arXivDaily arXiv每日学术速递 周一至周五更新

视觉与机器人

3D 视觉

三维重建、NeRF、Gaussian Splatting、点云和空间智能。

共收录 19072 信号源:cs.CV, cs.GR, cs.RO

1. Gaussian Splatting 3156 篇

2408.01126 2024-08-08 cs.CV cs.RO 73%

IG-SLAM: Instant Gaussian SLAM

F. Aykut Sarikamis, A. Aydin Alatan

专题命中 Gaussian Splatting :Gaussian Splatting(abstract);3D reconstruction(abstract);分类 cs.CV、cs.RO

Comments 8 pages, 3 page ref, 5 figures

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2401.15318 2024-07-24 cs.GR cs.AI cs.CV cs.LG 73%

Gaussian Splashing: Unified Particles for Versatile Motion Synthesis and Rendering

Yutao Feng, Xiang Feng, Yintong Shang, Ying Jiang, Chang Yu, Zeshun Zong, Tianjia Shao, Hongzhi Wu, Kun Zhou, Chenfanfu Jiang, Yin Yang

专题命中 Gaussian Splatting :Gaussian Splatting(abstract);3DGS(abstract);分类 cs.CV、cs.GR

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2407.12777 2024-07-18 cs.CV cs.GR 73%

Generalizable Human Gaussians for Sparse View Synthesis

Youngjoong Kwon, Baole Fang, Yixing Lu, Haoye Dong, Cheng Zhang, Francisco Vicente Carrasco, Albert Mosella-Montoro, Jianjin Xu, Shingo Takagi, Daeil Kim, Aayush Prakash, Fernando De la Torre

专题命中 Gaussian Splatting :NeRF(abstract);Gaussian Splatting(abstract);分类 cs.CV、cs.GR

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2406.11836 2024-06-25 cs.CV cs.GR 73%

RetinaGS: Scalable Training for Dense Scene Rendering with Billion-Scale 3D Gaussians

Bingling Li, Shengyi Chen, Luchao Wang, Kaimin Liao, Sijie Yan, Yuanjun Xiong

专题命中 Gaussian Splatting :Gaussian Splatting(abstract);3DGS(abstract);分类 cs.CV、cs.GR

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2406.12080 2024-06-19 cs.CV cs.GR 73%

A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets

Bernhard Kerbl, Andréas Meuleman, Georgios Kopanas, Michael Wimmer, Alexandre Lanvin, George Drettakis

专题命中 Gaussian Splatting :Gaussian Splatting(abstract);novel view synthesis(abstract);分类 cs.CV、cs.GR

Comments Project Page: https://repo-sam.inria.fr/fungraph/hierarchical-3d-gaussians/

Journal ref ACM Transactions on Graphics, 43(4), July 2024

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2405.17187 2024-05-31 cs.CV cs.AI cs.RO 73%

Memorize What Matters: Emergent Scene Decomposition from Multitraverse

Yiming Li, Zehong Wang, Yue Wang, Zhiding Yu, Zan Gojcic, Marco Pavone, Chen Feng, Jose M. Alvarez

专题命中 Gaussian Splatting :Gaussian Splatting(abstract);3D reconstruction(abstract);分类 cs.CV、cs.RO

Comments Project page: https://3d-gaussian-mapping.github.io; Code and data: https://github.com/NVlabs/3DGM

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2402.10128 2024-05-27 cs.CV cs.GR cs.LG 73%

GES: Generalized Exponential Splatting for Efficient Radiance Field Rendering

Abdullah Hamdi, Luke Melas-Kyriazi, Jinjie Mai, Guocheng Qian, Ruoshi Liu, Carl Vondrick, Bernard Ghanem, Andrea Vedaldi

专题命中 Gaussian Splatting :Gaussian Splatting(abstract);3D reconstruction(abstract);分类 cs.CV、cs.GR

Comments CVPR 2024 paper. project website https://abdullahamdi.com/ges

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2405.05800 2024-05-10 cs.GR cs.CV 73%

DragGaussian: Enabling Drag-style Manipulation on 3D Gaussian Representation

Sitian Shen, Jing Xu, Yuheng Yuan, Xingyi Yang, Qiuhong Shen, Xinchao Wang

专题命中 Gaussian Splatting :NeRF(abstract);Gaussian Splatting(abstract);分类 cs.CV、cs.GR

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2312.11461 2024-04-01 cs.CV cs.GR cs.LG 73%

