitioned among the $k$ machines, a common implementation in many real-world systems. Communication is point-to-point, and the goal is to minimize the number of communication {\em rounds} of the computation.
Our main contribution is the {\em General Lower Bound Theorem}, a theorem that can be used to show non-trivial lower bounds on the round complexity of distributed large-scale data computations. The General Lower Bound Theorem is established via an information-theoretic approach that relates the round complexity to the minimal amount of information required by machines to solve the problem. Our approach is generic and this theorem can be used in a "cookbook" fashion to show distributed lower bounds in the context of several problems, including non-graph problems. We present two applications by showing (almost) tight lower bounds for the round complexity of two fundamental graph problems, namely {\em PageRank computation} and {\em triangle enumeration}. Our approach, as demonstrated in the case of PageRank, can yield tight lower bounds for problems (including, and especially, under a stochastic partition of the input) where communication complexity techniques are not obvious.
Our approach, as demonstrated in the case of triangle enumeration, can yield stronger round lower bounds as well as message-round tradeoffs compared to approaches that use communication complexity techniques.
Consider a computer network that consists of a path with $n$ nodes. The nodes are labeled with inputs from a constant-sized set, and the task is to find output labels from a constant-sized set subject to some local constraints---more formally, we have an LCL (locally checkable labeling) problem. How many communication rounds are needed (in the standard LOCAL model of computing) to solve this problem? It is well known that the answer is always either $O(1)$ rounds, or $Θ(\log^* n)$ rounds, or $Θ(n)$ rounds. In this work we show that this question is decidable (albeit PSPACE-hard): we present an…
In the minimum $k$-edge-connected spanning subgraph ($k$-ECSS) problem the goal is to find the minimum weight subgraph resistant to up to $k-1$ edge failures. This is a central problem in network design, and a natural generalization of the minimum spanning tree (MST) problem. While the MST problem has been studied extensively by the distributed computing community, for $k \geq 2$ less is known in the distributed setting. In this paper, we present fast randomized distributed approximation algorithms for $k$-ECSS in the CONGEST model. Our first contribution is an $\widetilde{O}(D + \sqrt{n})$-ro…
We study the local complexity landscape of locally checkable labeling (LCL) problems on constant-degree graphs with a focus on complexities below $\log^* n$. Our contribution is threefold: Our main contribution is that we complete the classification of the complexity landscape of LCL problems on trees in the LOCAL model, by proving that every LCL problem with local complexity $o(\log^* n)$ has actually complexity $O(1)$. This result improves upon the previous speedup result from $o(\log \log^* n)$ to $O(1)$ by [Chang, Pettie, FOCS 2017]. In the related LCA and Volume models [Alon, Rubinfeld, V…
One of the fundamental open problems in the area of distributed graph algorithms is the question of whether randomization is needed for efficient symmetry breaking. While there are fast, $\text{poly}\log n$-time randomized distributed algorithms for all of the classic symmetry breaking problems, for many of them, the best deterministic algorithms are almost exponentially slower. The following basic local splitting problem, which is known as the \emph{weak splitting} problem takes a central role in this context: Each node of a graph $G=(V,E)$ has to be colored red or blue such that each node of…
We prove exact bounds on the time complexity of distributed graph colouring. If we are given a directed path that is properly coloured with $n$ colours, by prior work it is known that we can find a proper 3-colouring in $\frac{1}{2} \log^*(n) \pm O(1)$ communication rounds. We close the gap between upper and lower bounds: we show that for infinitely many $n$ the time complexity is precisely $\frac{1}{2} \log^* n$ communication rounds.
Parameterized complexity theory offers a framework for a refined analysis of hard algorithmic problems. Instead of expressing the running time of an algorithm as a function of the input size only, running times are expressed with respect to one or more parameters of the input instances. In this work we follow the approach of parameterized complexity to provide a framework of parameterized distributed complexity. The central notion of efficiency in parameterized complexity is fixed-parameter tractability and we define the distributed analogue Distributed-FPT (for Distributed in $\{Local, Conges…
We study the complexity of the Distributed Constraint Satisfaction Problem (DCSP) on a synchronous, anonymous network from a theoretical standpoint. In this setting, variables and constraints are controlled by agents which communicate with each other by sending messages through fixed communication channels. Our results endorse the well-known fact from classical CSPs that the complexity of fixed-template computational problems depends on the template's invariance under certain operations. Specifically, we show that DCSP($Γ$) is polynomial-time tractable if and only if $Γ$ is invariant under sym…
We consider distributed algorithms in the realistic scenario where distributed message passing is operated via circuits. We show that within this setting, modal substitution calculus MSC captures the expressive power of circuits. The translations between circuits and MSC-programs are linear in both directions. Furthermore, we show that the colouring algorithm based on Cole-Vishkin can be specified via logarithmic size programs.
