We propose a new approach for constructing a 3D representation from a 2D wireframe drawing. A drawing is simply a parallel projection of a 3D object onto a 2D surface; humans are able to recreate mental 3D models from 2D representations very easily, yet the process is very difficult to emulate computationally. We hypothesize that our ability to perform this construction relies on the angles in the 2D scene, among other geometric properties. Being able to reproduce this reconstruction process automatically would allow for efficient and robust 3D sketch interfaces. Our research focuses on the relationship between 2D geometry observable in the sketch and 3D geometry derived from a potential 3D construction. We present a fully automated system that constructs 3D representations from 2D wireframes using a neural network in conjunction with a genetic search algorithm.
We introduce PC2WF, the first end-to-end trainable deep network architecture to convert a 3D point cloud into a wireframe model. The network takes as input an unordered set of 3D points sampled from the surface of some object, and outputs a wireframe of that object, i.e., a sparse set of corner points linked by line segments. Recovering the wireframe is a challenging task, where the numbers of both vertices and edges are different for every instance, and a-priori unknown. Our architecture gradually builds up the model: It starts by encoding the points into feature vectors. Based on those featu…
Reconstruction of indoor surfaces with limited texture information or with repeated textures, a situation common in walls and ceilings, may be difficult with a monocular Structure from Motion system. We propose a Semantic Room Wireframe Detection task to predict a Semantic Wireframe from a single perspective image. Such predictions may be used with shape priors to estimate the Room Layout and aid reconstruction. To train and test the proposed algorithm we create a new set of annotations from the simulated Structured3D dataset. We show qualitatively that the SRW-Net handles complex room geometr…
In architecture and computer-aided design, wireframes (i.e., line-based models) are widely used as basic 3D models for design evaluation and fast design iterations. However, unlike a full design file, a wireframe model lacks critical information, such as detailed shape, texture, and materials, needed by a conventional renderer to produce 2D renderings of the objects or scenes. In this paper, we bridge the information gap by generating photo-realistic rendering of indoor scenes from wireframe models in an image translation framework. While existing image synthesis methods can generate visually …
University of California, Berkeley(加州大学伯克利分校);Manycore Tech Inc.(酷家乐科技有限公司)
In computer-aided design (CAD) systems, 2D line drawings are commonly used to illustrate 3D object designs. To reconstruct the 3D models depicted by a single 2D line drawing, an important key is finding the edge loops in the line drawing which correspond to the actual faces of the 3D object. In this paper, we approach the classical problem of face identification from a novel data-driven point of view. We cast it as a sequence generation problem: starting from an arbitrary edge, we adopt a variant of the popular Transformer model to predict the edges associated with the same face in a natural o…
The retrieval of the 3D pose and shape of objects from images is an ill-posed problem. A common way to object reconstruction is to match entities such as keypoints, edges, or contours of a deformable 3D model, used as shape prior, to their corresponding entities inferred from the image. However, such approaches are highly sensitive to model initialisation, imprecise keypoint localisations and/or illumination conditions. In this paper, we present a probabilistic approach for shape-aware 3D vehicle reconstruction from stereo images that leverages the outputs of a novel multi-task CNN. Specifical…
Recently, the reference functions for the synthesis and analysis of the autostereoscopic multiview and integral images in three-dimensional displays we introduced. In the current paper, we propose the wavelets to analyze such images. The wavelets are built on the reference functions as on the scaling functions of the wavelet analysis. The continuous wavelet transform was successfully applied to the testing wireframe binary objects. The restored locations correspond to the structure of the testing wireframe binary objects.
