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arXiv 2603.09930cs.CVcs.IR

基于关节角度运动图像与令牌-补丁后期交互的细粒度运动检索

Fine-grained Motion Retrieval via Joint-Angle Motion Images and Token-Patch Late Interaction

Aalto University(阿尔托大学);Fudan University(复旦大学);Georgia Institute of Technology(佐治亚理工学院)

Yao Zhang, Zhuchenyang Liu, Yanlan He, Thomas Ploetz, Yu Xiao

AI总结:

提出一种可解释的关节角度运动表示,结合预训练视觉Transformer和令牌级后期交互机制,实现文本与3D运动之间的细粒度对齐,在HumanML3D和KIT-ML上超越现有方法。

摘要:

文本-运动检索旨在学习自然语言描述与3D人体运动骨架序列之间的语义对齐潜在空间,实现两种模态的双向搜索。现有方法大多采用双编码器框架,将运动和文本压缩为全局嵌入,丢弃了细粒度的局部对应关系,从而降低了准确性。此外,这些全局嵌入方法对检索结果的可解释性有限。为克服这些限制,我们提出一种可解释的、基于关节角度的运动表示,将关节级局部特征映射为结构化的伪图像,兼容预训练的视觉Transformer。对于文本到运动的检索,我们采用MaxSim,一种令牌级后期交互机制,并通过掩码语言建模正则化增强,以促进鲁棒、可解释的文本-运动对齐。在HumanML3D和KIT-ML上的大量实验表明,我们的方法在提供文本与运动之间可解释的细粒度对应关系的同时,超越了最先进的文本-运动检索方法。代码见补充材料。

英文摘要:

Text-motion retrieval aims to learn a semantically aligned latent space between natural language descriptions and 3D human motion skeleton sequences, enabling bidirectional search across the two modalities. Most existing methods use a dual-encoder framework that compresses motion and text into global embeddings, discarding fine-grained local correspondences, and thus reducing accuracy. Additionally, these global-embedding methods offer limited interpretability of the retrieval results. To overcome these limitations, we propose an interpretable, joint-angle-based motion representation that maps joint-level local features into a structured pseudo-image, compatible with pre-trained Vision Transformers. For text-to-motion retrieval, we employ MaxSim, a token-wise late interaction mechanism, and enhance it with Masked Language Modeling regularization to foster robust, interpretable text-motion alignment. Extensive experiments on HumanML3D and KIT-ML show that our method outperforms state-of-the-art text-motion retrieval approaches while offering interpretable fine-grained correspondences between text and motion. The code is available in the supplementary material.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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