We consider an application of multi-armed bandits to internet advertising (specifically, to dynamic ad allocation in the pay-per-click model, with uncertainty on the click probabilities). We focus on an important practical issue that advertisers are constrained in how much money they can spend on their ad campaigns. This issue has not been considered in the prior work on bandit-based approaches for ad allocation, to the best of our knowledge.
We define a simple, stylized model where an algorithm picks one ad to display in each round, and each ad has a \emph{budget}: the maximal amount of money that can be spent on this ad. This model admits a natural variant of UCB1, a well-known algorithm for multi-armed bandits with stochastic rewards. We derive strong provable guarantees for this algorithm.
In many public health settings, there is a perceived tension between allocating resources to known vulnerable areas and learning about the overall prevalence of the problem. Inspired by a door-to-door Covid-19 testing program we helped design, we combine multi-armed bandit strategies and insights from sampling theory to demonstrate how to recover accurate prevalence estimates while continuing to allocate resources to at-risk areas. We use the outbreak of an infectious disease as our running example. The public health setting has several characteristics distinguishing it from typical bandit set…
Paderborn University(帕德博恩大学);University of Munich (LMU)(慕尼黑大学);Munich Center for Machine Learning(慕尼黑机器学习中心)
We consider the combinatorial bandits problem with semi-bandit feedback under finite sampling budget constraints, in which the learner can carry out its action only for a limited number of times specified by an overall budget. The action is to choose a set of arms, whereupon feedback for each arm in the chosen set is received. Unlike existing works, we study this problem in a non-stochastic setting with subset-dependent feedback, i.e., the semi-bandit feedback received could be generated by an oblivious adversary and also might depend on the chosen set of arms. In addition, we consider a gener…
Institute of Science Tokyo(东京科学大学);University of Tokyo(东京大学)
In this paper, we study a new decision-making problem called the bandit max-min fair allocation (BMMFA) problem. The goal of this problem is to maximize the minimum utility among agents with additive valuations by repeatedly assigning indivisible goods to them. One key feature of this problem is that each agent's valuation for each item can only be observed through the semi-bandit feedback, while existing work supposes that the item values are provided at the beginning of each round. Another key feature is that the algorithm's reward function is not additive with respect to rounds, unlike most…
University of Science and Technology of China(中国科学技术大学);University of Chinese Academy of Sciences(中国科学院大学);Microsoft Research(微软研究院)
Thompson sampling is one of the earliest randomized algorithms for multi-armed bandits (MAB). In this paper, we extend the Thompson sampling to Budgeted MAB, where there is random cost for pulling an arm and the total cost is constrained by a budget. We start with the case of Bernoulli bandits, in which the random rewards (costs) of an arm are independently sampled from a Bernoulli distribution. To implement the Thompson sampling algorithm in this case, at each round, we sample two numbers from the posterior distributions of the reward and cost for each arm, obtain their ratio, select the arm …
We consider the problem of \textit{best arm identification} with a \textit{fixed budget $T$}, in the $K$-armed stochastic bandit setting, with arms distribution defined on $[0,1]$. We prove that any bandit strategy, for at least one bandit problem characterized by a complexity $H$, will misidentify the best arm with probability lower bounded by $$\exp\Big(-\frac{T}{\log(K)H}\Big),$$ where $H$ is the sum for all sub-optimal arms of the inverse of the squared gaps. Our result disproves formally the general belief - coming from results in the fixed confidence setting - that there must exist an al…
We study a multi-armed bandit problem with covariates in a setting where there is a possible delay in observing the rewards. Under some mild assumptions on the probability distributions for the delays and using an appropriate randomization to select the arms, the proposed strategy is shown to be strongly consistent.
