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最大纠缠态对于伪心灵感应游戏并非完备

Maximally entangled states are not complete for pseudo-telepathy

Olivier Lalonde

arXiv 2608.05378首次发表:更新:

AI 中文总结

该研究针对量子非局域性领域的长期开放性问题,构造了输入集大小为4和3、输出集均为6的双体内积游戏,作为最大纠缠态对于伪心灵感应游戏不完备的反例,证明了最大纠缠态并非此类游戏的完备资源。

AI 中文摘要

量子非局域性领域长期存在的开放性问题之一是,确定最大纠缠态对于 bipartite( bipartite 译为“双体”)伪心灵感应游戏是否完备,即:每个存在完美纠缠策略的非局域游戏,是否都存在使用最大纠缠态的此类策略。我们构造了一个反例,形式为输入集大小分别为4和3、输出集均为6的双体非局域游戏,该游戏属于一类新的非局域游戏,我们称之为 inner product(内积)游戏,这类游戏可能具有独立的研究价值。

英文摘要

One of the longstanding open problems in quantum nonlocality is to determine if maximally entangled states are complete for bipartite pseudo-telepathic games: namely, if every nonlocal game which admits a perfect entangled strategy admits such a strategy which uses a maximally entangled state. We exhibit a counterexample to this in the form of a bipartite nonlocal game with input sets of size 4 and 3 and output sets both of size 6. This game is part of a new class of nonlocal games, which we call inner product games, which could be of independent interest.

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