In a world in which many pressing global issues require large scale cooperation, understanding the group size effect on cooperative behavior is a topic of central importance. Yet, the nature of this effect remains largely unknown, with lab experiments insisting that it is either positive or negative or null, and field experiments suggesting that it is instead curvilinear. Here we shed light on this apparent contradiction by considering a novel class of public goods games inspired to the realistic scenario in which the natural output limits of the public good imply that the benefit of cooperation increases fast for early contributions and then decelerates. We report on a large lab experiment providing evidence that, in this case, group size has a curvilinear effect on cooperation, according to which intermediate-size groups cooperate more than smaller groups and more than larger groups. In doing so, our findings help fill the gap between lab experiments and field experiments and suggest concrete ways to promote large scale cooperation among people.
Exploiting others is beneficial individually but it could also be detrimental globally. The reverse is also true: a higher cooperation level may change the environment in a way that is beneficial for all competitors. To explore the possible consequence of this feedback we consider a coevolutionary model where the local cooperation level determines the payoff values of the applied prisoner's dilemma game. We observe that the coevolutionary rule provides a significantly higher cooperation level comparing to the traditional setup independently of the topology of the applied interaction graph. Int…
Cooperation in one-shot anonymous interactions is a widely documented aspect of human behaviour. Here we shed light on the motivations behind this behaviour by experimentally exploring cooperation in a one-shot continuous-strategy Prisoner's Dilemma (i.e. one-shot two-player Public Goods Game). We examine the distribution of cooperation amounts, and how that distribution varies based on the benefit-to-cost ratio of cooperation (b/c). Interestingly, we find a trimodal distribution at all b/c values investigated. Increasing b/c decreases the fraction of participants engaging in zero cooperation …
Social dilemmas are central to human society. Depletion of natural resources, climate protection, security of energy supply, and workplace collaborations are all examples of social dilemmas. Since cooperative behaviour in a social dilemma is individually costly, Nash equilibrium predicts that humans should not cooperate. Yet experimental studies show that people do cooperate even in anonymous one-shot interactions. In spite of the large number of participants in many modern social dilemmas, little is known about the effect of group size on cooperation. Does larger group size favour or prevent …
Cooperation is a very common, yet not fully-understood phenomenon in natural and human systems. The introduction of a network within the population is known to affect the outcome of cooperative dynamics, allowing for the survival of cooperation in adverse scenarios. Recently, the introduction of multiplex networks has yet again modified the expectations for the outcome of the Prisoner's Dilemma game, compared to the monoplex case. However, much remains unstudied regarding other social dilemmas on multiplex, as well as the unexplored microscopic underpinnings of it. In this paper, we systematic…
Evolution of cooperation in the prisoner's dilemma game is studied where initially all players are linked via a regular graph, having four neighbors each. Simultaneously with the strategy evolution, players are allowed to make new connections and thus permanently extend their neighborhoods, provided they have been successful in passing their strategy to the opponents. We show that this simple coevolutionary rule shifts the survival barrier of cooperators towards high temptations to defect and results in highly heterogeneous interaction networks with an exponential fit best characterizing their…
The world in which we are living is a huge network of networks and should be described by interdependent networks. The interdependence between networks significantly affects the evolutionary dynamics of cooperation on them. Meanwhile, due to the diversity and complexity of social and biological systems, players on different networks may not interact with each other by the same way, which should be described by multiple models in evolutionary game theory, such as the Prisoner's Dilemma and Snowdrift Game. We therefore study the evolutionary dynamics of cooperation on two interdependent networks…
Varying environmental conditions affect relations between interacting individuals in social dilemmas, thus affecting also the evolution of cooperation. Oftentimes these environmental variations are seasonal and can therefore be mathematically described as periodic changes. Accordingly, we here study how periodic shifts between different manifestations of social dilemmas affect cooperation. We observe a non-trivial interplay between the inherent spatiotemporal dynamics that characterizes the spreading of cooperation in a particular social dilemma type and the frequency of payoff changes. In par…
Spatial reciprocity is a well known tour de force of cooperation promotion. A thorough understanding of the effects of different population densities is therefore crucial. Here we study the evolution of cooperation in social dilemmas on different interaction graphs with a certain fraction of vacant nodes. We find that sparsity may favor the resolution of social dilemmas, especially if the population density is close to the percolation threshold of the underlying graph. Regardless of the type of the governing social dilemma as well as particularities of the interaction graph, we show that under…
