Recent advances have enabled 3d object reconstruction approaches using a single off-the-shelf RGB-D camera. Although these approaches are successful for a wide range of object classes, they rely on stable and distinctive geometric or texture features. Many objects like mechanical parts, toys, household or decorative articles, however, are textureless and characterized by minimalistic shapes that are simple and symmetric. Existing in-hand scanning systems and 3d reconstruction techniques fail for such symmetric objects in the absence of highly distinctive features. In this work, we show that extracting 3d hand motion for in-hand scanning effectively facilitates the reconstruction of even featureless and highly symmetric objects and we present an approach that fuses the rich additional information of hands into a 3d reconstruction pipeline, significantly contributing to the state-of-the-art of in-hand scanning.
Hand-4DGS: Feed-Forward 3D Gaussian Splatting for 4D Hand Reconstruction from Egocentric Videos
Yonsei University(延世大学);Electronics and Telecommunications Research Institute(电子电信研究院);ETH Zurich(苏黎世联邦理工学院);Microsoft Spatial AI Lab(微软空间AI实验室);VGG, University of Oxford(VGG,牛津大学)
Reconstructing two hands from monocular RGB images is challenging due to frequent occlusion and mutual confusion. Existing methods mainly learn an entangled representation to encode two interacting hands, which are incredibly fragile to impaired interaction, such as truncated hands, separate hands, or external occlusion. This paper presents ACR (Attention Collaboration-based Regressor), which makes the first attempt to reconstruct hands in arbitrary scenarios. To achieve this, ACR explicitly mitigates interdependencies between hands and between parts by leveraging center and part-based attenti…
ShapeGraFormer: GraFormer-Based Network for Hand-Object Reconstruction from a Single Depth Map
German Research Center for Artificial Intelligence (DFKI)(德国人工智能研究中心);University of Kaiserslautern-Landau (RPTU)(凯泽斯劳滕-兰道大学);National University of Sciences and Technology (NUST)(国家科技大学);University of Prince Mugrin (UPM)(穆格林王子大学)
Sketches are the most abstract 2D representations of real-world objects. Although a sketch usually has geometrical distortion and lacks visual cues, humans can effortlessly envision a 3D object from it. This suggests that sketches encode the information necessary for reconstructing 3D shapes. Despite great progress achieved in 3D reconstruction from distortion-free line drawings, such as CAD and edge maps, little effort has been made to reconstruct 3D shapes from free-hand sketches. We study this task and aim to enhance the power of sketches in 3D-related applications such as interactive desig…
Wuhan University(武汉大学);Tencent AI Lab(腾讯AI实验室);University at Buffalo(纽约州立大学布法罗分校)
Accurate 3D reconstruction of the hand and object shape from a hand-object image is important for understanding human-object interaction as well as human daily activities. Different from bare hand pose estimation, hand-object interaction poses a strong constraint on both the hand and its manipulated object, which suggests that hand configuration may be crucial contextual information for the object, and vice versa. However, current approaches address this task by training a two-branch network to reconstruct the hand and object separately with little communication between the two branches. In th…
The Chinese University of Hong Kong(香港中文大学);Nanyang Technological University(南洋理工大学)
3D interacting hand reconstruction is essential to facilitate human-machine interaction and human behaviors understanding. Previous works in this field either rely on auxiliary inputs such as depth images or they can only handle a single hand if monocular single RGB images are used. Single-hand methods tend to generate collided hand meshes, when applied to closely interacting hands, since they cannot model the interactions between two hands explicitly. In this paper, we make the first attempt to reconstruct 3D interacting hands from monocular single RGB images. Our method can generate 3D hand …
Imperial College London(帝国理工学院);Università della Svizzera italiana(瑞士意大利语区大学);Ariel AI(Ariel人工智能公司);Twitter, Inc.(推特公司)
