This paper studies strategic decentralization in binary choice composite network congestion games. A player decentralizes if she lets some autonomous agents to decide respectively how to send different parts of her stock from the origin to the destination. This paper shows that, with convex, strictly increasing and differentiable arc cost functions, an atomic splittable player always has an optimal unilateral decentralization strategy. Besides, unilateral decentralization gives her the same advantage as being the leader in a Stackelberg congestion game. Finally, unilateral decentralization of an atomic player has a negative impact on the social cost and on the costs of the other players at the equilibrium of the congestion game.
The travel costs of the players (travelers) in anonymous congestion games depend on their choices of routes and also on the states of the transportation network such as incidents, weather, and road work. In this extended abstract, we consider an incomplete-information environment in which the realizations of the states are unobserved by the travelers. We study how a planner can incentivize the travelers to behave in her favor by strategically designing what and how the travelers get informed about the realizations of the states.
Consider a population of customers each of which needs to decide independently when to arrive to a facility that provides a service during a fixed period of time, say a day. This is a common scenario in many service systems such as a bank, lunch at a cafeteria, music concert, flight check-in and many others. High demand for service at a specific time leads to congestion that comes at a cost, e.g., for waiting, earliness or tardiness. Queueing Theory provides tools for the analysis of the waiting times and associated costs. If customers have the option of deciding when to join the queue, they w…
Stern School of Business, New York University(纽约大学斯特恩商学院);Wharton School, University of Pennsylvania(宾夕法尼亚大学沃顿商学院);Graduate Group in Applied Mathematics and Computational Science, University of Pennsylvania(宾夕法尼亚大学应用数学与计算科学研究生小组)
Network congestion games are a well-understood model of multi-agent strategic interactions. Despite their ubiquitous applications, it is not clear whether it is possible to design information structures to ameliorate the overall experience of the network users. We focus on Bayesian games with atomic players, where network vagaries are modeled via a (random) state of nature which determines the costs incurred by the players. A third-party entity---the sender---can observe the realized state of the network and exploit this additional information to send a signal to each player. A natural questio…
Recent years have witnessed a growing number of attack vectors against increasingly interconnected traffic networks. Informational attacks have emerged as the prominent ones that aim to poison traffic data, misguide users, and manipulate traffic patterns. To study the impact of this class of attacks, we propose a game-theoretic framework where the attacker, as a Stackelberg leader, falsifies the traffic conditions to change the traffic pattern predicted by the Wardrop traffic equilibrium, achieved by the users, or the followers. The intended shift of the Wardrop equilibrium is a consequence of…
School of Mathematics and Statistics, Northwestern Polytechnical University(西北工业大学数学与统计学院);Department of Applied Mathematics, University of Twente(特温特大学应用数学系)
This paper proposes a new equilibrium concept "robust perfect equilibrium" for non-cooperative games with a continuum of players, incorporating three types of perturbations. Such an equilibrium is shown to exist (in symmetric mixed strategies and in pure strategies) and satisfy the important properties of admissibility, aggregate robustness, and ex post robust perfection. These properties strengthen relevant equilibrium results in an extensive literature on strategic interactions among a large number of agents. Illustrative applications to congestion games and potential games are presented. In…
Vehicle-to-Infrastructure (V2I) communications are increasingly supporting highway operations such as electronic toll collection, carpooling, and vehicle platooning. In this paper we study the incentives of strategic misbehavior by individual vehicles who can exploit the security vulnerabilities in V2I communications and negatively impact the highway operations. We consider a V2I-enabled highway segment facing two classes of vehicles (agent populations), each with an authorized access to one server (subset of lanes). Vehicles are strategic in that they can misreport their class (type) to the s…
Logit dynamics is a form of randomized game dynamics where players have a bias towards strategic deviations that give a higher improvement in cost. It is used extensively in practice. In congestion (or potential) games, the dynamics converges to the so-called Gibbs distribution over the set of all strategy profiles, when interpreted as a Markov chain. In general, logit dynamics might converge slowly to the Gibbs distribution, but beyond that, not much is known about their algorithmic aspects, nor that of the Gibbs distribution. In this work, we are interested in the following two questions for…
