As unsupervised pretraining becomes increasingly ubiquitous in reinforcement learning, a more thorough theoretical understanding of these methods becomes of equal importance to their empirical success. We focus on the setting of unsupervised learning via interaction, where the forward-backward (FB) representation learning serves as a prototypical and popular example. In this paper, we shed light on FB by formally contextualizing the method within a broader class of recent methods that use regression to obtain a low-rank approximation of a successor measure ratio. Our analysis clarifies when FB representations can exist and how the low-rank approximation converges in practice. Building upon the theory, we propose a variant of FB that is both more amenable to theoretical understanding and simpler to optimize in practice. Experiments in didactic settings, as well as in $10$ state-based and image-based continuous control domains, demonstrate that our method converges to desired representations with $10^5 \times$ smaller errors than FB, achieving $+24\%$ improved zero-shot performance on average. We also demonstrate that zero-shot policies inferred by our algorithm provide an efficient initialization if the user prefers further fine-tuning on downstream tasks. Our project website is available at https://chongyi-zheng.github.io/onestep-fb.
Stony Brook University(石溪大学);University of North Carolina at Charlotte(北卡罗来纳大学夏洛特分校)
We investigate whether self-supervised learning (SSL) can improve online reinforcement learning (RL) from pixels. We extend the contrastive reinforcement learning framework (e.g., CURL) that jointly optimizes SSL and RL losses and conduct an extensive amount of experiments with various self-supervised losses. Our observations suggest that the existing SSL framework for RL fails to bring meaningful improvement over the baselines only taking advantage of image augmentation when the same amount of data and augmentation is used. We further perform evolutionary searches to find the optimal combinat…
Does LLM Alignment Really Need Diversity? An Empirical Study of Adapting RLVR Methods for Moral Reasoning
Institute for Artificial Intelligence, Peking University(北京大学人工智能研究院);Microsoft Research(微软研究院);University of Michigan(密歇根大学);Shanghai Jiao Tong University(上海交通大学);CUHKSZ(香港中文大学(深圳));THU(清华大学)
Shanghai Jiao Tong University(上海交通大学);University of Nottingham Ningbo China(宁波诺丁汉大学)
When applying reinforcement learning (RL) to a new problem, reward engineering is a necessary, but often difficult and error-prone task a system designer has to face. To avoid this step, we propose LR4GPM, a novel (deep) RL method that can optimize a global performance metric, which is supposed to be available as part of the problem description. LR4GPM alternates between two phases: (1) learning a (possibly vector) reward function used to fit the performance metric, and (2) training a policy to optimize an approximation of this performance metric based on the learned rewards. Such RL training …
Mila, University of Montreal(蒙特利尔大学Mila研究所);Facebook Artificial Intelligence Research(Facebook人工智能研究部门)
We introduce the forward-backward (FB) representation of the dynamics of a reward-free Markov decision process. It provides explicit near-optimal policies for any reward specified a posteriori. During an unsupervised phase, we use reward-free interactions with the environment to learn two representations via off-the-shelf deep learning methods and temporal difference (TD) learning. In the test phase, a reward representation is estimated either from observations or an explicit reward description (e.g., a target state). The optimal policy for that reward is directly obtained from these represent…
Policy gradients-based reinforcement learning has proven to be a promising approach for directly optimizing non-differentiable evaluation metrics for language generation tasks. However, optimizing for a specific metric reward leads to improvements in mostly that metric only, suggesting that the model is gaming the formulation of that metric in a particular way without often achieving real qualitative improvements. Hence, it is more beneficial to make the model optimize multiple diverse metric rewards jointly. While appealing, this is challenging because one needs to manually decide the importa…
MJ-Bench: Is Your Multimodal Reward Model Really a Good Judge for Text-to-Image Generation?
University of Chicago(芝加哥大学);NUS(新加坡国立大学);Stanford University(斯坦福大学);UCSC(加州大学圣克鲁兹分校);Duke University(杜克大学);ESSEC(埃塞克高等商学院);Illinois Tech(伊利诺伊理工学院);UCSD(加州大学圣地亚哥分校);Peking University(北京大学);University of Queensland(昆士兰大学);Stony Brook University(石溪大学);UNC-Chapel Hill(北卡罗来纳大学教堂山分校);USTC(中国科学技术大学)
Sequence-to-sequence models have shown promising improvements on the temporal task of video captioning, but they optimize word-level cross-entropy loss during training. First, using policy gradient and mixed-loss methods for reinforcement learning, we directly optimize sentence-level task-based metrics (as rewards), achieving significant improvements over the baseline, based on both automatic metrics and human evaluation on multiple datasets. Next, we propose a novel entailment-enhanced reward (CIDEnt) that corrects phrase-matching based metrics (such as CIDEr) to only allow for logically-impl…
Inspired by the great success of unsupervised learning in Computer Vision and Natural Language Processing, the Reinforcement Learning community has recently started to focus more on unsupervised discovery of skills. Most current approaches, like DIAYN or DADS, optimize some form of mutual information objective. We propose a different approach that uses reward functions encoded by neural networks. These are trained iteratively to reward more complex behavior. In high-dimensional robotic environments our approach learns a wide range of interesting skills including front-flips for Half-Cheetah an…
College of Computing & Informatics(计算与信息学院);Drexel University(德雷塞尔大学);Google(谷歌)
Training agents using Reinforcement Learning in games with sparse rewards is a challenging problem, since large amounts of exploration are required to retrieve even the first reward. To tackle this problem, a common approach is to use reward shaping to help exploration. However, an important drawback of reward shaping is that agents sometimes learn to optimize the shaped reward instead of the true objective. In this paper, we present a novel technique that we call action guidance that successfully trains agents to eventually optimize the true objective in games with sparse rewards while mainta…
