While Long Chain-of-Thought (Long CoT) reasoning has shown promise in Large Language Models (LLMs), its adoption for enhancing recommendation quality is growing rapidly. In this work, we critically examine this trend and argue that Long CoT is inherently ill-suited for the sequential recommendation domain. We attribute this misalignment to two primary factors: excessive inference latency and the lack of explicit cognitive reasoning patterns in user behavioral data. Driven by these observations, we propose pivoting away from the CoT structure to directly leverage its underlying mechanism: Reinforcement Learning (RL), to explore the item space. However, applying RL directly faces significant obstacles, notably low sample efficiency-where most actions fail to provide learning signals-and training instability. To overcome these limitations, we propose RISER, a novel Reinforced Item Space Exploration framework for Recommendation. RISER is designed to transform non-learnable trajectories into effective pairwise preference data for optimization. Furthermore, it incorporates specific strategies to ensure stability, including the prevention of redundant rollouts and the constraint of token-level update magnitudes. Extensive experiments on three real-world datasets show that RISER significantly outperforms competitive baselines, establishing a robust paradigm for RL-enhanced LLM recommendation. Our code will be available at https://anonymous.4open.science/r/RISER/.
In this paper, we argue that the paradigm commonly adopted for offline evaluation of sequential recommender systems is unsuitable for evaluating reinforcement learning-based recommenders. We find that most of the existing offline evaluation practices for reinforcement learning-based recommendation are based on a next-item prediction protocol, and detail three shortcomings of such an evaluation protocol. Notably, it cannot reflect the potential benefits that reinforcement learning (RL) is expected to bring while it hides critical deficiencies of certain offline RL agents. Our suggestions for al…
Recommendation is crucial in both academia and industry, and various techniques are proposed such as content-based collaborative filtering, matrix factorization, logistic regression, factorization machines, neural networks and multi-armed bandits. However, most of the previous studies suffer from two limitations: (1) considering the recommendation as a static procedure and ignoring the dynamic interactive nature between users and the recommender systems, (2) focusing on the immediate feedback of recommended items and neglecting the long-term rewards. To address the two limitations, in this pap…
Numerous Knowledge Graphs (KGs) are being created to make Recommender Systems (RSs) not only intelligent but also knowledgeable. Integrating a KG in the recommendation process allows the underlying model to extract reasoning paths between recommended products and already experienced products from the KG. These paths can be leveraged to generate textual explanations to be provided to the user for a given recommendation. However, the existing explainable recommendation approaches based on KG merely optimize the selected reasoning paths for product relevance, without considering any user-level pr…
Recommender systems can mitigate the information overload problem by suggesting users' personalized items. In real-world recommendations such as e-commerce, a typical interaction between the system and its users is -- users are recommended a page of items and provide feedback; and then the system recommends a new page of items. To effectively capture such interaction for recommendations, we need to solve two key problems -- (1) how to update recommending strategy according to user's \textit{real-time feedback}, and 2) how to generate a page of items with proper display, which pose tremendous c…
Modern recommender systems aim to improve user experience. As reinforcement learning (RL) naturally fits this objective -- maximizing an user's reward per session -- it has become an emerging topic in recommender systems. Developing RL-based recommendation methods, however, is not trivial due to the \emph{offline training challenge}. Specifically, the keystone of traditional RL is to train an agent with large amounts of online exploration making lots of `errors' in the process. In the recommendation setting, though, we cannot afford the price of making `errors' online. As a result, the agent n…
Traditional robust recommendation methods view atypical user-item interactions as noise and aim to reduce their impact with some kind of noise filtering technique, which often suffers from two challenges. First, in real world, atypical interactions may signal users' temporary interest different from their general preference. Therefore, simply filtering out the atypical interactions as noise may be inappropriate and degrade the personalization of recommendations. Second, it is hard to acquire the temporary interest since there are no explicit supervision signals to indicate whether an interacti…
