arXivDaily arXiv每日学术速递 周一至周五更新

视觉与机器人

3D 视觉

三维重建、NeRF、Gaussian Splatting、点云和空间智能。

至 收录 18821 信号源:cs.CV, cs.GR, cs.RO
2505.08438 2026-06-02 cs.CV cs.AI 93%

A Survey of 3D Reconstruction with Event Cameras

事件相机三维重建综述

Chuanzhi Xu, Haoxian Zhou, Langyi Chen, Haodong Chen, Zeke Zexi Hu, Zhicheng Lu, Ying Zhou, Vera Chung, Qiang Qu, Weidong Cai

机构 * University of Science and Technology of China(中国科学技术大学)

专题命中 三维重建 :NeRF(summary_cn,abstract);3DGS(summary_cn,abstract);3D reconstruction(title,abstract);Gaussian Splatting(abstract)

AI总结 本文首次全面综述了基于事件相机的三维重建方法,按输入模态(立体、单目、多模态)和重建技术(几何、深度学习、神经渲染如NeRF和3DGS)分类,并讨论了数据集、评估、表示和动态场景重建等挑战。

Comments This survey has been accepted for publication in the Computational Visual Media Journal

详情
AI中文摘要

事件相机正迅速成为用于三维重建的强大视觉传感器,能够异步捕捉每个像素的亮度变化。与传统基于帧的相机相比,事件相机产生稀疏但时间密集的数据流,即使在高速运动、低光照和极端动态范围等挑战性条件下,也能实现鲁棒且准确的三维重建。这些能力为自动驾驶、机器人、空中导航和沉浸式虚拟现实等各个领域的变革性应用提供了巨大前景。在本文中,我们首次专门针对基于事件的三维重建进行了全面综述。现有方法根据输入模态系统地分为立体、单目和多模态系统,并根据重建方法进一步分类,包括基于几何的技术、深度学习方法以及神经渲染技术,如神经辐射场(NeRF)和3D高斯泼溅(3DGS)。在每个类别中,方法按时间顺序组织,以突出关键概念和进展的演变。此外,我们详细总结了专门适用于基于事件重建任务的公开数据集。最后,我们讨论了数据集可用性、标准化评估、有效表示和动态场景重建方面的重大开放挑战,并概述了未来研究的有见地的方向。本综述旨在作为重要参考,并为推进事件驱动三维重建的最新技术提供清晰且激励人心的路线图。

英文摘要

Event cameras are rapidly emerging as powerful vision sensors for 3D reconstruction, uniquely capable of asynchronously capturing per-pixel brightness changes. Compared to traditional frame-based cameras, event cameras produce sparse yet temporally dense data streams, enabling robust and accurate 3D reconstruction even under challenging conditions such as high-speed motion, low illumination, and extreme dynamic range scenarios. These capabilities offer substantial promise for transformative applications across various fields, including autonomous driving, robotics, aerial navigation, and immersive virtual reality. In this survey, we present the first comprehensive review exclusively dedicated to event-based 3D reconstruction. Existing approaches are systematically categorised based on input modality into stereo, monocular, and multimodal systems, and further classified according to reconstruction methodologies, including geometry-based techniques, deep learning approaches, and neural rendering techniques such as Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS). Within each category, methods are chronologically organised to highlight the evolution of key concepts and advancements. Furthermore, we provide a detailed summary of publicly available datasets specifically suited to event-based reconstruction tasks. Finally, we discuss significant open challenges in dataset availability, standardised evaluation, effective representation, and dynamic scene reconstruction, outlining insightful directions for future research. This survey aims to serve as an essential reference and provides a clear and motivating roadmap toward advancing the state of the art in event-driven 3D reconstruction.

URL PDF HTML 收藏
2605.28125 2026-05-28 cs.CV cs.GR 93%

CLEAR-NeRF: Collinearity and Local-region Enhanced Accurate 3D Reconstruction in Unbounded Scenes

CLEAR-NeRF: 共线性和局部区域增强的无界场景精确三维重建

Vladislav Polianskii, Elijs Dima, Isabel Salmerón Marazuela, Gergő László Nagy, Sigurdur Sverrisson, Volodya Grancharov

机构 * Ericsson Research(爱立信研究)

专题命中 三维重建 :NeRF(title,title_cn);3D reconstruction(title,abstract);分类 cs.CV、cs.GR

AI总结 提出CLEAR-NeRF方法,通过自动局部区域定位、共线性射线采样、深度局部邻域点提取和几何相关颜色聚合,在无界复杂场景中实现高保真度和度量精度的三维重建。

详情
AI中文摘要

许多真实世界的三维重建应用要求在无界、复杂场景中实现照片级真实感和度量精度,这些场景具有挑战性的光照和不完美的捕获,而当前的神经辐射场(NeRF)流程仅部分满足这些需求。本研究将基于NeRF的三维重建适应于多兴趣区域的无界场景,以提高对光照和姿态变化的鲁棒性,同时确保适用于数字孪生应用的度量精度。我们的方法引入了(i)自动局部区域定位/检测和重建,以无缝优先考虑感兴趣区域而不增加子模块;(ii)共线性强制射线采样,以学习平滑的平面和曲面;(iii)深度局部邻域点提取,以抑制表面伪影;以及(iv)几何相关颜色聚合,以减轻光照和姿态引起的变化。结果表明,所提出的流程在基线NeRF模型以及成熟的结构从运动(SfM)-多视图立体(MVS)解决方案上均表现出优越的性能。

英文摘要

Many real-world 3D reconstruction applications demand photorealism and metric accuracy across unbounded, complex scenes with challenging lighting and imperfect captures that current Neural Radiance Field (NeRF) pipelines only partly satisfy. This study adapts NeRF-based 3D reconstruction to multi-region of interest unbounded scenes to improve robustness to lighting and pose variation while enforcing metric accuracy suitable for digital-twin applications. Our approach introduces (i) automated local region localization/detection and reconstruction to seamlessly prioritize areas of interest without proliferating submodules, (ii) collinearity-enforcing ray sampling to learn smooth planar and curved surfaces, (iii) depth-localized neighborhood point extraction to suppress surface artifacts, and (iv) geometry-relevant color aggregation to mitigate lighting- and pose-caused variations. Results indicate superior performance of the proposed pipeline over the baseline NeRF models and established Structure from Motion (SfM) - Multi-View Stereo (MVS) solutions.

URL PDF HTML 收藏
2605.07254 2026-05-11 cs.CV cs.GR 90%

High-Fidelity Surface Splatting-Based 3D Reconstruction from Multi-View Images

基于高保真表面点云的多视角图像三维重建

Nandhana Sunil, Abhirami R Iyer, Avirup Mandal

机构 * IIT Palakkad(帕拉卡德理工学院)

专题命中 三维重建 :3D reconstruction(title);NeRF(abstract,abstract_cn);3DGS(abstract,abstract_cn);Gaussian Splatting(abstract)

AI总结 本文提出改进的隐式移动最小二乘方法,通过紧凑多项式核和随机正则化提升多视角图像的高频率几何重建精度和渲染质量。

Comments 19 pages, 9 figures

详情
AI中文摘要

多视角网格重建仍是计算机图形学和视觉领域的核心挑战,尤其在从稀疏观测中恢复高频几何方面。最近的方法如3D高斯点云 (3DGS) 和神经辐射场 (NeRF) 依赖后期处理提取网格,从而限制了几何和外观的联合优化。隐式移动最小二乘 (IMLS) 代替直接将点云转换为有符号距离和纹理场,支持端到端的重建和渲染。然而,现有IMLS公式使用指数核,在高频细节方面表现不佳。我们引入具有局部支持的紧凑多项式核,具有更大的灵活性,允许更好地控制频率内容和改进的几何保真度。为进一步增强细节,我们结合随机正则化与拉普拉斯滤波。共同,这些改进在保持稳定优化的同时,提高了高频结构的保持。实验显示在表面重建和渲染中均达到最先进的性能,从多视角数据中产生更准确的几何和更清晰的视觉效果。

英文摘要

Multi-view mesh reconstruction remains a core challenge in computer graphics and vision, especially for recovering high-frequency geometry from sparse observations. Recent methods such as 3D Gaussian Splatting (3DGS) and Neural Radiance Fields (NeRF) rely on post-processing for mesh extraction, thereby limiting joint optimization of geometry and appearance. Implicit Moving Least Squares (IMLS) instead enables direct conversion of point clouds into signed distance and texture fields, supporting end-to-end reconstruction and rendering. However, existing IMLS formulations use exponential kernels that struggle with high-frequency detail. We introduce a compact polynomial kernel with local support and greater flexibility, allowing better control over frequency content and improved geometric fidelity. To further enhance fine details, we incorporate stochastic regularization with Laplacian filtering. Together, these improve the preservation of high-frequency structure while maintaining stable optimization. Experiments show state-of-the-art performance in both surface reconstruction and rendering, yielding more accurate geometry and sharper visuals from multi-view data.

