Attention models have had a significant positive impact on deep learning across a range of tasks. However previous attempts at integrating attention with reinforcement learning have failed to produce significant improvements. We propose the first combination of self attention and reinforcement learning that is capable of producing significant improvements, including new state of the art results in the Arcade Learning Environment. Unlike the selective attention models used in previous attempts, which constrain the attention via preconceived notions of importance, our implementation utilises the Markovian properties inherent in the state input. Our method produces a faithful visualisation of the policy, focusing on the behaviour of the agent. Our experiments demonstrate that the trained policies use multiple simultaneous foci of attention, and are able to modulate attention over time to deal with situations of partial observability.
East China Normal University(华东师范大学);Georgia Tech(佐治亚理工学院)
Dynamic treatment recommendation systems based on large-scale electronic health records (EHRs) become a key to successfully improve practical clinical outcomes. Prior relevant studies recommend treatments either use supervised learning (e.g. matching the indicator signal which denotes doctor prescriptions), or reinforcement learning (e.g. maximizing evaluation signal which indicates cumulative reward from survival rates). However, none of these studies have considered to combine the benefits of supervised learning and reinforcement learning. In this paper, we propose Supervised Reinforcement L…
Deep Reinforcement Learning (DRL) algorithms are known to be data inefficient. One reason is that a DRL agent learns both the feature and the policy tabula rasa. Integrating prior knowledge into DRL algorithms is one way to improve learning efficiency since it helps to build helpful representations. In this work, we consider incorporating human knowledge to accelerate the asynchronous advantage actor-critic (A3C) algorithm by pre-training a small amount of non-expert human demonstrations. We leverage the supervised autoencoder framework and propose a novel pre-training strategy that jointly tr…
ServiceNow Research(ServiceNow研究院);Mila(米拉人工智能研究所);Université de Montréal(蒙特利尔大学);Google Brain(谷歌大脑);Polytechnique Montréal(蒙特利尔理工学院)
Offline Reinforcement Learning (RL) via Supervised Learning is a simple and effective way to learn robotic skills from a dataset collected by policies of different expertise levels. It is as simple as supervised learning and Behavior Cloning (BC), but takes advantage of return information. On datasets collected by policies of similar expertise, implicit BC has been shown to match or outperform explicit BC. Despite the benefits of using implicit models to learn robotic skills via BC, offline RL via Supervised Learning algorithms have been limited to explicit models. We show how implicit models …
Supervised regression to demonstrations has been demonstrated to be a stable way to train deep policy networks. We are motivated to study how we can take full advantage of supervised loss functions for stably training deep reinforcement learning agents. This is a challenging task because it is unclear how the training data could be collected to enable policy improvement. In this work, we propose Self-Supervised Reinforcement Learning (SSRL), a simple algorithm that optimizes policies with purely supervised losses. We demonstrate that, without policy gradient or value estimation, an iterative p…
Reinforcement learning (RL) is about sequential decision making and is traditionally opposed to supervised learning (SL) and unsupervised learning (USL). In RL, given the current state, the agent makes a decision that may influence the next state as opposed to SL (and USL) where, the next state remains the same, regardless of the decisions taken, either in batch or online learning. Although this difference is fundamental between SL and RL, there are connections that have been overlooked. In particular, we prove in this paper that gradient policy method can be cast as a supervised learning prob…
Inspired by recent work in attention models for image captioning and question answering, we present a soft attention model for the reinforcement learning domain. This model uses a soft, top-down attention mechanism to create a bottleneck in the agent, forcing it to focus on task-relevant information by sequentially querying its view of the environment. The output of the attention mechanism allows direct observation of the information used by the agent to select its actions, enabling easier interpretation of this model than of traditional models. We analyze different strategies that the agents …
University of Amsterdam(阿姆斯特丹大学);Microsoft Research(微软研究院)
Dialogue policy learning for task-oriented dialogue systems has enjoyed great progress recently mostly through employing reinforcement learning methods. However, these approaches have become very sophisticated. It is time to re-evaluate it. Are we really making progress developing dialogue agents only based on reinforcement learning? We demonstrate how (1)~traditional supervised learning together with (2)~a simulator-free adversarial learning method can be used to achieve performance comparable to state-of-the-art RL-based methods. First, we introduce a simple dialogue action decoder to predic…
