We present GazeOnce360, a novel end-to-end model for multi-person gaze estimation from a single tabletop-mounted upward-facing fisheye camera. Unlike conventional approaches that rely on forward-facing cameras in constrained viewpoints, we address the underexplored setting of estimating the 3D gaze direction of multiple people distributed across a 360° scene from an upward fisheye perspective. To support research in this setting, we introduce MPSGaze360, a large-scale synthetic dataset rendered using Unreal Engine, featuring diverse multi-person configurations with accurate 3D gaze and eye landmark annotations. Our model tackles the severe distortion and perspective variation inherent in fisheye imagery by incorporating rotational convolutions and eye landmark supervision. To better capture fine-grained eye features crucial for gaze estimation, we propose a dual-resolution architecture that fuses global low-resolution context with high-resolution local eye regions. Experimental results demonstrate the effectiveness of each component in our model. This work highlights the feasibility and potential of fisheye-based 360° gaze estimation in practical multi-person scenarios. Project page: https://caizhuojiang.github.io/GazeOnce360/.
Peng Cheng Laboratory(鹏城实验室);The University of Tokyo(东京大学);Beihang University(北京航空航天大学)
Appearance-based gaze estimation aims to predict the 3D eye gaze direction from a single image. While recent deep learning-based approaches have demonstrated excellent performance, they usually assume one calibrated face in each input image and cannot output multi-person gaze in real time. However, simultaneous gaze estimation for multiple people in the wild is necessary for real-world applications. In this paper, we propose the first one-stage end-to-end gaze estimation method, GazeOnce, which is capable of simultaneously predicting gaze directions for multiple faces (>10) in an image. In add…
We propose a novel method on refining cross-person gaze prediction task with eye/face images only by explicitly modelling the person-specific differences. Specifically, we first assume that we can obtain some initial gaze prediction results with existing method, which we refer to as InitNet, and then introduce three modules, the Validity Module (VM), Self-Calibration (SC) and Person-specific Transform (PT)) Module. By predicting the reliability of current eye/face images, our VM is able to identify invalid samples, e.g. eye blinking images, and reduce their effects in our modelling process. Ou…
As an indicator of human attention gaze is a subtle behavioral cue which can be exploited in many applications. However, inferring 3D gaze direction is challenging even for deep neural networks given the lack of large amount of data (groundtruthing gaze is expensive and existing datasets use different setups) and the inherent presence of gaze biases due to person-specific difference. In this work, we address the problem of person-specific gaze model adaptation from only a few reference training samples. The main and novel idea is to improve gaze adaptation by generating additional training sam…
Gaze is the essential manifestation of human attention. In recent years, a series of work has achieved high accuracy in gaze estimation. However, the inter-personal difference limits the reduction of the subject-independent gaze estimation error. This paper proposes an unsupervised method for domain adaptation gaze estimation to eliminate the impact of inter-personal diversity. In domain adaption, we design an embedding representation with prediction consistency to ensure that the linear relationship between gaze directions in different domains remains consistent on gaze space and embedding sp…
By borrowing the wisdom of human in gaze following, we propose a two-stage solution for gaze point prediction of the target persons in a scene. Specifically, in the first stage, both head image and its position are fed into a gaze direction pathway to predict the gaze direction, and then multi-scale gaze direction fields are generated to characterize the distribution of gaze points without considering the scene contents. In the second stage, the multi-scale gaze direction fields are concatenated with the image contents and fed into a heatmap pathway for heatmap regression. There are two merits…
Deep neural networks have significantly improved appearance-based gaze estimation accuracy. However, it still suffers from unsatisfactory performance when generalizing the trained model to new domains, e.g., unseen environments or persons. In this paper, we propose a plug-and-play gaze adaptation framework (PnP-GA), which is an ensemble of networks that learn collaboratively with the guidance of outliers. Since our proposed framework does not require ground-truth labels in the target domain, the existing gaze estimation networks can be directly plugged into PnP-GA and generalize the algorithms…
University of the Philippines(菲律宾大学);Samsung R&D Institute Philippines(三星菲律宾研发中心)