URL PDF HTML 收藏
2507.14501 2025-12-23 cs.CV 90%

Advances in Feed-Forward 3D Reconstruction and View Synthesis: A Survey

反向馈送3D重建与视角合成的进展:综述

Jiahui Zhang, Yuelei Li, Anpei Chen, Muyu Xu, Kunhao Liu, Jianyuan Wang, Xiao-Xiao Long, Hanxue Liang, Zexiang Xu, Hao Su, Christian Theobalt, Christian Rupprecht, Andrea Vedaldi, Kaichen Zhou, Hanspeter Pfister, Paul Pu Liang, Shijian Lu, Fangneng Zhan

机构 * NTU(国立台湾大学) Caltech(加州理工学院) Westlake University(西湖大学) UCSD(加州大学圣地亚哥分校) University of Oxford(牛津大学) Nanjing University(南京大学) HKU(香港大学) University of Cambridge(剑桥大学) Hillbot MPI for Informatics(信息研究所) Harvard University(哈佛大学) MIT(麻省理工学院)

专题命中 三维重建 :3D reconstruction(title,abstract);3D vision(abstract);NeRF(abstract);Gaussian Splatting(abstract)

AI总结 本文综述了反向馈送方法在3D重建与视角合成中的进展,涵盖多种表示架构及应用,探讨了关键任务和未来研究方向。

Comments A project page associated with this survey is available at https://fnzhan.com/projects/Feed-Forward-3D

详情
AI中文摘要

3D重建和视角合成是计算机视觉、图形学以及增强现实(AR)、虚拟现实(VR)和数字孪生等沉浸技术中的基础问题。传统方法依赖于在复杂链中进行计算密集型的迭代优化,限制了它们在现实场景中的应用。近年来,受深度学习推动的反向馈送方法的进展彻底改变了这一领域,使快速且通用的3D重建和视角合成成为可能。本文综述了用于3D重建和视角合成的反向馈送技术,根据底层表示架构进行了分类,包括点云、3D高斯点划法(3DGS)、神经辐射场(NeRF)等。我们探讨了关键任务,如无姿态重建、动态3D重建以及3D感知图像和视频合成,并突显了它们在数字人类、SLAM、机器人学等领域的应用。此外,我们还回顾了常用数据集的详细统计信息,以及各种下游任务的评估协议。最后,我们讨论了开放的研究挑战和未来工作的有前景方向,强调了反向馈送方法在3D视觉领域推动现有技术前沿的潜力。

英文摘要

3D reconstruction and view synthesis are foundational problems in computer vision, graphics, and immersive technologies such as augmented reality (AR), virtual reality (VR), and digital twins. Traditional methods rely on computationally intensive iterative optimization in a complex chain, limiting their applicability in real-world scenarios. Recent advances in feed-forward approaches, driven by deep learning, have revolutionized this field by enabling fast and generalizable 3D reconstruction and view synthesis. This survey offers a comprehensive review of feed-forward techniques for 3D reconstruction and view synthesis, with a taxonomy according to the underlying representation architectures including point cloud, 3D Gaussian Splatting (3DGS), Neural Radiance Fields (NeRF), etc. We examine key tasks such as pose-free reconstruction, dynamic 3D reconstruction, and 3D-aware image and video synthesis, highlighting their applications in digital humans, SLAM, robotics, and beyond. In addition, we review commonly used datasets with detailed statistics, along with evaluation protocols for various downstream tasks. We conclude by discussing open research challenges and promising directions for future work, emphasizing the potential of feed-forward approaches to advance the state of the art in 3D vision.

URL PDF HTML 收藏
2503.21958 2025-04-16 cs.CV 89%

SC-NeRF: NeRF-based Point Cloud Reconstruction using a Stationary Camera for Agricultural Applications

Kibon Ku, Talukder Z Jubery, Elijah Rodriguez, Aditya Balu, Soumik Sarkar, Adarsh Krishnamurthy, Baskar Ganapathysubramanian

专题命中 三维重建 :NeRF(title,abstract);point cloud(title,abstract);3D reconstruction(abstract);分类 cs.CV

详情
英文摘要

This paper presents a NeRF-based framework for point cloud (PCD) reconstruction, specifically designed for indoor high-throughput plant phenotyping facilities. Traditional NeRF-based reconstruction methods require cameras to move around stationary objects, but this approach is impractical for high-throughput environments where objects are rapidly imaged while moving on conveyors or rotating pedestals. To address this limitation, we develop a variant of NeRF-based PCD reconstruction that uses a single stationary camera to capture images as the object rotates on a pedestal. Our workflow comprises COLMAP-based pose estimation, a straightforward pose transformation to simulate camera movement, and subsequent standard NeRF training. A defined Region of Interest (ROI) excludes irrelevant scene data, enabling the generation of high-resolution point clouds (10M points). Experimental results demonstrate excellent reconstruction fidelity, with precision-recall analyses yielding an F-score close to 100.00 across all evaluated plant objects. Although pose estimation remains computationally intensive with a stationary camera setup, overall training and reconstruction times are competitive, validating the method's feasibility for practical high-throughput indoor phenotyping applications. Our findings indicate that high-quality NeRF-based 3D reconstructions are achievable using a stationary camera, eliminating the need for complex camera motion or costly imaging equipment. This approach is especially beneficial when employing expensive and delicate instruments, such as hyperspectral cameras, for 3D plant phenotyping. Future work will focus on optimizing pose estimation techniques and further streamlining the methodology to facilitate seamless integration into automated, high-throughput 3D phenotyping pipelines.

URL PDF HTML 收藏
2606.30352 2026-06-30 cs.CV 89%

FastPano3D: Feed-Forward Indoor Panoramic 3D Reconstruction from a Single Image

FastPano3D:基于单张图像的前馈式室内全景三维重建

Jianqiang Li, Liumei Zhang, Wenjia Guo, Tianlong Feng, Yongzhi Liao, Di Lu, Hanchi Ren, Jingjing Deng

机构 * Xi’an Shiyou University(西安电子科技大学) Xidian University(西安电子科技大学) Swansea University(斯旺西大学) University of Bristol(布里斯托大学)

专题命中 三维重建 :3D reconstruction(title);NeRF(abstract,abstract_cn);3DGS(abstract,abstract_cn);Gaussian Splatting(abstract)

AI总结 提出FastPano3D框架,从单张全景图直接生成可渲染的3D高斯表示,通过轻量编码器、自适应采样和点云引导优化,实现无需测试优化的快速高质量重建,速度比Pano2Room快156倍。