Reinforcement learning (RL) is a powerful framework for learning to take actions to solve tasks. However, in many settings, an agent must winnow down the inconceivably large space of all possible tasks to the single task that it is currently being asked to solve. Can we instead constrain the space of tasks to those that are semantically meaningful? In this work, we introduce a framework for using weak supervision to automatically disentangle this semantically meaningful subspace of tasks from the enormous space of nonsensical "chaff" tasks. We show that this learned subspace enables efficient …
Harvard University(哈佛大学);Massachusetts General Hospital(麻省总医院)
Reinforcement learning (RL) has shown great success in estimating sequential treatment strategies which take into account patient heterogeneity. However, health-outcome information, which is used as the reward for reinforcement learning methods, is often not well coded but rather embedded in clinical notes. Extracting precise outcome information is a resource intensive task, so most of the available well-annotated cohorts are small. To address this issue, we propose a semi-supervised learning (SSL) approach that efficiently leverages a small sized labeled data with true outcome observed, and a…
Hasso Plattner Institute, University of Potsdam(波茨坦大学哈索·普拉特纳学院)
The challenging field of scene text detection requires complex data annotation, which is time-consuming and expensive. Techniques, such as weak supervision, can reduce the amount of data needed. In this paper we propose a weak supervision method for scene text detection, which makes use of reinforcement learning (RL). The reward received by the RL agent is estimated by a neural network, instead of being inferred from ground-truth labels. First, we enhance an existing supervised RL approach to text detection with several training optimizations, allowing us to close the performance gap to regres…
Tsinghua University(清华大学);The University of Texas at Austin(德克萨斯大学奥斯汀分校)
Visual attention serves as a means of feature selection mechanism in the perceptual system. Motivated by Broadbent's leaky filter model of selective attention, we evaluate how such mechanism could be implemented and affect the learning process of deep reinforcement learning. We visualize and analyze the feature maps of DQN on a toy problem Catch, and propose an approach to combine visual selective attention with deep reinforcement learning. We experiment with optical flow-based attention and A2C on Atari games. Experiment results show that visual selective attention could lead to improvements …
New York University(纽约大学);MILA(蒙特利尔学习算法研究所);Microsoft Research(微软研究院)
Several recent works have proposed a class of algorithms for the offline reinforcement learning (RL) problem that we will refer to as return-conditioned supervised learning (RCSL). RCSL algorithms learn the distribution of actions conditioned on both the state and the return of the trajectory. Then they define a policy by conditioning on achieving high return. In this paper, we provide a rigorous study of the capabilities and limitations of RCSL, something which is crucially missing in previous work. We find that RCSL returns the optimal policy under a set of assumptions that are stronger than…
Current image-based reinforcement learning (RL) algorithms typically operate on the whole image without performing object-level reasoning. This leads to inefficient goal sampling and ineffective reward functions. In this paper, we improve upon previous visual self-supervised RL by incorporating object-level reasoning and occlusion reasoning. Specifically, we use unknown object segmentation to ignore distractors in the scene for better reward computation and goal generation; we further enable occlusion reasoning by employing a novel auxiliary loss and training scheme. We demonstrate that our pr…
University of Glasgow(格拉斯哥大学);Telefonica Research(西班牙电信研究院);Google Research(谷歌研究院)
In session-based or sequential recommendation, it is important to consider a number of factors like long-term user engagement, multiple types of user-item interactions such as clicks, purchases etc. The current state-of-the-art supervised approaches fail to model them appropriately. Casting sequential recommendation task as a reinforcement learning (RL) problem is a promising direction. A major component of RL approaches is to train the agent through interactions with the environment. However, it is often problematic to train a recommender in an on-line fashion due to the requirement to expose…
Conventional video summarization approaches based on reinforcement learning have the problem that the reward can only be received after the whole summary is generated. Such kind of reward is sparse and it makes reinforcement learning hard to converge. Another problem is that labelling each frame is tedious and costly, which usually prohibits the construction of large-scale datasets. To solve these problems, we propose a weakly supervised hierarchical reinforcement learning framework, which decomposes the whole task into several subtasks to enhance the summarization quality. This framework cons…