Princeton University(普林斯顿大学);University of Oregon(俄勒冈大学);University of Chicago(芝加哥大学)
Most algorithmic studies on multi-agent information design so far have focused on the restricted situation with no inter-agent externalities; a few exceptions investigated truly strategic games such as zero-sum games and second-price auctions but have all focused only on optimal public signaling. This paper initiates the algorithmic information design of both \emph{public} and \emph{private} signaling in a fundamental class of games with negative externalities, i.e., singleton congestion games, with wide application in today's digital economy, machine scheduling, routing, etc. For both public …
We introduce a new measure of the discrepancy in strategic games between the social welfare in a Nash equilibrium and in a social optimum, that we call selfishness level. It is the smallest fraction of the social welfare that needs to be offered to each player to achieve that a social optimum is realized in a pure Nash equilibrium. The selfishness level is unrelated to the price of stability and the price of anarchy and is invariant under positive linear transformations of the payoff functions. Also, it naturally applies to other solution concepts and other forms of games. We study the selfish…
We introduce a class of finite strategic games with the property that every deviation of a coalition of players that is profitable to each of its members strictly decreases the lexicographical order of a certain function defined on the set of strategy profiles. We call this property the Lexicographical Improvement Property (LIP) and show that it implies the existence of a generalized strong ordinal potential function. We use this characterization to derive existence, efficiency and fairness properties of strong Nash equilibria. We then study a class of games that generalizes congestion games w…
University of Augsburg(奥格斯堡大学);University of Applied Sciences Augsburg(奥格斯堡应用技术大学);TU Berlin(柏林工业大学);KU Leuven(鲁汶大学)
We study a multi-leader single-follower congestion game where multiple users (leaders) choose one resource out of a set of resources and, after observing the realized loads, an adversary (single-follower) attacks the resources with maximum loads, causing additional costs for the leaders. For the resulting strategic game among the leaders, we show that pure Nash equilibria may fail to exist and therefore, we consider approximate equilibria instead. As our first main result, we show that the existence of a $K$-approximate equilibrium can always be guaranteed, where $K \approx 1.1974$ is the uniq…
This paper introduces a "green" routing game between multiple logistic operators (players), each owning a mixed fleet of internal combustion engine vehicle (ICEV) and electric vehicle (EV) trucks. Each player faces the cost of delayed delivery (due to charging requirements of EVs) and a pollution cost levied on the ICEVs. This cost structure models: 1) limited battery capacity of EVs and their charging requirement; 2) shared nature of charging facilities; 3) pollution cost levied by regulatory agency on the use of ICEVs. We characterize Nash equilibria of this game and derive a condition for i…
We explore the impact of mutual altruism among the players belonging to the same set -- their tribe -- in a partition of all players in arbitrary strategic games upon the quality of equilibria attained. To this end, we introduce the notion of a τ-tribal extension of an arbitrary strategic game, in which players' subjective cost functions are updated to reflect this, and the associated Price of Tribalism, which is the ratio of the social welfare of the worst Nash equilibrium of the tribal extension to that of the optimum of social welfare. We show that in a well-known game of friendship cliques…
High-Probability Nash Regret for Decentralized Learning in Markov $α$-Potential Games: Episodic and Fully Online Asynchronous Algorithms with Applications to Markov Congestion Games
University of Illinois Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校)
Data Sharing with Endogenous Choices over Differential Privacy Levels
The Ohio State University(俄亥俄州立大学);MIT(麻省理工学院);University of Illinois Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);Google(谷歌);Georgia Institute of Technology(佐治亚理工学院)
This paper studies the existence of pure Nash equilibria in resource graph games, which are a general class of strategic games used to succinctly represent the players' private costs. There is a finite set of resources and the strategy set of each player corresponds to a set of subsets of resources. The cost of a resource is an arbitrary function that depends on the load vector of the resources in a specified neighborhood. As our main result, we give complete characterizations of the cost functions guaranteeing the existence of pure Nash equilibria for weighted and unweighted players, respecti…