In this paper, we study censored Semi-Bandits, a novel variant of the semi-bandits problem. The learner is assumed to have a fixed amount of resources, which it allocates to the arms at each time step. The loss observed from an arm is random and depends on the amount of resources allocated to it. More specifically, the loss equals zero if the allocation for the arm exceeds a constant (but unknown)threshold that can be dependent on the arm. Our goal is to learn a feasible allocation that minimizes the expected loss. The problem is challenging because the loss distribution and threshold value of…
We consider the problem of sequentially choosing between a set of unbiased Monte Carlo estimators to minimize the mean-squared-error (MSE) of a final combined estimate. By reducing this task to a stochastic multi-armed bandit problem, we show that well developed allocation strategies can be used to achieve an MSE that approaches that of the best estimator chosen in retrospect. We then extend these developments to a scenario where alternative estimators have different, possibly stochastic costs. The outcome is a new set of adaptive Monte Carlo strategies that provide stronger guarantees than pr…
We consider a budgeted combinatorial multi-armed bandit setting where, in every round, the algorithm selects a super-arm consisting of one or more arms. The goal is to minimize the total expected regret after all rounds within a limited budget. Existing techniques in this literature either fix the budget per round or fix the number of arms pulled in each round. Our setting is more general where based on the remaining budget and remaining number of rounds, the algorithm can decide how many arms to be pulled in each round. First, we propose CBwK-Greedy-UCB algorithm, which uses a greedy techniqu…
Technion Israel Institute of Technology(以色列理工学院);Indian Institute of Science(印度科学学院);Adobe Research(Adobe研究院)
Learning good interventions in a causal graph can be modelled as a stochastic multi-armed bandit problem with side-information. First, we study this problem when interventions are more expensive than observations and a budget is specified. If there are no backdoor paths from an intervenable node to the reward node then we propose an algorithm to minimize simple regret that optimally trades-off observations and interventions based on the cost of intervention. We also propose an algorithm that accounts for the cost of interventions, utilizes causal side-information, and minimizes the expected cu…
Edge Computing (EC) offers a superior user experience by positioning cloud resources in close proximity to end users. The challenge of allocating edge resources efficiently while maximizing profit for the EC platform remains a sophisticated problem, especially with the added complexity of the online arrival of resource requests. To address this challenge, we propose to cast the problem as a multi-armed bandit problem and develop two novel online pricing mechanisms, the Kullback-Leibler Upper Confidence Bound (KL-UCB) algorithm and the Min-Max Optimal algorithm, for heterogeneous edge resource …
The University of Sydney Business School(悉尼大学商学院);University of Southampton(南安普顿大学)
In budget-limited multi-armed bandit (MAB) problems, the learner's actions are costly and constrained by a fixed budget. Consequently, an optimal exploitation policy may not be to pull the optimal arm repeatedly, as is the case in other variants of MAB, but rather to pull the sequence of different arms that maximises the agent's total reward within the budget. This difference from existing MABs means that new approaches to maximising the total reward are required. Given this, we develop two pulling policies, namely: (i) KUBE; and (ii) fractional KUBE. Whereas the former provides better perform…
Indian Institute of Technology Bombay(孟买印度理工学院);Indian Institute of Technology Madras(马德拉斯印度理工学院);LinkedIn India(领英印度)
We consider the problem of sequentially allocating resources in a censored semi-bandits setup, where the learner allocates resources at each step to the arms and observes loss. The loss depends on two hidden parameters, one specific to the arm but independent of the resource allocation, and the other depends on the allocated resource. More specifically, the loss equals zero for an arm if the resource allocated to it exceeds a constant (but unknown) arm dependent threshold. The goal is to learn a resource allocation that minimizes the expected loss. The problem is challenging because the loss d…
University of Washington(华盛顿大学);CNRS(法国国家科学研究中心);Univ. Lille(里尔大学);Inria Lille(里尔法国国家信息与自动化研究所);Université Paris Descartes(巴黎笛卡尔大学)
We study a generalization of the multi-armed bandit problem with multiple plays where there is a cost associated with pulling each arm and the agent has a budget at each time that dictates how much she can expect to spend. We derive an asymptotic regret lower bound for any uniformly efficient algorithm in our setting. We then study a variant of Thompson sampling for Bernoulli rewards and a variant of KL-UCB for both single-parameter exponential families and bounded, finitely supported rewards. We show these algorithms are asymptotically optimal, both in rateand leading problem-dependent consta…
We study the sequential resource allocation problem where a decision maker repeatedly allocates budgets between resources. Motivating examples include allocating limited computing time or wireless spectrum bands to multiple users (i.e., resources). At each timestep, the decision maker should distribute its available budgets among different resources to maximize the expected reward, or equivalently to minimize the cumulative regret. In doing so, the decision maker should learn the value of the resources allocated for each user from feedback on each user's received reward. For example, users may…