Queen Mary University of London(伦敦玛丽女王大学);The University of Edinburgh(爱丁堡大学);Yang’s Accounting Consultancy Ltd(杨氏会计咨询有限公司)
We propose a novel and flexible approach to meta-learning for learning-to-learn from only a few examples. Our framework is motivated by actor-critic reinforcement learning, but can be applied to both reinforcement and supervised learning. The key idea is to learn a meta-critic: an action-value function neural network that learns to criticise any actor trying to solve any specified task. For supervised learning, this corresponds to the novel idea of a trainable task-parametrised loss generator. This meta-critic approach provides a route to knowledge transfer that can flexibly deal with few-shot…
Inverse reinforcement learning (IRL) is used to infer the reward function from the actions of an expert running a Markov Decision Process (MDP). A novel approach using variational inference for learning the reward function is proposed in this research. Using this technique, the intractable posterior distribution of the continuous latent variable (the reward function in this case) is analytically approximated to appear to be as close to the prior belief while trying to reconstruct the future state conditioned on the current state and action. The reward function is derived using a well-known dee…
Offline Reinforcement Learning (RL) is a promising approach for learning optimal policies in environments where direct exploration is expensive or unfeasible. However, the adoption of such policies in practice is often challenging, as they are hard to interpret within the application context, and lack measures of uncertainty for the learned policy value and its decisions. To overcome these issues, we propose an Expert-Supervised RL (ESRL) framework which uses uncertainty quantification for offline policy learning. In particular, we have three contributions: 1) the method can learn safe and opt…
University of California, Los Angeles(加利福尼亚大学洛杉矶分校);Northrop Grumman Corporation(诺斯罗普·格鲁曼公司);California NanoSystems Institute(加州纳米系统研究所)
From higher computational efficiency to enabling the discovery of novel and complex structures, deep learning has emerged as a powerful framework for the design and optimization of nanophotonic circuits and components. However, both data-driven and exploration-based machine learning strategies have limitations in their effectiveness for nanophotonic inverse design. Supervised machine learning approaches require large quantities of training data to produce high-performance models and have difficulty generalizing beyond training data given the complexity of the design space. Unsupervised and rei…
This work focuses on learning useful and robust deep world models using multiple, possibly unreliable, sensors. We find that current methods do not sufficiently encourage a shared representation between modalities; this can cause poor performance on downstream tasks and over-reliance on specific sensors. As a solution, we contribute a new multi-modal deep latent state-space model, trained using a mutual information lower-bound. The key innovation is a specially-designed density ratio estimator that encourages consistency between the latent codes of each modality. We tasked our method to learn …
Institute of Mathematics of the Romanian Academy of Science(罗马尼亚科学院数学研究所);University of Toronto(多伦多大学);Lund University(隆德大学)
State-of-the-art visual recognition and detection systems increasingly rely on large amounts of training data and complex classifiers. Therefore it becomes increasingly expensive both to manually annotate datasets and to keep running times at levels acceptable for practical applications. In this paper, we propose two solutions to address these issues. First, we introduce a weakly supervised, segmentation-based approach to learn accurate detectors and image classifiers from weak supervisory signals that provide only approximate constraints on target localization. We illustrate our system on the…
In reinforcement learning algorithms, it is a common practice to account for only a single view of the environment to make the desired decisions; however, utilizing multiple views of the environment can help to promote the learning of complicated policies. Since the views may frequently suffer from partial observability, their provided observation can have different levels of importance. In this paper, we present a novel attention-based deep reinforcement learning method in a multi-view environment in which each view can provide various representative information about the environment. Specifi…
