This paper studies an incentive structure for cooperation and its stability in peer-assisted services when there exist multiple content providers, using a coalition game theoretic approach. We first consider a generalized coalition structure consisting of multiple providers with many assisting peers, where peers assist providers to reduce the operational cost in content distribution. To distribute the profit from cost reduction to players (i.e., providers and peers), we then establish a generalized formula for individual payoffs when a "Shapley-like" payoff mechanism is adopted. We show that the grand coalition is unstable, even when the operational cost functions are concave, which is in sharp contrast to the recently studied case of a single provider where the grand coalition is stable. We also show that irrespective of stability of the grand coalition, there always exist coalition structures which are not convergent to the grand coalition. Our results give us an important insight that a provider does not tend to cooperate with other providers in peer-assisted services, and be separated from them. To further study the case of the separated providers, three examples are presented; (i) underpaid peers, (ii) service monopoly, and (iii) oscillatory coalition structure. Our study opens many new questions such as realistic and efficient incentive structures and the tradeoffs between fairness and individual providers' competition in peer-assisted services.
This paper studies an incentive structure for cooperation and its stability in peer-assisted services when there exist multiple content providers, using a coalition game theoretic approach. We first consider a generalized coalition structure consisting of multiple providers with many assisting peers, where peers assist providers to reduce the operational cost in content distribution. To distribute the profit from cost reduction to players (i.e., providers and peers), we then establish a generalized formula for individual payoffs when a "Shapley-like" payoff mechanism is adopted. We show that t…
The economic model of the Internet of Things (IoT) consists of end users, advertisers and three different kinds of providers--IoT service provider (IoTSP), Wireless service provider (WSP) and cloud service provider (CSP). We investigate three different kinds of interactions among the providers. First, we consider that the IoTSP prices a bundled service to the end-users, and the WSP and CSP pay the IoTSP (push model). Next, we consider the model where the end-users independently pay the each provider (pull model). Finally, we consider a hybrid model of the above two where the IoTSP and WSP quot…
We introduce a game-theoretic approach to the study of recommendation systems with strategic content providers. Such systems should be fair and stable. Showing that traditional approaches fail to satisfy these requirements, we propose the Shapley mediator. We show that the Shapley mediator fulfills the fairness and stability requirements, runs in linear time, and is the only economically efficient mechanism satisfying these properties.
In wireless mesh network (WMN), multiple service providers (SPs) can cooperate to share resources (e.g., relay nodes and spectrum), to serve their collective subscribed customers for better service. As a reward, SPs are able to achieve more individual benefits, i.e., increased revenue or decreased cost, through efficient utilization of shared network resources. However, this cooperation can be realized only if fair allocation of aggregated payoff, which is the sum of the payoff of all the cooperative SPs, can be achieved. We first formulate such cooperation as a coalitional game with transfera…
This paper investigates the incentives of mobile network operators (MNOs) for acquiring additional spectrum to offer mobile virtual network operators (MVNOs) and thereby inviting competition for a common pool of end users (EUs). We consider a base case and two generalizations: (i) one MNO and one MVNO, (ii) one MNO, one MVNO and an outside option, and (iii) two MNOs and one MVNO. In each of these cases, we model the interactions of the service providers (SPs) using a sequential game, identify when the Subgame Perfect Nash Equilibrium (SPNE) exists, when it is unique and characterize the SPNE w…
It can be profitable for vehicle service providers to set service prices based on users' travel demand on different origin-destination pairs. The prior studies on the spatial pricing of vehicle service rely on the assumption that providers know users' demand. In this paper, we study a monopolistic provider who initially does not know users' demand and needs to learn it over time by observing the users' responses to the service prices. We design a pricing and vehicle supply policy, considering the tradeoff between exploration (i.e., learning the demand) and exploitation (i.e., maximizing the pr…
It has been a long demand of Internet Service Providers (ISPs) that the Content Providers (CPs) share their profits for investments in network infrastructure. In this paper, we study profit sharing contracts between a CP with multiple ISPs. Each ISP commits to improving the Quality of Service (QoS) for the end-users through higher investments efforts. The CP agrees to share the profits due to the resulting higher demand for its content. We first model non-cooperative interaction between the CP and the ISPs as a two-stage Stackelberg game. CP is the leader that decides what fraction of its prof…
In mobile Internet ecosystem, Mobile Users (MUs) purchase wireless data services from Internet Service Provider (ISP) to access to Internet and acquire the interested content services (e.g., online game) from Content Provider (CP). The popularity of intelligent functions (e.g., AI and 3D modeling) increases the computation-intensity of the content services, leading to a growing computation pressure for the MUs' resource-limited devices. To this end, edge computing service is emerging as a promising approach to alleviate the MUs' computation pressure while keeping their quality-of-service, via …