Building multi-domain AI agents is a challenging task and an open problem in the area of AI. Within the domain of dialog, the ability to orchestrate multiple independently trained dialog agents, or skills, to create a unified system is of particular significance. In this work, we study the task of online posterior dialog orchestration, where we define posterior orchestration as the task of selecting a subset of skills which most appropriately answer a user input using features extracted from both the user input and the individual skills. To account for the various costs associated with extract…
The Ohio State University(俄亥俄州立大学);UIUC(伊利诺伊大学厄巴纳-香槟分校)
We consider a budget-constrained bandit problem where each arm pull incurs a random cost, and yields a random reward in return. The objective is to maximize the total expected reward under a budget constraint on the total cost. The model is general in the sense that it allows correlated and potentially heavy-tailed cost-reward pairs that can take on negative values as required by many applications. We show that if moments of order $(2+γ)$ for some $γ> 0$ exist for all cost-reward pairs, $O(\log B)$ regret is achievable for a budget $B>0$. In order to achieve tight regret bounds, we propose alg…
University of Alberta(阿尔伯塔大学);The Technion(以色列理工学院);Microsoft Research(微软研究院)
We study a sequential resource allocation problem involving a fixed number of recurring jobs. At each time-step the manager should distribute available resources among the jobs in order to maximise the expected number of completed jobs. Allocating more resources to a given job increases the probability that it completes, but with a cut-off. Specifically, we assume a linear model where the probability increases linearly until it equals one, after which allocating additional resources is wasteful. We assume the difficulty of each job is unknown and present the first algorithm for this problem an…
Restless Multi-Armed Bandits (RMAB) is an apt model to represent decision-making problems in public health interventions (e.g., tuberculosis, maternal, and child care), anti-poaching planning, sensor monitoring, personalized recommendations and many more. Existing research in RMAB has contributed mechanisms and theoretical results to a wide variety of settings, where the focus is on maximizing expected value. In this paper, we are interested in ensuring that RMAB decision making is also fair to different arms while maximizing expected value. In the context of public health settings, this would…
We introduce the model selection problem in pure exploration linear bandits, where the learner needs to adapt to the instance-dependent complexity measure of the smallest hypothesis class containing the true model. We design algorithms in both fixed confidence and fixed budget settings with near instance optimal guarantees. The core of our algorithms is a new optimization problem based on experimental design that leverages the geometry of the action set to identify a near-optimal hypothesis class. Our fixed budget algorithm is developed based on a novel selection-validation procedure, which pr…
Princeton University(普林斯顿大学);University of Peradeniya(佩拉德尼亚大学)
This paper presents a class of Dynamic Multi-Armed Bandit problems where the reward can be modeled as the noisy output of a time varying linear stochastic dynamic system that satisfies some boundedness constraints. The class allows many seemingly different problems with time varying option characteristics to be considered in a single framework. It also opens up the possibility of considering many new problems of practical importance. For instance it affords the simultaneous consideration of temporal option unavailabilities and the depen- dencies between options with time varying option charact…
Institute of Operations Research and Analytics(运筹学与分析研究院);National University of Singapore(新加坡国立大学)
We study the problem of best arm identification in linear bandits in the fixed-budget setting. By leveraging properties of the G-optimal design and incorporating it into the arm allocation rule, we design a parameter-free algorithm, Optimal Design-based Linear Best Arm Identification (OD-LinBAI). We provide a theoretical analysis of the failure probability of OD-LinBAI. Instead of all the optimality gaps, the performance of OD-LinBAI depends only on the gaps of the top $d$ arms, where $d$ is the effective dimension of the linear bandit instance. Complementarily, we present a minimax lower boun…
Delayed rewards problem in contextual bandits has been of interest in various practical settings. We study randomized allocation strategies and provide an understanding on how the exploration-exploitation tradeoff is affected by delays in observing the rewards. In randomized strategies, the extent of exploration-exploitation is controlled by a user-determined exploration probability sequence. In the presence of delayed rewards, one may choose between using the original exploration sequence that updates at every time point or update the sequence only when a new reward is observed, leading to tw…
University of Pennsylvania(宾夕法尼亚大学);Duke University(杜克大学);Google(谷歌)
In this paper we initiate the study of optimization of bandit type problems in scenarios where the feedback of a play is not immediately known. This arises naturally in allocation problems which have been studied extensively in the literature, albeit in the absence of delays in the feedback. We study this problem in the Bayesian setting. In presence of delays, no solution with provable guarantees is known to exist with sub-exponential running time. We show that bandit problems with delayed feedback that arise in allocation settings can be forced to have significant structure, with a slight los…
Technion - Israel Institute of Technology(以色列理工学院)