One of the most fundamental and information-laden actions humans do is to look at objects. However, a survey of current works reveals that existing gaze-related datasets annotate only the pixel being looked at, and not the boundaries of a specific object of interest. This lack of object annotation presents an opportunity for further advancing gaze estimation research. To this end, we present a challenging new task called gaze object prediction, where the goal is to predict a bounding box for a person's gazed-at object. To train and evaluate gaze networks on this task, we present the Gaze On Ob…
Gaze estimation involves predicting where the person is looking at within an image or video. Technically, the gaze information can be inferred from two different magnification levels: face orientation and eye orientation. The inference is not always feasible for gaze estimation in the wild, given the lack of clear eye patches in conditions like extreme left/right gazes or occlusions. In this work, we design a model that mimics humans' ability to estimate the gaze by aggregating from focused looks, each at a different magnification level of the face area. The model avoids the need to extract cl…
Estimating eye-gaze from images alone is a challenging task, in large parts due to un-observable person-specific factors. Achieving high accuracy typically requires labeled data from test users which may not be attainable in real applications. We observe that there exists a strong relationship between what users are looking at and the appearance of the user's eyes. In response to this understanding, we propose a novel dataset and accompanying method which aims to explicitly learn these semantic and temporal relationships. Our video dataset consists of time-synchronized screen recordings, user-…
Tsinghua Shenzhen International Graduate School, Tsinghua University(清华大学深圳国际研究生院);University College London(伦敦大学学院);Beijing University of Chemical Technology(北京化工大学)
In this work, we present interpGaze, a novel framework for controllable gaze redirection that achieves both precise redirection and continuous interpolation. Given two gaze images with different attributes, our goal is to redirect the eye gaze of one person into any gaze direction depicted in the reference image or to generate continuous intermediate results. To accomplish this, we design a model including three cooperative components: an encoder, a controller and a decoder. The encoder maps images into a well-disentangled and hierarchically-organized latent space. The controller adjusts the m…
The robustness of gaze and head pose estimation models is highly dependent on the amount of labeled data. Recently, generative modeling has shown excellent results in generating photo-realistic images, which can alleviate the need for annotations. However, adopting such generative models to new domains while maintaining their ability to provide fine-grained control over different image attributes, \eg, gaze and head pose directions, has been a challenging problem. This paper proposes CUDA-GHR, an unsupervised domain adaptation framework that enables fine-grained control over gaze and head pose…
Georgia Institute of Technology(佐治亚理工学院);Carnegie Mellon University(卡内基梅隆大学);Boston University(波士顿大学)
We address the problem of detecting attention targets in video. Our goal is to identify where each person in each frame of a video is looking, and correctly handle the case where the gaze target is out-of-frame. Our novel architecture models the dynamic interaction between the scene and head features and infers time-varying attention targets. We introduce a new annotated dataset, VideoAttentionTarget, containing complex and dynamic patterns of real-world gaze behavior. Our experiments show that our model can effectively infer dynamic attention in videos. In addition, we apply our predicted att…
Northwestern University(西北大学);Toyota Research Institute(丰田研究院);Woven Planet
We propose a computational model to estimate a person's attended awareness of their environment. We define attended awareness to be those parts of a potentially dynamic scene which a person has attended to in recent history and which they are still likely to be physically aware of. Our model takes as input scene information in the form of a video and noisy gaze estimates, and outputs visual saliency, a refined gaze estimate, and an estimate of the person's attended awareness. In order to test our model, we capture a new dataset with a high-precision gaze tracker including 24.5 hours of gaze se…
Inter-personal anatomical differences limit the accuracy of person-independent gaze estimation networks. Yet there is a need to lower gaze errors further to enable applications requiring higher quality. Further gains can be achieved by personalizing gaze networks, ideally with few calibration samples. However, over-parameterized neural networks are not amenable to learning from few examples as they can quickly over-fit. We embrace these challenges and propose a novel framework for Few-shot Adaptive GaZE Estimation (FAZE) for learning person-specific gaze networks with very few (less than or eq…
University of Wisconsin-Madison(威斯康星大学麦迪逊分校);Georgia Institute of Technology(佐治亚理工学院)
