Using the representation introduced in \cite{frame}, an artificial game in quantum strategy space is proposed and studied. Although it has well-known classical correspondence, which has classical mixture strategy Nash Equilibrium states, the equilibrium state of this quantum game is an entangled strategy (operator) state of the two players. By discovering such behavior, it partially shows the independent meaning of the new representation. The idea of entanglement of strategies, instead of quantum states, is proposed, and in some sense, such entangled strategy state can be regarded as a cooperative behavior between game players.
Maximally entangled Eisert-Lewenstein-Wilkens games are analyzed. For a general class of gate operators defined in the previous papers of the first author the general conditions are derived which allow to determine the form of gate operators leading to maximally entangled games. The construction becomes particularly simple provided one does distinguish between games differing by relabelling of strategies. Some examples are presented.
We develop an octonionic representation of the payoff function for three player, two strategy, maximally entangled quantum games in order to obtain computationally friendly version of this function. This computational capability is then exploited to analyze and potentially classify the Nash equilibria in the quantum games.
A two-player one-round binary game consists of two cooperative players who each replies by one bit to a message that he receives privately; they win the game if both questions and answers satisfy some predetermined property. A game is called entangled if the players are allowed to share a priori entanglement. It is well-known that the maximum winning probability (value) of entangled XOR-games (binary games in which the predetermined property depends only on the XOR of the two output bits) can be computed by a semidefinite program. In this paper we extend this result in the following sense; if …
A model of a quantum version of classical games should reproduce the original classical games in order to be able to make a comparative analysis of quantum and classical effects. We analyze a class of symmetric multipartite entangled states and their effect on the reproducibility of the classical games. We present the necessary and sufficient condition for the reproducibility of the original classical games. Satisfying this condition means that complete orthogonal bases can be constructed from a given multipartite entangled state provided that each party is restricted to two local unitary oper…
We introduce a novel technique to give bounds to the entangled value of non-local games. The technique is based on a class of graphs used by Cabello, Severini and Winter in 2010. The upper bound uses the famous Lovász theta number and is efficiently computable; the lower one is based on the quantum independence number, which is a quantity used in the study of entanglement-assisted channel capacities and graph homomorphism games.
We propose a non-classical multi-player entangled state which eliminates the need for communication, yet can solve problems (that require coordination) better than classical approaches. For the entangled state, we propose a slater determinant of all allowed states of a filled band in a condensed matter system -- the integer quantum Hall state at filling factor 1. Such a state gives the best solution (i.e., best Nash equilibrium) for some classical stochastic problems where classical solutions are far from ideal.
We consider one-round games between a classical verifier and two provers who share entanglement. We show that when the constraints enforced by the verifier are `unique' constraints (i.e., permutations), the value of the game can be well approximated by a semidefinite program. Essentially the only algorithm known previously was for the special case of binary answers, as follows from the work of Tsirelson in 1980. Among other things, our result implies that the variant of the unique games conjecture where we allow the provers to share entanglement is false. Our proof is based on a novel `quantum…
We establish the first hardness results for the problem of computing the value of one-round games played by a verifier and a team of provers who can share quantum entanglement. In particular, we show that it is NP-hard to approximate within an inverse polynomial the value of a one-round game with (i) quantum verifier and two entangled provers or (ii) classical verifier and three entangled provers. Previously it was not even known if computing the value exactly is NP-hard. We also describe a mathematical conjecture, which, if true, would imply hardness of approximation to within a constant. We …
We analyse the role of degree of entanglement for Vaidman's game in a setting where the players share a set of partially entangled three-qubit states. Our results show that the entangled states combined with quantum strategies may not be always helpful in winning a game as opposed to the classical strategies. We further find the conditions under which quantum strategies are always helpful in achieving higher winning probability in the game in comparison to classical strategies. Moreover, we show that a special class of W states can always be used to win the game using quantum strategies irresp…
Certification of quantum systems and operations is a central task in quantum information processing. Most current schemes rely on a tomography with fully characterised devices, while this may not be met in real experiments. Device characterisations can be removed with device-independent tests, it is technically challenging at the moment, though. In this letter, we investigate the problem of certifying entangled states and measurements via semi-quantum games, a type of non-local quantum games with well characterised quantum inputs, balancing practicality and device-independence. We first design…
We propose a scheme for generating a genuine $χ$-type four-particle entangled state of superconducting artificial atoms with broken symmetry by using one-dimensional transmission line resonator as a data bus. The $Δ$-type three-level artificial atom we use in the scheme is different from natural atom and has cyclic transitions. After suitable interaction time and simple operations, the desired entangled state can be obtained. Since artificial atomic excited states and photonic states are adiabatically eliminated, our scheme is robust against the spontaneous emissions of artificial atoms and th…
We study tensor norms over Banach spaces and their relations to quantum information theory, in particular their connection with two-prover games. We consider a version of the Hilbertian tensor norm $γ_2$ and its dual $γ_2^*$ that allow us to consider games with arbitrary output alphabet sizes. We establish direct-product theorems and prove a generalized Grothendieck inequality for these tensor norms. Furthermore, we investigate the connection between the Hilbertian tensor norm and the set of quantum probability distributions, and show two applications to quantum information theory: firstly, we…
The paper discusses coordination games with remote players that have access to an entangled quantum state. It shows that the entangled state cannot be used by players for communicating information, but that in certain games it can be used for improving coordination of actions. A necessary condition is provided that helps to determine when an entangled quantum state can be useful for improving coordination.
