With the explosive growth of online products and content, recommendation techniques have been considered as an effective tool to overcome information overload, improve user experience, and boost business revenue. In recent years, we have observed a new desideratum of considering long-term rewards of multiple related recommendation tasks simultaneously. The consideration of long-term rewards is strongly tied to business revenue and growth. Learning multiple tasks simultaneously could generally improve the performance of individual task due to knowledge sharing in multi-task learning. While a few existing works have studied long-term rewards in recommendations, they mainly focus on a single recommendation task. In this paper, we propose {\it PoDiRe}: a \underline{po}licy \underline{di}stilled \underline{re}commender that can address long-term rewards of recommendations and simultaneously handle multiple recommendation tasks. This novel recommendation solution is based on a marriage of deep reinforcement learning and knowledge distillation techniques, which is able to establish knowledge sharing among different tasks and reduce the size of a learning model. The resulting model is expected to attain better performance and lower response latency for real-time recommendation services. In collaboration with Samsung Game Launcher, one of the world's largest commercial mobile game platforms, we conduct a comprehensive experimental study on large-scale real data with hundreds of millions of events and show that our solution outperforms many state-of-the-art methods in terms of several standard evaluation metrics.
There are great interests as well as many challenges in applying reinforcement learning (RL) to recommendation systems. In this setting, an online user is the environment; neither the reward function nor the environment dynamics are clearly defined, making the application of RL challenging. In this paper, we propose a novel model-based reinforcement learning framework for recommendation systems, where we develop a generative adversarial network to imitate user behavior dynamics and learn her reward function. Using this user model as the simulation environment, we develop a novel Cascading DQN …
Samsung Research America(三星美国研究院);University at Buffalo(布法罗大学);Duke University(杜克大学)
Text-based interactive recommendation provides richer user feedback and has demonstrated advantages over traditional interactive recommender systems. However, recommendations can easily violate preferences of users from their past natural-language feedback, since the recommender needs to explore new items for further improvement. To alleviate this issue, we propose a novel constraint-augmented reinforcement learning (RL) framework to efficiently incorporate user preferences over time. Specifically, we leverage a discriminator to detect recommendations violating user historical preference, whic…
In recent years, there are great interests as well as challenges in applying reinforcement learning (RL) to recommendation systems (RS). In this paper, we summarize three key practical challenges of large-scale RL-based recommender systems: massive state and action spaces, high-variance environment, and the unspecific reward setting in recommendation. All these problems remain largely unexplored in the existing literature and make the application of RL challenging. We develop a model-based reinforcement learning framework, called GoalRec. Inspired by the ideas of world model (model-based), val…
Electric Vehicle (EV) charging recommendation that both accommodates user preference and adapts to the ever-changing external environment arises as a cost-effective strategy to alleviate the range anxiety of private EV drivers. Previous studies focus on centralized strategies to achieve optimized resource allocation, particularly useful for privacy-indifferent taxi fleets and fixed-route public transits. However, private EV driver seeks a more personalized and resource-aware charging recommendation that is tailor-made to accommodate the user preference (when and where to charge) yet sufficient…
Department of Computer Science, University of California, Los Angeles, CA, USA(加州大学洛杉矶分校计算机科学系);Princeton AI Laboratory, Princeton University, Princeton, NJ, USA(普林斯顿大学普林斯顿AI实验室)
We propose a new problem setting to study the sequential interactions between a recommender system and a user. Instead of assuming the user is omniscient, static, and explicit, as the classical practice does, we sketch a more realistic user behavior model, under which the user: 1) rejects recommendations if they are clearly worse than others; 2) updates her utility estimation based on rewards from her accepted recommendations; 3) withholds realized rewards from the system. We formulate the interactions between the system and such an explorative user in a $K$-armed bandit framework and study th…
Adversarial Batch Inverse Reinforcement Learning: Learn to Reward from Imperfect Demonstration for Interactive Recommendation
Computer Network Information Center, Chinese Academy of Sciences(中国科学院计算机网络信息中心);University of Chinese Academy of Sciences(中国科学院大学);Beijing Information Science and Technology University(北京信息科技大学);City University of Hong Kong(香港城市大学)
Contextual multi-armed bandit (MAB) algorithms have been shown promising for maximizing cumulative rewards in sequential decision tasks such as news article recommendation systems, web page ad placement algorithms, and mobile health. However, most of the proposed contextual MAB algorithms assume linear relationships between the reward and the context of the action. This paper proposes a new contextual MAB algorithm for a relaxed, semiparametric reward model that supports nonstationarity. The proposed method is less restrictive, easier to implement and faster than two alternative algorithms tha…
E-commerce sites strive to provide users the most timely relevant information in order to reduce shopping frictions and increase customer satisfaction. Multi armed bandit models (MAB) as a type of adaptive optimization algorithms provide possible approaches for such purposes. In this paper, we analyze using three classic MAB algorithms, epsilon-greedy, Thompson sampling (TS), and upper confidence bound 1 (UCB1) for dynamic content recommendations, and walk through the process of developing these algorithms internally to solve a real world e-commerce use case. First, we analyze the three MAB al…
