arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2602.03571cs.RO

多玩家、多策略量子游戏模型用于自动驾驶中的交互感知决策

Multi-Player, Multi-Strategy Quantum Game Model for Interaction-Aware Decision-Making in Automated Driving

Inria Paris(Inria巴黎研究中心);Valeo Mobility Tech Center(Valéo移动技术中心)

Karim Essalmi, Fernando Garrido, Fawzi Nashashibi

AI总结:

本文提出量子游戏决策模型,结合经典博弈论与量子力学原理,用于提升自动驾驶中的多玩家多策略决策性能。

摘要:

尽管在自动驾驶决策领域取得了显著进展,但在现实世界中的部署仍面临挑战。其中一个挑战在于解决交互感知问题。现有大多数方法过于简化了车辆与周围代理之间的交互,并常常忽视代理之间的相互作用。常见的解决方案是使用经典博弈论来建模这些交互。然而,其建模假设了理性玩家,而人类行为往往不确定或非理性。为了解决这些挑战,我们提出了量子游戏决策制定(QGDM)模型,这是一个结合经典博弈论与量子力学原理(如叠加、纠缠和干涉)的新型框架,以解决多玩家、多策略决策问题。据我们所知,这是首次将量子博弈论应用于自动驾驶决策的研究之一。QGDM能够在标准计算机上实时运行,无需量子硬件。我们通过模拟在各种场景中评估QGDM,包括环形交叉口、汇入和高速公路,并将其性能与多种基线方法进行比较。结果表明,与经典方法相比,QGDM在高交互场景中显著提高了成功率并降低了碰撞率。

英文摘要:

Although significant progress has been made in decision-making for automated driving, challenges remain for deployment in the real world. One challenge lies in addressing interaction-awareness. Most existing approaches oversimplify interactions between the ego vehicle and surrounding agents, and often neglect interactions among the agents themselves. A common solution is to model these interactions using classical game theory. However, its formulation assumes rational players, whereas human behavior is frequently uncertain or irrational. To address these challenges, we propose the Quantum Game Decision-Making (QGDM) model, a novel framework that combines classical game theory with quantum mechanics principles (such as superposition, entanglement, and interference) to tackle multi-player, multi-strategy decision-making problems. To the best of our knowledge, this is one of the first studies to apply quantum game theory to decision-making for automated driving. QGDM runs in real time on a standard computer, without requiring quantum hardware. We evaluate QGDM in simulation across various scenarios, including roundabouts, merging, and highways, and compare its performance with multiple baseline methods. Results show that QGDM significantly improves success rates and reduces collision rates compared to classical approaches, particularly in scenarios with high interaction.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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