GAvatar: Animatable 3D Gaussian Avatars with Implicit Mesh Learning

Ye Yuan, Xueting Li, Yangyi Huang, Shalini De Mello, Koki Nagano, Jan Kautz, Umar Iqbal

专题命中 Gaussian Splatting :NeRF(abstract);Gaussian Splatting(abstract);分类 cs.CV、cs.GR

Comments CVPR 2024. Project website: https://nvlabs.github.io/GAvatar

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2311.13681 2024-02-16 cs.CV cs.GR 73%

Compact 3D Gaussian Representation for Radiance Field

Joo Chan Lee, Daniel Rho, Xiangyu Sun, Jong Hwan Ko, Eunbyung Park

专题命中 Gaussian Splatting :Gaussian Splatting(abstract);3DGS(abstract);分类 cs.CV、cs.GR

Comments Project page: http://maincold2.github.io/c3dgs/

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2506.12945 2025-10-27 cs.CV 72%

Metropolis-Hastings Sampling for 3D Gaussian Reconstruction

Hyunjin Kim, Haebeom Jung, Jaesik Park

机构 * UC San Diego(加州大学圣地亚哥分校) Seoul National University(首尔国立大学)

专题命中 Gaussian Splatting :3DGS(abstract,comments);Gaussian Splatting(abstract);分类 cs.CV

Comments NeurIPS 2025. Project Page: https://hjhyunjinkim.github.io/MH-3DGS

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2312.00732 2024-07-09 cs.CV cs.AI 72%

Gaussian Grouping: Segment and Edit Anything in 3D Scenes

Mingqiao Ye, Martin Danelljan, Fisher Yu, Lei Ke

专题命中 Gaussian Splatting :Gaussian Splatting(abstract,comments);NeRF(abstract);分类 cs.CV

Comments ECCV 2024. Gaussian Grouping extends Gaussian Splatting to fine-grained open-world 3D scene understanding. Github: https://github.com/lkeab/gaussian-grouping

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2406.02970 2025-10-20 math.PR cs.LG math.OC 71%

Which exceptional low-dimensional projections of a Gaussian point cloud can be found in polynomial time?

Andrea Montanari, Kangjie Zhou

机构 * Department of Mathematics and Department of Statistics, Stanford University(数学系和统计系,斯坦福大学)

专题命中 Gaussian Splatting :point cloud(title)

Comments 72 pages, accepted to Annals of Probability

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2608.10712 2026-08-27 cs.CV 版本更新 70%

Compact Feed-Forward 3D Gaussians via Saliency-Guided Primitive Merging

基于显著性引导基元合并的紧凑前馈三维高斯模型

Tim-Felix Fassch, Jochen Kall, Cyrill Stachniss

机构 * Bosch Research(博世研究院) University of Bonn(波恩大学) Lamarr Institute for Machine Learning and Artificial Intelligence(拉马尔机器学习与人工智能研究院)

专题命中 Gaussian Splatting :Gaussian Splatting(abstract,abstract_cn);分类 cs.CV

AI总结 该研究针对前馈三维高斯方法基元冗余问题,提出显著性引导的基元合并流水线,可在仅1/20高斯数量下保留视觉质量,实现高效紧凑的三维场景表示与渲染。

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2507.09993 2026-08-27 cs.CV 版本更新 70%

3DGAA: Realistic and Robust 3D Gaussian-based Adversarial Attack for Autonomous Driving

3DGAA:面向自动驾驶的逼真且鲁棒的基于3D高斯的对抗攻击

Yixun Zhang, Lizhi Wang, Junjun Zhao, Wending Zhao, Feng Zhou, Yonghao Dang, Jianqin Yin

机构 * School of Intelligent Engineering and Automation, Beijing University of Posts and Telecommunications, China(智能工程与自动化学院,北京邮电大学)

专题命中 Gaussian Splatting :Gaussian Splatting(abstract,abstract_cn);分类 cs.CV

AI总结 本文提出3DGAA框架,通过3D高斯溅射实现视图一致、几何保持的可打印对抗包裹,在CARLA仿真等测试中显著降低自动驾驶车辆相机感知的检测性能,为安全评估与防御设计提供支撑。

Comments TIFS

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2608.12860 2026-08-14 cs.RO 新提交 70%

HumanoidVLN: A Physics-Grounded Simulator and Benchmark for Vision-Language Navigation Across Diverse Humanoid Embodiments

