We study reinforcement learning in constrained partially observable Markov decision processes (CPOMDPs), where an agent maximizes reward subject to a cost constraint using only incomplete information about the underlying state. The lack of state observability may require optimal policies to depend on arbitrarily long observation-action histories, making planning and learning challenging. We leverage recent advances in finite-memory approximations of POMDPs and represent finite history windows as states of a constrained MDP. We then develop a primal--dual algorithm that provides the first non-asymptotic guarantees that jointly bound average reward suboptimality and constraint violation in the original CPOMDP. A key challenge is that this finite-window approximation affects both reward values and the set of feasible policies. Under a filter-stability assumption, we derive bounds relating optimality and feasibility in the finite-state model to those in the original CPOMDP, with approximation errors that decay geometrically with the window length. Experiments in partially observable gridworlds demonstrate the effectiveness of our approach.
TU Darmstadt(达姆施塔特工业大学);MPI for Intelligent Systems(马克斯·普朗克智能系统研究所);Aalto University(阿尔托大学)
Due to recent breakthroughs, reinforcement learning (RL) has demonstrated impressive performance in challenging sequential decision-making problems. However, an open question is how to make RL cope with partial observability which is prevalent in many real-world problems. Contrary to contemporary RL approaches, which focus mostly on improved memory representations or strong assumptions about the type of partial observability, we propose a simple but efficient approach that can be applied together with a wide variety of RL methods. Our main insight is that smoothly transitioning from full obser…
In partially observable reinforcement learning, offline training gives access to latent information which is not available during online training and/or execution, such as the system state. Asymmetric actor-critic methods exploit such information by training a history-based policy via a state-based critic. However, many asymmetric methods lack theoretical foundation, and are only evaluated on limited domains. We examine the theory of asymmetric actor-critic methods which use state-based critics, and expose fundamental issues which undermine the validity of a common variant, and limit its abili…
Silicon Austria Labs(奥地利硅实验室);Graz University of Technology(格拉茨技术大学)
In practical applications, we can rarely assume full observability of a system's environment, despite such knowledge being important for determining a reactive control system's precise interaction with its environment. Therefore, we propose an approach for reinforcement learning (RL) in partially observable environments. While assuming that the environment behaves like a partially observable Markov decision process with known discrete actions, we assume no knowledge about its structure or transition probabilities. Our approach combines Q-learning with IoAlergia, a method for learning Markov de…
Uncertainty Representations in State-Space Layers for Deep Reinforcement Learning under Partial Observability
Bosch Corporate Research(博世企业研究院);Technical University Darmstadt(达姆施塔特工业大学);German Research Center for AI (DFKI)(德国人工智能研究中心);Centre for Cognitive Science(认知科学中心)
The University of Melbourne(墨尔本大学);Defence Science and Technology Group, Australian Department of Defence(澳大利亚国防部国防科技集团)
Recent studies have demonstrated that reinforcement learning (RL) agents are susceptible to adversarial manipulation, similar to vulnerabilities previously demonstrated in the supervised learning setting. While most existing work studies the problem in the context of computer vision or console games, this paper focuses on reinforcement learning in autonomous cyber defence under partial observability. We demonstrate that under the black-box setting, where the attacker has no direct access to the target RL model, causative attacks---attacks that target the training process---can poison RL agents…
University of Georgia(佐治亚大学);University of Southern Mississippi(南密西西比大学)
Recent renewed interest in multi-agent reinforcement learning (MARL) has generated an impressive array of techniques that leverage deep reinforcement learning, primarily actor-critic architectures, and can be applied to a limited range of settings in terms of observability and communication. However, a continuing limitation of much of this work is the curse of dimensionality when it comes to representations based on joint actions, which grow exponentially with the number of agents. In this paper, we squarely focus on this challenge of scalability. We apply the key insight of action anonymity, …
MIT(麻省理工学院);Northeastern University(东北大学);Boeing Research & Technology(波音研究与技术)
Many real-world tasks involve multiple agents with partial observability and limited communication. Learning is challenging in these settings due to local viewpoints of agents, which perceive the world as non-stationary due to concurrently-exploring teammates. Approaches that learn specialized policies for individual tasks face problems when applied to the real world: not only do agents have to learn and store distinct policies for each task, but in practice identities of tasks are often non-observable, making these approaches inapplicable. This paper formalizes and addresses the problem of mu…
Khoury College of Computer Sciences(Khoury计算机科学学院);Northeastern University(东北大学)
Reinforcement learning in partially observable domains is challenging due to the lack of observable state information. Thankfully, learning offline in a simulator with such state information is often possible. In particular, we propose a method for partially observable reinforcement learning that uses a fully observable policy (which we call a state expert) during offline training to improve online performance. Based on Soft Actor-Critic (SAC), our agent balances performing actions similar to the state expert and getting high returns under partial observability. Our approach can leverage the f…