Comments Preprint. Under review. 20 pages, 9 figures

详情
AI中文摘要

近期三维场景重建的进展凸显了渲染质量、推理效率和数据依赖性之间复杂的权衡。为了从最小输入快速重建详细的室内三维场景,我们引入了FastPano3D,这是一个端到端框架,可直接从单张全景图像生成可渲染的3D高斯表示。与基于透视的方法不同,全景图像固有地存在等距柱状投影失真和空间非均匀特征分布,使得直接的前馈高斯生成特别具有挑战性。与现有基于高斯泼溅的方法(依赖多视图监督或逐场景优化)相比,FastPano3D采用轻量级特征编码器、自适应高斯采样和点云引导的细化策略,无需任何测试时优化即可实现高效准确的场景生成。我们的方法在几秒内重建高保真三维场景,推理速度比先前最先进方法(如Pano2Room)快156倍,同时仅使用其一半的参数。大量实验表明,FastPano3D的渲染质量可与基于NeRF和3DGS的重建相媲美,为快速单视图三维场景推理建立了新基准。

英文摘要

Recent advances in 3D scene reconstruction have highlighted the intricate trade-offs among rendering quality, inference efficiency, and data dependency. To address the challenge of rapidly reconstructing detailed 3D indoor scenes from minimal input, we introduce FastPano3D, an end-to-end framework that directly generates renderable 3D Gaussian representations from a single panoramic image. Unlike perspective-based methods, panoramic images inherently suffer from equirectangular projection distortions and spatially non-uniform feature distributions, making direct feed-forward Gaussian generation particularly challenging. In contrast to existing Gaussian Splatting based methods that rely on multi-view supervision or per-scene optimization, FastPano3D employs a lightweight feature encoder, adaptive Gaussian sampling, and a point-cloud-guided refinement strategy to achieve efficient and accurate scene generation without any test-time optimization. Our approach reconstructs high-fidelity 3D scenes within seconds, achieving up to 156 times faster inference than prior state-of-the-art methods such as Pano2Room, while using only half the parameters. Extensive experiments demonstrate that FastPano3D delivers rendering quality comparable to NeRF- and 3DGS-based reconstructions, establishing a new benchmark for rapid, single-view 3D scene inference.

URL PDF HTML 收藏
2604.16540 2026-04-21 cs.CV cs.AI 89%

PoInit-of-View: Poisoning Initialization of Views Transfers Across Multiple 3D Reconstruction Systems

视角污染:跨多种3D重建系统的视角初始化污染

Weijie Wang, Songlong Xing, Zhengyu Zhao, Nicu Sebe, Bruno Lepri

机构 * University of Trento(特伦托大学) Fondazione Bruno Kessler(布鲁诺·科斯勒基金会) Xi’an Jiaotong University(西安交通大学)

专题命中 三维重建 :3D reconstruction(title,abstract);NeRF(abstract,abstract_cn);3DGS(abstract,abstract_cn);分类 cs.CV

AI总结 本文提出PoInit-of-View方法,通过优化对抗扰动在不同3D重建系统中引发视角污染,破坏关键点检测和特征匹配,从而降低重建质量。

Comments Accepted by CVPR 2026

详情
AI中文摘要

针对3D重建系统输入视角的污染问题,本文指出现有研究仅通过反向传播对抗梯度,未揭示特定模块的漏洞。本文认为结构从运动(SfM)初始化作为许多重建系统的核心几何部分,可被针对以在不同系统中产生可转移的污染效应。为此,提出PoInit-of-View方法,优化对抗扰动以故意引入跨视角梯度不一致,破坏关键点检测和特征匹配,从而影响SfM中的姿态估计和三角化,最终导致低质量渲染视角。同时提供理论分析,将跨视角不一致与对应关系崩溃联系起来。实验结果表明,该方法在不同3D重建系统和数据集上有效,优于单视角基线,在黑盒转移设置如3DGS到NeRF中,PSNR和SSIM分别提升25.1%和16.5%。

英文摘要

Poisoning input views of 3D reconstruction systems has been recently studied. However, we identify that existing studies simply backpropagate adversarial gradients through the 3D reconstruction pipeline as a whole, without uncovering the new vulnerability rooted in specific modules of the 3D reconstruction pipeline. In this paper, we argue that the structure-from-motion (SfM) initialization, as the geometric core of many widely used reconstruction systems, can be targeted to achieve transferable poisoning effects across diverse 3D reconstruction systems. To this end, we propose PoInit-of-View, which optimizes adversarial perturbations to intentionally introduce cross-view gradient inconsistencies at projections of corresponding 3D points. These inconsistencies disrupt keypoint detection and feature matching, thereby corrupting pose estimation and triangulation within SfM, eventually resulting in low-quality rendered views. We also provide a theoretical analysis that connects cross-view inconsistency to correspondence collapse. Experimental results demonstrate the effectiveness of our PoInit-of-View on diverse 3D reconstruction systems and datasets, surpassing the single-view baseline by 25.1% in PSNR and 16.5% in SSIM in black-box transfer settings, such as 3DGS to NeRF.

URL PDF HTML 收藏
2511.14315 2025-11-19 cs.CV 89%

Dental3R: Geometry-Aware Pairing for Intraoral 3D Reconstruction from Sparse-View Photographs

Yiyi Miao, Taoyu Wu, Tong Chen, Ji Jiang, Zhe Tang, Zhengyong Jiang, Angelos Stefanidis, Limin Yu, Jionglong Su

机构 * School of AI and Advanced Computing, Xi'an Jiaotong-Liverpool University, China(人工智能与先进计算学院,西安交通大学利物浦大学,中国) School of Electrical Engineering, Electronics and Computer Science, University of Liverpool, United Kingdom(电子工程与计算机科学学院,利物浦大学,英国) School of Advanced Technology, Xi'an Jiaotong-Liverpool University, China(先进技术学院,西安交通大学利物浦大学,中国) School of Physical Sciences, University of Liverpool, Liverpool, United Kingdom(物理科学学院,利物浦大学,英国) School of Mathematics and Physics, Xi'an Jiaotong-Liverpool University, China(数学与物理学院,西安交通大学利物浦大学,中国) Institute of Artificial Intelligence Innovation, Zhejiang University of Technology, China(人工智能创新研究院,浙江工业大学,中国)

专题命中 三维重建 :3D reconstruction(title,abstract);Gaussian Splatting(abstract);3DGS(abstract);point cloud(abstract)

详情
英文摘要

Intraoral 3D reconstruction is fundamental to digital orthodontics, yet conventional methods like intraoral scanning are inaccessible for remote tele-orthodontics, which typically relies on sparse smartphone imagery. While 3D Gaussian Splatting (3DGS) shows promise for novel view synthesis, its application to the standard clinical triad of unposed anterior and bilateral buccal photographs is challenging. The large view baselines, inconsistent illumination, and specular surfaces common in intraoral settings can destabilize simultaneous pose and geometry estimation. Furthermore, sparse-view photometric supervision often induces a frequency bias, leading to over-smoothed reconstructions that lose critical diagnostic details. To address these limitations, we propose \textbf{Dental3R}, a pose-free, graph-guided pipeline for robust, high-fidelity reconstruction from sparse intraoral photographs. Our method first constructs a Geometry-Aware Pairing Strategy (GAPS) to intelligently select a compact subgraph of high-value image pairs. The GAPS focuses on correspondence matching, thereby improving the stability of the geometry initialization and reducing memory usage. Building on the recovered poses and point cloud, we train the 3DGS model with a wavelet-regularized objective. By enforcing band-limited fidelity using a discrete wavelet transform, our approach preserves fine enamel boundaries and interproximal edges while suppressing high-frequency artifacts. We validate our approach on a large-scale dataset of 950 clinical cases and an additional video-based test set of 195 cases. Experimental results demonstrate that Dental3R effectively handles sparse, unposed inputs and achieves superior novel view synthesis quality for dental occlusion visualization, outperforming state-of-the-art methods.