In this manuscript we present a fast GPU implementation for tomographic reconstruction of large datasets using data obtained at the Brazilian synchrotron light source. The algorithm is distributed in a cluster with 4 GPUs through a fast pipeline implemented in C programming language. Our algorithm is theoretically based on a recently discovered low complexity formula, computing the total volume within O(N3logN) floating point operations; much less than traditional algorithms that operates with O(N4) flops over an input data of size O(N3). The results obtained with real data indicate that a rec…
Distributed graph algorithms that separately optimize for either the number of rounds used or the total number of messages sent have been studied extensively. However, algorithms simultaneously efficient with respect to both measures have been elusive. For example, only very recently was it shown that for Minimum Spanning Tree (MST), an optimal message and round complexity is achievable (up to polylog terms) by a single algorithm in the CONGEST model of communication. In this paper we provide algorithms that are simultaneously round- and message-optimal for a number of well-studied distributed…
This paper studies the complexity of distributed construction of purely additive spanners in the CONGEST model. We describe algorithms for building such spanners in several cases. Because of the need to simultaneously make decisions at far apart locations, the algorithms use additional mechanisms compared to their sequential counterparts. We complement our algorithms with a lower bound on the number of rounds required for computing pairwise spanners. The standard reductions from set-disjointness and equality seem unsuitable for this task because no specific edge needs to be removed from the gr…
We study the {\em verification} problem in distributed networks, stated as follows. Let $H$ be a subgraph of a network $G$ where each vertex of $G$ knows which edges incident on it are in $H$. We would like to verify whether $H$ has some properties, e.g., if it is a tree or if it is connected. We would like to perform this verification in a decentralized fashion via a distributed algorithm. The time complexity of verification is measured as the number of rounds of distributed communication. In this paper we initiate a systematic study of distributed verification, and give almost tight lower bo…
We consider the problem of performing a random walk in a distributed network. Given bandwidth constraints, the goal of the problem is to minimize the number of rounds required to obtain a random walk sample. Das Sarma et al. [PODC'10] show that a random walk of length $\ell$ on a network of diameter $D$ can be performed in $\tilde O(\sqrt{\ell D}+D)$ time. A major question left open is whether there exists a faster algorithm, especially whether the multiplication of $\sqrt{\ell}$ and $\sqrt{D}$ is necessary. In this paper, we show a tight unconditional lower bound on the time complexity of dis…
We consider the problem of making distributed computations robust to noise, in particular to worst-case (adversarial) corruptions of messages. We give a general distributed interactive coding scheme which simulates any asynchronous distributed protocol while tolerating an optimal corruption of a $Θ(1/n)$ fraction of all messages while incurring a moderate blowup of $O(n\log^2 n)$ in the communication complexity. Our result is the first fully distributed interactive coding scheme in which the topology of the communication network is not known in advance. Prior work required either a coordinatin…
We give lower bounds on the communication complexity required to solve several computational problems in a distributed-memory parallel machine, namely standard matrix multiplication, stencil computations, comparison sorting, and the Fast Fourier Transform. We revisit the assumptions under which preceding results were derived and provide new lower bounds which use much weaker and appropriate hypotheses. Our bounds rely on a mild assumption on work distribution, and strengthen previous results which require either the computation to be balanced among the processors, or specific initial distribut…
We give a new randomized distributed algorithm for the $Δ+1$-list coloring problem. The algorithm and its analysis dramatically simplify the previous best result known of Chang, Li, and Pettie [SICOMP 2020]. This allows for numerous refinements, and in particular, we can color all $n$-node graphs of maximum degree $Δ\ge \log^{2+Ω(1)} n$ in $O(\log^* n)$ rounds. The algorithm works in the CONGEST model, i.e., it uses only $O(\log n)$ bits per message for communication. On low-degree graphs, the algorithm shatters the graph into components of size $\operatorname{poly}(\log n)$ in $O(\log^* Δ)$ r…
We consider asynchronous multiprocessor systems where processes communicate by accessing shared memory. Exchange of information among processes in such a multiprocessor necessitates costly memory accesses called \emph{remote memory references} (RMRs), which generate communication on the interconnect joining processors and main memory. In this paper we compare two popular shared memory architecture models, namely the \emph{cache-coherent} (CC) and \emph{distributed shared memory} (DSM) models, in terms of their power for solving synchronization problems efficiently with respect to RMRs. The par…