In reinforcement learning algorithms, leveraging multiple views of the environment can improve the learning of complicated policies. In multi-view environments, due to the fact that the views may frequently suffer from partial observability, their level of importance are often different. In this paper, we propose a deep reinforcement learning method and an attention mechanism in a multi-view environment. Each view can provide various representative information about the environment. Through our attention mechanism, our method generates a single feature representation of environment given its m…
Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);ETH Zurich(苏黎世联邦理工学院)
To successfully tackle challenging manipulation tasks, autonomous agents must learn a diverse set of skills and how to combine them. Recently, self-supervised agents that set their own abstract goals by exploiting the discovered structure in the environment were shown to perform well on many different tasks. In particular, some of them were applied to learn basic manipulation skills in compositional multi-object environments. However, these methods learn skills without taking the dependencies between objects into account. Thus, the learned skills are difficult to combine in realistic environme…
Budapest University of Technology and Economics(布达佩斯技术与经济大学)
Reinforcement Learning enables to train an agent via interaction with the environment. However, in the majority of real-world scenarios, the extrinsic feedback is sparse or not sufficient, thus intrinsic reward formulations are needed to successfully train the agent. This work investigates and extends the paradigm of curiosity-driven exploration. First, a probabilistic approach is taken to exploit the advantages of the attention mechanism, which is successfully applied in other domains of Deep Learning. Combining them, we propose new methods, such as AttA2C, an extension of the Actor-Critic fr…
Inria(法国国家信息与自动化研究所);CRIStAL(里尔计算机科学、信号与自动化研究中心);CNRS(法国国家科学研究中心);Université de Lille(里尔大学);Google Research(谷歌研究院)
We propose to learn to distinguish reversible from irreversible actions for better informed decision-making in Reinforcement Learning (RL). From theoretical considerations, we show that approximate reversibility can be learned through a simple surrogate task: ranking randomly sampled trajectory events in chronological order. Intuitively, pairs of events that are always observed in the same order are likely to be separated by an irreversible sequence of actions. Conveniently, learning the temporal order of events can be done in a fully self-supervised way, which we use to estimate the reversibi…
Shanghai Jiao Tong University(上海交通大学);University of California San Diego(加利福尼亚大学圣迭戈分校)
A prominent approach to visual Reinforcement Learning (RL) is to learn an internal state representation using self-supervised methods, which has the potential benefit of improved sample-efficiency and generalization through additional learning signal and inductive biases. However, while the real world is inherently 3D, prior efforts have largely been focused on leveraging 2D computer vision techniques as auxiliary self-supervision. In this work, we present a unified framework for self-supervised learning of 3D representations for motor control. Our proposed framework consists of two phases: a …
Gatsby Computational Neuroscience Unit(盖茨比计算神经科学中心);Sainsbury Wellcome Centre(塞恩斯伯里惠康中心);University College London(伦敦大学学院);DeepMind(深度思维)
Artificial neural systems trained using reinforcement, supervised, and unsupervised learning all acquire internal representations of high dimensional input. To what extent these representations depend on the different learning objectives is largely unknown. Here we compare the representations learned by eight different convolutional neural networks, each with identical ResNet architectures and trained on the same family of egocentric images, but embedded within different learning systems. Specifically, the representations are trained to guide action in a compound reinforcement learning task; t…
Vidyasirimedhi Institute of Science and Technology(威达亚西里梅迪科技学院);Imperial College London(帝国理工学院);King Mongkut’s University of Technology Thonburi(国王科技大学)
Supervised deep convolutional neural networks (DCNNs) are currently one of the best computational models that can explain how the primate ventral visual stream solves object recognition. However, embodied cognition has not been considered in the existing visual processing models. From the ecological standpoint, humans learn to recognize objects by interacting with them, allowing better classification, specialization, and generalization. Here, we ask if computational models under the embodied learning framework can explain mechanisms underlying object recognition in the primate visual system be…
University of Klagenfurt(克拉根福大学);Graz University of Technology(格拉茨技术大学);Infineon Technologies(英飞凌科技)
Semiconductor manufacturing is a notoriously complex and costly multi-step process involving a long sequence of operations on expensive and quantity-limited equipment. Recent chip shortages and their impacts have highlighted the importance of semiconductors in the global supply chains and how reliant on those our daily lives are. Due to the investment cost, environmental impact, and time scale needed to build new factories, it is difficult to ramp up production when demand spikes. This work introduces a method to successfully learn to schedule a semiconductor manufacturing facility more effici…