Stony Brook University(石溪大学);Microsoft Research NYC(微软研究院纽约分院);Texas A&M University(德州农工大学);University of Virginia(弗吉尼亚大学)
In an era of countless content offerings, recommender systems alleviate information overload by providing users with personalized content suggestions. Due to the scarcity of explicit user feedback, modern recommender systems typically optimize for the same fixed combination of implicit feedback signals across all users. However, this approach disregards a growing body of work highlighting that (i) implicit signals can be used by users in diverse ways, signaling anything from satisfaction to active dislike, and (ii) different users communicate preferences in different ways. We propose applying …
University of Freiburg(弗莱堡大学);Bosch Center for Artificial Intelligence(博世人工智能中心)
At the heart of the standard deep learning training loop is a greedy gradient step minimizing a given loss. We propose to add a second step to maximize training generalization. To do this, we optimize the loss of the next training step. While computing the gradient for this generally is very expensive and many interesting applications consider non-differentiable parameters (e.g. due to hard samples), we present a cheap-to-compute and memory-saving reward, the gradient-alignment reward (GAR), that can guide the optimization. We use this reward to optimize multiple distributions during model tra…
In reinforcement learning from human feedback, it is common to optimize against a reward model trained to predict human preferences. Because the reward model is an imperfect proxy, optimizing its value too much can hinder ground truth performance, in accordance with Goodhart's law. This effect has been frequently observed, but not carefully measured due to the expense of collecting human preference data. In this work, we use a synthetic setup in which a fixed "gold-standard" reward model plays the role of humans, providing labels used to train a proxy reward model. We study how the gold reward…
E-commerce sites strive to provide users the most timely relevant information in order to reduce shopping frictions and increase customer satisfaction. Multi armed bandit models (MAB) as a type of adaptive optimization algorithms provide possible approaches for such purposes. In this paper, we analyze using three classic MAB algorithms, epsilon-greedy, Thompson sampling (TS), and upper confidence bound 1 (UCB1) for dynamic content recommendations, and walk through the process of developing these algorithms internally to solve a real world e-commerce use case. First, we analyze the three MAB al…
PREFINE: Preference-Based Implicit Reward and Cost Fine-Tuning for Safety Alignment
TCS Research, \ of CSE, IIT Madras India;Department of Computing Science, \ of Alberta Canada;Qatar Computing Research Institute, \ Bin Khalifa University Qatar;Department of Data Science \& AI, Wadhwani School of Data Science \& AI, IIT Madras India;TCS Research, \ of CSE, IIT Madras;Department of Computing Science, \ of Alberta;Qatar Computing Research Institute, \ Bin Khalifa University;Department of Data Science \& AI, Wadhwani School of Data Science \& AI, IIT Madras
Tsinghua University(清华大学);Jiangsu Normal University(江苏师范大学)
Various evaluation measures have been developed for multi-label classification, including Hamming Loss (HL), Subset Accuracy (SA) and Ranking Loss (RL). However, there is a gap between empirical results and the existing theories: 1) an algorithm often empirically performs well on some measure(s) while poorly on others, while a formal theoretical analysis is lacking; and 2) in small label space cases, the algorithms optimizing HL often have comparable or even better performance on the SA measure than those optimizing SA directly, while existing theoretical results show that SA and HL are confli…
We consider a system to optimize duration of traffic signals using multi-agent deep reinforcement learning and Vehicle-to-Everything (V2X) communication. This system aims at analyzing independent and shared rewards for multi-agents to control duration of traffic lights. A learning agent traffic light gets information along its lanes within a circular V2X coverage. The duration cycles of traffic light are modeled as Markov decision Processes. We investigate four variations of reward functions. The first two are unshared-rewards: based on waiting number, and waiting time of vehicles between two …
Stanford University(斯坦福大学);Carnegie Mellon University(卡内基梅隆大学);Internal Revenue Service(美国国税局);University of Chicago(芝加哥大学)
We introduce a new setting, optimize-and-estimate structured bandits. Here, a policy must select a batch of arms, each characterized by its own context, that would allow it to both maximize reward and maintain an accurate (ideally unbiased) population estimate of the reward. This setting is inherent to many public and private sector applications and often requires handling delayed feedback, small data, and distribution shifts. We demonstrate its importance on real data from the United States Internal Revenue Service (IRS). The IRS performs yearly audits of the tax base. Two of its most importa…
In this paper, we model one-day international cricket games as Markov processes, applying forward and inverse Reinforcement Learning (RL) to develop three novel tools for the game. First, we apply Monte-Carlo learning to fit a nonlinear approximation of the value function for each state of the game using a score-based reward model. We show that, when used as a proxy for remaining scoring resources, this approach outperforms the state-of-the-art Duckworth-Lewis-Stern method used in professional matches by 3 to 10 fold. Next, we use inverse reinforcement learning, specifically a variant of guide…
University of California, Santa Barbara(加州大学圣巴巴拉分校)
Though impressive results have been achieved in visual captioning, the task of generating abstract stories from photo streams is still a little-tapped problem. Different from captions, stories have more expressive language styles and contain many imaginary concepts that do not appear in the images. Thus it poses challenges to behavioral cloning algorithms. Furthermore, due to the limitations of automatic metrics on evaluating story quality, reinforcement learning methods with hand-crafted rewards also face difficulties in gaining an overall performance boost. Therefore, we propose an Adversari…