While the relationship of time and space is an established topic in traditional centralised complexity theory, this is not the case in distributed computing. We aim to remedy this by studying the time and space complexity of algorithms in a weak message-passing model of distributed computing. While a constant number of communication rounds implies a constant number of states visited during the execution, the other direction is not clear at all. We consider several graph families and show that indeed, there exist non-trivial graph problems that are solvable by constant-space algorithms but that…
We study the distributed message-passing model in which a communication network is represented by a graph G=(V,E). Usually, the measure of complexity that is considered in this model is the worst-case complexity, which is the largest number of rounds performed by a vertex v\in V. While often this is a reasonable measure, in some occasions it does not express sufficiently well the actual performance of the algorithm. For example, an execution in which one processor performs r rounds, and all the rest perform significantly less rounds than r, has the same running time as an execution in which al…
H. Milton Stewart School of Industrial and Systems Engineering, Georgia Institute of Technology(乔治亚理工学院H. Milton Stewart工业与系统工程学院);Department of Electrical Engineering, Technion(以色列理工学院电气工程系)
Distributed optimization has gained a surge of interest in recent years. In this paper we propose a distributed projection free algorithm named Distributed Conditional Gradient Sliding(DCGS). Compared to the state-of-the-art distributed Frank-Wolfe algorithm, our algorithm attains the same communication complexity under much more realistic assumptions. In contrast to the consensus based algorithm, DCGS is based on the primal-dual algorithm, yielding a modular analysis that can be exploited to improve linear oracle complexity whenever centralized Frank-Wolfe can be improved. We demonstrate this…
An existing approach for dealing with massive data sets is to stream over the input in few passes and perform computations with sublinear resources. This method does not work for truly massive data where even making a single pass over the data with a processor is prohibitive. Successful log processing systems in practice such as Google's MapReduce and Apache's Hadoop use multiple machines. They efficiently perform a certain class of highly distributable computations defined by local computations that can be applied in any order to the input. Motivated by the success of these systems, we introd…
We consider the standard message passing model; we assume the system is fully synchronous: all processes start at the same time and time proceeds in synchronised rounds. In each round each vertex can transmit a different message of size $O(1)$ to each of its neighbours. This paper proposes and analyses a distributed enumeration algorithm of vertices of a graph having a distinguished vertex which satisfies that two vertices with consecutive numbers are at distance at most $3$. We prove that its time complexity is $O(n)$ where $n$ is the number of vertices of the graph. Furthermore, the size of …
We present a complete classification of the deterministic distributed time complexity for a family of graph problems: binary labeling problems in trees. These are locally checkable problems that can be encoded with an alphabet of size two in the edge labeling formalism. Examples of binary labeling problems include sinkless orientation, sinkless and sourceless orientation, 2-vertex coloring, perfect matching, and the task of coloring edges red and blue such that all nodes are incident to at least one red and at least one blue edge. More generally, we can encode e.g. any cardinality constraints …
We provide a deterministic scheme for solving any decidable problem in the distributed {sleeping model}. The sleeping model is a generalization of the standard message-passing model, with an additional capability of network nodes to enter a sleeping state occasionally. As long as a vertex is in the awake state, it is similar to the standard message-passing setting. However, when a vertex is asleep it cannot receive or send messages in the network nor can it perform internal computations. On the other hand, sleeping rounds do not count towards {\awake complexity.} Awake complexity is the main c…
We present efficient and practical algorithms for a large, distributed system of processors to achieve reliable computations in a secure manner. Specifically, we address the problem of computing a general function of several private inputs distributed among the processors of a network, while ensuring the correctness of the results and the privacy of the inputs, despite accidental or malicious faults in the system. [...] Our algorithms maintain a low cost in local processing time, are the first to achieve optimal levels of fault-tolerance, and most importantly, have low communication complexity…
A graph is weakly $2$-colored if the nodes are labeled with colors black and white such that each black node is adjacent to at least one white node and vice versa. In this work we study the distributed computational complexity of weak $2$-coloring in the standard LOCAL model of distributed computing, and how it is related to the distributed computational complexity of other graph problems. First, we show that weak $2$-coloring is a minimal distributed symmetry-breaking problem for regular even-degree trees and high-girth graphs: if there is any non-trivial locally checkable labeling problem th…