We study a sequential resource allocation problem between a fixed number of arms. On each iteration the algorithm distributes a resource among the arms in order to maximize the expected success rate. Allocating more of the resource to a given arm increases the probability that it succeeds, yet with a cut-off. We follow Lattimore et al. (2014) and assume that the probability increases linearly until it equals one, after which allocating more of the resource is wasteful. These cut-off values are fixed and unknown to the learner. We present an algorithm for this problem and prove a regret upper b…
CyberAgent, Inc.(CyberAgent公司);The University of Tokyo(东京大学);Columbia University(哥伦比亚大学)
We consider fixed-budget best-arm identification in two-armed Gaussian bandit problems. One of the longstanding open questions is the existence of an optimal strategy under which the probability of misidentification matches a lower bound. We show that a strategy following the Neyman allocation rule (Neyman, 1934) is asymptotically optimal when the gap between the expected rewards is small. First, we review a lower bound derived by Kaufmann et al. (2016). Then, we propose the "Neyman Allocation (NA)-Augmented Inverse Probability weighting (AIPW)" strategy, which consists of the sampling rule us…
Cambridge University(剑桥大学);University of British Columbia(不列颠哥伦比亚大学);Oxford University(牛津大学)
We address the problem of finding the maximizer of a nonlinear smooth function, that can only be evaluated point-wise, subject to constraints on the number of permitted function evaluations. This problem is also known as fixed-budget best arm identification in the multi-armed bandit literature. We introduce a Bayesian approach for this problem and show that it empirically outperforms both the existing frequentist counterpart and other Bayesian optimization methods. The Bayesian approach places emphasis on detailed modelling, including the modelling of correlations among the arms. As a result, …
We consider a constrained, pure exploration, stochastic multi-armed bandit formulation under a fixed budget. Each arm is associated with an unknown, possibly multi-dimensional distribution and is described by multiple attributes that are a function of this distribution. The aim is to optimize a particular attribute subject to user-defined constraints on the other attributes. This framework models applications such as financial portfolio optimization, where it is natural to perform risk-constrained maximization of mean return. We assume that the attributes can be estimated using samples from th…
We study the multi-armed bandit problem with multiple plays and a budget constraint for both the stochastic and the adversarial setting. At each round, exactly $K$ out of $N$ possible arms have to be played (with $1\leq K \leq N$). In addition to observing the individual rewards for each arm played, the player also learns a vector of costs which has to be covered with an a-priori defined budget $B$. The game ends when the sum of current costs associated with the played arms exceeds the remaining budget. Firstly, we analyze this setting for the stochastic case, for which we assume each arm to h…
The Technion - Israel Institute of Technology(以色列理工学院)
In many embedded systems, such as imaging sys- tems, the system has a single designated purpose, and same threads are executed repeatedly. Profiling thread behavior, allows the system to allocate each thread its resources in a way that improves overall system performance. We study an online resource al- locationproblem,wherearesourcemanagersimulta- neously allocates resources (exploration), learns the impact on the different consumers (learning) and im- proves allocation towards optimal performance (ex- ploitation). We build on the rich framework of multi- armed bandits and present online and …
PSL - Université Paris Dauphine(巴黎文理研究大学-巴黎多芬大学);CNRS(法国国家科学研究中心);Huawei Noah’s Ark Lab(华为诺亚方舟实验室);Liverpool University(利物浦大学)
We introduce a new graphical bilinear bandit problem where a learner (or a \emph{central entity}) allocates arms to the nodes of a graph and observes for each edge a noisy bilinear reward representing the interaction between the two end nodes. We study the best arm identification problem in which the learner wants to find the graph allocation maximizing the sum of the bilinear rewards. By efficiently exploiting the geometry of this bandit problem, we propose a \emph{decentralized} allocation strategy based on random sampling with theoretical guarantees. In particular, we characterize the influ…
University of Padova(帕多瓦大学);University of Bologna(博洛尼亚大学);Huawei Technologies(华为技术有限公司)
This paper addresses the problem of enabling inter-machine Ultra-Reliable Low-Latency Communication (URLLC) in future 6G Industrial Internet of Things (IIoT) networks. As far as the Radio Access Network (RAN) is concerned, centralized pre-configured resource allocation requires scheduling grants to be disseminated to the User Equipments (UEs) before uplink transmissions, which is not efficient for URLLC, especially in case of flexible/unpredictable traffic. To alleviate this burden, we study a distributed, user-centric scheme based on machine learning in which UEs autonomously select their upl…
INRIA(法国国家信息与自动化研究所);Ecole Normale Superieure(巴黎高等师范学院);KTH Royal Institute of Technology(瑞典皇家理工学院)
We consider the problem of allocating radio channels to links in a wireless network. Links interact through interference, modelled as a conflict graph (i.e., two interfering links cannot be simultaneously active on the same channel). We aim at identifying the channel allocation maximizing the total network throughput over a finite time horizon. Should we know the average radio conditions on each channel and on each link, an optimal allocation would be obtained by solving an Integer Linear Program (ILP). When radio conditions are unknown a priori, we look for a sequential channel allocation pol…