In the present letter, we propose a more general entangling operator to the quantization of Cournot economic model, in which players can access to a continuous set of strategies. By analyzing the relation between the von Neumann entropy of the entangled state and the total profit of two players precisely, we find that the total profit at the Nash equilibrium always achieves its maximal value as long as the entropy tends to infinity. Moreover, since the asymmetry is introduced in the entangled state, the quantum model shows some kind of "encouraging" and "suppressing" effect in profit functions…
This paper considers a special class of nonlocal games $(G,ψ)$, where $G$ is a two-player one-round game, and $ψ$ is a bipartite state independent of $G$. In the game $(G,ψ)$, the players are allowed to share arbitrarily many copies of $ψ$. The value of the game $(G,ψ)$, denoted by $ω^*(G,ψ)$, is the supremum of the winning probability that the players can achieve with arbitrarily many copies of preshared states $ψ$. For a noisy maximally entangled state $ψ$, a two-player one-round game $G$ and an arbitrarily small precision $ε>0$, this paper proves an upper bound on the number of copies of $ψ…
The behavior of games repeated in parallel, when played with quantumly entangled players, has received much attention in recent years. Quantum analogues of Raz's classical parallel repetition theorem have been proved for many special classes of games. However, for general entangled games no parallel repetition theorem was known. We prove that the entangled value of a two-player game $G$ repeated $n$ times in parallel is at most $c_G n^{-1/4} \log n$ for a constant $c_G$ depending on $G$, provided that the entangled value of $G$ is less than 1. In particular, this gives the first proof that the…
We consider one-round games between a classical referee and two players. One of the main questions in this area is the parallel repetition question: Is there a way to decrease the maximum winning probability of a game without increasing the number of rounds or the number of players? Classically, efforts to resolve this question, open for many years, have culminated in Raz's celebrated parallel repetition theorem on one hand, and in efficient product testers for PCPs on the other. In the case where players share entanglement, the only previously known results are for special cases of games, and…
In a two-player game, two cooperating but non communicating players, Alice and Bob, receive inputs taken from a probability distribution. Each of them produces an output and they win the game if they satisfy some predicate on their inputs/outputs. The entangled value $ω^*(G)$ of a game $G$ is the maximum probability that Alice and Bob can win the game if they are allowed to share an entangled state prior to receiving their inputs. The $n$-fold parallel repetition $G^n$ of $G$ consists of $n$ instances of $G$ where the players receive all the inputs at the same time and produce all the outputs …
In a two-player game, two cooperating but non communicating players, Alice and Bob, receive inputs taken from a probability distribution. Each of them produces an output and they win the game if they satisfy some predicate on their inputs/outputs. The entangled value $ω^*(G)$ of a game $G$ is the maximum probability that Alice and Bob can win the game if they are allowed to share an entangled state prior to receiving their inputs. The $n$-fold parallel repetition $G^n$ of $G$ consists of $n$ instances of $G$ where Alice and Bob receive all the inputs at the same time and must produce all the o…
In a recent paper, Junge and Palazuelos presented two two-player games exhibiting interesting properties. In their first game, entangled players can perform notably better than classical players. The quantitative gap between the two cases is remarkably large, especially as a function of the number of inputs to the players. In their second game, entangled players can perform notably better than players that are restricted to using a maximally entangled state (of arbitrary dimension). This was the first game exhibiting such a behavior. The analysis of both games is heavily based on non-trivial r…
Pseudo-telepathy provides an intuitive way of looking at Bell's inequalities, in which it is often obvious that feats achievable by use of quantum entanglement would be classically impossible. A two-player pseudo-telepathy game proceeds as follows: Alice and Bob are individually asked a question and they must provide an answer. They are not allowed any form of communication once the questions are asked, but they may have agreed on a common strategy prior to the execution of the game. We say that they win the game if the questions and answers fulfil a specific relation. A game exhibits pseudo-t…
First, we consider the problem of deciding whether a nonlocal game admits a perfect entangled strategy that uses projective measurements on a maximally entangled shared state. Via a polynomial-time Karp reduction, we show that independent set games are the hardest instances of this problem. Secondly, we show that if every independent set game whose entangled value is equal to one admits a perfect entangled strategy, then the same holds for all symmetric synchronous games. Finally, we identify combinatorial lower bounds on the classical and entangled values of synchronous games in terms of vari…
XOR games are the simplest model in which the nonlocal properties of entanglement manifest themselves. When there are two players, it is well known that the bias --- the maximum advantage over random play --- of entangled players can be at most a constant times greater than that of classical players. Recently, Pérez-García et al. [Comm. Math. Phys. 279 (2), 2008] showed that no such bound holds when there are three or more players: the advantage of entangled players over classical players can become unbounded, and scale with the number of questions in the game. Their proof relies on non-trivia…
On grounds of the discussed material, we reason about possible future development of quantum game theory and its impact on information processing and the emerging information society. The idea of quantum artificial intelligence is explained.