Massachusetts Institute of Technology(麻省理工学院);Google Research(谷歌研究院);University of Southern California(南加州大学);Facebook Inc.(脸书公司)
Understanding 3D object structure from a single image is an important but challenging task in computer vision, mostly due to the lack of 3D object annotations to real images. Previous research tackled this problem by either searching for a 3D shape that best explains 2D annotations, or training purely on synthetic data with ground truth 3D information. In this work, we propose 3D INterpreter Networks (3D-INN), an end-to-end trainable framework that sequentially estimates 2D keypoint heatmaps and 3D object skeletons and poses. Our system learns from both 2D-annotated real images and synthetic 3…
Institute of Photogrammetry and GeoInformation, Leibniz Universität Hannover(莱布尼茨汉诺威大学摄影测量与地理信息研究所)
The 3D reconstruction of objects is a prerequisite for many highly relevant applications of computer vision such as mobile robotics or autonomous driving. To deal with the inverse problem of reconstructing 3D objects from their 2D projections, a common strategy is to incorporate prior object knowledge into the reconstruction approach by establishing a 3D model and aligning it to the 2D image plane. However, current approaches are limited due to inadequate shape priors and the insufficiency of the derived image observations for a reliable alignment with the 3D model. The goal of this paper is t…
ETH Zurich(苏黎世联邦理工学院);Imperial College London(帝国理工学院);Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);Swiss Federal Institute of Technology (ETH), Zurich(苏黎世联邦理工学院)
Current approaches to semantic image and scene understanding typically employ rather simple object representations such as 2D or 3D bounding boxes. While such coarse models are robust and allow for reliable object detection, they discard much of the information about objects' 3D shape and pose, and thus do not lend themselves well to higher-level reasoning. Here, we propose to base scene understanding on a high-resolution object representation. An object class - in our case cars - is modeled as a deformable 3D wireframe, which enables fine-grained modeling at the level of individual vertices a…
Img2CAD: Conditioned 3D CAD Model Generation from Single Image with Structured Visual Geometry
College of Computer Science and Technology, Zhejiang University(浙江大学计算机科学与技术学院);KOKONI3D, Moxin (Huzhou) Technology Co., LTD(墨芯(湖州)科技有限公司);School of Software Technology, Zhejiang University(浙江大学软件学院);School of Information Engineering, Huzhou University(湖州师范学院信息工程学院)
Dalian University of Technology(大连理工大学);City University of Hong Kong(香港城市大学)
Inspired by the recent advance of image-based object reconstruction using deep learning, we present an active reconstruction model using a guided view planner. We aim to reconstruct a 3D model using images observed from a planned sequence of informative and discriminative views. But where are such informative and discriminative views around an object? To address this we propose a unified model for view planning and object reconstruction, which is utilized to learn a guided information acquisition model and to aggregate information from a sequence of images for reconstruction. Experiments show …
University of Bonn(波恩大学);MPI for Intelligent Systems(马克斯·普朗克智能系统研究所)
Recent advances have enabled 3d object reconstruction approaches using a single off-the-shelf RGB-D camera. Although these approaches are successful for a wide range of object classes, they rely on stable and distinctive geometric or texture features. Many objects like mechanical parts, toys, household or decorative articles, however, are textureless and characterized by minimalistic shapes that are simple and symmetric. Existing in-hand scanning systems and 3d reconstruction techniques fail for such symmetric objects in the absence of highly distinctive features. In this work, we show that ex…
Bournemouth University(伯恩茅斯大学);The Chinese University of Hong Kong, Shenzhen(香港中文大学(深圳));Shenzhen Research Institute of Big Data(深圳大数据研究院);Xiamen University(厦门大学)
Semantic reconstruction of indoor scenes refers to both scene understanding and object reconstruction. Existing works either address one part of this problem or focus on independent objects. In this paper, we bridge the gap between understanding and reconstruction, and propose an end-to-end solution to jointly reconstruct room layout, object bounding boxes and meshes from a single image. Instead of separately resolving scene understanding and object reconstruction, our method builds upon a holistic scene context and proposes a coarse-to-fine hierarchy with three components: 1. room layout with…
MagicHOI: Leveraging 3D Priors for Accurate Hand-object Reconstruction from Short Monocular Video Clips
The Hong Kong University of Science and Technology (Guangzhou)(香港科技大学(广州));The Hong Kong University of Science and Technology(香港科技大学);ETH Zürich(苏黎世联邦理工学院);Max Planck Institute for Intelligent Systems(智能系统马克斯·普朗克研究所)
All that structure from motion algorithms "see" are sets of 2D points. We show that these impoverished views of the world can be faked for the purpose of reconstructing objects in challenging settings, such as from a single image, or from a few ones far apart, by recognizing the object and getting help from a collection of images of other objects from the same class. We synthesize virtual views by computing geodesics on novel networks connecting objects with similar viewpoints, and introduce techniques to increase the specificity and robustness of factorization-based object reconstruction in t…