HumanoidVLN:面向多种人形机器人形态的基于物理的视觉语言导航模拟器与基准

Quan-Dung Pham, Anh Dao, The-Anh Nguyen, Minh Nguyen-Dinh, Phuong Nam Dang, Tri Pham, Hung Tran, Bach Dao, Tuyen P. Le, Truong Nguyen, Quan Nguyen

机构 * VinMotion, Inc.(VinMotion公司) University of Southern California(南加州大学)

专题命中 Gaussian Splatting :Gaussian Splatting(abstract,abstract_cn);分类 cs.RO

AI总结 本研究针对人形机器人VLN的物理约束与形态差异问题,提出基于NVIDIA Isaac Sim的HumanoidVLN模拟器与基准,验证其与多种模型、机器人的兼容性,实验揭示了VLN模型、控制器与人形形态的交互关系。

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2608.11077 2026-08-12 cs.CV 新提交 70%

Learning Gaussian Structure: Intervention-Guided Density Control for Feed-Forward Driving Reconstruction

学习高斯结构:用于前向驾驶重建的干预引导密度控制

Hang Li, Jiahe Li, Meiying Gu, Jin Zheng, Lina Yu, Xiao Bai

专题命中 Gaussian Splatting :3DGS(abstract,abstract_cn);分类 cs.CV

AI总结 本文提出Learning Gaussian Structure(LGS)框架,通过干预引导的高斯结构调整与跨时间点查询,在Waymo Open Dataset和PandaSet上实现了优于现有方法的驾驶场景重建效果。

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2608.10682 2026-08-12 cs.CV 新提交 70%

Visual Geometry Foundation-Aware Gaussians for Single-Frame Surround-View Driving Reconstruction

面向单帧环视驾驶场景重建的视觉几何基础感知高斯模型

Junhong Lin, Jinlong Wang, Xianda Guo, Yanlun Peng, Wei Zheng, Guoqing Liu, Hanli Wang, Tiesong Zhao, Wei Gao

机构 * Guangdong Provincial Key Laboratory of Ultra High Definition Immersive Media Technology(广东省超高清沉浸式媒体技术重点实验室) School of Electronic and Computer Engineering, Peking University(北京大学电子与计算机工程学院) Peng Cheng Laboratory(鹏城实验室) Wuhan University(武汉大学) Great Wall Motor(长城汽车) Minieye Corporation(Minieye公司) Tongji University(同济大学) Fuzhou University(福州大学)

专题命中 Gaussian Splatting :Gaussian Splatting(abstract,abstract_cn);分类 cs.CV

AI总结 本文提出VGGD框架,通过引入视觉几何先验、双路径颈部等模块,在nuScenes基准上实现了单帧环视驾驶场景重建的最优渲染质量与几何一致性。

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2508.04224 2026-08-11 cs.CV 版本更新 70%

SplitGaussian: Reconstructing Dynamic Scenes via Visual Geometry Decomposition

SplitGaussian:通过视觉几何分解重建动态场景

Lechao Cheng, Jiahui Li, Jingxuan He, Shengeng Tang, Gang Huang, Tianrui Hui, Yaxiong Wang, Zhun Zhong

专题命中 Gaussian Splatting :Gaussian Splatting(abstract,abstract_cn);分类 cs.CV

AI总结 SplitGaussian将场景表示分解为静态与动态分量,解耦运动建模与背景几何,提升动态场景重建的时间一致性、保真度与收敛速度,性能优于现有SOTA方法。

Comments version 2. Accepted By ACM MM 2026

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2608.05482 2026-08-07 cs.CV 新提交 70%

CDSeg: A Renderable Gaussian Carrier for Image-to-3D Label Transfer

CDSeg:用于图像到3D标签迁移的可渲染高斯载体

Wentao Sun, Yiping Chen, Zhengsen Xu, Jonathan Li, John S. Zelek

机构 * University of Waterloo(滑铁卢大学) Sun Yat-sen University(中山大学) University of Calgary(卡尔加里大学)

专题命中 Gaussian Splatting :Gaussian Splatting(abstract);point cloud(abstract);分类 cs.CV

AI总结 CDSeg是基于高斯溅射的跨域分割接口,无需特定任务3D分割训练,可复用2D掩码实现多视图标签迁移,在多个数据集上取得高mIoU,能快速处理大规模场景。

Comments 15 pages, 8 figures

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2608.02006 2026-08-07 cs.CV 版本更新 70%