URL PDF HTML 收藏
2306.06300 2023-06-16 cs.CV cs.AI cs.GR 88%

NERFBK: A High-Quality Benchmark for NERF-Based 3D Reconstruction

Ali Karami, Simone Rigon, Gabriele Mazzacca, Ziyang Yan, Fabio Remondino

专题命中 三维重建 :NeRF(title,abstract);3D reconstruction(title,abstract);分类 cs.CV、cs.GR

Comments paper result has problem

详情
英文摘要

This paper introduces a new real and synthetic dataset called NeRFBK specifically designed for testing and comparing NeRF-based 3D reconstruction algorithms. High-quality 3D reconstruction has significant potential in various fields, and advancements in image-based algorithms make it essential to evaluate new advanced techniques. However, gathering diverse data with precise ground truth is challenging and may not encompass all relevant applications. The NeRFBK dataset addresses this issue by providing multi-scale, indoor and outdoor datasets with high-resolution images and videos and camera parameters for testing and comparing NeRF-based algorithms. This paper presents the design and creation of the NeRFBK benchmark, various examples and application scenarios, and highlights its potential for advancing the field of 3D reconstruction.

URL PDF HTML 收藏
2301.11522 2023-01-30 cs.AI cs.CV cs.RO 88%

A Comparison of Tiny-nerf versus Spatial Representations for 3d Reconstruction

Saulo Abraham Gante, Juan Irving Vasquez, Marco Antonio Valencia, Mauricio Olguín Carbajal

专题命中 三维重建 :NeRF(title,abstract);3D reconstruction(title);point cloud(abstract);分类 cs.CV、cs.RO

详情
英文摘要

Neural rendering has emerged as a powerful paradigm for synthesizing images, offering many benefits over classical rendering by using neural networks to reconstruct surfaces, represent shapes, and synthesize novel views, either for objects or scenes. In this neural rendering, the environment is encoded into a neural network. We believe that these new representations can be used to codify the scene for a mobile robot. Therefore, in this work, we perform a comparison between a trending neural rendering, called tiny-NeRF, and other volume representations that are commonly used as maps in robotics, such as voxel maps, point clouds, and triangular meshes. The target is to know the advantages and disadvantages of neural representations in the robotics context. The comparison is made in terms of spatial complexity and processing time to obtain a model. Experiments show that tiny-NeRF requires three times less memory space compared to other representations. In terms of processing time, tiny-NeRF takes about six times more to compute the model.

URL PDF HTML 收藏
2506.18208 2025-06-24 cs.CV 88%

Limitations of NERF with pre-trained Vision Features for Few-Shot 3D Reconstruction

Ankit Sanjyal

机构 * Department of Computer Science(计算机科学系) Fordham University(福尔敦大学)

专题命中 三维重建 :NeRF(title,abstract);3D reconstruction(title,abstract);分类 cs.CV

Comments 5 pages, 1 table, 2 figures. First submission. Code available at: \url{https://github.com/ANKITSANJYAL/nerf-few-shot-limitations}

详情
英文摘要

Neural Radiance Fields (NeRF) have revolutionized 3D scene reconstruction from sparse image collections. Recent work has explored integrating pre-trained vision features, particularly from DINO, to enhance few-shot reconstruction capabilities. However, the effectiveness of such approaches remains unclear, especially in extreme few-shot scenarios. In this paper, we present a systematic evaluation of DINO-enhanced NeRF models, comparing baseline NeRF, frozen DINO features, LoRA fine-tuned features, and multi-scale feature fusion. Surprisingly, our experiments reveal that all DINO variants perform worse than the baseline NeRF, achieving PSNR values around 12.9 to 13.0 compared to the baseline's 14.71. This counterintuitive result suggests that pre-trained vision features may not be beneficial for few-shot 3D reconstruction and may even introduce harmful biases. We analyze potential causes including feature-task mismatch, overfitting to limited data, and integration challenges. Our findings challenge common assumptions in the field and suggest that simpler architectures focusing on geometric consistency may be more effective for few-shot scenarios.

URL PDF HTML 收藏
2511.23052 2025-12-01 cs.CV 88%

Image Valuation in NeRF-based 3D reconstruction

基于NeRF的3D重建中的图像估值

Grigorios Aris Cheimariotis, Antonis Karakottas, Vangelis Chatzis, Angelos Kanlis, Dimitrios Zarpalas

机构 * Information Technologies Institute (ITI),Centre for Research and Technology Hellas (CERTH)(信息科技研究所(ITI)、希腊研究中心与技术(CERTH))

专题命中 三维重建 :NeRF(title,abstract);3D reconstruction(title,abstract);分类 cs.CV

AI总结 本文提出了一种基于NeRF的3D重建图像贡献量化方法,通过PSNR和MSE指标评估图像对重建质量的影响。

Comments Published In International Conference on Computer Analysis of Images and Patterns (pp. 375-385). Cham: Springer Nature Switzerland

Journal ref Proc. CAIP 2025, Part I, pp. 375-385

详情
AI中文摘要

在扩展现实(XR)和数字媒体等领域的数据估值和货币化正变得越来越重要。在从一组图像中进行3D场景重建时,无论是随意还是专业拍摄的图像,不是所有输入对最终输出的贡献都相同。神经辐射场(NeRFs)通过优化给定图像集的体辐射场来实现逼真3D重建。然而,真实场景中常常包含质量各异、遮挡和瞬时物体的图像捕获,导致输入的效用不均。在本文中,我们提出了一种方法,以量化每个图像对基于NeRF的野外图像集重建的贡献。贡献通过基于PSNR和MSE的重建质量指标来评估。我们通过在训练过程中移除低贡献图像并测量由此产生的重建保真度影响来验证我们的方法。

英文摘要

Data valuation and monetization are becoming increasingly important across domains such as eXtended Reality (XR) and digital media. In the context of 3D scene reconstruction from a set of images -- whether casually or professionally captured -- not all inputs contribute equally to the final output. Neural Radiance Fields (NeRFs) enable photorealistic 3D reconstruction of scenes by optimizing a volumetric radiance field given a set of images. However, in-the-wild scenes often include image captures of varying quality, occlusions, and transient objects, resulting in uneven utility across inputs. In this paper we propose a method to quantify the individual contribution of each image to NeRF-based reconstructions of in-the-wild image sets. Contribution is assessed through reconstruction quality metrics based on PSNR and MSE. We validate our approach by removing low-contributing images during training and measuring the resulting impact on reconstruction fidelity.

URL PDF HTML 收藏
2505.23642 2025-10-28 cs.CV 88%

Radiant Triangle Soup with Soft Connectivity Forces for 3D Reconstruction and Novel View Synthesis

Nathaniel Burgdorfer, Philippos Mordohai

机构 * Department of Computer Science(计算机科学系) Stevens Institute of Technology(史蒂文斯理工学院)

专题命中 三维重建 :3D reconstruction(title,abstract);novel view synthesis(title,abstract);分类 cs.CV

详情
英文摘要

We introduce an inference-time scene optimization algorithm utilizing triangle soup, a collection of disconnected translucent triangle primitives, as the representation for the geometry and appearance of a scene. Unlike full-rank Gaussian kernels, triangles are a natural, locally-flat proxy for surfaces that can be connected to achieve highly complex geometry. When coupled with per-vertex Spherical Harmonics (SH), triangles provide a rich visual representation without incurring an expensive increase in primitives. We leverage our new representation to incorporate optimization objectives and enforce spatial regularization directly on the underlying primitives. The main differentiator of our approach is the definition and enforcement of soft connectivity forces between triangles during optimization, encouraging explicit, but soft, surface continuity in 3D. Experiments on representative 3D reconstruction and novel view synthesis datasets show improvements in geometric accuracy compared to current state-of-the-art algorithms without sacrificing visual fidelity.