We propose a method to detect and reconstruct multiple 3D objects from a single RGB image. The key idea is to optimize for detection, alignment and shape jointly over all objects in the RGB image, while focusing on realistic and physically plausible reconstructions. To this end, we propose a keypoint detector that localizes objects as center points and directly predicts all object properties, including 9-DoF bounding boxes and 3D shapes -- all in a single forward pass. The proposed method formulates 3D shape reconstruction as a shape selection problem, i.e. it selects among exemplar shapes fro…
Dyson Robotics Laboratory, Imperial College London(戴森机器人实验室,帝国理工学院)
The choice of scene representation is crucial in both the shape inference algorithms it requires and the smart applications it enables. We present efficient and optimisable multi-class learned object descriptors together with a novel probabilistic and differential rendering engine, for principled full object shape inference from one or more RGB-D images. Our framework allows for accurate and robust 3D object reconstruction which enables multiple applications including robot grasping and placing, augmented reality, and the first object-level SLAM system capable of optimising object poses and sh…
University of Adelaide(阿德莱德大学);Australian Centre for Robotic Vision(澳大利亚机器人视觉中心);Monash University(莫纳什大学)
Semantic aware reconstruction is more advantageous than geometric-only reconstruction for future robotic and AR/VR applications because it represents not only where things are, but also what things are. Object-centric mapping is a task to build an object-level reconstruction where objects are separate and meaningful entities that convey both geometry and semantic information. In this paper, we present MOLTR, a solution to object-centric mapping using only monocular image sequences and camera poses. It is able to localise, track, and reconstruct multiple objects in an online fashion when an RGB…
University of Illinois Urbana Champaign(伊利诺伊大学厄巴纳-尚佩恩分校)
We propose an approach for 3D reconstruction and segmentation of a single object placed on a flat surface from an input video. Our approach is to perform dense depth map estimation for multiple views using a proposed objective function that preserves detail. The resulting depth maps are then fused using a proposed implicit surface function that is robust to estimation error, producing a smooth surface reconstruction of the entire scene. Finally, the object is segmented from the remaining scene using a proposed 2D-3D segmentation that incorporates image and depth cues with priors and regulariza…
Inferring 3D locations and shapes of multiple objects from a single 2D image is a long-standing objective of computer vision. Most of the existing works either predict one of these 3D properties or focus on solving both for a single object. One fundamental challenge lies in how to learn an effective representation of the image that is well-suited for 3D detection and reconstruction. In this work, we propose to learn a regular grid of 3D voxel features from the input image which is aligned with 3D scene space via a 3D feature lifting operator. Based on the 3D voxel features, our novel CenterNet…
ShapeGraFormer: GraFormer-Based Network for Hand-Object Reconstruction from a Single Depth Map
German Research Center for Artificial Intelligence (DFKI)(德国人工智能研究中心);University of Kaiserslautern-Landau (RPTU)(凯泽斯劳滕-兰道大学);National University of Sciences and Technology (NUST)(国家科技大学);University of Prince Mugrin (UPM)(穆格林王子大学)
Inria(法国国家信息与自动化研究所);CNRS(法国国家科学研究中心);PSL Research University(巴黎文理研究大学);Univ Gustave Eiffel(古斯塔夫·埃菲尔大学)
Our work aims to obtain 3D reconstruction of hands and manipulated objects from monocular videos. Reconstructing hand-object manipulations holds a great potential for robotics and learning from human demonstrations. The supervised learning approach to this problem, however, requires 3D supervision and remains limited to constrained laboratory settings and simulators for which 3D ground truth is available. In this paper we first propose a learning-free fitting approach for hand-object reconstruction which can seamlessly handle two-hand object interactions. Our method relies on cues obtained wit…
We introduce a method based on the deflectometry principle for the reconstruction of specular objects exhibiting significant size and geometric complexity. A key feature of our approach is the deployment of an Automatic Virtual Environment (CAVE) as pattern generator. To unfold the full power of this extraordinary experimental setup, an optical encoding scheme is developed which accounts for the distinctive topology of the CAVE. Furthermore, we devise an algorithm for detecting the object of interest in raw deflectometric images. The segmented foreground is used for single-view reconstruction,…
Beijing Institute of Technology(北京理工大学);Microsoft Research(微软研究院)
3D object reconstruction is a fundamental task of many robotics and AI problems. With the aid of deep convolutional neural networks (CNNs), 3D object reconstruction has witnessed a significant progress in recent years. However, possibly due to the prohibitively high dimension of the 3D object space, the results from deep CNNs are often prone to missing some shape details. In this paper, we present an approach which aims to preserve more shape details and improve the reconstruction quality. The key idea of our method is to leverage object mask and pose estimation from CNNs to assist the 3D shap…
Renmin University of China(中国人民大学);Nanjing University of Science and Technology(南京理工大学);Nreal;Tsinghua University(清华大学)
