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arXiv 1503.02737math.NAcs.NAstat.CO
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在一般乘积空间上进行混乱几何网络积分

Scrambled geometric net integration over general product spaces

Stanford University(斯坦福大学)

K. Basu, A. B. Owen

AI总结:

本文提出了一种在一般乘积空间上进行数值积分的点集构造方法,通过递归几何划分将随机化(t,m,s)-网转换为积分点集,提升了QMC在光滑积分函数上的精度。

摘要:

准蒙特卡罗(QMC)采样已被开发用于在[0,1]^s上进行积分,其在积分函数有界变分时比蒙特卡罗(MC)方法具有更高的精度。混乱网络四则法允许基于复制的误差估计,对于QMC来说至少具有相同精度,对于足够光滑的积分函数甚至更好。在三角形、球体、圆盘及这些空间的笛卡尔积上进行积分对QMC来说更加困难,因为诱导在单位立方体上的积分函数可能无法具有所需的正则性。在本文中,我们提出了一种构造用于在s个空间的笛卡尔积上进行数值积分的点集,这些点集是通过递归几何划分将随机化(t,m,s)-网转换而来的。所得到的积分估计是无偏的,其方差为o(1/n)对于任何在乘积空间中的L^2函数。在积分函数的光滑性假设下,我们的随机QMC算法方差为O(n^{-1 - 2/d} (log n)^{s-1}),对于s重笛卡尔积的d维域上的积分,相比普通蒙特卡罗的O(n^{-1})。

英文摘要:

Quasi-Monte Carlo (QMC) sampling has been developed for integration over $[0,1]^s$ where it has superior accuracy to Monte Carlo (MC) for integrands of bounded variation. Scrambled net quadrature gives allows replication based error estimation for QMC with at least the same accuracy and for smooth enough integrands even better accuracy than plain QMC. Integration over triangles, spheres, disks and Cartesian products of such spaces is more difficult for QMC because the induced integrand on a unit cube may fail to have the desired regularity. In this paper, we present a construction of point sets for numerical integration over Cartesian products of $s$ spaces of dimension $d$, with triangles ($d=2$) being of special interest. The point sets are transformations of randomized $(t,m,s)$-nets using recursive geometric partitions. The resulting integral estimates are unbiased and their variance is $o(1/n)$ for any integrand in $L^2$ of the product space. Under smoothness assumptions on the integrand, our randomized QMC algorithm has variance $O(n^{-1 - 2/d} (\log n)^{s-1})$, for integration over $s$-fold Cartesian products of $d$-dimensional domains, compared to $O(n^{-1})$ for ordinary Monte Carlo.

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