ASTRA: Asynchronous Spatio-Temporal Reconstruction via Trajectory Alignment

ASTRA:基于轨迹对齐的异步时空重建

Junyu Zhu, Hao Zhu, Xinzhuo Zhang, Hongdong Li, Zhan Ma, Xun Cao

机构 * School of Electronic Science and Engineering, Nanjing University(南京大学电子科学与工程学院)

专题命中 Gaussian Splatting :Gaussian Splatting(abstract,abstract_cn);分类 cs.CV

AI总结 针对动态三维场景重建中多相机异步导致的问题,提出ASTRA框架,通过轨迹对齐联合优化时间偏移与三维表示,在实验中实现了显著的性能提升。

Comments We wish to withdraw this preprint because the current statistical analysis of the experimental data is incomplete and requires re-verification. We plan to submit a revised and thoroughly checked version in the near future

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2608.01726 2026-08-04 cs.CV 新提交 70%

G-Skin: Learning to Bind 3D Gaussians with Generative Visual Priors

G-Skin:学习结合生成式视觉先验的3D高斯绑定方法

Yuxin Yao, Kendong Liu, Shiqi Zhou, Jiazhi Xia, Junhui Hou

机构 * City University of Hong Kong(香港城市大学) Central Media Technology Institute, Huawei(华为中央媒体技术研究院) Central South University(中南大学)

专题命中 Gaussian Splatting :Gaussian Splatting(abstract,abstract_cn);分类 cs.CV

AI总结 本文针对3D高斯资产绑定的难题,提出生成式蒙皮框架G-Skin,利用2D视觉基础模型提炼运动先验构建优化流程,可灵活泛化并优于现有方法。

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2608.01053 2026-08-04 cs.CV 新提交 70%

Struct-GStream: Towards Efficient Free-Viewpoint Video Streaming at Low-Bitrates with Structured 3D Gaussians

Struct-GStream:基于结构化3D高斯的低码率高效自由视点视频流技术

Han Jiao, Jiakai Sun, Lei Zhao, Wei Xing, Huaizhong Lin, Zhanjie Zhang, Ao Ma

机构 * College of Computer Science and Technology, Zhejiang University(浙江大学计算机科学与技术学院) Chinese Academy of Sciences(中国科学院) University of Science and Technology Beijing(北京科技大学)

专题命中 Gaussian Splatting :3DGS(abstract,abstract_cn);分类 cs.CV

AI总结 本文针对现有自由视点视频在线训练方法存储与训练时间不足的问题,提出Struct-GStream,通过结构化3D高斯等技术实现低码率下的高效视频流,性能优于现有方法。

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2607.28032 2026-07-31 cs.CV 新提交 70%

Split and Drive: Dual-Axis Disentanglement for Real-Time Gaussian Head Avatars

Split and Drive:用于实时高斯头像的双轴解耦

MD Wahiduzzaman Khan, Mingshan Jia, Xiaolin Zhang, En Yu, Kaska Musial-Gabrys

机构 * University of Technology Sydney(悉尼科技大学) Shandong University of Science and Technology(山东科技大学)

专题命中 Gaussian Splatting :Gaussian Splatting(abstract,abstract_cn);分类 cs.CV

AI总结 该研究针对单图像生成可动画头部头像的挑战,提出双轴解耦的SpiD框架,通过内化逐帧驱动、分解面部高斯分支,实现了性能优且速度快的实时高斯头像生成。

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2607.23189 2026-07-28 cs.CV cs.AI 新提交 70%

Fashion-3DLR: A Controllable 3D Garment Generation Using Pairwise Fashion Elements for Intelligent Design

Fashion-3DLR:一种使用成对时尚元素进行智能设计的可控3D服装生成方法

Shenghao Yang, Hongtao Zhang, Yuhan Yi, Zhihao Tang, Zihao Cui, Lian Wen, Han Yan, Yuan Gao, Mingbo Zhao

机构 * Donghua University(东华大学) Shanghai Artificial Intelligence Laboratory(上海人工智能实验室)

专题命中 Gaussian Splatting :Gaussian Splatting(abstract);3DGS(abstract);分类 cs.CV

AI总结 研究针对3D服装生成难题,提出Fashion-3DLR框架,通过GFF-DiT模块融合2D时尚设计元素,利用整流流Transformer生成几何潜在值,实现多种3D服装表示,并集成到下游任务,实验证明其超越现有方法,有成为通用3D服装设计工具的潜力。

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2510.13310 2026-07-23 cs.CV 版本更新 70%