We address the task of jointly determining what a person is doing and where they are looking based on the analysis of video captured by a headworn camera. To facilitate our research, we first introduce the EGTEA Gaze+ dataset. Our dataset comes with videos, gaze tracking data, hand masks and action annotations, thereby providing the most comprehensive benchmark for First Person Vision (FPV). Moving beyond the dataset, we propose a novel deep model for joint gaze estimation and action recognition in FPV. Our method describes the participant's gaze as a probabilistic variable and models its dist…
With the increase in computation power and the development of new state-of-the-art deep learning algorithms, appearance-based gaze estimation is becoming more and more popular. It is believed to work well with curated laboratory data sets, however it faces several challenges when deployed in real world scenario. One such challenge is to estimate the gaze of a person about which the Deep Learning model trained for gaze estimation has no knowledge about. To analyse the performance in such scenarios we have tried to simulate a calibration mechanism. In this work we use the MPIIGaze data set. We t…
In this paper we present GroupGaze. It is a tool that can be used to calculate the gaze direction and the gaze position of whole groups. GroupGazer calculates the gaze direction of every single person in the image and allows to map these gaze vectors to a projection like a projector. In addition to the person-specific gaze direction, the person affiliation of each gaze vector is stored based on the position in the image. Also, it is possible to save the group attention after a calibration. The software is free to use and requires a simple webcam as well as an NVIDIA GPU and the operating syste…
Personalized Federated Learning for Egocentric Video Gaze Estimation with Comprehensive Parameter Frezzing
Hokkaido University(北海道大学);Graduate School of Information Science and Technology, Hokkaido University(北海道大学信息科学与技术研究院);Faculty of Information Science and Technology, Hokkaido University(北海道大学信息科学与技术学院)
Universidade Federal de Minas Gerais (UFMG)(米纳斯吉拉斯联邦大学(UFMG))
The growing data sharing and life-logging cultures are driving an unprecedented increase in the amount of unedited First-Person Videos. In this paper, we address the problem of accessing relevant information in First-Person Videos by creating an accelerated version of the input video and emphasizing the important moments to the recorder. Our method is based on an attention model driven by gaze and visual scene analysis that provides a semantic score of each frame of the input video. We performed several experimental evaluations on publicly available First-Person Videos datasets. The results sh…
Traditional gaze estimation methods typically require explicit user calibration to achieve high accuracy. This process is cumbersome and recalibration is often required when there are changes in factors such as illumination and pose. To address this challenge, we introduce SalGaze, a framework that utilizes saliency information in the visual content to transparently adapt the gaze estimation algorithm to the user without explicit user calibration. We design an algorithm to transform a saliency map into a differentiable loss map that can be used for the optimization of CNN-based models. SalGaze…
Facebook Reality Labs(Facebook现实实验室);Facebook;Texas State University(德克萨斯州立大学);Universitat de Barcelona(巴塞罗那大学)
We present the second edition of OpenEDS dataset, OpenEDS2020, a novel dataset of eye-image sequences captured at a frame rate of 100 Hz under controlled illumination, using a virtual-reality head-mounted display mounted with two synchronized eye-facing cameras. The dataset, which is anonymized to remove any personally identifiable information on participants, consists of 80 participants of varied appearance performing several gaze-elicited tasks, and is divided in two subsets: 1) Gaze Prediction Dataset, with up to 66,560 sequences containing 550,400 eye-images and respective gaze vectors, cr…
Following the gaze of people inside videos is an important signal for understanding people and their actions. In this paper, we present an approach for following gaze across views by predicting where a particular person is looking throughout a scene. We collect VideoGaze, a new dataset which we use as a benchmark to both train and evaluate models. Given one view with a person in it and a second view of the scene, our model estimates a density for gaze location in the second view. A key aspect of our approach is an end-to-end model that solves the following sub-problems: saliency, gaze pose, an…
ARGaze: Autoregressive Transformers for Online Egocentric Gaze Estimation
Department of Computer Science, University of Texas at Dallas, Richardson, TX, USA.(德克萨斯大学达拉斯分校计算机科学系);College of Computing, Georgia Institute of Technology, Atlanta, GA, USA(佐治亚理工学院计算机学院);Department of Computer Science, University of Wisconsin-Madison, Madison, WI, USA(威斯康星大学麦迪逊分校计算机科学系);Allen School of Computer Science, University of Washington, USA(华盛顿大学阿伦计算机科学学院)
