We propose a new all-pay auction format in which risk-loving bidders pay a constant fee each time they bid for an object whose monetary value is common knowledge among the bidders, and bidding fees are the only source of benefit for the seller. We show that for the proposed model there exists a {unique} Symmetric Subgame Perfect Equilibrium (SSPE). The characterized SSPE is stationary when re-entry in the auction is allowed, and it is Markov perfect when re-entry is forbidden. Furthermore, we fully characterize the expected revenue of the seller. Generally, with or without re-entry, it is more beneficial for the seller to choose $v$ (value of the object), $s$ (sale price), and $c$ (bidding fee) such that $\frac{v-s}{c}$ becomes sufficiently large. In particular, when re-entry is permitted: the expected revenue of the seller is \emph{independent} of the number of bidders, decreasing in the sale price, increasing in the value of the object, and decreasing in the bidding fee; Moreover, the seller's revenue is equal to the value of the object when players are risk neutral, and it is strictly greater than the value of the object when bidders are risk-loving. We further show that allowing re-entry can be important in practice. Because, if the seller were to run such an auction without allowing re-entry, the auction would last a long time, and for almost all of its duration have only two remaining players. Thus, the seller's revenue relies on those two players being willing to participate, without any breaks, in an auction that might last for thousands of rounds
Non-Monetary Mechanism Design without Priors: Achieving Efficiency via Adaptive Costly Audits
Massachusetts Institute of Technology, Operations Research Center(麻省理工学院,运筹学中心);Georgia Tech, School of Industrial and Systems Engineering(佐治亚理工学院,工业与系统工程学院);Massachusetts Institute of Technology, Department of EECS(麻省理工学院,电气与计算机工程系)
Bayesian Optimization for Non-Cooperative Game-Based Radio Resource Management
School of Information Engineering, Wuhan University of Technology, Wuhan, China(信息工程学院,武汉理工大学,武汉);Department of Engineering, King's College London, London, UK(工程系,伦敦国王学院,伦敦);School of Electronic Information and Communications, Huazhong University of Science(电子信息与通信学院,华中科技大学)