arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2602.01675cs.AIcs.LG
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TRIP-Bench:面向现实场景的长周期交互智能体基准

TRIP-Bench: A Benchmark for Long-Horizon Interactive Agents in Real-World Scenarios

Xiaohongshu Inc.(小红书公司);School of Computer Science, Fudan University(复旦大学计算机学院);Dalian University of Technology(大连理工大学);Peking University(北京大学);Wuhan University(武汉大学)
Yuanzhe Shen, Zisu Huang, Zhengyuan Wang, Muzhao Tian, Zhengkang Guo, Chenyang Zhang, Shuaiyu Zhou, Zengjie Hu, Dailin Li, Jingwen Xu, Kaimin Wang, Wenhao Liu, … 展开作者

Yuanzhe Shen, Zisu Huang, Zhengyuan Wang, Muzhao Tian, Zhengkang Guo, Chenyang Zhang, Shuaiyu Zhou, Zengjie Hu, Dailin Li, Jingwen Xu, Kaimin Wang, Wenhao Liu, Tianlong Li, Fengpeng Yue, Feng Hong, Cao Liu, Ke Zeng

AI总结:

TRIP-Bench是一个面向现实场景的长周期交互智能体基准,通过真实旅行规划场景测试多工具推理与约束满足,提出GTPO方法提升智能体鲁棒性与性能。

摘要:

随着基于大语言模型的智能体被部署到日益复杂的现实环境中,现有基准测试在关键挑战方面存在代表性不足,例如强制执行全局约束、协调多工具推理以及适应长期多轮交互中不断变化的用户行为。为弥合这一差距,我们引入了TRIP-Bench,一个基于现实旅行规划场景的长周期基准测试。TRIP-Bench利用真实世界数据,提供18种精心挑选的工具和40余项旅行要求,并支持自动化评估。它包含难度各异的划分;困难划分强调长且模糊的交互、风格转换、可行性变化以及迭代版本修订。对话可达到15轮用户交互,可能涉及150多次工具调用,并可能超过200,000个标记的上下文。实验显示,即使先进的模型在简单划分上也最多只达到50%的成功率,而在困难子集上性能降至低于10%。我们进一步提出GTPO,一种在线多轮强化学习方法,具有专门的奖励归一化和奖励差分。应用于Qwen2.5-32B-Instruct时,GTPO提高了约束满足度和交互鲁棒性,在我们的评估中优于Gemini-3-Pro。我们预计TRIP-Bench将推动实用的长周期交互智能体发展,而GTPO将为鲁棒的长周期训练提供有效的在线强化学习配方。

英文摘要:

As LLM-based agents are deployed in increasingly complex real-world settings, existing benchmarks underrepresent key challenges such as enforcing global constraints, coordinating multi-tool reasoning, and adapting to evolving user behavior over long, multi-turn interactions. To bridge this gap, we introduce \textbf{TRIP-Bench}, a long-horizon benchmark grounded in realistic travel-planning scenarios. TRIP-Bench leverages real-world data, offers 18 curated tools and 40+ travel requirements, and supports automated evaluation. It includes splits of varying difficulty; the hard split emphasizes long and ambiguous interactions, style shifts, feasibility changes, and iterative version revision. Dialogues span up to 15 user turns, can involve 150+ tool calls, and may exceed 200k tokens of context. Experiments show that even advanced models achieve at most 50\% success on the easy split, with performance dropping below 10\% on hard subsets. We further propose \textbf{GTPO}, an online multi-turn reinforcement learning method with specialized reward normalization and reward differencing. Applied to Qwen2.5-32B-Instruct, GTPO improves constraint satisfaction and interaction robustness, outperforming Gemini-3-Pro in our evaluation. We expect TRIP-Bench to advance practical long-horizon interactive agents, and GTPO to provide an effective online RL recipe for robust long-horizon training.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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