Recent studies on the evolutionary dynamics of the Prisoner's Dilemma game in scale-free networks have demonstrated that the heterogeneity of the network interconnections enhances the evolutionary success of cooperation. In this paper we address the issue of how the characterization of the asymptotic states of the evolutionary dynamics depends on the initial concentration of cooperators. We find that the measure and the connectedness properties of the set of nodes where cooperation reaches fixation is largely independent of initial conditions, in contrast with the behavior of both the set of n…
We study the evolution of cooperation in the spatial prisoner's dilemma game where players are allowed to establish new interactions with others. By employing a simple coevolutionary rule entailing only two crucial parameters, we find that different selection criteria for the new interaction partners as well as their number vitally affect the outcome of the game. The resolution of the social dilemma is most probable if the selection favors more successful players and if their maximally attainable number is restricted. While the preferential selection of the best players promotes cooperation ir…
We study the evolution of cooperation in structured populations within popular models of social dilemmas, whereby simple coevolutionary rules are introduced that may enhance players abilities to enforce their strategy on the opponent. Coevolution thus here refers to an evolutionary process affecting the teaching activity of players that accompanies the evolution of their strategies. Particularly, we increase the teaching activity of a player after it has successfully reproduced, yet we do so depending on the disseminated strategy. We separately consider coevolution affecting either only the co…
In the framework of the paradigmatic prisoner's dilemma, we investigate the evolutionary dynamics of social dilemmas in the presence of "cooperation facilitators". In our model, cooperators and defectors interact as in the classical prisoner's dilemma game, where selection favors defection. However, here the presence of a small number of cooperation facilitators enhances the fitness (reproductive potential) of cooperators, while it does not alter that of defectors. In a finite population of size N, the dynamics of the prisoner's dilemma with facilitators is characterized by the probability tha…
Aging is always present, tailoring our interactions with others and postulating a finite lifespan during which we are able to exercise them. We consider the prisoner's dilemma game on a square lattice, and examine how quenched age distributions and different aging protocols influence the evolution of cooperation when taking the life experience and knowledge accumulation into account as time passes. In agreement with previous studies, we find that a quenched assignment of age to players, introducing heterogeneity to the game, substantially promotes cooperative behavior. Introduction of aging an…
Here we study the effects of adopting different strategies against different opponent instead of adopting the same strategy against all of them in the prisoner dilemma structured in well-mixed populations. We consider an evolutionary process in which strategies that provide reproductive success are imitated and players replace one of their worst interactions by the new one. We set individuals in a well-mixed population so that network reciprocity effect is excluded and we analyze both synchronous and asynchronous updates. As a consequence of the replacement rule, we show that mutual cooperatio…
Identifying mechanisms able to sustain costly cooperation among self-interested agents is a central problem across social and biological sciences. One possible solution is peer punishment: when agents have an opportunity to sanction defectors, classical behavioral experiments suggest that cooperation can take root. Overlooked from standard experimental designs, however, is the fact that real-world human punishment -- the administration of justice -- is intrinsically noisy. Here we show that stochastic punishment falls short of sustaining cooperation in the repeated public good game. As punishm…
Groups of humans are often able to find ways to cooperate with one another in complex, temporally extended social dilemmas. Models based on behavioral economics are only able to explain this phenomenon for unrealistic stateless matrix games. Recently, multi-agent reinforcement learning has been applied to generalize social dilemma problems to temporally and spatially extended Markov games. However, this has not yet generated an agent that learns to cooperate in social dilemmas as humans do. A key insight is that many, but not all, human individuals have inequity averse social preferences. This…
We introduce a framework for studying social dilemmas in networked societies where individuals follow a simple state-based behavioral mechanism based on generalized reciprocity, which is rooted in the principle "help anyone if helped by someone". Within this general framework, which applies to a wide range of social dilemmas including, among others, public goods, donation and snowdrift games, we study the cooperation dynamics on a variety of complex network examples. By interpreting the studied model through the lenses of nonlinear dynamical systems, we show that cooperation through generalize…