URL PDF HTML 收藏
2503.03543 2025-03-06 cs.CV 88%

A self-supervised cyclic neural-analytic approach for novel view synthesis and 3D reconstruction

Dragos Costea, Alina Marcu, Marius Leordeanu

专题命中 三维重建 :3D reconstruction(title,abstract);novel view synthesis(title,abstract);分类 cs.CV

Comments Published in BMVC 2024, 10 pages, 4 figures

Journal ref British Machine Vision Conference (BMVC), 2024

详情
英文摘要

Generating novel views from recorded videos is crucial for enabling autonomous UAV navigation. Recent advancements in neural rendering have facilitated the rapid development of methods capable of rendering new trajectories. However, these methods often fail to generalize well to regions far from the training data without an optimized flight path, leading to suboptimal reconstructions. We propose a self-supervised cyclic neural-analytic pipeline that combines high-quality neural rendering outputs with precise geometric insights from analytical methods. Our solution improves RGB and mesh reconstructions for novel view synthesis, especially in undersampled areas and regions that are completely different from the training dataset. We use an effective transformer-based architecture for image reconstruction to refine and adapt the synthesis process, enabling effective handling of novel, unseen poses without relying on extensive labeled datasets. Our findings demonstrate substantial improvements in rendering views of novel and also 3D reconstruction, which to the best of our knowledge is a first, setting a new standard for autonomous navigation in complex outdoor environments.

URL PDF HTML 收藏
2410.04041 2025-03-03 eess.IV cs.CV 88%

EndoPerfect: High-Accuracy Monocular Depth Estimation and 3D Reconstruction for Endoscopic Surgery via NeRF-Stereo Fusion

Pengcheng Chen, Wenhao Li, Nicole Gunderson, Jeremy Ruthberg, Randall Bly, Zhenglong Sun, Waleed M. Abuzeid, Eric J. Seibel

专题命中 三维重建 :NeRF(title,abstract);3D reconstruction(title,abstract);分类 cs.CV

详情
英文摘要

In endoscopic sinus surgery (ESS), intraoperative CT (iCT) offers valuable intraoperative assessment but is constrained by slow deployment and radiation exposure, limiting its clinical utility. Endoscope-based monocular 3D reconstruction is a promising alternative; however, existing techniques often struggle to achieve the submillimeter precision required for dense reconstruction. In this work, we propose an iterative online learning approach that leverages Neural Radiance Fields (NeRF) as an intermediate representation, enabling monocular depth estimation and 3D reconstruction without relying on prior medical data. Our method attains a point-to-point accuracy below 0.5 mm, with a demonstrated theoretical depth accuracy of 0.125 $\pm$ 0.443 mm. We validate our approach across synthetic, phantom, and real endoscopic scenarios, confirming its accuracy and reliability. These results underscore the potential of our pipeline as an iCT alternative, meeting the demanding submillimeter accuracy standards required in ESS.

URL PDF HTML 收藏
2311.02778 2024-12-17 cs.CV 88%

MuSHRoom: Multi-Sensor Hybrid Room Dataset for Joint 3D Reconstruction and Novel View Synthesis

Xuqian Ren, Wenjia Wang, Dingding Cai, Tuuli Tuominen, Juho Kannala, Esa Rahtu

专题命中 三维重建 :3D reconstruction(title,abstract);novel view synthesis(title,abstract);分类 cs.CV

详情
英文摘要

Metaverse technologies demand accurate, real-time, and immersive modeling on consumer-grade hardware for both non-human perception (e.g., drone/robot/autonomous car navigation) and immersive technologies like AR/VR, requiring both structural accuracy and photorealism. However, there exists a knowledge gap in how to apply geometric reconstruction and photorealism modeling (novel view synthesis) in a unified framework. To address this gap and promote the development of robust and immersive modeling and rendering with consumer-grade devices, we propose a real-world Multi-Sensor Hybrid Room Dataset (MuSHRoom). Our dataset presents exciting challenges and requires state-of-the-art methods to be cost-effective, robust to noisy data and devices, and can jointly learn 3D reconstruction and novel view synthesis instead of treating them as separate tasks, making them ideal for real-world applications. We benchmark several famous pipelines on our dataset for joint 3D mesh reconstruction and novel view synthesis. Our dataset and benchmark show great potential in promoting the improvements for fusing 3D reconstruction and high-quality rendering in a robust and computationally efficient end-to-end fashion. The dataset and code are available at the project website: https://xuqianren.github.io/publications/MuSHRoom/.

URL PDF HTML 收藏
2409.08207 2024-09-13 cs.CV 88%

VI3DRM:Towards meticulous 3D Reconstruction from Sparse Views via Photo-Realistic Novel View Synthesis

Hao Chen, Jiafu Wu, Ying Jin, Jinlong Peng, Xiaofeng Mao, Mingmin Chi, Mufeng Yao, Bo Peng, Jian Li, Yun Cao

专题命中 三维重建 :3D reconstruction(title,abstract);novel view synthesis(title);point cloud(abstract);分类 cs.CV

详情
英文摘要

Recently, methods like Zero-1-2-3 have focused on single-view based 3D reconstruction and have achieved remarkable success. However, their predictions for unseen areas heavily rely on the inductive bias of large-scale pretrained diffusion models. Although subsequent work, such as DreamComposer, attempts to make predictions more controllable by incorporating additional views, the results remain unrealistic due to feature entanglement in the vanilla latent space, including factors such as lighting, material, and structure. To address these issues, we introduce the Visual Isotropy 3D Reconstruction Model (VI3DRM), a diffusion-based sparse views 3D reconstruction model that operates within an ID consistent and perspective-disentangled 3D latent space. By facilitating the disentanglement of semantic information, color, material properties and lighting, VI3DRM is capable of generating highly realistic images that are indistinguishable from real photographs. By leveraging both real and synthesized images, our approach enables the accurate construction of pointmaps, ultimately producing finely textured meshes or point clouds. On the NVS task, tested on the GSO dataset, VI3DRM significantly outperforms state-of-the-art method DreamComposer, achieving a PSNR of 38.61, an SSIM of 0.929, and an LPIPS of 0.027. Code will be made available upon publication.

URL PDF HTML 收藏
2406.13515 2024-07-19 cs.CV 88%

MVSBoost: An Efficient Point Cloud-based 3D Reconstruction

Umair Haroon, Ahmad AlMughrabi, Ricardo Marques, Petia Radeva

专题命中 三维重建 :3D reconstruction(title,abstract);point cloud(title,abstract);分类 cs.CV

Comments The work is under review

详情
英文摘要

Efficient and accurate 3D reconstruction is crucial for various applications, including augmented and virtual reality, medical imaging, and cinematic special effects. While traditional Multi-View Stereo (MVS) systems have been fundamental in these applications, using neural implicit fields in implicit 3D scene modeling has introduced new possibilities for handling complex topologies and continuous surfaces. However, neural implicit fields often suffer from computational inefficiencies, overfitting, and heavy reliance on data quality, limiting their practical use. This paper presents an enhanced MVS framework that integrates multi-view 360-degree imagery with robust camera pose estimation via Structure from Motion (SfM) and advanced image processing for point cloud densification, mesh reconstruction, and texturing. Our approach significantly improves upon traditional MVS methods, offering superior accuracy and precision as validated using Chamfer distance metrics on the Realistic Synthetic 360 dataset. The developed MVS technique enhances the detail and clarity of 3D reconstructions and demonstrates superior computational efficiency and robustness in complex scene reconstruction, effectively handling occlusions and varying viewpoints. These improvements suggest that our MVS framework can compete with and potentially exceed current state-of-the-art neural implicit field methods, especially in scenarios requiring real-time processing and scalability.

