稠密超图的点覆盖逼近
Approximating Vertex Cover in Dense Hypergraphs
摘要:
我们考虑超图的最小顶点覆盖问题,其中每个超边的大小为k(也称为最小碰集问题,或元素频率为k的最小集覆盖)。存在提供k-近似的简单算法,并且这被认为是在多项式时间内可实现的最佳可能近似。我们将展示如何利用密度和正则性的输入超图打破这一障碍。特别地,我们提供了一个近似因子为k/(1 +(k-1)d/(k Delta))的随机多项式时间算法,其中d和Delta分别是平均次数和最大次数,并且Delta必须是Omega(n^{k-1}/log n)。该算法推广了Imamura和Iwama(SODA'05)的稠密图顶点覆盖递归采样技术。作为推论,我们得到了次稠密正则超图的一个逼近因子k/(2-1/k),它在唯一对策猜想下是最好的.
英文摘要:
We consider the minimum vertex cover problem in hypergraphs in which every hyperedge has size k (also known as minimum hitting set problem, or minimum set cover with element frequency k). Simple algorithms exist that provide k-approximations, and this is believed to be the best possible approximation achievable in polynomial time. We show how to exploit density and regularity properties of the input hypergraph to break this barrier. In particular, we provide a randomized polynomial-time algorithm with approximation factor k/(1 +(k-1)d/(k Delta)), where d and Delta are the average and maximum degree, respectively, and Delta must be Omega(n^{k-1}/log n). The proposed algorithm generalizes the recursive sampling technique of Imamura and Iwama (SODA'05) for vertex cover in dense graphs. As a corollary, we obtain an approximation factor k/(2-1/k) for subdense regular hypergraphs, which is shown to be the best possible under the unique games conjecture.
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