Deep reinforcement learning (DRL) has been proven its efficiency in capturing users' dynamic interests in recent literature. However, training a DRL agent is challenging, because of the sparse environment in recommender systems (RS), DRL agents could spend times either exploring informative user-item interaction trajectories or using existing trajectories for policy learning. It is also known as the exploration and exploitation trade-off which affects the recommendation performance significantly when the environment is sparse. It is more challenging to balance the exploration and exploitation …
Conversational recommender systems (CRS) enable the traditional recommender systems to explicitly acquire user preferences towards items and attributes through interactive conversations. Reinforcement learning (RL) is widely adopted to learn conversational recommendation policies to decide what attributes to ask, which items to recommend, and when to ask or recommend, at each conversation turn. However, existing methods mainly target at solving one or two of these three decision-making problems in CRS with separated conversation and recommendation components, which restrict the scalability and…
The issue of fairness in recommendation is becoming increasingly essential as Recommender Systems touch and influence more and more people in their daily lives. In fairness-aware recommendation, most of the existing algorithmic approaches mainly aim at solving a constrained optimization problem by imposing a constraint on the level of fairness while optimizing the main recommendation objective, e.g., CTR. While this alleviates the impact of unfair recommendations, the expected return of an approach may significantly compromise the recommendation accuracy due to the inherent trade-off between f…
Fairness in recommendation has attracted increasing attention due to bias and discrimination possibly caused by traditional recommenders. In Interactive Recommender Systems (IRS), user preferences and the system's fairness status are constantly changing over time. Existing fairness-aware recommenders mainly consider fairness in static settings. Directly applying existing methods to IRS will result in poor recommendation. To resolve this problem, we propose a reinforcement learning based framework, FairRec, to dynamically maintain a long-term balance between accuracy and fairness in IRS. User p…
Recently, interactive recommendation systems based on reinforcement learning have been attended by researchers due to the consider recommendation procedure as a dynamic process and update the recommendation model based on immediate user feedback, which is neglected in traditional methods. The existing works have two significant drawbacks. Firstly, inefficient ranking function to produce the Top-N recommendation list. Secondly, focusing on recommendation accuracy and inattention to other evaluation metrics such as diversity. This paper proposes a deep reinforcement learning based recommendation…
Interactive recommendation that models the explicit interactions between users and the recommender system has attracted a lot of research attentions in recent years. Most previous interactive recommendation systems only focus on optimizing recommendation accuracy while overlooking other important aspects of recommendation quality, such as the diversity of recommendation results. In this paper, we propose a novel recommendation model, named \underline{D}iversity-promoting \underline{D}eep \underline{R}einforcement \underline{L}earning (D$^2$RL), which encourages the diversity of recommendation …
Methods for reinforcement learning for recommendation (RL4Rec) are increasingly receiving attention as they can quickly adapt to user feedback. A typical RL4Rec framework consists of (1) a state encoder to encode the state that stores the users' historical interactions, and (2) an RL method to take actions and observe rewards. Prior work compared four state encoders in an environment where user feedback is simulated based on real-world logged user data. An attention-based state encoder was found to be the optimal choice as it reached the highest performance. However, this finding is limited to…
School of Computer Science and Engineering, University of New South Wales(新南威尔士大学计算机科学与工程学院);School of Computer Science and Engineering, Nanyang Technological University(南洋理工大学计算机科学与工程学院);School of Computer Science, University of Technology Sydney(悉尼科技大学计算机科学学院);Data61, CSIRO(联邦科学与工业研究组织Data61研究院)
Deep reinforcement learning enables an agent to capture user's interest through interactions with the environment dynamically. It has attracted great interest in the recommendation research. Deep reinforcement learning uses a reward function to learn user's interest and to control the learning process. However, most reward functions are manually designed; they are either unrealistic or imprecise to reflect the high variety, dimensionality, and non-linearity properties of the recommendation problem. That makes it difficult for the agent to learn an optimal policy to generate the most satisfacto…