In this paper, we propose a distributed algorithm for stochastic smooth, non-convex optimization. We assume a worker-server architecture where $N$ nodes, each having $n$ (potentially infinite) number of samples, collaborate with the help of a central server to perform the optimization task. The global objective is to minimize the average of local cost functions available at individual nodes. The proposed approach is a non-trivial extension of the popular parallel-restarted SGD algorithm, incorporating the optimal variance-reduction based SPIDER gradient estimator into it. We prove convergence …
The conditional posterior Cramer-Rao lower bound (PCRLB) is an effective sensor resource management criteria for large, geographically distributed sensor networks. Existing algorithms for distributed computation of the PCRLB (dPCRLB) are based on raw observations leading to significant communication overhead to the estimation mechanism. This letter derives distributed computational techniques for determining the conditional dPCRLB for quantized, decentralized sensor networks (CQ/dPCRLB). Analytical expressions for the CQ/dPCRLB are derived, which are particularly useful for particle filter-bas…
We consider a class of popular distributed non-convex optimization problems, in which agents connected by a network $\mathcal{G}$ collectively optimize a sum of smooth (possibly non-convex) local objective functions. We address the following question: if the agents can only access the gradients of local functions, what are the fastest rates that any distributed algorithms can achieve, and how to achieve those rates. First, we show that there exist difficult problem instances, such that it takes a class of distributed first-order methods at least $\mathcal{O}(1/\sqrt{ξ(\mathcal{G})} \times \bar…
We propose a model for deterministic distributed function computation by a network of identical and anonymous nodes, with bounded computation and storage capabilities that do not scale with the network size. Our goal is to characterize the class of functions that can be computed within this model. In our main result, we exhibit a class of non-computable functions, and prove that every function outside this class can at least be approximated. The problem of computing averages in a distributed manner plays a central role in our development.
We propose a flexible low complexity design (FLCD) of coded distributed computing (CDC) with empirical evaluation on Amazon Elastic Compute Cloud (Amazon EC2). CDC can expedite MapReduce like computation by trading increased map computations to reduce communication load and shuffle time. A main novelty of FLCD is to utilize the design freedom in defining map and reduce functions to develop asymptotic homogeneous systems to support varying intermediate values (IV) sizes under a general MapReduce framework. Compared to existing designs with constant IV sizes, FLCD offers greater flexibility in a…
In the context of distributed synchronous computing, processors perform in rounds, and the time-complexity of a distributed algorithm is classically defined as the number of rounds before all computing nodes have output. Hence, this complexity measure captures the running time of the slowest node(s). In this paper, we are interested in the running time of the ordinary nodes, to be compared with the running time of the slowest nodes. The node-averaged time-complexity of a distributed algorithm on a given instance is defined as the average, taken over every node of the instance, of the number of…
We present a distributed algorithm to compute the first homology of a simplicial complex. Such algorithms are very useful in topological analysis of sensor networks, such as its coverage properties. We employ spanning trees to compute a basis for algebraic 1-cycles, and then use harmonics to efficiently identify the contractible and homologous cycles. The computational complexity of the algorithm is $O(|P|^ω)$, where $|P|$ is much smaller than the number of edges, and $ω$ is the complexity order of matrix multiplication. For geometric graphs, we show using simulations that $|P|$ is very close …
Recently, Brandt, Maus and Uitto [PODC'19] showed that, in a restricted setting, the dependency of the complexity of the distributed Lovász Local Lemma (LLL) on the chosen LLL criterion exhibits a sharp threshold phenomenon: They proved that, under the LLL criterion $p2^d < 1$, if each random variable affects at most $3$ events, the deterministic complexity of the LLL in the LOCAL model is $O(d^2 + \log^* n)$. In stark contrast, under the criterion $p2^d \leq 1$, there is a randomized lower bound of $Ω(\log \log n)$ by Brandt et al. [STOC'16] and a deterministic lower bound of $Ω(\log n)$ by C…
Linearizability is the gold standard among algorithm designers for deducing the correctness of a distributed algorithm using implemented shared objects from the correctness of the corresponding algorithm using atomic versions of the same objects. We show that linearizability does not suffice for this purpose when processes can exploit randomization, and we discuss the existence of alternative correctness conditions.
