Boosting Maximum Entropy Reinforcement Learning via One-Step Flow Matching
Tianjin Key Laboratory of Intelligent Unmanned Swarm Technology(天津智能无人群技术与系统重点实验室);School of Electrical and Information Engineering(电气与信息工程学院);Tianjin University(天津大学)
Diffusion policies are expressive yet incur high inference latency. Flow Matching (FM) enables one-step generation, but integrating it into Maximum Entropy Reinforcement Learning (MaxEnt RL) is challenging: the optimal policy is an intractable energy-based distribution, and the efficient log-likelihood estimation required to balance exploration and exploitation suffers from severe discretization bias. We propose \textbf{F}low-based \textbf{L}og-likelihood-\textbf{A}ware \textbf{M}aximum \textbf{E}ntropy RL (\textbf{FLAME}), a principled framework that addresses these challenges. First, we derive a Q-Reweighted FM objective that bypasses partition function estimation via importance reweighting. Second, we design a decoupled entropy estimator that rigorously corrects bias, which enables efficient exploration and brings the policy closer to the optimal MaxEnt policy. Third, we integrate the MeanFlow formulation to achieve expressive and efficient one-step control. Empirical results on MuJoCo show that FLAME outperforms Gaussian baselines and matches multi-step diffusion policies with significantly lower inference cost. Code is available at https://github.com/lzqw/FLAME.
Although reinforcement learning has seen tremendous success recently, this kind of trial-and-error learning can be impractical or inefficient in complex environments. The use of demonstrations, on the other hand, enables agents to benefit from expert knowledge rather than having to discover the best action to take through exploration. In this survey, we discuss the advantages of using demonstrations in sequential decision making, various ways to apply demonstrations in learning-based decision making paradigms (for example, reinforcement learning and planning in the learned models), and how to …
Tencent AI Lab(腾讯人工智能实验室);The Pennsylvania State University(宾夕法尼亚州立大学)
Offline reinforcement learning (RL) tries to learn the near-optimal policy with recorded offline experience without online exploration. Current offline RL research includes: 1) generative modeling, i.e., approximating a policy using fixed data; and 2) learning the state-action value function. While most research focuses on the state-action function part through reducing the bootstrapping error in value function approximation induced by the distribution shift of training data, the effects of error propagation in generative modeling have been neglected. In this paper, we analyze the error in gen…
Princeton University(普林斯顿大学);Google AI Princeton(谷歌人工智能普林斯顿分部);Carnegie Mellon University(卡内基梅隆大学)
Reducing reinforcement learning to supervised learning is a well-studied and effective approach that leverages the benefits of compact function approximation to deal with large-scale Markov decision processes. Independently, the boosting methodology (e.g. AdaBoost) has proven to be indispensable in designing efficient and accurate classification algorithms by combining inaccurate rules-of-thumb. In this paper, we take a further step: we reduce reinforcement learning to a sequence of weak learning problems. Since weak learners perform only marginally better than random guesses, such subroutines…
High-dimensional observations and complex real-world dynamics present major challenges in reinforcement learning for both function approximation and exploration. We address both of these challenges with two complementary techniques: First, we develop a gradient-boosting style, non-parametric function approximator for learning on $Q$-function residuals. And second, we propose an exploration strategy inspired by the principles of state abstraction and information acquisition under uncertainty. We demonstrate the empirical effectiveness of these techniques, first, as a preliminary check, on two s…
While recent progress in deep reinforcement learning has enabled robots to learn complex behaviors, tasks with long horizons and sparse rewards remain an ongoing challenge. In this work, we propose an effective reward shaping method through predictive coding to tackle sparse reward problems. By learning predictive representations offline and using these representations for reward shaping, we gain access to reward signals that understand the structure and dynamics of the environment. In particular, our method achieves better learning by providing reward signals that 1) understand environment dy…
Exploration of the high-dimensional state action space is one of the biggest challenges in Reinforcement Learning (RL), especially in multi-agent domain. We present a novel technique called Experience Augmentation, which enables a time-efficient and boosted learning based on a fast, fair and thorough exploration to the environment. It can be combined with arbitrary off-policy MARL algorithms and is applicable to either homogeneous or heterogeneous environments. We demonstrate our approach by combining it with MADDPG and verifing the performance in two homogeneous and one heterogeneous environm…