University of New South Wales(新南威尔士大学);University of Technology Sydney(悉尼科技大学)
Interactive recommendation aims to learn from dynamic interactions between items and users to achieve responsiveness and accuracy. Reinforcement learning is inherently advantageous for coping with dynamic environments and thus has attracted increasing attention in interactive recommendation research. Inspired by knowledge-aware recommendation, we proposed Knowledge-Guided deep Reinforcement learning (KGRL) to harness the advantages of both reinforcement learning and knowledge graphs for interactive recommendation. This model is implemented upon the actor-critic network framework. It maintains …
Learning vectorized embeddings is at the core of various recommender systems for user-item matching. To perform efficient online inference, representation quantization, aiming to embed the latent features by a compact sequence of discrete numbers, recently shows the promising potentiality in optimizing both memory and computation overheads. However, existing work merely focuses on numerical quantization whilst ignoring the concomitant information loss issue, which, consequently, leads to conspicuous performance degradation. In this paper, we propose a novel quantization framework to learn Bina…
Recent advances in personalized recommendation have sparked great interest in the exploitation of rich structured information provided by knowledge graphs. Unlike most existing approaches that only focus on leveraging knowledge graphs for more accurate recommendation, we perform explicit reasoning with knowledge for decision making so that the recommendations are generated and supported by an interpretable causal inference procedure. To this end, we propose a method called Policy-Guided Path Reasoning (PGPR), which couples recommendation and interpretability by providing actual paths in a know…
We focus on Maximum Inner Product Search (MIPS), which is an essential problem in many machine learning communities. Given a query, MIPS finds the most similar items with the maximum inner products. Methods for Nearest Neighbor Search (NNS) which is usually defined on metric space don't exhibit the satisfactory performance for MIPS problem since inner product is a non-metric function. However, inner products exhibit many good properties compared with metric functions, such as avoiding vanishing and exploding gradients. As a result, inner product is widely used in many recommendation systems, w…
Search, recommendation, and online advertising are the three most important information-providing mechanisms on the web. These information seeking techniques, satisfying users' information needs by suggesting users personalized objects (information or services) at the appropriate time and place, play a crucial role in mitigating the information overload problem. With recent great advances in deep reinforcement learning (DRL), there have been increasing interests in developing DRL based information seeking techniques. These DRL based techniques have two key advantages -- (1) they are able to co…
University of Technology Sydney(悉尼科技大学);Tongji University(同济大学);Wuhan University of Technology(武汉理工大学);University of Illinois at Chicago(伊利诺伊大学芝加哥分校)
Recent advances in path-based explainable recommendation systems have attracted increasing attention thanks to the rich information provided by knowledge graphs. Most existing explainable recommendations only utilize static knowledge graphs and ignore the dynamic user-item evolutions, leading to less convincing and inaccurate explanations. Although there are some works that realize that modelling user's temporal sequential behaviour could boost the performance and explainability of the recommender systems, most of them either only focus on modelling user's sequential interactions within a path…
University of Novi Sad(诺维萨德大学);Telefonica Research(西班牙电信研究院);Google Research(谷歌研究院);Shandong University(山东大学)
Since the inception of Recommender Systems (RS), the accuracy of the recommendations in terms of relevance has been the golden criterion for evaluating the quality of RS algorithms. However, by focusing on item relevance, one pays a significant price in terms of other important metrics: users get stuck in a "filter bubble" and their array of options is significantly reduced, hence degrading the quality of the user experience and leading to churn. Recommendation, and in particular session-based/sequential recommendation, is a complex task with multiple - and often conflicting objectives - that …
University of Arizona(亚利桑那大学);Samsung Research America(三星美国研究院);University of Science and Technology of China(中国科学技术大学)