We present a strong parallel repetition theorem for the entangled value of multi-player, one-round free games (games where the inputs come from a product distribution). Our result is the first parallel repetition theorem for entangled games involving more than two players. Furthermore, our theorem applies to games where the players are allowed to output (possibly entangled) quantum states as answers. More specifically, let $G$ be a $k$-player free game, with entangled value $\mathrm{val}^*(G) = 1 - ε$. We show that the entangled value of the $n$-fold repetition of $G$, $\mathrm{val}^*(G^{\otim…
The behavior of entangled quantum systems can generally not be explained as being determined by shared classical randomness. In the first part of this paper, we propose a simple game for n players demonstrating this non-local property of quantum mechanics: While, on the one hand, it is immediately clear that classical players will lose the game with substantial probability, it can, on the other hand, always be won by players sharing an entangled quantum state. The simplicity of the classical analysis of our game contrasts the often quite involved analysis of previously proposed examples of thi…
Self-testing results allow us to infer the underlying quantum mechanical description of states and measurements from classical outputs produced by non-communicating parties. The standard definition of self-testing does not apply in situations when there are two or more inequivalent optimal strategies. To address this, we introduce the notion of self-testing convex combinations of reference strategies, which is a generalisation of self-testing to multiple strategies. We show that the Glued Magic Square game [Quantum 4 (2020), p. 346] self-tests a convex combination of two inequivalent strategie…
We bound separations between the entangled and classical values for several classes of nonlocal $t$-player games. Our motivating question is whether there is a family of $t$-player XOR games for which the entangled bias is $1$ but for which the classical bias goes down to $0$, for fixed $t$. Answering this question would have important consequences in the study of multi-party communication complexity, as a positive answer would imply an unbounded separation between randomized communication complexity with and without entanglement. Our contribution to answering the question is identifying sever…
We consider a class of nonlocal games that are related to binary constraint systems (BCSs) in a manner similar to the games implicit in the work of Mermin [N.D. Mermin, "Simple unified form for the major no-hidden-variables theorems," Phys. Rev. Lett., 65(27):3373-3376, 1990], but generalized to n binary variables and m constraints. We show that, whenever there is a perfect entangled protocol for such a game, there exists a set of binary observables with commutations and products similar to those exhibited by Mermin. We also show how to derive upper bounds strictly below 1 for the the maximum …
The Eisert et al. maximally entangled quantum game is studied within the framework of (elementary) group theory. It is shown that the game can be described in terms of real Hilbert space of states. It is also shown that the crucial properties of the maximally entangled case, like quaternionic structure and the existence, to any given strategy, the corresponding counterstrategy, result from the existence of large stability subgroup of initial state of the game.
We quantize prisoners dilemma and chicken game by our generalized quantization scheme to explore the role of quantum discord in quantum games. In order to establish this connection we use Werner-like state as an initial state of the game. In this quantization scheme measurement can be performed in entangled as well as in product basis. For the measurement in entangled basis the dilemma in both the games can be resolved by separable states with non-zero quantum discord. Similarly for product basis measurement the payoffs are quantum mechanical only for nonzero values of quantum discord.