Monocular 3D reconstruction of deformable objects, such as human body parts, has been typically approached by predicting parameters of heavyweight linear models. In this paper, we demonstrate an alternative solution that is based on the idea of encoding images into a latent non-linear representation of meshes. The prior on 3D hand shapes is learned by training an autoencoder with intrinsic graph convolutions performed in the spectral domain. The pre-trained decoder acts as a non-linear statistical deformable model. The latent parameters that reconstruct the shape and articulated pose of hands …
University of Illinois Urbana Champaign(伊利诺伊大学厄巴纳-尚佩恩分校)
We propose an approach for 3D reconstruction and segmentation of a single object placed on a flat surface from an input video. Our approach is to perform dense depth map estimation for multiple views using a proposed objective function that preserves detail. The resulting depth maps are then fused using a proposed implicit surface function that is robust to estimation error, producing a smooth surface reconstruction of the entire scene. Finally, the object is segmented from the remaining scene using a proposed 2D-3D segmentation that incorporates image and depth cues with priors and regulariza…
Our work aims to reconstruct hand-held objects given a single RGB image. In contrast to prior works that typically assume known 3D templates and reduce the problem to 3D pose estimation, our work reconstructs generic hand-held object without knowing their 3D templates. Our key insight is that hand articulation is highly predictive of the object shape, and we propose an approach that conditionally reconstructs the object based on the articulation and the visual input. Given an image depicting a hand-held object, we first use off-the-shelf systems to estimate the underlying hand pose and then in…
National University of Singapore(新加坡国立大学);University of Bonn(波恩大学)
This paper addresses the 3D point cloud reconstruction and 3D pose estimation of the human hand from a single RGB image. To that end, we present a novel pipeline for local and global point cloud reconstruction using a 3D hand template while learning a latent representation for pose estimation. To demonstrate our method, we introduce a new multi-view hand posture dataset to obtain complete 3D point clouds of the hand in the real world. Experiments on our newly proposed dataset and four public benchmarks demonstrate the model's strengths. Our method outperforms competitors in 3D pose estimation …
In-Vivo Skin 3-D Surface Reconstruction and Wrinkle Depth Estimation using Handheld High Resolution Tactile Sensing
Robotics Institute, Carnegie Mellon University(卡内基梅隆大学机器人研究所);Computer Science, University of Illinois Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校计算机科学系);Department of Materials Science & Engineering, Carnegie Mellon University(卡内基梅隆大学材料科学与工程系);Department of Mechanical Engineering, Carnegie Mellon University(卡内基梅隆大学机械工程系);Department of Electrical and Computer Engineering, Carnegie Mellon University(卡内基梅隆大学电气与计算机工程系)
We propose a method to detect and reconstruct multiple 3D objects from a single RGB image. The key idea is to optimize for detection, alignment and shape jointly over all objects in the RGB image, while focusing on realistic and physically plausible reconstructions. To this end, we propose a keypoint detector that localizes objects as center points and directly predicts all object properties, including 9-DoF bounding boxes and 3D shapes -- all in a single forward pass. The proposed method formulates 3D shape reconstruction as a shape selection problem, i.e. it selects among exemplar shapes fro…
We reconstruct 3D deformable object through time, in the context of a live pottery making process where the crafter molds the object. Because the object suffers from heavy hand interaction, and is being deformed, classical techniques cannot be applied. We use particle energy optimization to estimate the object profile and benefit of the object radial symmetry to increase the robustness of the reconstruction to both occlusion and noise. Our method works with an unconstrained scalable setup with one or more depth sensors. We evaluate on our database (released upon publication) on a per-frame and…
Universitá degli Studi di Trento(特伦托大学);Fondazione Bruno Kessler(布鲁诺·凯斯勒基金会)
We propose a system to capture nearly-synchronous frame streams from multiple and moving handheld mobiles that is suitable for dynamic object 3D reconstruction. Each mobile executes Simultaneous Localisation and Mapping on-board to estimate its pose, and uses a wireless communication channel to send or receive synchronisation triggers. Our system can harvest frames and mobile poses in real time using a decentralised triggering strategy and a data-relay architecture that can be deployed either at the Edge or in the Cloud. We show the effectiveness of our system by employing it for 3D skeleton a…