Boosting Transferable Adversarial Attacks against Deep Reinforcement Learning
Nanyang Technological University(南洋理工大学);University of California, Riverside(加利福尼亚大学河滨分校);University of Connecticut(康涅狄格大学);The Chinese University of Hong Kong, Shenzhen(香港中文大学(深圳))
Hong Kong University of Science and Technology (HKUST)(香港科技大学);Alibaba Group(阿里巴巴集团)
Recently, neural network compression schemes like channel pruning have been widely used to reduce the model size and computational complexity of deep neural network (DNN) for applications in power-constrained scenarios such as embedded systems. Reinforcement learning (RL)-based auto-pruning has been further proposed to automate the DNN pruning process to avoid expensive hand-crafted work. However, the RL-based pruner involves a time-consuming training process and the high expense of each sample further exacerbates this problem. These impediments have greatly restricted the real-world applicati…
Google Research(谷歌研究院);Mila, Québec Artificial Intelligence Institute(Mila,魁北克人工智能研究所);Université de Montréal(蒙特利尔大学);CIFAR(加拿大高等研究院);IVADO(IVADO数据价值研究所)
Advancements in reinforcement learning (RL) have been remarkable in recent years. However, the limitations of traditional training methods have become increasingly evident, particularly in meta-RL settings where agents face new, unseen tasks. Conventional training approaches are susceptible to failure in such situations as they need more robustness to adversity. Our proposed adversarial training regime for Multi-Task Reinforcement Learning (MT-RL) addresses the limitations of conventional training methods in RL, especially in meta-RL environments where the agent faces new tasks. The adversaria…
Offline reinforcement learning (RL) is challenged by the distributional shift between learning policies and datasets. To address this problem, existing works mainly focus on designing sophisticated algorithms to explicitly or implicitly constrain the learned policy to be close to the behavior policy. The constraint applies not only to well-performing actions but also to inferior ones, which limits the performance upper bound of the learned policy. Instead of aligning the densities of two distributions, aligning the supports gives a relaxed constraint while still being able to avoid out-of-dist…
Boosting Robustness in Preference-Based Reinforcement Learning with Dynamic Sparsity
University of Alberta(阿尔伯塔大学);Eindhoven University of Technology(埃因霍温理工大学);University of Luxembourg(卢森堡大学);Alberta Machine Intelligence Institute(阿尔伯塔人工智能研究所)
Boosting Reinforcement Learning with Strongly Delayed Feedback Through Auxiliary Short Delays
The University of Liverpool(利物浦大学);Northwestern University(西北大学);King Abdullah University of Science and Technology(阿卜杜拉国王科技大学);National Taiwan University(国立台湾大学);Nanyang Technological University(南洋理工大学);The Swiss AI Lab IDSIA/USI/SUPSI(瑞士IDSIA人工智能实验室(隶属于瑞士意大利语区大学与瑞士应用科学大学));The University of Southampton(南安普顿大学)
Reformulating the history matching problem from a least-square mathematical optimization problem into a Markov Decision Process introduces a method in which reinforcement learning can be utilized to solve the problem. This method provides a mechanism where an artificial deep neural network agent can interact with the reservoir simulator and find multiple different solutions to the problem. Such formulation allows for solving the problem in parallel by launching multiple concurrent environments enabling the agent to learn simultaneously from all the environments at once, achieving significant s…
Nanyang Technological University(南洋理工大学);Tianjin University(天津大学);University of Alberta(阿尔伯塔大学)
Despite achieving superior performance in human-level control problems, unlike humans, deep reinforcement learning (DRL) lacks high-order intelligence (e.g., logic deduction and reuse), thus it behaves ineffectively than humans regarding learning and generalization in complex problems. Previous works attempt to directly synthesize a white-box logic program as the DRL policy, manifesting logic-driven behaviors. However, most synthesis methods are built on imperative or declarative programming, and each has a distinct limitation, respectively. The former ignores the cause-effect logic during syn…
The challenge in the widely applicable online matching problem lies in making irrevocable assignments while there is uncertainty about future inputs. Most theoretically-grounded policies are myopic or greedy in nature. In real-world applications where the matching process is repeated on a regular basis, the underlying data distribution can be leveraged for better decision-making. We present an end-to-end Reinforcement Learning framework for deriving better matching policies based on trial-and-error on historical data. We devise a set of neural network architectures, design feature representati…