URL PDF HTML 收藏
2407.10865 2024-07-16 cs.RO 88%

AirNeRF: 3D Reconstruction of Human with Drone and NeRF for Future Communication Systems

Alexey Kotcov, Maria Dronova, Vladislav Cheremnykh, Sausar Karaf, Dzmitry Tsetserukou

专题命中 三维重建 :NeRF(title,abstract);3D reconstruction(title,abstract);分类 cs.RO

详情
英文摘要

In the rapidly evolving landscape of digital content creation, the demand for fast, convenient, and autonomous methods of crafting detailed 3D reconstructions of humans has grown significantly. Addressing this pressing need, our AirNeRF system presents an innovative pathway to the creation of a realistic 3D human avatar. Our approach leverages Neural Radiance Fields (NeRF) with an automated drone-based video capturing method. The acquired data provides a swift and precise way to create high-quality human body reconstructions following several stages of our system. The rigged mesh derived from our system proves to be an excellent foundation for free-view synthesis of dynamic humans, particularly well-suited for the immersive experiences within gaming and virtual reality.

URL PDF HTML 收藏
2401.08587 2024-01-18 cs.CV cs.AI 88%

Automatic extraction and 3D reconstruction of split wire from point cloud data based on improved DPC algorithm

Jia Cheng

专题命中 三维重建 :3D reconstruction(title,abstract);point cloud(title,abstract);分类 cs.CV

详情
英文摘要

In order to solve the problem of point cloud data splitting improved by DPC algorithm, a research on automatic separation and 3D reconstruction of point cloud data split lines is proposed. First, the relative coordinates of each point in the cloud point are calculated. Second, it is planned to develop a relative ensemble-based DPC swarm algorithm for analyzing the number of separation lines to determine all parts in the cloud content. Finally, fit each separator using the least squares method. iron. The cloud point of the resulting split subconductors has a clear demarcation line, and the distance between adjacent split subconductors is 0.45 m, divided by the four vertices of the square.

URL PDF HTML 收藏
2312.13832 2023-12-22 cs.CV 88%

SyncDreamer for 3D Reconstruction of Endangered Animal Species with NeRF and NeuS

Ahmet Haydar Ornek, Deniz Sen, Esmanur Civil

专题命中 三维重建 :NeRF(title,abstract);3D reconstruction(title,abstract);分类 cs.CV

Comments 8 figures

详情
英文摘要

The main aim of this study is to demonstrate how innovative view synthesis and 3D reconstruction techniques can be used to create models of endangered species using monocular RGB images. To achieve this, we employed SyncDreamer to produce unique perspectives and NeuS and NeRF to reconstruct 3D representations. We chose four different animals, including the oriental stork, frog, dragonfly, and tiger, as our subjects for this study. Our results show that the combination of SyncDreamer, NeRF, and NeuS techniques can successfully create 3D models of endangered animals. However, we also observed that NeuS produced blurry images, while NeRF generated sharper but noisier images. This study highlights the potential of modeling endangered animals and offers a new direction for future research in this field. By showcasing the effectiveness of these advanced techniques, we hope to encourage further exploration and development of techniques for preserving and studying endangered species.

URL PDF HTML 收藏
2301.09060 2023-06-13 cs.CV 88%

3D Reconstruction of Non-cooperative Resident Space Objects using Instant NGP-accelerated NeRF and D-NeRF

Basilio Caruso, Trupti Mahendrakar, Van Minh Nguyen, Ryan T. White, Todd Steffen

专题命中 三维重建 :NeRF(title,abstract);3D reconstruction(title,abstract);分类 cs.CV

Comments Presented at AAS/AIAA Spaceflight Mechanics Conference 2023, 14 pages, 10 figures, 2 tables

详情
英文摘要

The proliferation of non-cooperative resident space objects (RSOs) in orbit has spurred the demand for active space debris removal, on-orbit servicing (OOS), classification, and functionality identification of these RSOs. Recent advances in computer vision have enabled high-definition 3D modeling of objects based on a set of 2D images captured from different viewing angles. This work adapts Instant NeRF and D-NeRF, variations of the neural radiance field (NeRF) algorithm to the problem of mapping RSOs in orbit for the purposes of functionality identification and assisting with OOS. The algorithms are evaluated for 3D reconstruction quality and hardware requirements using datasets of images of a spacecraft mock-up taken under two different lighting and motion conditions at the Orbital Robotic Interaction, On-Orbit Servicing and Navigation (ORION) Laboratory at Florida Institute of Technology. Instant NeRF is shown to learn high-fidelity 3D models with a computational cost that could feasibly be trained on on-board computers.

URL PDF HTML 收藏
2302.10668 2023-02-24 cs.CV cs.AI cs.LG 88%

$PC^2$: Projection-Conditioned Point Cloud Diffusion for Single-Image 3D Reconstruction

Luke Melas-Kyriazi, Christian Rupprecht, Andrea Vedaldi

专题命中 三维重建 :3D reconstruction(title,abstract);point cloud(title,abstract);分类 cs.CV

Comments Project page: https://lukemelas.github.io/projection-conditioned-point-cloud-diffusion

详情
英文摘要

Reconstructing the 3D shape of an object from a single RGB image is a long-standing and highly challenging problem in computer vision. In this paper, we propose a novel method for single-image 3D reconstruction which generates a sparse point cloud via a conditional denoising diffusion process. Our method takes as input a single RGB image along with its camera pose and gradually denoises a set of 3D points, whose positions are initially sampled randomly from a three-dimensional Gaussian distribution, into the shape of an object. The key to our method is a geometrically-consistent conditioning process which we call projection conditioning: at each step in the diffusion process, we project local image features onto the partially-denoised point cloud from the given camera pose. This projection conditioning process enables us to generate high-resolution sparse geometries that are well-aligned with the input image, and can additionally be used to predict point colors after shape reconstruction. Moreover, due to the probabilistic nature of the diffusion process, our method is naturally capable of generating multiple different shapes consistent with a single input image. In contrast to prior work, our approach not only performs well on synthetic benchmarks, but also gives large qualitative improvements on complex real-world data.

URL PDF HTML 收藏
2211.11836 2022-11-23 eess.IV cs.CV 88%

Towards Live 3D Reconstruction from Wearable Video: An Evaluation of V-SLAM, NeRF, and Videogrammetry Techniques

David Ramirez, Suren Jayasuriya, Andreas Spanias

专题命中 三维重建 :NeRF(title,abstract);3D reconstruction(title,abstract);分类 cs.CV

Comments Accepted to 2022 Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC), 13 pages

详情
英文摘要

Mixed reality (MR) is a key technology which promises to change the future of warfare. An MR hybrid of physical outdoor environments and virtual military training will enable engagements with long distance enemies, both real and simulated. To enable this technology, a large-scale 3D model of a physical environment must be maintained based on live sensor observations. 3D reconstruction algorithms should utilize the low cost and pervasiveness of video camera sensors, from both overhead and soldier-level perspectives. Mapping speed and 3D quality can be balanced to enable live MR training in dynamic environments. Given these requirements, we survey several 3D reconstruction algorithms for large-scale mapping for military applications given only live video. We measure 3D reconstruction performance from common structure from motion, visual-SLAM, and photogrammetry techniques. This includes the open source algorithms COLMAP, ORB-SLAM3, and NeRF using Instant-NGP. We utilize the autonomous driving academic benchmark KITTI, which includes both dashboard camera video and lidar produced 3D ground truth. With the KITTI data, our primary contribution is a quantitative evaluation of 3D reconstruction computational speed when considering live video.