Inspired by the recent success of methods that employ shape priors to achieve robust 3D reconstructions, we propose a novel recurrent neural network architecture that we call the 3D Recurrent Reconstruction Neural Network (3D-R2N2). The network learns a mapping from images of objects to their underlying 3D shapes from a large collection of synthetic data. Our network takes in one or more images of an object instance from arbitrary viewpoints and outputs a reconstruction of the object in the form of a 3D occupancy grid. Unlike most of the previous works, our network does not require any image a…
Learning human-to-robot handovers through 3D scene reconstruction
Centre for Intelligent Sensing, Queen Mary University of London(智能感知中心,伦敦女王玛丽大学);Idiap Research Institute and École Polytechnique Fédérale de Lausanne(Idiap研究机构和瑞士洛桑联邦理工学院)
This project presents an exploration into 3D scene reconstruction of synthetic and real-world scenes using Neural Radiance Field (NeRF) approaches. We primarily take advantage of the reduction in training and rendering time of neural graphic primitives multi-resolution hash encoding, to reconstruct static video game scenes and real-world scenes, comparing and observing reconstruction detail and limitations. Additionally, we explore dynamic scene reconstruction using Neural Radiance Fields for Dynamic Scenes(D-NeRF). Finally, we extend the implementation of D-NeRF, originally constrained to han…
We present StrobeNet, a method for category-level 3D reconstruction of articulating objects from one or more unposed RGB images. Reconstructing general articulating object categories % has important applications, but is challenging since objects can have wide variation in shape, articulation, appearance and topology. We address this by building on the idea of category-level articulation canonicalization -- mapping observations to a canonical articulation which enables correspondence-free multiview aggregation. Our end-to-end trainable neural network estimates feature-enriched canonical 3D poin…
The Robotics Institute, Carnegie Mellon University(卡内基梅隆大学机器人研究所);Adobe Research(Adobe研究)
In this paper, we address the problem of 3D object mesh reconstruction from RGB videos. Our approach combines the best of multi-view geometric and data-driven methods for 3D reconstruction by optimizing object meshes for multi-view photometric consistency while constraining mesh deformations with a shape prior. We pose this as a piecewise image alignment problem for each mesh face projection. Our approach allows us to update shape parameters from the photometric error without any depth or mask information. Moreover, we show how to avoid a degeneracy of zero photometric gradients via rasterizin…
University of North Carolina at Chapel Hill(北卡罗来纳大学教堂山分校);University of Maryland at College Park(马里兰大学帕克分校)
3D object reconstructions of transparent and concave structured objects, with inferred material properties, remains an open research problem for robot navigation in unstructured environments. In this paper, we propose a multimodal single- and multi-frame neural network for 3D reconstructions using audio-visual inputs. Our trained reconstruction LSTM autoencoder 3D-MOV accepts multiple inputs to account for a variety of surface types and views. Our neural network produces high-quality 3D reconstructions using voxel representation. Based on Intersection-over-Union (IoU), we evaluate against othe…
We consider the problem of reconstructing a full 360° photographic model of an object from a single image of it. We do so by fitting a neural radiance field to the image, but find this problem to be severely ill-posed. We thus take an off-the-self conditional image generator based on diffusion and engineer a prompt that encourages it to "dream up" novel views of the object. Using an approach inspired by DreamFields and DreamFusion, we fuse the given input view, the conditional prior, and other regularizers in a final, consistent reconstruction. We demonstrate state-of-the-art reconstruction re…