Boosting Deep Reinforcement Learning with Semantic Knowledge for Robotic Manipulators
Institute for Research in Technology (IIT), ICAI School of Engineering, Comillas Pontifical University(研究技术研究所(IIT)、ICAI工程学院、科利马斯天主教大学);University of Basilicata(巴利卡塔大学);Sapienza University of Rome(罗马萨皮恩扎大学)
BoostAPR: Boosting Automated Program Repair via Execution-Grounded Reinforcement Learning with Dual Reward Models
State Key Laboratory of Networking and Switching Technology(网络与交换技术国家重点实验室);Beijing University of Posts and Telecommunications(北京邮电大学);University of Luxembourg(卢森堡大学)
FlowCritic: Bridging Value Estimation with Flow Matching in Reinforcement Learning
School of Mechanical and Electrical Engineering, University of Electronic Science and Technology of China(电子科技大学机械与电子工程学院);School of Information Science and Technology, ShanghaiTech University(上海科技大学信息科学与技术学院);School of Electrical and Electronic Engineering, Nanyang Technological University(南洋理工大学电子与电气工程学院)
RTLSeek: Boosting the LLM-Based RTL Generation with Multi-Stage Diversity-Oriented Reinforcement Learning
State Key Lab of Processors, Institute of Computing Technology, Chinese Academy of Sciences(中国科学院计算技术研究所处理器国家重点实验室);University of Chinese Academy of Sciences(中国科学院大学);Peking University(北京大学);CASTEST Co., Ltd.(中科芯测科技有限公司)
MAIS\&NLPR, Institute of Automation, Chinese Academy of Sciences, Beijing, China(MAIS与NLPR,自动化研究所,中国科学院,北京,中国);School of Advanced Interdisciplinary Sciences, University of Chinese Academy of Sciences, Beijing, China(先进交叉学科学院,中国科学院大学,北京,中国)
KnowRL: Boosting LLM Reasoning via Reinforcement Learning with Minimal-Sufficient Knowledge Guidance
TJUNLP Lab, School of Computer Science and Technology, Tianjin University, China(天津大学计算机科学与技术学院TJUNLP实验室);Baidu Inc.(百度公司);Institute of Information Engineering, Chinese Academy of Sciences(中国科学院信息工程研究所)
Zhejiang Gongshang University(浙江工商大学);University of New South Wales(新南威尔士大学);University of Technology Sydney(悉尼科技大学);Hong Kong University of Science and Technology(香港科技大学)
Subgraph matching is a fundamental problem in various fields that use graph structured data. Subgraph matching algorithms enumerate all isomorphic embeddings of a query graph q in a data graph G. An important branch of matching algorithms exploit the backtracking search approach which recursively extends intermediate results following a matching order of query vertices. It has been shown that the matching order plays a critical role in time efficiency of these backtracking based subgraph matching algorithms. In recent years, many advanced techniques for query vertex ordering (i.e., matching or…
Model-free deep reinforcement learning (RL) agents can learn an effective policy directly from repeated interactions with a black-box environment. However in practice, the algorithms often require large amounts of training experience to learn and generalize well. In addition, classic model-free learning ignores the domain information contained in the state transition tuples. Model-based RL, on the other hand, attempts to learn a model of the environment from experience and is substantially more sample efficient, but suffers from significantly large asymptotic bias owing to the imperfect dynami…
Soft Actor-Critic (SAC) is an off-policy actor-critic deep reinforcement learning (DRL) algorithm based on maximum entropy reinforcement learning. By combining off-policy updates with an actor-critic formulation, SAC achieves state-of-the-art performance on a range of continuous-action benchmark tasks, outperforming prior on-policy and off-policy methods. The off-policy method employed by SAC samples data uniformly from past experience when performing parameter updates. We propose Emphasizing Recent Experience (ERE), a simple but powerful off-policy sampling technique, which emphasizes recentl…
Designing optimal reward functions has been desired but extremely difficult in reinforcement learning (RL). When it comes to modern complex tasks, sophisticated reward functions are widely used to simplify policy learning yet even a tiny adjustment on them is expensive to evaluate due to the drastically increasing cost of training. To this end, we propose a hindsight reward tweaking approach by designing a novel paradigm for deep reinforcement learning to model the influences of reward functions within a near-optimal space. We simply extend the input observation with a condition vector linearl…
We propose to use boosted regression trees as a way to compute human-interpretable solutions to reinforcement learning problems. Boosting combines several regression trees to improve their accuracy without significantly reducing their inherent interpretability. Prior work has focused independently on reinforcement learning and on interpretable machine learning, but there has been little progress in interpretable reinforcement learning. Our experimental results show that boosted regression trees compute solutions that are both interpretable and match the quality of leading reinforcement learnin…