URL PDF HTML 收藏
2109.09188 2021-09-21 eess.IV cs.CV 88%

DeepPoint: A Deep Learning Model for 3D Reconstruction in Point Clouds via mmWave Radar

Yue Sun, Honggang Zhang, Zhuoming Huang, Benyuan Liu

专题命中 三维重建 :3D reconstruction(title,abstract);point cloud(title,abstract);分类 cs.CV

Comments arXiv admin note: text overlap with arXiv:2108.02858

详情
英文摘要

Recent research has shown that mmWave radar sensing is effective for object detection in low visibility environments, which makes it an ideal technique in autonomous navigation systems such as autonomous vehicles. However, due to the characteristics of radar signals such as sparsity, low resolution, specularity, and high noise, it is still quite challenging to reconstruct 3D object shapes via mmWave radar sensing. Built on our recent proposed 3DRIMR (3D Reconstruction and Imaging via mmWave Radar), we introduce in this paper DeepPoint, a deep learning model that generates 3D objects in point cloud format that significantly outperforms the original 3DRIMR design. The model adopts a conditional Generative Adversarial Network (GAN) based deep neural network architecture. It takes as input the 2D depth images of an object generated by 3DRIMR's Stage 1, and outputs smooth and dense 3D point clouds of the object. The model consists of a novel generator network that utilizes a sequence of DeepPoint blocks or layers to extract essential features of the union of multiple rough and sparse input point clouds of an object when observed from various viewpoints, given that those input point clouds may contain many incorrect points due to the imperfect generation process of 3DRIMR's Stage 1. The design of DeepPoint adopts a deep structure to capture the global features of input point clouds, and it relies on an optimally chosen number of DeepPoint blocks and skip connections to achieve performance improvement over the original 3DRIMR design. Our experiments have demonstrated that this model significantly outperforms the original 3DRIMR and other standard techniques in reconstructing 3D objects.

URL PDF HTML 收藏
2603.04847 2026-03-06 cs.CV cs.GR 88%

GloSplat: Joint Pose-Appearance Optimization for Faster and More Accurate 3D Reconstruction

GloSplat:面向更快速和更精确3D重建的联合姿态-外观优化

Tianyu Xiong, Rui Li, Linjie Li, Jiaqi Yang

机构 * Department of Computer Science, Northwestern Polytechnical University, Shanxi, China(计算机科学系,西北工业大学,山西,中国)

专题命中 三维重建 :3D reconstruction(title);NeRF(abstract);Gaussian Splatting(abstract);3DGS(abstract)

AI总结 GloSplat通过联合姿态-外观优化提升3D重建速度和精度,提供无COLMAP和详尽匹配两种变体,实现高效且高质量的重建效果。

详情
AI中文摘要

特征提取、匹配、结构从运动(SfM)和新视角合成(NVS)传统上被视为独立问题,具有独立的优化目标。我们提出了GloSplat,一个在3D高斯点划训练过程中执行联合姿态-外观优化的框架。与以往的联合优化方法(BARF、NeRF--、3RGS)不同,这些方法仅依赖于光度梯度进行姿态细化,而GloSplat保留了显式的SfM特征轨迹作为首要实体在整个训练过程中:轨迹3D点被保持为独立于高斯原语的可优化参数,通过与光度监督同时操作的重投影损失提供持久的几何锚点。这种架构选择防止了早期阶段的姿态漂移,同时使细粒度的优化成为可能——这是光度方法所缺乏的能力。我们介绍了两种流水线变体:(1)GloSplat-F,一种无COLMAP的变体,使用基于检索的配对选择进行高效重建;(2)GloSplat-A,一种详尽匹配的变体,用于最大质量。两者均采用全局SfM初始化,随后在3DGS训练过程中进行联合光度-几何优化。实验表明,GloSplat-F在无COLMAP方法中达到最先进水平,而GloSplat-A超越了所有基于COLMAP的基线。

英文摘要

Feature extraction, matching, structure from motion (SfM), and novel view synthesis (NVS) have traditionally been treated as separate problems with independent optimization objectives. We present GloSplat, a framework that performs \emph{joint pose-appearance optimization} during 3D Gaussian Splatting training. Unlike prior joint optimization methods (BARF, NeRF--, 3RGS) that rely purely on photometric gradients for pose refinement, GloSplat preserves \emph{explicit SfM feature tracks} as first-class entities throughout training: track 3D points are maintained as separate optimizable parameters from Gaussian primitives, providing persistent geometric anchors via a reprojection loss that operates alongside photometric supervision. This architectural choice prevents early-stage pose drift while enabling fine-grained refinement -- a capability absent in photometric-only approaches. We introduce two pipeline variants: (1) \textbf{GloSplat-F}, a COLMAP-free variant using retrieval-based pair selection for efficient reconstruction, and (2) \textbf{GloSplat-A}, an exhaustive matching variant for maximum quality. Both employ global SfM initialization followed by joint photometric-geometric optimization during 3DGS training. Experiments demonstrate that GloSplat-F achieves state-of-the-art among COLMAP-free methods while GloSplat-A surpasses all COLMAP-based baselines.

URL PDF HTML 收藏
2602.22565 2026-02-27 cs.CV cs.GR 88%

SwiftNDC: Fast Neural Depth Correction for High-Fidelity 3D Reconstruction

SwiftNDC: 快速神经深度校正用于高质量3D重建

Kang Han, Wei Xiang, Lu Yu, Mathew Wyatt, Gaowen Liu, Ramana Rao Kompella

机构 * La Trobe University(拉特罗布大学) Australian Institute of Marine Science(澳大利亚海洋科学研究所) Cisco Research(思科研究)

专题命中 三维重建 :3D reconstruction(title,abstract);Gaussian Splatting(abstract);3DGS(abstract);point cloud(abstract)

AI总结 SwiftNDC通过神经深度校正和稳健几何初始化,实现快速高质量3D重建,减少优化迭代并提升视图合成保真度。

详情
AI中文摘要

深度引导的3D重建作为一种快速替代优化密集方法的方案已受到关注,但现有方法仍然存在尺度漂移、多视图不一致以及需要大量细化才能获得高保真的几何结构的问题。本文提出SwiftNDC,一种快速且通用的框架,围绕神经深度校正场构建,产生跨视图一致的深度图。从这些精细化的深度图中,通过反投影和稳健的重投影误差过滤生成密集点云,获得干净且均匀分布的几何初始化,用于后续的重建。这种可靠的密集几何结构显著加速了3D高斯散射(3DGS)用于网格重建,使能够以显著更少的优化迭代次数生成高质量的表面。对于新视角合成,SwiftNDC也能提高3DGS渲染质量,突显了强几何初始化的优势。我们在五个数据集中进行了全面研究,包括两个用于网格重建以及三个用于新视角合成。SwiftNDC一致减少了准确网格重建的运行时间,并提升了视图合成的渲染保真度,证明了将神经深度细化与稳健的几何初始化结合用于高质量且高效的3D重建的有效性。

英文摘要

Depth-guided 3D reconstruction has gained popularity as a fast alternative to optimization-heavy approaches, yet existing methods still suffer from scale drift, multi-view inconsistencies, and the need for substantial refinement to achieve high-fidelity geometry. Here, we propose SwiftNDC, a fast and general framework built around a Neural Depth Correction field that produces cross-view consistent depth maps. From these refined depths, we generate a dense point cloud through back-projection and robust reprojection-error filtering, obtaining a clean and uniformly distributed geometric initialization for downstream reconstruction. This reliable dense geometry substantially accelerates 3D Gaussian Splatting (3DGS) for mesh reconstruction, enabling high-quality surfaces with significantly fewer optimization iterations. For novel-view synthesis, SwiftNDC can also improve 3DGS rendering quality, highlighting the benefits of strong geometric initialization. We conduct a comprehensive study across five datasets, including two for mesh reconstruction, as well as three for novel-view synthesis. SwiftNDC consistently reduces running time for accurate mesh reconstruction and boosts rendering fidelity for view synthesis, demonstrating the effectiveness of combining neural depth refinement with robust geometric initialization for high-fidelity and efficient 3D reconstruction.