Reinforcement learning (RL) has shown great promise in optimizing long-term user interest in recommender systems. However, existing RL-based recommendation methods need a large number of interactions for each user to learn a robust recommendation policy. The challenge becomes more critical when recommending to new users who have a limited number of interactions. To that end, in this paper, we address the cold-start challenge in the RL-based recommender systems by proposing a meta-level model-based reinforcement learning approach for fast user adaptation. In our approach, we learn to infer each…
Criteo AI Labs(科韬人工智能实验室);Universitat Pompeu Fabra(庞培法布拉大学);Telefonica Research(西班牙电信研究院)
Recommender Systems are becoming ubiquitous in many settings and take many forms, from product recommendation in e-commerce stores, to query suggestions in search engines, to friend recommendation in social networks. Current research directions which are largely based upon supervised learning from historical data appear to be showing diminishing returns with a lot of practitioners report a discrepancy between improvements in offline metrics for supervised learning and the online performance of the newly proposed models. One possible reason is that we are using the wrong paradigm: when looking …
National University of Singapore(新加坡国立大学);Institute of High Performance Computing, A*STAR(新加坡科技研究局高性能计算研究所)
Current music recommender systems typically act in a greedy fashion by recommending songs with the highest user ratings. Greedy recommendation, however, is suboptimal over the long term: it does not actively gather information on user preferences and fails to recommend novel songs that are potentially interesting. A successful recommender system must balance the needs to explore user preferences and to exploit this information for recommendation. This paper presents a new approach to music recommendation by formulating this exploration-exploitation trade-off as a reinforcement learning task ca…
There are great interests as well as many challenges in applying reinforcement learning (RL) to recommendation systems. In this setting, an online user is the environment; neither the reward function nor the environment dynamics are clearly defined, making the application of RL challenging. In this paper, we propose a novel model-based reinforcement learning framework for recommendation systems, where we develop a generative adversarial network to imitate user behavior dynamics and learn her reward function. Using this user model as the simulation environment, we develop a novel Cascading DQN …
City University of Hong Kong(香港城市大学);Kuaishou Technology(快手科技)
In recent years, Multi-task Learning (MTL) has yielded immense success in Recommender System (RS) applications. However, current MTL-based recommendation models tend to disregard the session-wise patterns of user-item interactions because they are predominantly constructed based on item-wise datasets. Moreover, balancing multiple objectives has always been a challenge in this field, which is typically avoided via linear estimations in existing works. To address these issues, in this paper, we propose a Reinforcement Learning (RL) enhanced MTL framework, namely RMTL, to combine the losses of di…
Rapid advancements in the E-commerce sector over the last few decades have led to an imminent need for personalised, efficient and dynamic recommendation systems. To sufficiently cater to this need, we propose a novel method for generating top-k recommendations by creating an ensemble of clustering with reinforcement learning. We have incorporated DB Scan clustering to tackle vast item space, hence in-creasing the efficiency multi-fold. Moreover, by using deep contextual reinforcement learning, our proposed work leverages the user features to its full potential. With partial updates and batch …
Michigan State University(密歇根州立大学);Tsinghua University(清华大学)
With the recent advances in Reinforcement Learning (RL), there have been tremendous interests in employing RL for recommender systems. However, directly training and evaluating a new RL-based recommendation algorithm needs to collect users' real-time feedback in the real system, which is time and efforts consuming and could negatively impact on users' experiences. Thus, it calls for a user simulator that can mimic real users' behaviors where we can pre-train and evaluate new recommendation algorithms. Simulating users' behaviors in a dynamic system faces immense challenges -- (i) the underlini…
Digital human recommendation system has been developed to help customers find their favorite products and is playing an active role in various recommendation contexts. How to timely catch and learn the dynamics of the preferences of the customers, while meeting their exact requirements, becomes crucial in the digital human recommendation domain. We design a novel practical digital human interactive recommendation agent framework based on Reinforcement Learning(RL) to improve the efficiency of the interactive recommendation decision-making by leveraging both the digital human features and the s…