Learning-based 3D object reconstruction enables single- or few-shot estimation of 3D object models. For robotics, this holds the potential to allow model-based methods to rapidly adapt to novel objects and scenes. Existing 3D reconstruction techniques optimize for visual reconstruction fidelity, typically measured by chamfer distance or voxel IOU. We find that when applied to realistic, cluttered robotics environments, these systems produce reconstructions with low physical realism, resulting in poor task performance when used for model-based control. We propose ARM, an amodal 3D reconstructio…
ObjectGS: Object-aware Scene Reconstruction and Scene Understanding via Gaussian Splatting
University of Science and Technology of China(中国科学技术大学);Shanghai Artificial Intelligence Laboratory(上海人工智能实验室);The Chinese University of Hong Kong(香港中文大学);The University of Hong Kong(香港大学)
Graph convolutional network (GCN) has achieved great success in single hand reconstruction task, while interacting two-hand reconstruction by GCN remains unexplored. In this paper, we present Interacting Attention Graph Hand (IntagHand), the first graph convolution based network that reconstructs two interacting hands from a single RGB image. To solve occlusion and interaction challenges of two-hand reconstruction, we introduce two novel attention based modules in each upsampling step of the original GCN. The first module is the pyramid image feature attention (PIFA) module, which utilizes mul…
Inria(法国国家信息与自动化研究所);CNRS(法国国家科学研究中心);PSL Research University(巴黎文理研究大学);Univ Gustave Eiffel(古斯塔夫·埃菲尔大学)
Our work aims to obtain 3D reconstruction of hands and manipulated objects from monocular videos. Reconstructing hand-object manipulations holds a great potential for robotics and learning from human demonstrations. The supervised learning approach to this problem, however, requires 3D supervision and remains limited to constrained laboratory settings and simulators for which 3D ground truth is available. In this paper we first propose a learning-free fitting approach for hand-object reconstruction which can seamlessly handle two-hand object interactions. Our method relies on cues obtained wit…
MagicHOI: Leveraging 3D Priors for Accurate Hand-object Reconstruction from Short Monocular Video Clips
The Hong Kong University of Science and Technology (Guangzhou)(香港科技大学(广州));The Hong Kong University of Science and Technology(香港科技大学);ETH Zürich(苏黎世联邦理工学院);Max Planck Institute for Intelligent Systems(智能系统马克斯·普朗克研究所)
Recent years have witnessed great success for hand reconstruction in real-time applications such as visual reality and augmented reality while interacting with two-hand reconstruction through efficient transformers is left unexplored. In this paper, we propose a method called lightweight attention hand (LWA-HAND) to reconstruct hands in low flops from a single RGB image. To solve the occlusion and interaction problem in efficient attention architectures, we propose three mobile attention modules in this paper. The first module is a lightweight feature attention module that extracts both local …
MLPHand: Real Time Multi-View 3D Hand Mesh Reconstruction via MLP Modeling
Institute of Automation, Chinese Academy of Science(中国科学院自动化研究所);MBZUAI(穆罕默德·本·扎耶德人工智能大学);Renmin University of China(中国人民大学);University of Maryland, College Park(马里兰大学学院公园分校);Southern University of Science and Technology(南方科技大学)
3D hand-mesh reconstruction from RGB images facilitates many applications, including augmented reality (AR). However, this requires not only real-time speed and accurate hand pose and shape but also plausible mesh-image alignment. While existing works already achieve promising results, meeting all three requirements is very challenging. This paper presents a novel pipeline by decoupling the hand-mesh reconstruction task into three stages: a joint stage to predict hand joints and segmentation; a mesh stage to predict a rough hand mesh; and a refine stage to fine-tune it with an offset mesh for …
MPI Informatics(马克斯·普朗克信息学研究所);Saarland Informatics Campus(萨尔兰信息学园区);Google Inc(谷歌公司);University of Bonn(波恩大学);Universidad Rey Juan Carlos(胡安卡洛斯国王大学);University of Freiburg(弗莱堡大学)
Reconstructing two-hand interactions from a single image is a challenging problem due to ambiguities that stem from projective geometry and heavy occlusions. Existing methods are designed to estimate only a single pose, despite the fact that there exist other valid reconstructions that fit the image evidence equally well. In this paper we propose to address this issue by explicitly modeling the distribution of plausible reconstructions in a conditional normalizing flow framework. This allows us to directly supervise the posterior distribution through a novel determinant magnitude regularizatio…