McGill University(麦吉尔大学);University of Liege(列日大学)
This paper provides an analysis of the tradeoff between asymptotic bias (suboptimality with unlimited data) and overfitting (additional suboptimality due to limited data) in the context of reinforcement learning with partial observability. Our theoretical analysis formally characterizes that while potentially increasing the asymptotic bias, a smaller state representation decreases the risk of overfitting. This analysis relies on expressing the quality of a state representation by bounding L1 error terms of the associated belief states. Theoretical results are empirically illustrated when the s…
School of Informatics(信息学院);University of Edinburgh(爱丁堡大学)
Modelling the behaviours of other agents is essential for understanding how agents interact and making effective decisions. Existing methods for agent modelling commonly assume knowledge of the local observations and chosen actions of the modelled agents during execution. To eliminate this assumption, we extract representations from the local information of the controlled agent using encoder-decoder architectures. Using the observations and actions of the modelled agents during training, our models learn to extract representations about the modelled agents conditioned only on the local observa…
Signal attenuation enables scalable decentralized multi-agent reinforcement learning over networks
Army Research Laboratory(陆军研究实验室);U.S. Army DEVCOM Adelphi(美国陆军阿德福尔德 DEVCOM);Industrial Engineering Dept. Purdue University(工业工程系 帕克维尔大学);Oden Institute University of Texas, Austin(奥登研究所 德州大学奥斯汀)
The University of Tokyo(东京大学);RIKEN Center for Advanced Intelligence Project(理化学研究所革新智能综合研究中心)
Reinforcement Learning (RL), among other learning-based methods, represents powerful tools to solve complex robotic tasks (e.g., actuation, manipulation, navigation, etc.), with the need for real-world data to train these systems as one of its most important limitations. The use of simulators is one way to address this issue, yet knowledge acquired in simulations does not work directly in the real-world, which is known as the sim-to-real transfer problem. While previous works focus on the nature of the images used as observations (e.g., textures and lighting), which has proven useful for a sim…
PIGDreamer: Privileged Information Guided World Models for Safe Partially Observable Reinforcement Learning
School of Computer Science, University of Beihang, Beijing, China(北京航空航天大学计算机学院);School of Computer Science, Chinese University of Hong Kong, Hongkong, China(香港中文大学计算机学院);JD Explore Academy, Beijing, China(京东探索研究院);North Automatic Control Institute, Taiyuan, China(太原北自动控制研究所)
Assessing the systemic effects of uncertainty that arises from agents' partial observation of the true states of the world is critical for understanding a wide range of scenarios. Yet, previous modeling work on agent learning and decision-making either lacks a systematic way to describe this source of uncertainty or puts the focus on obtaining optimal policies using complex models of the world that would impose an unrealistically high cognitive demand on real agents. In this work we aim to efficiently describe the emergent behavior of biologically plausible and parsimonious learning agents fac…
Many real-world reinforcement learning problems have a hierarchical nature, and often exhibit some degree of partial observability. While hierarchy and partial observability are usually tackled separately (for instance by combining recurrent neural networks and options), we show that addressing both problems simultaneously is simpler and more efficient in many cases. More specifically, we make the initiation set of options conditional on the previously-executed option, and show that options with such Option-Observation Initiation Sets (OOIs) are at least as expressive as Finite State Controlle…
Inverse Reinforcement Learning (IRL) is a powerful way of learning from demonstrations. In this paper, we address IRL problems with the availability of prior knowledge that optimal policies will never violate certain constraints. Conventional approaches ignoring these constraints need many demonstrations to converge. We propose XOR-Maximum Entropy Constrained Inverse Reinforcement Learning (X-MEN), which is guaranteed to converge to the optimal policy in linear rate w.r.t. the number of learning iterations. X-MEN embeds XOR-sampling -- a provable sampling approach that transforms the #P comple…
We consider the problem of high-level strategy selection in the adversarial setting of real-time strategy games from a reinforcement learning perspective, where taking an action corresponds to switching to the respective strategy. Here, a good strategy successfully counters the opponent's current and possible future strategies which can only be estimated using partial observations. We investigate whether we can utilize the full game state information during training time (in the form of an auxiliary prediction task) to increase performance. Experiments carried out within a StarCraft: Brood War…
University of Toronto(多伦多大学);Vector Institute(向量研究所);Element AI(元素人工智能公司)
Reinforcement Learning (RL) agents typically learn memoryless policies---policies that only consider the last observation when selecting actions. Learning memoryless policies is efficient and optimal in fully observable environments. However, some form of memory is necessary when RL agents are faced with partial observability. In this paper, we study a lightweight approach to tackle partial observability in RL. We provide the agent with an external memory and additional actions to control what, if anything, is written to the memory. At every step, the current memory state is part of the agent'…
McGill University(麦吉尔大学);Quebec AI Institute (MILA)(魁北克人工智能研究所(MILA));Université de Montréal(蒙特利尔大学);Deepmind(深度思维(Deepmind))