Search, recommendation, and online advertising are the three most important information-providing mechanisms on the web. These information seeking techniques, satisfying users' information needs by suggesting users personalized objects (information or services) at the appropriate time and place, play a crucial role in mitigating the information overload problem. With recent great advances in deep reinforcement learning (DRL), there have been increasing interests in developing DRL based information seeking techniques. These DRL based techniques have two key advantages -- (1) they are able to co…
Swiss Federal Institute of Technology Lausanne (EPFL)(洛桑联邦理工学院)
Session-based recommendation has received growing attention recently due to the increasing privacy concern. Despite the recent success of neural session-based recommenders, they are typically developed in an offline manner using a static dataset. However, recommendation requires continual adaptation to take into account new and obsolete items and users, and requires "continual learning" in real-life applications. In this case, the recommender is updated continually and periodically with new data that arrives in each update cycle, and the updated model needs to provide recommendations for user …
Contextual bandit algorithms are extremely popular and widely used in recommendation systems to provide online personalised recommendations. A recurrent assumption is the stationarity of the reward function, which is rather unrealistic in most of the real-world applications. In the music recommendation scenario for instance, people's music taste can abruptly change during certain events, such as Halloween or Christmas, and revert to the previous music taste soon after. We would therefore need an algorithm which can promptly react to these changes. Moreover, we would like to leverage already ob…
Online recommendation services recommend multiple commodities to users. Nowadays, a considerable proportion of users visit e-commerce platforms by mobile devices. Due to the limited screen size of mobile devices, positions of items have a significant influence on clicks: 1) Higher positions lead to more clicks for one commodity. 2) The 'pseudo-exposure' issue: Only a few recommended items are shown at first glance and users need to slide the screen to browse other items. Therefore, some recommended items ranked behind are not viewed by users and it is not proper to treat this kind of items as …
University of Chinese Academy of Sciences(中国科学院大学);Didi Chuxing(滴滴出行)
Contextual multi-armed bandit (MAB) achieves cutting-edge performance on a variety of problems. When it comes to real-world scenarios such as recommendation system and online advertising, however, it is essential to consider the resource consumption of exploration. In practice, there is typically non-zero cost associated with executing a recommendation (arm) in the environment, and hence, the policy should be learned with a fixed exploration cost constraint. It is challenging to learn a global optimal policy directly, since it is a NP-hard problem and significantly complicates the exploration …
A contextual bandit problem is studied in a highly non-stationary environment, which is ubiquitous in various recommender systems due to the time-varying interests of users. Two models with disjoint and hybrid payoffs are considered to characterize the phenomenon that users' preferences towards different items vary differently over time. In the disjoint payoff model, the reward of playing an arm is determined by an arm-specific preference vector, which is piecewise-stationary with asynchronous and distinct changes across different arms. An efficient learning algorithm that is adaptive to abrup…
Workers participating in a crowdsourcing platform can have a wide range of abilities and interests. An important problem in crowdsourcing is the task recommendation problem, in which tasks that best match a particular worker's preferences and reliabilities are recommended to that worker. A task recommendation scheme that assigns tasks more likely to be accepted by a worker who is more likely to complete it reliably results in better performance for the task requester. Without prior information about a worker, his preferences and reliabilities need to be learned over time. In this paper, we pro…
University of California, Berkeley(加州大学伯克利分校);Salesforce Research(赛富时研究院)
Recommendation systems when employed in markets play a dual role: they assist users in selecting their most desired items from a large pool and they help in allocating a limited number of items to the users who desire them the most. Despite the prevalence of capacity constraints on allocations in many real-world recommendation settings, a principled way of incorporating them in the design of these systems has been lacking. Motivated by this, we propose an interactive framework where the system provider can enhance the quality of recommendations to the users by opportunistically exploring alloc…
AI Center of Excellence for Asset Management, Fidelity Investments(富达投资资产管理人工智能卓越中心)
We suggest a simple practical method to combine the human and artificial intelligence to both learn best investment practices of fund managers, and provide recommendations to improve them. Our approach is based on a combination of Inverse Reinforcement Learning (IRL) and RL. First, the IRL component learns the intent of fund managers as suggested by their trading history, and recovers their implied reward function. At the second step, this reward function is used by a direct RL algorithm to optimize asset allocation decisions. We show that our method is able to improve over the performance of …
We consider a novel variant of the contextual bandit problem (i.e., the multi-armed bandit with side-information, or context, available to a decision-maker) where the reward associated with each context-based decision may not always be observed("missing rewards"). This new problem is motivated by certain online settings including clinical trial and ad recommendation applications. In order to address the missing rewards setting, we propose to combine the standard contextual bandit approach with an unsupervised learning mechanism such as clustering. Unlike standard contextual bandit methods, by …