We introduce a game-theoretic framework to ex- plore revenue sharing in an Edge-Cloud computing system, in which computing service providers at the edge of the Internet (edge providers) and computing service providers at the cloud (cloud providers) co-exist and collectively provide computing resources to clients (e.g., end users or applications) at the edge. Different from traditional cloud computing, the providers in an Edge-Cloud system are independent and self-interested. To achieve high system-level efficiency, the manager of the system adopts a task distribution mechanism to maximize the …
The growing demand for data has driven the Service Providers (SPs) to provide differential treatment of traffic to generate additional revenue streams from Content Providers (CPs). While SPs currently only provide best-effort services to their CPs, it is plausible to envision a model in near future, where CPs are willing to sponsor quality of service for their content in exchange of sharing a portion of their profit with SPs. This quality sponsoring becomes invaluable especially when the available resources are scarce such as in wireless networks, and can be accommodated in a non-neutral netwo…
The data sponsored scheme allows the content provider to cover parts of the cellular data costs for mobile users. Thus the content service becomes appealing to more users and potentially generates more profit gain to the content provider. In this paper, we consider a sponsored data market with a monopoly network service provider, a single content provider, and multiple users. In particular, we model the interactions of three entities as a two-stage Stackelberg game, where the service provider and content provider act as the leaders determining the pricing and sponsoring strategies, respectivel…
Mobile edge computing seeks to provide resources to different delay-sensitive applications. However, allocating the limited edge resources to a number of applications is a challenging problem. To alleviate the resource scarcity problem, we propose sharing of resources among multiple edge computing service providers where each service provider has a particular utility to optimize. We model the resource allocation and sharing problem as a multi-objective optimization problem and present a \emph{Cooperative Game Theory} (CGT) based framework, where each edge service provider first satisfies its n…
The dominance of a few big companies in the storage market arising various concerns including single point of failure, privacy violation, and oligopoly. To eliminate the dependency on such a centralized storage architecture, several Decentralized Storage Network (DSN) schemes such as Filecoin, Sia, and Storj have been introduced. DSNs leverage blockchain technology to create a storage platform such that the micro storage providers can also participate in the storage market. To verify the accurate data storage by the storage providers during a storage contract, DSNs apply a Proof of Storage (Po…
We analyse a coalition formation game between strategic service providers of a congestible service. The key novelty of our formulation is that it is a constant sum game, i.e., the total payoff across all service providers (or coalitions of providers) is fixed, and dictated by the total size of the market. The game thus captures the tension between resource pooling (to benefit from the resulting statistical economies of scale) and competition between coalitions over market share. In a departure from the prior literature on resource pooling for congestible services, we show that the grand coalit…
The paper defines a non-cooperative simultaneous finite game to study coalition structure formation with intra and inter-coalition externalities. The novelty of the game is that the game definition embeds a \textit{coalition structure formation mechanism}. This mechanism portions a set of strategies of the game into partition-specific strategy domains, what makes every partition to be a non-cooperative game with partition-specific payoffs for every player. The mechanism includes a maximum coalition size, a set of eligible partitions with coalitions sizes no greater than this number (which also…
We study coalition structure formation with intra and inter-coalition externalities in the introduced family of nested non-cooperative simultaneous finite games. A non-cooperative game embeds a coalition structure formation mechanism, and has two outcomes: an allocation of players over coalitions and a payoff for every player. Coalition structures of a game are described by Young diagrams. They serve to enumerate coalition structures and allocations of players over them. For every coalition structure a player has a set of finite strategies. A player chooses a coalition structure and a strategy…
The purpose of this study is to propose a model that predicts the social and psychological factors that affect the individuals collaborative learning outcome in group projects. The model is established on the basis of two theories, namely, the multilevel analysis and the cooperative game theory (CGT). In CGT, a group of players form a coalition and a set of payoffs for each member in the coalition. Shapely values is one of the most important solution concepts in CGT. It represents a fair and efficient distribution of payoffs among members of a coalition. The proposed approach was applied on a …
Traditionally social sciences are interested in structuring people in multiple groups based on their individual preferences. This pa- per suggests an approach to this problem in the framework of a non- cooperative game theory. Definition of a suggested finite game includes a family of nested simultaneous non-cooperative finite games with intra- and inter-coalition externalities. In this family, games differ by the size of maximum coalition, partitions and by coalition structure formation rules. A result of every game consists of partition of players into coalitions and a payoff? profiles for e…