We present two parallel repetition theorems for the entangled value of multi-player, one-round free games (games where the inputs come from a product distribution). Our first theorem shows that for a $k$-player free game $G$ with entangled value $\mathrm{val}^*(G) = 1 - ε$, the $n$-fold repetition of $G$ has entangled value $\mathrm{val}^*(G^{\otimes n})$ at most $(1 - ε^{3/2})^{Ω(n/sk^4)}$, where $s$ is the answer length of any player. In contrast, the best known parallel repetition theorem for the classical value of two-player free games is $\mathrm{val}(G^{\otimes n}) \leq (1 - ε^2)^{Ω(n/s)…
We analyse the role of degree of entanglement for Vaidman's game in a setting where the players share a set of partially entangled three-qubit states. Our results show that the entangled states combined with quantum strategies may not be always helpful in winning a game as opposed to the classical strategies. We further find the conditions under which quantum strategies are always helpful in achieving higher winning probability in the game in comparison to classical strategies. Moreover, we show that a special class of W states can always be used to win the game using quantum strategies irresp…
We show that for any eps>0 the problem of finding a factor (2-eps) approximation to the entangled value of a three-player XOR game is NP-hard. Equivalently, the problem of approximating the largest possible quantum violation of a tripartite Bell correlation inequality to within any multiplicative constant is NP-hard. These results are the first constant-factor hardness of approximation results for entangled games or quantum violations of Bell inequalities shown under the sole assumption that P \neq NP. They can be thought of as an extension of Hastad's optimal hardness of approximation results…
A pseudo-telepathy game is a nonlocal game which can be won with probability one using some finite-dimensional quantum strategy but not using a classical one. Our central question is whether there exist two-party pseudo-telepathy games which cannot be won with probability one using a maximally entangled state. Towards answering this question, we develop conditions under which maximally entangled states suffice. In particular, we show that maximally entangled states suffice for weak projection games which we introduce as a relaxation of projection games. Our results also imply that any pseudo-t…
We study a new QKD that is different from the scheme proposed by \cite{Ramz2}, though it essentially takes our ground on three-player quantum games and Greenberg-Horne-Zeilinger triplet entangled state (GHZ state) \cite{Gree} is used. In the scheme proposed in this paper, players in the game, Bob and Charlie (and Alice also) can get some common key or information (applied strategies and their payoffs in the game), when Alice informs Bob and Charlie about some results of the measurement made by her. Even if somebody else knows the public information, he/she can not get any key information. Ther…
We show that given an explicit description of a multiplayer game, with a classical verifier and a constant number of players, it is QMA-hard, under randomized reductions, to distinguish between the cases when the players have a strategy using entanglement that succeeds with probability 1 in the game, or when no such strategy succeeds with probability larger than 1/2. This proves the "games quantum PCP conjecture" of Fitzsimons and the second author (ITCS'15), albeit under randomized reductions. The core component in our reduction is a construction of a family of two-player games for testing $n…
We show that the $n$-round parallel repetition of the Magic Square game of Mermin and Peres is rigid, in the sense that for any entangled strategy succeeding with probability $1 -\varepsilon$, the players' shared state is $O(\mathrm{poly}(n\varepsilon))$-close to $2n$ EPR pairs under a local isometry. Furthermore, we show that, under local isometry, the players' measurements in said entangled strategy must be $O(\mathrm{poly}(n\varepsilon))$ close to the "ideal" strategy when acting on the shared state.