Shaping Sparse Rewards in Reinforcement Learning: A Semi-supervised Approach
Department of Mathematics, The University of Hong Kong (HKU)(香港大学数学系);Department of Data and Systems Engineering, HKU(香港大学数据与系统工程系);Musketeers Foundation Institute of Data Science, HKU(穆斯克特基金会数据科学研究所)
Uncertainty is ubiquitous in games, both in the agents playing games and often in the games themselves. Working with uncertainty is therefore an important component of successful deep reinforcement learning agents. While there has been substantial effort and progress in understanding and working with uncertainty for supervised learning, the body of literature for uncertainty aware deep reinforcement learning is less developed. While many of the same problems regarding uncertainty in neural networks for supervised learning remain for reinforcement learning, there are additional sources of uncer…
Reinforcement learning optimizes policies for expected cumulative reward. Need the supervision be so narrow? Reward is delayed and sparse for many tasks, making it a difficult and impoverished signal for end-to-end optimization. To augment reward, we consider a range of self-supervised tasks that incorporate states, actions, and successors to provide auxiliary losses. These losses offer ubiquitous and instantaneous supervision for representation learning even in the absence of reward. While current results show that learning from reward alone is feasible, pure reinforcement learning methods ar…
Utilizing messages from teammates can improve coordination in cooperative Multi-agent Reinforcement Learning (MARL). Previous works typically combine raw messages of teammates with local information as inputs for policy. However, neglecting message aggregation poses significant inefficiency for policy learning. Motivated by recent advances in representation learning, we argue that efficient message aggregation is essential for good coordination in cooperative MARL. In this paper, we propose Multi-Agent communication via Self-supervised Information Aggregation (MASIA), where agents can aggregat…
University of New South Wales(新南威尔士大学);Prince of Wales Hospital(威尔士亲王医院)
Computer aided diagnostics often requires analysis of a region of interest (ROI) within a radiology scan, and the ROI may be an organ or a suborgan. Although deep learning algorithms have the ability to outperform other methods, they rely on the availability of a large amount of annotated data. Motivated by the need to address this limitation, an approach to localisation and detection of multiple organs based on supervised and semi-supervised learning is presented here. It draws upon previous work by the authors on localising the thoracic and lumbar spine region in CT images. The method genera…
KAIST(韩国科学技术院);University of Michigan(密歇根大学);LG AI Research(LG人工智能研究院);UC Berkeley(加州大学伯克利分校)
Preference-based reinforcement learning (RL) has shown potential for teaching agents to perform the target tasks without a costly, pre-defined reward function by learning the reward with a supervisor's preference between the two agent behaviors. However, preference-based learning often requires a large amount of human feedback, making it difficult to apply this approach to various applications. This data-efficiency problem, on the other hand, has been typically addressed by using unlabeled samples or data augmentation techniques in the context of supervised learning. Motivated by the recent su…
Supervised Reinforcement Learning for the Coordination of Distributed Energy Resources
National Natural Science Foundation of China(国家自然科学基金);Research Grants Council of the Hong Kong SAR(香港研究资助局);Advanced Research + Invention Agency (ARIA)(高级研究与发明机构);Engineering and Physical Sciences Research Council (EPSRC)(工程与物理科学研究理事会)
This paper presents a model for end-to-end learning of task-oriented dialog systems. The main component of the model is a recurrent neural network (an LSTM), which maps from raw dialog history directly to a distribution over system actions. The LSTM automatically infers a representation of dialog history, which relieves the system developer of much of the manual feature engineering of dialog state. In addition, the developer can provide software that expresses business rules and provides access to programmatic APIs, enabling the LSTM to take actions in the real world on behalf of the user. The…
Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);ETH Zurich(苏黎世联邦理工学院)
Autonomous agents need large repertoires of skills to act reasonably on new tasks that they have not seen before. However, acquiring these skills using only a stream of high-dimensional, unstructured, and unlabeled observations is a tricky challenge for any autonomous agent. Previous methods have used variational autoencoders to encode a scene into a low-dimensional vector that can be used as a goal for an agent to discover new skills. Nevertheless, in compositional/multi-object environments it is difficult to disentangle all the factors of variation into such a fixed-length representation of …