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arXiv 2602.04397cs.GTcs.LG
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博弈中可行收益集合估计的最优速率

Optimal Rates for Feasible Payoff Set Estimation in Games

Bocconi University, Milano, Italy(博科尼大学,米兰,意大利);ETH Zurich, Switzerland(苏黎世联邦理工学院,瑞士)

Annalisa Barbara, Riccardo Poiani, Martino Bernasconi, Andrea Celli

AI总结:

针对双矩阵博弈中观察玩家动作但不知收益函数的情形,提出以Hausdorff度量下高概率估计可行收益集合的方法,并给出零和与一般和博弈中精确及近似均衡下首次极小极大最优速率。

摘要:

我们研究一种设置,其中两个玩家进行一个双矩阵博弈的(可能近似)纳什均衡,而一个学习器仅观察他们的动作,对均衡或潜在博弈一无所知。一个自然的问题是学习器能否通过推断玩家的收益函数来合理化观察到的行为。逆博弈论旨在识别与观察行为一致的全部收益集合,而不是产生单个收益估计,从而支持下游应用,如反事实分析和机制设计,涵盖拍卖、定价和安全博弈等场景。我们关注以高概率且Hausdorff度量精度$ε$估计可行收益集合的问题。我们提供了零和博弈以及一般和博弈中精确和近似均衡下首次极小极大最优速率。我们的结果为多智能体环境中集合值收益推断提供了学习理论基础。

英文摘要:

We study a setting in which two players play a (possibly approximate) Nash equilibrium of a bimatrix game, while a learner observes only their actions and has no knowledge of the equilibrium or the underlying game. A natural question is whether the learner can rationalize the observed behavior by inferring the players' payoff functions. Rather than producing a single payoff estimate, inverse game theory aims to identify the entire set of payoffs consistent with observed behavior, enabling downstream use in, e.g., counterfactual analysis and mechanism design across applications like auctions, pricing, and security games. We focus on the problem of estimating the set of feasible payoffs with high probability and up to precision $ε$ on the Hausdorff metric. We provide the first minimax-optimal rates for both exact and approximate equilibrium play, in zero-sum as well as general-sum games. Our results provide learning-theoretic foundations for set-valued payoff inference in multi-agent environments.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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