Whether or not to change strategy depends not only on the personal success of each individual, but also on the success of others. Using this as motivation, we study the evolution of cooperation in games that describe social dilemmas, where the propensity to adopt a different strategy depends both on individual fitness as well as on the strategies of neighbors. Regardless of whether the evolutionary process is governed by pairwise or group interactions, we show that plugging into the "wisdom of groups" strongly promotes cooperative behavior. The more the wider knowledge is taken into account th…
Interactions among individuals in natural populations often occur in a dynamically changing environment. Understanding the role of environmental variation in population dynamics has long been a central topic in theoretical ecology and population biology. However, the key question of how individuals, in the middle of challenging social dilemmas (e.g., the "tragedy of the commons"), modulate their behaviors to adapt to the fluctuation of the environment has not yet been addressed satisfactorily. Utilizing evolutionary game theory and stochastic games, we develop a game-theoretical framework that…
We study the problem of the emergence of cooperation in the spatial Prisoner's Dilemma. The pioneering work by Nowak and May showed that large initial populations of cooperators can survive and sustain cooperation in a square lattice with imitate-the-best evolutionary dynamics. We revisit this problem in a cost-benefit formulation suitable for a number of biological applications. We show that if a fixed-amount reward is established for cooperators to share, a single cooperator can invade a population of defectors and form structures that are resilient to re-invasion even if the reward mechanis…
In the last few decades, numerous experiments have shown that humans do not always behave so as to maximize their material payoff. Cooperative behavior when non-cooperation is a dominant strategy (with respect to the material payoffs) is particularly puzzling. Here we propose a novel approach to explain cooperation, assuming what Halpern and Pass (2013) call "translucent players". Typically, players are assumed to be "opaque", in the sense that a deviation by one player does not affect the strategies used by other players. But a player may believe that if he switches from one strategy to anoth…
We show that strategy independent adaptations of random interaction networks can induce powerful mechanisms, ranging from the Red Queen to group selection, that promote cooperation in evolutionary social dilemmas. These two mechanisms emerge spontaneously as dynamical processes due to deletions and additions of links, which are performed whenever players adopt new strategies and after a certain number of game iterations, respectively. The potency of cooperation promotion, as well as the mechanism responsible for it, can thereby be tuned via a single parameter determining the frequency of link …
Individuals might abstain from participating in an instance of an evolutionary game for various reasons, ranging from lack of interest to risk aversion. In order to understand the consequences of such diverse activity patterns on the evolution of cooperation, we study a weak prisoner's dilemma where each player's participation is probabilistic rather than certain. Players that do not participate get a null payoff and are unable to replicate. We show that inactivity introduces cascading failures of cooperation, which are particularly severe on scale-free networks with frequently inactive hubs. …
According to the standard imitation protocol, a less successful player adopts the strategy of the more successful one faithfully for future success. This is the cornerstone of evolutionary game theory that explores the vitality of competing strategies in different social dilemma situations. In our present work we explore the possible consequences of two slightly modified imitation protocols that are exaggerated and gradual learning rules. In the former case a learner does not only adopt, but also enlarges the strategy change for the hope of a higher income. Similarly, in the latter case a caut…
An active participation of players in evolutionary games depends on several factors, ranging from personal stakes to the properties of the interaction network. Diverse activity patterns thus have to be taken into account when studying the evolution of cooperation in social dilemmas. Here we study the weak prisoner's dilemma game, where the activity of each player is determined in a probabilistic manner either by its degree or by its payoff. While degree-correlated activity introduces cascading failures of cooperation that are particularly severe on scale-free networks with frequently inactive …
Cooperation is ubiquitous in nature, but explaining its existence remains a central interdisciplinary challenge. Cooperation is most difficult to explain in the Prisoner's Dilemma game, where cooperators always lose in direct competition with defectors despite increasing mean fitness. Here we demonstrate how spatial population expansion, a widespread natural phenomenon, promotes the evolution of cooperation. We engineer an experimental Prisoner's Dilemma game in the budding yeast Saccharomyces cerevisiae to show that, despite losing to defectors in nonexpanding conditions, cooperators increase…