Learning and planning in partially-observable domains is one of the most difficult problems in reinforcement learning. Traditional methods consider these two problems as independent, resulting in a classical two-stage paradigm: first learn the environment dynamics and then plan accordingly. This approach, however, disconnects the two problems and can consequently lead to algorithms that are sample inefficient and time consuming. In this paper, we propose a novel algorithm that combines learning and planning together. Our algorithm is closely related to the spectral learning algorithm for predi…
Multi-user delay constrained scheduling is important in many real-world applications including wireless communication, live streaming, and cloud computing. Yet, it poses a critical challenge since the scheduler needs to make real-time decisions to guarantee the delay and resource constraints simultaneously without prior information of system dynamics, which can be time-varying and hard to estimate. Moreover, many practical scenarios suffer from partial observability issues, e.g., due to sensing noise or hidden correlation. To tackle these challenges, we propose a deep reinforcement learning (D…
Microsoft Research(微软研究院);Princeton University(普林斯顿大学)
Real-world sequential decision making problems commonly involve partial observability, which requires the agent to maintain a memory of history in order to infer the latent states, plan and make good decisions. Coping with partial observability in general is extremely challenging, as a number of worst-case statistical and computational barriers are known in learning Partially Observable Markov Decision Processes (POMDPs). Motivated by the problem structure in several physical applications, as well as a commonly used technique known as "frame stacking", this paper proposes to study a new subcla…
We introduce a novel approach to dynamic obstacle avoidance based on Deep Reinforcement Learning by defining a traffic type independent environment with variable complexity. Filling a gap in the current literature, we thoroughly investigate the effect of missing velocity information on an agent's performance in obstacle avoidance tasks. This is a crucial issue in practice since several sensors yield only positional information of objects or vehicles. We evaluate frequently-applied approaches in scenarios of partial observability, namely the incorporation of recurrency in the deep neural networ…
UC Berkeley(加州大学伯克利分校);Princeton University(普林斯顿大学);Facebook AI Research(脸书人工智能研究院)
Generalization is a central challenge for the deployment of reinforcement learning (RL) systems in the real world. In this paper, we show that the sequential structure of the RL problem necessitates new approaches to generalization beyond the well-studied techniques used in supervised learning. While supervised learning methods can generalize effectively without explicitly accounting for epistemic uncertainty, we show that, perhaps surprisingly, this is not the case in RL. We show that generalization to unseen test conditions from a limited number of training conditions induces implicit partia…
Inverse Reinforcement Learning (IRL) is the problem of finding a reward function which describes observed/known expert behavior. The IRL setting is remarkably useful for automated control, in situations where the reward function is difficult to specify manually or as a means to extract agent preference. In this work, we provide a new IRL algorithm for the continuous state space setting with unknown transition dynamics by modeling the system using a basis of orthonormal functions. Moreover, we provide a proof of correctness and formal guarantees on the sample and time complexity of our algorith…
Federal University of Rio Grande do Sul(南里奥格兰德州联邦大学)
In reinforcement learning (RL), dealing with non-stationarity is a challenging issue. However, some domains such as traffic optimization are inherently non-stationary. Causes for and effects of this are manifold. In particular, when dealing with traffic signal controls, addressing non-stationarity is key since traffic conditions change over time and as a function of traffic control decisions taken in other parts of a network. In this paper we analyze the effects that different sources of non-stationarity have in a network of traffic signals, in which each signal is modeled as a learning agent.…
We address the problem of safe reinforcement learning from pixel observations. Inherent challenges in such settings are (1) a trade-off between reward optimization and adhering to safety constraints, (2) partial observability, and (3) high-dimensional observations. We formalize the problem in a constrained, partially observable Markov decision process framework, where an agent obtains distinct reward and safety signals. To address the curse of dimensionality, we employ a novel safety critic using the stochastic latent actor-critic (SLAC) approach. The latent variable model predicts rewards and…
Attention models have had a significant positive impact on deep learning across a range of tasks. However previous attempts at integrating attention with reinforcement learning have failed to produce significant improvements. We propose the first combination of self attention and reinforcement learning that is capable of producing significant improvements, including new state of the art results in the Arcade Learning Environment. Unlike the selective attention models used in previous attempts, which constrain the attention via preconceived notions of importance, our implementation utilises the…
Several works have addressed the problem of incorporating constraints in the reinforcement learning (RL) framework, however majority of them can only guarantee the satisfaction of soft constraints. In this work, we address the problem of satisfying hard state constraints in a model-free RL setting with the deterministic system dynamics. The proposed algorithm is developed for the discrete state and action space and utilizes a multi-class support vector machine (SVM) to represent the policy. The state constraints are incorporated in the SVM optimization framework to derive an analytical solutio…