Recently, RGBD-based category-level 6D object pose estimation has achieved promising improvement in performance, however, the requirement of depth information prohibits broader applications. In order to relieve this problem, this paper proposes a novel approach named Object Level Depth reconstruction Network (OLD-Net) taking only RGB images as input for category-level 6D object pose estimation. We propose to directly predict object-level depth from a monocular RGB image by deforming the category-level shape prior into object-level depth and the canonical NOCS representation. Two novel modules …
Most state-of-the-art deep geometric learning single-view reconstruction approaches rely on encoder-decoder architectures that output either shape parametrizations or implicit representations. However, these representations rarely preserve the Euclidean structure of the 3D space objects exist in. In this paper, we show that building a geometry preserving 3-dimensional latent space helps the network concurrently learn global shape regularities and local reasoning in the object coordinate space and, as a result, boosts performance. We demonstrate both on ShapeNet synthetic images, which are ofte…
Wuhan University(武汉大学);Tencent AI Lab(腾讯AI实验室);University at Buffalo(纽约州立大学布法罗分校)
Accurate 3D reconstruction of the hand and object shape from a hand-object image is important for understanding human-object interaction as well as human daily activities. Different from bare hand pose estimation, hand-object interaction poses a strong constraint on both the hand and its manipulated object, which suggests that hand configuration may be crucial contextual information for the object, and vice versa. However, current approaches address this task by training a two-branch network to reconstruct the hand and object separately with little communication between the two branches. In th…
Object tracking and 3D reconstruction are often performed together, with tracking used as input for reconstruction. However, the obtained reconstructions also provide useful information for improving tracking. We propose a novel method that closes this loop, first tracking to reconstruct, and then reconstructing to track. Our approach, MOTSFusion (Multi-Object Tracking, Segmentation and dynamic object Fusion), exploits the 3D motion extracted from dynamic object reconstructions to track objects through long periods of complete occlusion and to recover missing detections. Our approach first bui…
Object reconstruction from a single image -- in the wild -- is a problem where we can make progress and get meaningful results today. This is the main message of this paper, which introduces an automated pipeline with pixels as inputs and 3D surfaces of various rigid categories as outputs in images of realistic scenes. At the core of our approach are deformable 3D models that can be learned from 2D annotations available in existing object detection datasets, that can be driven by noisy automatic object segmentations and which we complement with a bottom-up module for recovering high-frequency …
Tactile sensing is one of the modalities humans rely on heavily to perceive the world. Working with vision, this modality refines local geometry structure, measures deformation at the contact area, and indicates the hand-object contact state. With the availability of open-source tactile sensors such as DIGIT, research on visual-tactile learning is becoming more accessible and reproducible. Leveraging this tactile sensor, we propose a novel visual-tactile in-hand object reconstruction framework \textbf{VTacO}, and extend it to \textbf{VTacOH} for hand-object reconstruction. Since our method can…
Fraunhofer IOSB(弗劳恩霍夫IOSB研究所);Karlsruhe Institute of Technology(卡尔斯鲁厄理工学院)
We present a method to reconstruct the three-dimensional trajectory of a moving instance of a known object category using stereo video data. We track the two-dimensional shape of objects on pixel level exploiting instance-aware semantic segmentation techniques and optical flow cues. We apply Structure from Motion (SfM) techniques to object and background images to determine for each frame initial camera poses relative to object instances and background structures. We refine the initial SfM results by integrating stereo camera constraints exploiting factor graphs. We compute the object trajecto…
Tsinghua University(清华大学);Beijing National Research Center for Information Science and Technology(北京信息科学与技术国家研究中心);Shanghaitech University(上海科技大学);OPPO US Research Center(OPPO美国研究中心)
High-quality 4D reconstruction of human performance with complex interactions to various objects is essential in real-world scenarios, which enables numerous immersive VR/AR applications. However, recent advances still fail to provide reliable performance reconstruction, suffering from challenging interaction patterns and severe occlusions, especially for the monocular setting. To fill this gap, in this paper, we propose RobustFusion, a robust volumetric performance reconstruction system for human-object interaction scenarios using only a single RGBD sensor, which combines various data-driven …
Inria(法国国家信息与自动化研究所);Département d’informatique de l’ENS, CNRS, PSL Research University(巴黎高等师范学院计算机系、法国国家科学研究中心、巴黎文理研究大学);MPI for Intelligent Systems, Tübingen(马克斯·普朗克智能系统研究所);Univ. Grenoble Alpes, CNRS, Grenoble INP, LJK(格勒诺布尔阿尔卑斯大学、法国国家科学研究中心、格勒诺布尔国立高等物理、数学与信息学院、让·库隆实验室)
Estimating hand-object manipulations is essential for interpreting and imitating human actions. Previous work has made significant progress towards reconstruction of hand poses and object shapes in isolation. Yet, reconstructing hands and objects during manipulation is a more challenging task due to significant occlusions of both the hand and object. While presenting challenges, manipulations may also simplify the problem since the physics of contact restricts the space of valid hand-object configurations. For example, during manipulation, the hand and object should be in contact but not inter…