URL PDF HTML 收藏
2506.06462 2025-06-10 cs.GR cs.CV 88%

Splat and Replace: 3D Reconstruction with Repetitive Elements

Nicolás Violante, Andreas Meuleman, Alban Gauthier, Frédo Durand, Thibault Groueix, George Drettakis

机构 * Inria & Université Côte d’Azur, France(法国Inria与阿尔卑斯大学) Adobe USA(Adobe美国分公司) MIT USA(麻省理工学院美国分校)

专题命中 三维重建 :3D reconstruction(title);NeRF(abstract);Gaussian Splatting(abstract);3DGS(abstract)

Comments SIGGRAPH Conference Papers 2025. Project site: https://repo-sam.inria.fr/nerphys/splat-and-replace/

详情
英文摘要

We leverage repetitive elements in 3D scenes to improve novel view synthesis. Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have greatly improved novel view synthesis but renderings of unseen and occluded parts remain low-quality if the training views are not exhaustive enough. Our key observation is that our environment is often full of repetitive elements. We propose to leverage those repetitions to improve the reconstruction of low-quality parts of the scene due to poor coverage and occlusions. We propose a method that segments each repeated instance in a 3DGS reconstruction, registers them together, and allows information to be shared among instances. Our method improves the geometry while also accounting for appearance variations across instances. We demonstrate our method on a variety of synthetic and real scenes with typical repetitive elements, leading to a substantial improvement in the quality of novel view synthesis.

URL PDF HTML 收藏
2607.07168 2026-07-20 cs.CV 版本更新 87%

NoDrift3R: Raymap-Guided Coupling for Drift-Robust Unposed Feed-Forward 3D Reconstruction

NoDrift3R:用于无漂移前馈3D重建的光线图引导耦合

Xiangyu Sun, Liu Liu, Seungkwon Yang, Jingbing Han, Seungtae Nam, Zhizhong Su, Eunbyung Park

机构 * Sungkyunkwan University(成均馆大学) Horizon Robotics(地平线机器人) Yonsei University(延世大学)

专题命中 三维重建 :3D reconstruction(title,abstract);3DGS(abstract,abstract_cn);Gaussian Splatting(abstract);分类 cs.CV

AI总结 研究针对无姿态前馈3D重建中长序列因姿态漂移致性能下降等问题,提出用光线图引导耦合模块明确耦合几何与外观的协同框架及双频视点调度策略,提升了渲染和姿态估计性能,验证了几何-外观协同的关键作用。

Comments Project page: see https://xiangyu1sun.github.io/NoDrift3R-project-page/

详情
AI中文摘要

无姿态前馈3D高斯渲染(3DGS)是快速场景重建的强大范例。然而,由于累积相机姿态估计漂移,其在长图像序列中性能显著下降。我们重新审视长序列瓶颈,将姿态漂移视为限制重建质量的主要因素。基于SfM的伪地面真值姿态会引入传感器噪声,纯渲染监督会导致优化不稳定和局部最小值。为应对这些挑战,我们提出通过光线图引导耦合模块(RGC)明确耦合几何和外观的协同无姿态框架。具体而言,将高斯中心锚定到光线图诱导的几何上,在统一目标下联合优化RGB重建、光线图一致性和相机正则化,产生双向反馈循环。为进一步稳定跨宽时间范围的学习,引入双频视点调度策略。实验表明在渲染和姿态估计方面均有提升,消融研究验证了几何-外观协同是关键。

英文摘要

Pose-Free Feed-forward 3D Gaussian Splatting (3DGS) has recently emerged as a powerful paradigm for fast scene reconstruction. However, its performance degrades significantly in long image sequences due to cumulative camera pose estimation drift, which propagates errors into geometric modeling and severely limits rendering fidelity. In this work, we revisit the long-sequence bottleneck and identify pose drift as the primary factor restricting reconstruction quality. Furthermore, while SfM-based pseudo ground-truth poses introduce sensor noise, purely rendering-based supervision often leads to optimization instability and local minima due to the entangled optimization of geometry and pose. To address the challenges, we propose a synergistic pose-free framework that explicitly couples geometry and appearance via a Raymap-Guided Coupling Module (RGC). Concretely, we anchor Gaussian centers to raymap-induced geometry and jointly optimize RGB reconstruction, raymap consistency, and camera regularization under a unified objective, yielding a bidirectional feedback loop: stronger geometry improves rendering, and appearance supervision in turn refines geometry and pose. To further stabilize learning across wide temporal ranges, we introduce a Dual-Frequency Viewpoint Scheduling strategy that combines easy-to-hard interval expansion with replay of short-interval pairs. Extensive experiments across in-domain and cross-domain datasets show consistent gains in both rendering and pose estimation, with notably improved robustness on long sequences. Ablation studies validate our central insight: explicitly designed geometry-appearance synergy is the key to scalable and drift-robust pose-free feed-forward 3D reconstruction. Project page: https://xiangyu1sun.github.io/NoDrift3R-project-page/

URL PDF HTML 收藏
2606.10478 2026-06-10 cs.CV 新提交 87%

3D-CoS: A New 3D Reconstruction Paradigm Based on VLM Code Synthesis

3D-CoS:基于VLM代码合成的新型3D重建范式

Yuhao Wang, Puyi Wang, Linjie Li, Zhengyuan Yang, Kevin Qinghong Lin, Yu Cheng

机构 * Shanghai Jiao Tong University(上海交通大学) The Chinese University of Hong Kong(香港中文大学) Microsoft(微软) University of Oxford(牛津大学)

专题命中 三维重建 :3D reconstruction(title,abstract);NeRF(abstract,abstract_cn);point cloud(abstract);分类 cs.CV

AI总结 提出3D代码合成(3D-CoS)范式,将3D资产表示为可执行的Blender代码,利用VLM进行程序化重建,实现高可控性和局部编辑能力。

Comments Preprint. 24 pages, 11 figures

详情
AI中文摘要

最近的3D重建和编辑系统大多基于隐式或显式表示,如NeRF、点云或网格。尽管这些表示能够实现高保真渲染,但它们本质上是低层次的,难以通过编程控制。相比之下,我们提出并系统评估了一种新的3D重建范式——3D代码合成(3D-CoS),其中3D资产被构建为可执行的Blender代码,这是一种可编程且可解释的媒介。为了评估当前VLM使用代码表示3D对象的能力,我们在统一协议下评估了代表性的开源和闭源VLM在基于代码的重建中的表现。我们进一步引入了一套结构化的代码合成工作流,包括基于蓝图的规划、Blender API文档的检索增强生成(RAG)、少样本几何演示以及用于逐部分代码生成的组件级Agent工作流。为了展示这种表示的独特优势,我们进一步评估了局部文本驱动的修改,并将我们的基于代码的编辑与基于点云的3D编辑基线进行了比较。我们的研究表明,代码作为3D表示提供了强大的可控性和局部性,在目标编辑评估中产生了更强的编辑保真度和更好的未编辑区域保持。我们的工作还分析了这种范式的潜力,描绘了当前VLM在程序化3D建模中的能力边界,并强调了代码合成作为可编辑3D重建的一个有前景的方向。

英文摘要

Most recent 3D reconstruction and editing systems operate on implicit and explicit representations such as NeRF, point clouds, or meshes. While these representations enable high-fidelity rendering, they are fundamentally low-level and hard to control programmatically. In contrast, we propose and systematically evaluate a new 3D reconstruction paradigm, 3D Code Synthesis (3D-CoS), where 3D assets are constructed as executable Blender code, a programmatic and interpretable medium. To assess how well current VLMs can use code to represent 3D objects, we evaluate representative open-source and closed-source VLMs in code-based reconstruction under a unified protocol. We further introduce a suite of structured code-synthesis workflows, including blueprint-based planning, Retrieval-Augmented Generation (RAG) over Blender API documentation, few-shot geometric demonstrations, and a component-level Agent workflow for part-wise code generation. To demonstrate the unique advantages of this representation, we further evaluate localized text-driven modifications and compare our code-based edits with a point-cloud-based 3D editing baseline. Our study shows that code as a 3D representation offers strong controllability and locality, yielding stronger edit fidelity and better preservation of unedited regions in our targeted editing evaluation. Our work also analyzes the potential of this paradigm, delineates the current capability frontier of VLMs for programmatic 3D modeling, and highlights code synthesis as a promising direction for editable 3D reconstruction.

URL PDF HTML 收藏