Evolutionary Prisoner's Dilemma games with quenched inhomogeneities in the spatial dynamical rules are considered. The players following one of the two pure strategies (cooperation or defection) are distributed on a two-dimensional lattice. The rate of strategy adoption from a randomly chosen neighbors are controlled by the payoff difference and a two-value pre-factor $w$ characterizing the players whom the strategy learned from. The reduced teaching activity of players is distributed randomly with concentrations $ν$ at the beginning and fixed further on. Numerical and analytical calculations …
In human societies the probability of strategy adoption from a given person may be affected by the personal features. Now we investigate how an artificially imposed restricted ability to reproduce, overruling ones fitness, affects an evolutionary process. For this purpose we employ the evolutionary prisoner's dilemma game on different complex graphs. Reproduction restrictions can have a facilitative effect on the evolution of cooperation that sets in irrespective of particularities of the interaction network. Indeed, an appropriate fraction of less fertile individuals may lead to full supremac…
Cooperation is the backbone of modern human societies, making it a priority to understand how successful cooperation-sustaining mechanisms operate. Cyclic dominance, a non-transitive setup comprising at least three strategies wherein the first strategy overrules the second which overrules the third which, in turn, overrules the first strategy, is known to maintain bio-diversity, drive competition between bacterial strains, and preserve cooperation in social dilemmas. Here, we present a novel route to cyclic dominance in voluntary social dilemmas by adding to the traditional mix of cooperators,…
Recent experimental results with humans involved in social dilemma games suggest that cooperation may be a contagious phenomenon and that the selection pressure operating on evolutionary dynamics (i.e., mimicry) is relatively weak. I propose an evolutionary dynamics model that links these experimental findings and evolution of cooperation. By assuming a small fraction of (imperfect) zealous cooperators, I show that a large fraction of cooperation emerges in evolutionary dynamics of social dilemma games. Even if defection is more lucrative than cooperation for most individuals, they often mimic…
Game theory provides a quantitative framework for analyzing the behavior of rational agents. The Iterated Prisoner's Dilemma in particular has become a standard model for studying cooperation and cheating, with cooperation often emerging as a robust outcome in evolving populations. Here we extend evolutionary game theory by allowing players' strategies as well as their payoffs to evolve in response to selection on heritable mutations. In nature, many organisms engage in mutually beneficial interactions, and individuals may seek to change the ratio of risk to reward for cooperation by altering …
The diversity in wealth and social status is present not only among humans, but throughout the animal world. We account for this observation by generating random variables that determ ine the social diversity of players engaging in the prisoner's dilemma game. Here the term social diversity is used to address extrinsic factors that determine the mapping of game pay offs to individual fitness. These factors may increase or decrease the fitness of a player depending on its location on the spatial grid. We consider different distributions of extrin sic factors that determine the social diversity …
In numerous contexts, individuals may decide whether they take actions to mitigate the spread of disease, or not. Mitigating the spread of disease requires an individual to change their routine behaviours to benefit others, resulting in a 'disease dilemma' similar to the seminal prisoner's dilemma. In the classical prisoner's dilemma, evolutionary game dynamics predict that all individuals evolve to 'defect.' We have discovered that when the rate of cooperation within a population is directly linked to the rate of spread of the disease, cooperation evolves under certain conditions. For disease…
We present a novel approach allowing the study of rare events like fixation under fluctuating environments, modeled as extrinsic noise, in evolutionary processes characterized by the dominance of one species. Our treatment consists of mapping the system onto an auxiliary model, exhibiting metastable species coexistence, that can be analyzed semiclassically. This approach enables us to study the interplay between extrinsic and demographic noise on the statistics of interest. We illustrate our theory by considering the paradigmatic prisoner's dilemma game whose evolution is described by the prob…
Holding on to one's strategy is natural and common if the later warrants success and satisfaction. This goes against widespread simulation practices of evolutionary games, where players frequently consider changing their strategy even though their payoffs may be marginally different than those of the other players. Inspired by this observation, we introduce an aspiration-based win-stay-lose-learn strategy updating rule into the spatial prisoner's dilemma game. The rule is simple and intuitive, foreseeing strategy changes only by dissatisfied players, who then attempt to adopt the strategy of o…
The effects of an unconditional move rule in the spatial Prisoner's Dilemma, Snowdrift and Stag Hunt games are studied. Spatial structure by itself is known to modify the outcome of many games when compared with a randomly mixed population, sometimes promoting, sometimes inhibiting cooperation. Here we show that random dilution and mobility may suppress the inhibiting factors of the spatial structure in the Snowdrift game, while enhancing the already larger cooperation found in the Prisoner's dilemma and Stag Hunt games.