We study the behavior of the entangled value of two-player one-round projection games under parallel repetition. We show that for any projection game $G$ of entangled value 1-eps < 1, the value of the $k$-fold repetition of G goes to zero as O((1-eps^c)^k), for some universal constant c\geq 1. Previously parallel repetition with an exponential decay in $k$ was only known for the case of XOR and unique games. To prove the theorem we extend an analytical framework recently introduced by Dinur and Steurer for the study of the classical value of projection games under parallel repetition. Our proo…
We show a parallel repetition theorem for the entangled value $ω^*(G)$ of any two-player one-round game $G$ where the questions $(x,y) \in \mathcal{X}\times\mathcal{Y}$ to Alice and Bob are drawn from a product distribution on $\mathcal{X}\times\mathcal{Y}$. We show that for the $k$-fold product $G^k$ of the game $G$ (which represents the game $G$ played in parallel $k$ times independently), $ ω^*(G^k) =\left(1-(1-ω^*(G))^3\right)^{Ω\left(\frac{k}{\log(|\mathcal{A}| \cdot |\mathcal{B}|)}\right)} $, where $\mathcal{A}$ and $\mathcal{B}$ represent the sets from which the answers of Alice and Bob…
We prove an explicit upper bound on the amount of entanglement required by any strategy in a two-player cooperative game with classical questions and quantum answers. Specifically, we show that every strategy for a game with n-bit questions and n-qubit answers can be implemented exactly by players who share an entangled state of no more than 5n qubits--a bound which is optimal to within a factor of 5/2. Previously, no upper bound at all was known on the amount of entanglement required even to approximate such a strategy. It follows that the problem of computing the value of these games is in N…
Effects of quantum and classical correlations on game theory are studied to clarify the new aspects brought into game theory by the quantum mechanical toolbox. In this study, we compare quantum correlation represented by a maximally entangled state and classical correlation that is generated through phase damping processes on the maximally entangled state. Thus, this also sheds light on the behavior of games under the influence of noisy sources. It is observed that the quantum correlation can always resolve the dilemmas in non-zero sum games and attain the maximum sum of both players' payoffs,…
We show that the maximum success probability of players sharing quantum entanglement in a two-player game with classical questions of logarithmic length and classical answers of constant length is NP-hard to approximate to within constant factors. As a corollary, the inclusion $\mathrm{NEXP}\subseteq\mathrm{MIP}^*$, first shown in [IV12] with three provers, holds with two provers only. The proof is based on a simpler, improved analysis of the low-degree test Raz and Safra (STOC'97) against two entangled provers.
The Chinos game is a non-cooperative game between players who try to guess the total sum of coins drawn collectively. Semiclassical and quantum versions of this game were proposed by F. Guinea and M. A. Martin-Delgado, in J. Phys. A: Math. Gen. 36 L197 (2003), where the coins are replaced by a boson whose number occupancy is the aim of player's guesses. Here, we propose other versions of the Chinos game using a hard-core boson, one qubit and two qubits. In the latter case, we find that using entangled states the second player has a stable winning strategy that becomes symmetric for non-entangl…
We study the influence of Unruh effect on quantum non-zero sum games. In particular, we investigate the quantum Prisoners' Dilemma both for entangled and unentangled initial states and show that the acceleration of the noninertial frames disturbs the symmetry of the game. It is shown that for maximally entangled initial state, the classical strategy C (cooperation) becomes the dominant strategy. Our investigation shows that any quantum strategy does no better for any player against the classical strategies. The miracle move of Eisert et al (1999 Phys. Rev. Lett. 83 3077) is no more a superior …
In this work we study rank-one quantum games. In particular, we focus on the study of the computability of the entangled value $ω^*$. We show that the value $ω^*$ can be efficiently approximated up to a multiplicative factor of 4. We also study the behavior of $ω^*$ under the parallel repetition of rank-one quantum games, showing that it does not verify a perfect parallel repetition theorem. To obtain these results, we first connect rank-one games with the mathematical theory of operator spaces. We also reprove with these new tools essentially known results about the entangled value of rank-on…
Quantum state targeting is a quantum game which results from combining traditional quantum state estimation with additional classical information. We consider a particular version of the game and show how it can be played with maximally entangled states. The optimal solution of the game is used to derive a Bell inequality for two entangled qutrits. We argue that the nice properties of the inequality are direct consequences of the method of construction.
We define generalized quantum games by introducing the coherent payoff operators and propose a simple scheme to illustrate it. The scheme is implemented with a single spin qubit system and two entangled qubit system. The Nash Equilibrium Theorem is proved for the models.
Departing from the usual paradigm of local operations and classical communication adopted in entanglement theory, here we study the interconversion of quantum states by means of local operations and shared randomness. A set of necessary and sufficient conditions for the existence of such a transformation between two given quantum states is given in terms of the payoff they yield in a suitable class of nonlocal games. It is shown that, as a consequence of our result, such a class of nonlocal games is able to witness quantum entanglement, however weak, and reveal nonlocality in any entangled qua…
We introduce a three-player nonlocal game, with a finite number of classical questions and answers, such that the optimal success probability of $1$ in the game can only be achieved in the limit of strategies using arbitrarily high-dimensional entangled states. Precisely, there exists a constant $0 <c\leq 1$ such that to succeed with probability $1-\varepsilon$ in the game it is necessary to use an entangled state of at least $Ω(\varepsilon^{-c})$ qubits, and it is sufficient to use a state of at most $O(\varepsilon^{-1})$ qubits. The game is based on the coherent state exchange game of Leung …
In this work we propose and develop modified quantum games (zero and non-zero sum) in which payoffs and strategies are entangled. For the games studied, Nash and Pareto equilibriums are always obtained indicating that there are some interesting cases where quantum games can be applied.