InstantSfM: Towards GPU-Native SfM for the Deep Learning Era

InstantSfM: 向深度学习时代迈进的GPU原生SfM

Jiankun Zhong, Zitong Zhan, Quankai Gao, Ziyu Chen, Haozhe Lou, Jiageng Mao, Ulrich Neumann, Chen Wang, Yue Wang

专题命中 Gaussian Splatting :Gaussian Splatting(abstract);3D reconstruction(abstract);分类 cs.CV

AI总结 InstantSfM通过深度约束的雅可比结构实现GPU原生SfM,解决尺度模糊问题,提升大规模场景下的效率和精度。

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2607.10489 2026-07-14 cs.CV 新提交 70%

Grassmannian Splatting I: Moving rank-2 Spacetime Surfels for Dynamic Scene Rendering

格拉斯曼体点云绘制 I:用于动态场景渲染的移动秩-2时空表面元素

Aaron Maurice Berman, Shantanu Dave

专题命中 Gaussian Splatting :Gaussian Splatting(abstract);3DGS(abstract);分类 cs.CV

AI总结 该研究提出格拉斯曼体点云绘制用于动态场景渲染,其基元为特定高斯分布,运动模型封闭,无需学习变形场和自定义CUDA。在17个HyperNeRF场景训练速度最快,PSNR、MS-SSIM和LPIPS排名第二。

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2607.08769 2026-07-10 cs.CV 新提交 70%

Geometry and Gradient-based Partitioning for Panoramic Outdoor Reconstruction

基于几何和梯度的全景户外重建分区方法

Weijian Chen, Weibo Yao, Yuhang Zhang, Xiaolin Tang, Guo Wang, Weijun Zhang, Xitong Gao, Yihao Chen, Hongde Qin, Lu Qi

机构 * Insta360 Research(Insta360研究机构) Sun Yat-sen University(中山大学) South China University of Technology(华南理工大学) University of Chinese Academy of Sciences(中国科学院大学) Harbin Engineering University(哈尔滨工程大学) Wuhan University(武汉大学)

专题命中 Gaussian Splatting :Gaussian Splatting(abstract);3DGS(abstract);分类 cs.CV

AI总结 针对大规模全景3D高斯点云重建成本高问题,提出PanoLOG两阶段框架,利用几何和梯度进行分区,粗阶段用天球建模等,细化阶段构建自适应边界体积等,还构建数据集,实现了高质量渲染和可扩展训练。

Comments Project Webpage: https://insta360-research-team.github.io/GGPS-Website

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2606.29303 2026-07-01 cs.CV 版本更新 70%

Occlusion-Robust Multi-Object Decoupling for Physics-Based Robotic Interaction

基于物理的机器人交互的遮挡鲁棒多对象解耦

Xin Dong, Lihan Zhang, Tianru Dai, Wenfeng Deng, Yansong Tang

机构 * Pengcheng Laboratory(鹏城实验室) Shenzhen International Graduate School, Tsinghua University(清华大学深圳国际研究生院)

专题命中 Gaussian Splatting :Gaussian Splatting(abstract);3D reconstruction(abstract);分类 cs.CV

AI总结 提出一种无掩码方法,从稀疏遮挡视角实现无损多对象3D重建,通过MPM模拟实现物理合理的机器人交互,核心是利用联合SDS过程结合扩散先验实现对象解耦。

Comments 7 pages, 6 figures

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2606.31050 2026-07-01 cs.CV cs.AI 新提交 70%

Learning Video Dynamics with Predictive Differentiable Rendering

基于预测可微渲染的视频动态学习

Yujin Tang, Tian Zhou, Xin Lin, Cheng Tan, Yifan Hu, Rong Jin, SouYoung Jin, Liang Sun

机构 * Dartmouth College(达特茅斯学院) DAMO Academy, Alibaba Group(阿里巴巴达摩院) University of California, San Diego(加州大学圣地亚哥分校) Westlake University(西湖大学) Tsinghua University(清华大学) Ant Group(蚂蚁集团)

专题命中 Gaussian Splatting :Gaussian Splatting(abstract);3D reconstruction(abstract);分类 cs.CV

AI总结 提出预测可微渲染(PDR)框架,通过2D高斯表示的轻量适配器PredGS和CUDA加速渲染器predgsplat,结合L1和SSIM损失优化,在离散像素与连续表示间架桥,显著提升视频预测的细节保真度和准确性。

Comments Accepted by ECCV 2026. 18 pages, 5 figures, 11 tables

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