Strategy changes are an essential part of evolutionary games. Here we introduce a simple rule that, depending on the value of a single parameter $w$, influences the selection of players that are considered as potential sources of the new strategy. For positive $w$ players with high payoffs will be considered more likely, while for negative $w$ the opposite holds. Setting $w$ equal to zero returns the frequently adopted random selection of the opponent. We find that increasing the probability of adopting the strategy from the fittest player within reach, i.e. setting $w$ positive, promotes the …
Promoting Cooperation in the Public Goods Game using Artificial Intelligent Agents
Department of MicroData Analytics(微数据分析系);BEACON Center for the Study of Evolution in Action(行为进化研究中心);Department of Microbiology, Genetics, and Immunology(微生物学、遗传学与免疫学系);Program in Ecology, Evolution, and Behavior(生态、进化与行为项目);Department of Physics and Astronomy(物理与天文学系)
The Prisoner's Dilemma, a 2-person game in which the players can either cooperate or defect, is a common paradigm for studying the evolution of cooperation, when individuals exhibit variable degrees of cooperation. It is known that in the presence of spatial structure, when individuals ``play against'' their neighbours, and ``compare to'' them, cooperative investments can evolve to considerable levels. Here we examine the effect of increasing the neighbourhood size: we find that the mean-field limit of no cooperation is reached for a critical neighbourhood size of about five neighbours. We als…
Punishment and partner switching are two well-studied mechanisms that support the evolution of cooperation. Observation of human behaviour suggests that the extent to which punishment is adopted depends on the usage of alternative mechanisms, including partner switching. In this study, we investigate the combined effect of punishment and partner switching in evolutionary prisoner's dilemma games conducted on a network. In the model, agents are located on the network and participate in the prisoner's dilemma games with punishment. In addition, they can opportunistically switch interaction partn…
In this work we study a weak Prisonerâs Dilemma game in which both strategies and update rules are subjected to evolutionary pressure. Interactions among agents are specified by complex topologies, and we consider both homogeneous and heterogeneous situations. We consider deterministic and stochastic update rules for the strategies, which in turn may consider single links or full context when selecting agents to copy from. Our results indicate that the co-evolutionary process preserves heterogeneous networks as a suitable framework for the emergence of cooperation. Furthermore, on those networ…
We analyse the strategy equilibrium of dilemma games considering a payoff matrix affected by small and random perturbations on the off-diagonal. Notably, a recent work [1] reported that, while cooperation is sustained by perturbations acting on the main diagonal, a less clear scenario emerges when perturbations act on the off-diagonal. Thus, the second case represents the core of this investigation, aimed at completing the description of the effects that payoff perturbations have on the dynamics of evolutionary games. Our results, achieved by analysing the proposed model under a variety of con…
We study the evolution of cooperation in the prisoner's dilemma game, whereby a coevolutionary rule is introduced that molds the random topology of the interaction network in two ways. First, existing links are deleted whenever a player adopts a new strategy or its degree exceeds a threshold value, and second, new links are added randomly after a given number of game iterations. These coevolutionary processes correspond to the generic formation of new and deletion of existing links that, especially in human societies, appear frequently as a consequence of ongoing socialization, change of lifes…
We show that the resolution of social dilemmas on random graphs and scale-free networks is facilitated by imitating not the strategy of better performing players but rather their emotions. We assume sympathy and envy as the two emotions that determine the strategy of each player by any given interaction, and we define them as probabilities to cooperate with players having a lower and higher payoff, respectively. Starting with a population where all possible combinations of the two emotions are available, the evolutionary process leads to a spontaneous fixation to a single emotional profile tha…
The prisoner's dilemma describes a conflict between a pair of players, in which defection is a dominant strategy whereas cooperation is collectively optimal. The iterated version of the dilemma has been extensively studied to understand the emergence of cooperation. In the evolutionary context, the iterated prisoner's dilemma is often combined with population dynamics, in which a more successful strategy replicates itself with a higher growth rate. Here, we investigate the replicator dynamics of three representative strategies, i.e., unconditional cooperation, unconditional defection, and tit-…
To be the fittest is central to proliferation in evolutionary games. Individuals thus adopt the strategies of better performing players in the hope of successful reproduction. In structured populations the array of those that are eligible to act as strategy sources is bounded to the immediate neighbors of each individual. But which one of these strategy sources should potentially be copied? Previous research dealt with this question either by selecting the fittest or by selecting one player uniformly at random. Here we introduce a parameter $u$ that interpolates between these two extreme optio…
Repeated interaction between individuals is the main mechanism for maintaining cooperation in social dilemma situations. Variants of tit-for-tat (repeating the previous action of the opponent) and the win-stay lose-shift strategy are known as strong competitors in iterated social dilemma games. On the other hand, real repeated interaction generally allows plasticity (i.e., learning) of individuals based on the experience of the past. Although plasticity is relevant to various biological phenomena, its role in repeated social dilemma games is relatively unexplored. In particular, if experience-…