Recommender systems play a crucial role in mitigating the problem of information overload by suggesting users' personalized items or services. The vast majority of traditional recommender systems consider the recommendation procedure as a static process and make recommendations following a fixed strategy. In this paper, we propose a novel recommender system with the capability of continuously improving its strategies during the interactions with users. We model the sequential interactions between users and a recommender system as a Markov Decision Process (MDP) and leverage Reinforcement Learn…
Recommender systems (RSs) have become an inseparable part of our everyday lives. They help us find our favorite items to purchase, our friends on social networks, and our favorite movies to watch. Traditionally, the recommendation problem was considered to be a classification or prediction problem, but it is now widely agreed that formulating it as a sequential decision problem can better reflect the user-system interaction. Therefore, it can be formulated as a Markov decision process (MDP) and be solved by reinforcement learning (RL) algorithms. Unlike traditional recommendation methods, incl…
In sponsored search, keyword recommendations help advertisers to achieve much better performance within limited budget. Many works have been done to mine numerous candidate keywords from search logs or landing pages. However, the strategy to select from given candidates remains to be improved. The existing relevance-based, popularity-based and regular combinatorial strategies fail to take the internal or external competitions among keywords into consideration. In this paper, we regard keyword recommendations as a combinatorial optimization problem and solve it with a modified pointer network s…
Adobe Research(Adobe 研究院);University of Massachusetts Amherst(马萨诸塞大学阿默斯特分校);Monash University(莫纳什大学)
Strategic recommendations (SR) refer to the problem where an intelligent agent observes the sequential behaviors and activities of users and decides when and how to interact with them to optimize some long-term objectives, both for the user and the business. These systems are in their infancy in the industry and in need of practical solutions to some fundamental research challenges. At Adobe research, we have been implementing such systems for various use-cases, including points of interest recommendations, tutorial recommendations, next step guidance in multi-media editing software, and ad re…
In recent years, there are great interests as well as challenges in applying reinforcement learning (RL) to recommendation systems (RS). In this paper, we summarize three key practical challenges of large-scale RL-based recommender systems: massive state and action spaces, high-variance environment, and the unspecific reward setting in recommendation. All these problems remain largely unexplored in the existing literature and make the application of RL challenging. We develop a model-based reinforcement learning framework, called GoalRec. Inspired by the ideas of world model (model-based), val…
Texas A&M University(得克萨斯农工大学);Samsung Research America(三星美国研究院);National Chiao Tung University(国立交通大学);University of Arizona(亚利桑那大学)
With the explosive growth of online products and content, recommendation techniques have been considered as an effective tool to overcome information overload, improve user experience, and boost business revenue. In recent years, we have observed a new desideratum of considering long-term rewards of multiple related recommendation tasks simultaneously. The consideration of long-term rewards is strongly tied to business revenue and growth. Learning multiple tasks simultaneously could generally improve the performance of individual task due to knowledge sharing in multi-task learning. While a fe…
Most of the existing deep reinforcement learning (RL) approaches for session-based recommendations either rely on costly online interactions with real users, or rely on potentially biased rule-based or data-driven user-behavior models for learning. In this work, we instead focus on learning recommendation policies in the pure batch or offline setting, i.e. learning policies solely from offline historical interaction logs or batch data generated from an unknown and sub-optimal behavior policy, without further access to data from the real-world or user-behavior models. We propose BCD4Rec: Batch-…
Huazhong University of Science and Technology(华中科技大学)
Due to its nature of learning from dynamic interactions and planning for long-run performance, reinforcement learning (RL) recently has received much attention in interactive recommender systems (IRSs). IRSs usually face the large discrete action space problem, which makes most of the existing RL-based recommendation methods inefficient. Moreover, data sparsity is another challenging problem that most IRSs are confronted with. While the textual information like reviews and descriptions is less sensitive to sparsity, existing RL-based recommendation methods either neglect or are not suitable fo…