Recent advances in personalized recommendation have sparked great interest in the exploitation of rich structured information provided by knowledge graphs. Unlike most existing approaches that only focus on leveraging knowledge graphs for more accurate recommendation, we perform explicit reasoning with knowledge for decision making so that the recommendations are generated and supported by an interpretable causal inference procedure. To this end, we propose a method called Policy-Guided Path Reasoning (PGPR), which couples recommendation and interpretability by providing actual paths in a know…
Duke University(杜克大学);University College London(伦敦大学学院)
In many digital contexts such as online news and e-tailing with many new users and items, recommendation systems face several challenges: i) how to make initial recommendations to users with little or no response history (i.e., cold-start problem), ii) how to learn user preferences on items (test and learn), and iii) how to scale across many users and items with myriad demographics and attributes. While many recommendation systems accommodate aspects of these challenges, few if any address all. This paper introduces a Collaborative Filtering (CF) Multi-armed Bandit (B) with Attributes (A) reco…
There is a rising interest in industrial online applications where data becomes available sequentially. Inspired by the recommendation of playlists to users where their preferences can be collected during the listening of the entire playlist, we study a novel bandit setting, namely Multi-Armed Bandit with Temporally-Partitioned Rewards (TP-MAB), in which the stochastic reward associated with the pull of an arm is partitioned over a finite number of consecutive rounds following the pull. This setting, unexplored so far to the best of our knowledge, is a natural extension of delayed-feedback ban…
University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);University of Illinois at Chicago(伊利诺伊大学芝加哥分校)
We study the effect of persistence of engagement on learning in a stochastic multi-armed bandit setting. In advertising and recommendation systems, repetition effect includes a wear-in period, where the user's propensity to reward the platform via a click or purchase depends on how frequently they see the recommendation in the recent past. It also includes a counteracting wear-out period, where the user's propensity to respond positively is dampened if the recommendation was shown too many times recently. Priming effect can be naturally modelled as a temporal constraint on the strategy space, …
Fine-Tuning Diffusion-Based Recommender Systems via Reinforcement Learning with Reward Function Optimization
School of Mathematics and Computing (Computational Science and Engineering)(数学与计算学院(计算科学与工程));Department of Industrial Engineering(工业工程系);Graduate School of Information(信息研究生院)
Hong Kong University of Science and Technology(香港科技大学)
The design of recommendations strategies in the adaptive learning system focuses on utilizing currently available information to provide individual-specific learning instructions for learners. As a critical motivate for human behaviors, curiosity is essentially the drive to explore knowledge and seek information. In a psychologically inspired view, we aim to incorporate the element of curiosity for guiding learners to study spontaneously. In this paper, a curiosity-driven recommendation policy is proposed under the reinforcement learning framework, allowing for a both efficient and enjoyable p…
Institute of Information Engineering, Chinese Academy of Sciences(中国科学院信息工程研究所);School of Cyber Security, University of Chinese Academy of Sciences(中国科学院大学网络空间安全学院)
Users of music streaming, video streaming, news recommendation, and e-commerce services often engage with content in a sequential manner. Providing and evaluating good sequences of recommendations is therefore a central problem for these services. Prior reweighting-based counterfactual evaluation methods either suffer from high variance or make strong independence assumptions about rewards. We propose a new counterfactual estimator that allows for sequential interactions in the rewards with lower variance in an asymptotically unbiased manner. Our method uses graphical assumptions about the cau…
Meta reinforcement learning (Meta-RL) is an approach wherein the experience gained from solving a variety of tasks is distilled into a meta-policy. The meta-policy, when adapted over only a small (or just a single) number of steps, is able to perform near-optimally on a new, related task. However, a major challenge to adopting this approach to solve real-world problems is that they are often associated with sparse reward functions that only indicate whether a task is completed partially or fully. We consider the situation where some data, possibly generated by a sub-optimal agent, is available…
University of Illinois Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校)
Online recommendation/advertising is ubiquitous in web business. Image displaying is considered as one of the most commonly used formats to interact with customers. Contextual multi-armed bandit has shown success in the application of advertising to solve the exploration-exploitation dilemma existing in the recommendation procedure. Inspired by the visual-aware recommendation, in this paper, we propose a contextual bandit algorithm, where the convolutional neural network (CNN) is utilized to learn the reward function along with an upper confidence bound (UCB) for exploration. We also prove a n…
National Key Laboratory for Novel Software Technology, Nanjing University(南京大学计算机软件新技术国家重点实验室);Polixir Technologies(波尔克斯科技公司);NetEase Fuxi AI Lab(网易伏羲人工智能实验室);Zhejiang University(浙江大学)
While deep reinforcement learning has achieved promising results in challenging decision-making tasks, the main bones of its success --- deep neural networks are mostly black-boxes. A feasible way to gain insight into a black-box model is to distill it into an interpretable model such as a decision tree, which consists of if-then rules and is easy to grasp and be verified. However, the traditional model distillation is usually a supervised learning task under a stationary data distribution assumption, which is violated in reinforcement learning. Therefore, a typical policy distillation that cl…