ETH Zurich(苏黎世联邦理工学院);MPI for Informatics(马克斯·普朗克信息学研究所)
Conventional feature-based and model-based gaze estimation methods have proven to perform well in settings with controlled illumination and specialized cameras. In unconstrained real-world settings, however, such methods are surpassed by recent appearance-based methods due to difficulties in modeling factors such as illumination changes and other visual artifacts. We present a novel learning-based method for eye region landmark localization that enables conventional methods to be competitive to latest appearance-based methods. Despite having been trained exclusively on synthetic data, our meth…
INRIA Sophia Antipolis - Méditerranée(法国国家信息与自动化研究所索菲亚·安提波利斯-地中海研究中心);Birla Institute of Technology and Science, Pilani(皮拉尼·博拉理工学院);Université Côte d’Azur(蔚蓝海岸大学)
3D gaze estimation is about predicting the line of sight of a person in 3D space. Person-independent models for the same lack precision due to anatomical differences of subjects, whereas person-specific calibrated techniques add strict constraints on scalability. To overcome these issues, we propose a novel technique, Facial Landmark Heatmap Activated Multimodal Gaze Estimation (FLAME), as a way of combining eye anatomical information using eye landmark heatmaps to obtain precise gaze estimation without any person-specific calibration. Our evaluation demonstrates a competitive performance of a…
In the Eye of MLLM: Benchmarking Egocentric Video Intent Understanding with Gaze-Guided Prompting
State Key Laboratory of VR Technology and Systems, School of CSE, Beihang University(虚拟现实技术与系统国家重点实验室,北京航空航天大学计算机科学与工程学院);College of AI, Tsinghua University(清华大学人工智能学院)
Université Laval(拉瓦尔大学);University of St Andrews(圣安德鲁斯大学)
Determining the direction in which a person is looking is an important problem in a wide range of HCI applications. In this paper we describe a highly accurate algorithm that performs gaze estimation using an affordable and widely available device such as Kinect. The method we propose starts by performing accurate head pose estimation achieved by fitting a person specific morphable model of the face to depth data. The ordinarily competing requirements of high accuracy and high speed are met concurrently by formulating the fitting objective function as a combination of terms which excel either …
University of Cambridge(剑桥大学);Microsoft(微软);Carnegie Mellon University(卡内基梅隆大学);Max Planck Institute for Informatics(马克斯·普朗克信息学研究所)
We present GazeDirector, a new approach for eye gaze redirection that uses model-fitting. Our method first tracks the eyes by fitting a multi-part eye region model to video frames using analysis-by-synthesis, thereby recovering eye region shape, texture, pose, and gaze simultaneously. It then redirects gaze by 1) warping the eyelids from the original image using a model-derived flow field, and 2) rendering and compositing synthesized 3D eyeballs onto the output image in a photorealistic manner. GazeDirector allows us to change where people are looking without person-specific training data, and…
We explore techniques for eye gaze estimation using machine learning. Eye gaze estimation is a common problem for various behavior analysis and human-computer interfaces. The purpose of this work is to discuss various model types for eye gaze estimation and present the results from predicting gaze direction using eye landmarks in unconstrained settings. In unconstrained real-world settings, feature-based and model-based methods are outperformed by recent appearance-based methods due to factors like illumination changes and other visual artifacts. We discuss a learning-based method for eye regi…
University of Trento(特伦托大学);Fondazione Bruno Kessler(布鲁诺·凯斯勒基金会)
This paper addresses the gaze target detection problem in single images captured from the third-person perspective. We present a multimodal deep architecture to infer where a person in a scene is looking. This spatial model is trained on the head images of the person-of- interest, scene and depth maps representing rich context information. Our model, unlike several prior art, do not require supervision of the gaze angles, do not rely on head orientation information and/or location of the eyes of person-of-interest. Extensive experiments demonstrate the stronger performance of our method on mul…
State Key Laboratory of VR Technology and Systems, School of CSE, Beihang University(北京航空航天大学计算机科学与工程学院虚拟现实技术与系统国家重点实验室);Peng Cheng Laboratory(鹏城实验室)
Gaze estimation methods learn eye gaze from facial features. However, among rich information in the facial image, real gaze-relevant features only correspond to subtle changes in eye region, while other gaze-irrelevant features like illumination, personal appearance and even facial expression may affect the learning in an unexpected way. This is a major reason why existing methods show significant performance degradation in cross-domain/dataset evaluation. In this paper, we tackle the cross-domain problem in gaze estimation. Different from common domain adaption methods, we propose a domain ge…