This paper considers parallel Gröbner bases algorithms on distributed memory parallel computers with multi-core compute nodes. We summarize three different Gröbner bases implementations: shared memory parallel, pure distributed memory parallel and distributed memory combined with shared memory parallelism. The last algorithm, called distributed hybrid, uses only one control communication channel between the master node and the worker nodes and keeps polynomials in shared memory on a node. The polynomials are transported asynchronous to the control-flow of the algorithm in a separate distribute…
Graphical games are a useful framework for modeling the interactions of (selfish) agents who are connected via an underlying topology and whose behaviors influence each other. They have wide applications ranging from computer science to economics and biology. Yet, even though a player's payoff only depends on the actions of their direct neighbors in graphical games, computing the Nash equilibria and making statements about the convergence time of "natural" local dynamics in particular can be highly challenging. In this work, we present a novel approach for classifying complexity of Nash equili…
In the {\em distributed Deutsch-Jozsa promise problem}, two parties are to determine whether their respective strings $x,y\in\{0,1\}^n$ are at the {\em Hamming distance} $H(x,y)=0$ or $H(x,y)=\frac{n}{2}$. Buhrman et al. (STOC' 98) proved that the exact {\em quantum communication complexity} of this problem is ${\bf O}(\log {n})$ while the {\em deterministic communication complexity} is ${\bf Ω}(n)$. This was the first impressive (exponential) gap between quantum and classical communication complexity. In this paper, we generalize the above distributed Deutsch-Jozsa promise problem to determin…
This paper proposes a distributed Reinforcement Learning (RL) based framework that can be used for synthesizing MAC layer wireless protocols in IoT networks with low-complexity wireless transceivers. The proposed framework does not rely on complex hardware capabilities such as carrier sensing and its associated algorithmic complexities that are often not supported in wireless transceivers of low-cost and low-energy IoT devices. In this framework, the access protocols are first formulated as Markov Decision Processes (MDP) and then solved using RL. A distributed and multi-Agent RL framework is …
Institute for Research in Fundamental Sciences (IPM)(基础科学研究所(IPM));Nokia Bell Labs(诺基亚贝尔实验室);Sharif University of Technology(谢里夫理工大学)
In this paper, we propose a method of distributed stochastic gradient descent (SGD), with low communication load and computational complexity, and still fast convergence. To reduce the communication load, at each iteration of the algorithm, the worker nodes calculate and communicate some scalers, that are the directional derivatives of the sample functions in some \emph{pre-shared directions}. However, to maintain accuracy, after every specific number of iterations, they communicate the vectors of stochastic gradients. To reduce the computational complexity in each iteration, the worker nodes …
A number of recent papers -- e.g. Brandt et al. (STOC 2016), Chang et al. (FOCS 2016), Ghaffari & Su (SODA 2017), Brandt et al. (PODC 2017), and Chang & Pettie (FOCS 2017) -- have advanced our understanding of one of the most fundamental questions in theory of distributed computing: what are the possible time complexity classes of LCL problems in the LOCAL model? In essence, we have a graph problem $Π$ in which a solution can be verified by checking all radius-$O(1)$ neighbourhoods, and the question is what is the smallest $T$ such that a solution can be computed so that each node chooses its …
Georgia Institute of Technology(佐治亚理工学院);Microsoft(微软)
Distributed configuration management is imperative for wireless infrastructureless networks where each node adjusts locally its physical and logical configuration through information exchange with neighbors. Two issues remain open. The first is the optimality. The second is the complexity. We study these issues through modeling, analysis, and randomized distributed algorithms. Modeling defines the optimality. We first derive a global probabilistic model for a network configuration which characterizes jointly the statistical spatial dependence of a physical- and a logical-configuration. We then…
We study structured convex optimization problems, with additive objective $r:=p + q$, where $r$ is ($μ$-strongly) convex, $q$ is $L_q$-smooth and convex, and $p$ is $L_p$-smooth, possibly nonconvex. For such a class of problems, we proposed an inexact accelerated gradient sliding method that can skip the gradient computation for one of these components while still achieving optimal complexity of gradient calls of $p$ and $q$, that is, $\mathcal{O}(\sqrt{L_p/μ})$ and $\mathcal{O}(\sqrt{L_q/μ})$, respectively. This result is much sharper than the classic black-box complexity $\mathcal{O}(\sqrt{(…