arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2603.04737cs.AIcs.CLcs.LG
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交互式基准测试

Interactive Benchmarks

InteractiveBench;Princeton University(普林斯顿大学)

Baoqing Yue, Zihan Zhu, Yutong Han, Brian Fan, Qian Sun, Jichen Feng, Hufei Yang, Yifan Zhang, Mengdi Wang

AI总结:

本文提出交互式基准测试,通过预算化的多轮交互评估模型推理能力,改进传统基准和偏好评估的局限性,揭示模型在交互场景中的改进空间。

摘要:

现有的推理评估范式存在不同局限:固定基准日益饱和且易受污染,而基于偏好的评估依赖主观判断。我们主张智能的核心在于决定获取哪些信息以及如何有效使用它们。我们提出了交互式基准,一种统一的评估范式,通过预算化的多轮交互评估模型的推理能力。我们在两种设置中评估模型:交互证明,其中模型与裁判互动解决逻辑、UI2Html和数学任务,在客观反馈下;以及交互游戏,其中模型战略推理以最大化长期效用。我们的结果表明,交互式基准提供了更稳健的评估,揭示了模型在交互场景中的显著改进空间。

英文摘要:

Existing reasoning evaluation paradigms suffer from different limitations: fixed benchmarks are increasingly saturated and vulnerable to contamination, while preference-based evaluations rely on subjective judgments. We argue that a core aspect of intelligence is the ability to decide what information to acquire and how to use it effectively. We propose Interactive Benchmarks, a unified evaluation paradigm that assesses a model's reasoning ability through budgeted multi-turn interaction. We evaluate models under this framework in two settings: Interactive Proofs, where models interact with a judge to solve Logic, UI2Html, and Mathematics tasks under objective feedback; and Interactive Games, where models reason strategically to maximize long-horizon utilities. Our results show that interactive benchmarks provide a more robust assessment of this dimension of model intelligence, revealing substantial room for improvement in interactive scenarios.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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