Text-based interactive recommendation provides richer user feedback and has demonstrated advantages over traditional interactive recommender systems. However, recommendations can easily violate preferences of users from their past natural-language feedback, since the recommender needs to explore new items for further improvement. To alleviate this issue, we propose a novel constraint-augmented reinforcement learning (RL) framework to efficiently incorporate user preferences over time. Specifically, we leverage a discriminator to detect recommendations violating user historical preference, which is incorporated into the standard RL objective of maximizing expected cumulative future rewards. Our proposed framework is general and is further extended to the task of constrained text generation. Empirical results show that the proposed method yields consistent improvement relative to standard RL methods.
University of New South Wales(新南威尔士大学);University of Technology Sydney(悉尼科技大学)
Interactive recommendation aims to learn from dynamic interactions between items and users to achieve responsiveness and accuracy. Reinforcement learning is inherently advantageous for coping with dynamic environments and thus has attracted increasing attention in interactive recommendation research. Inspired by knowledge-aware recommendation, we proposed Knowledge-Guided deep Reinforcement learning (KGRL) to harness the advantages of both reinforcement learning and knowledge graphs for interactive recommendation. This model is implemented upon the actor-critic network framework. It maintains …
Nanyang Technological University(南洋理工大学);University of Science and Technology of China(中国科学技术大学)
Interactive recommender systems that enable the interactions between users and the recommender system have attracted increasing research attentions. Previous methods mainly focus on optimizing recommendation accuracy. However, they usually ignore the diversity of the recommendation results, thus usually results in unsatisfying user experiences. In this paper, we propose a novel diversified recommendation model, named Diversified Contextual Combinatorial Bandit (DC$^2$B), for interactive recommendation with users' implicit feedback. Specifically, DC$^2$B employs determinantal point process in t…
Digital human recommendation system has been developed to help customers find their favorite products and is playing an active role in various recommendation contexts. How to timely catch and learn the dynamics of the preferences of the customers, while meeting their exact requirements, becomes crucial in the digital human recommendation domain. We design a novel practical digital human interactive recommendation agent framework based on Reinforcement Learning(RL) to improve the efficiency of the interactive recommendation decision-making by leveraging both the digital human features and the s…
Texas A&M University(得克萨斯农工大学);Samsung Research America(三星美国研究院);National Chiao Tung University(国立交通大学);University of Arizona(亚利桑那大学)
With the explosive growth of online products and content, recommendation techniques have been considered as an effective tool to overcome information overload, improve user experience, and boost business revenue. In recent years, we have observed a new desideratum of considering long-term rewards of multiple related recommendation tasks simultaneously. The consideration of long-term rewards is strongly tied to business revenue and growth. Learning multiple tasks simultaneously could generally improve the performance of individual task due to knowledge sharing in multi-task learning. While a fe…
National University of Singapore(新加坡国立大学);Institute of High Performance Computing, A*STAR(新加坡科技研究局高性能计算研究所)
Current music recommender systems typically act in a greedy fashion by recommending songs with the highest user ratings. Greedy recommendation, however, is suboptimal over the long term: it does not actively gather information on user preferences and fails to recommend novel songs that are potentially interesting. A successful recommender system must balance the needs to explore user preferences and to exploit this information for recommendation. This paper presents a new approach to music recommendation by formulating this exploration-exploitation trade-off as a reinforcement learning task ca…
Huazhong University of Science and Technology(华中科技大学)
Due to its nature of learning from dynamic interactions and planning for long-run performance, reinforcement learning (RL) recently has received much attention in interactive recommender systems (IRSs). IRSs usually face the large discrete action space problem, which makes most of the existing RL-based recommendation methods inefficient. Moreover, data sparsity is another challenging problem that most IRSs are confronted with. While the textual information like reviews and descriptions is less sensitive to sparsity, existing RL-based recommendation methods either neglect or are not suitable fo…
University of California, Berkeley(加州大学伯克利分校);Salesforce Research(赛富时研究院)
Recommendation systems when employed in markets play a dual role: they assist users in selecting their most desired items from a large pool and they help in allocating a limited number of items to the users who desire them the most. Despite the prevalence of capacity constraints on allocations in many real-world recommendation settings, a principled way of incorporating them in the design of these systems has been lacking. Motivated by this, we propose an interactive framework where the system provider can enhance the quality of recommendations to the users by opportunistically exploring alloc…
Florida International University(佛罗里达国际大学);IBM T.J. Watson Research Center(IBM托马斯·J·沃森研究中心);St. John’s University(圣约翰大学)
Online interactive recommender systems strive to promptly suggest to consumers appropriate items (e.g., movies, news articles) according to the current context including both the consumer and item content information. However, such context information is often unavailable in practice for the recommendation, where only the users' interaction data on items can be utilized. Moreover, the lack of interaction records, especially for new users and items, worsens the performance of recommendation further. To address these issues, collaborative filtering (CF), one of the recommendation techniques rely…
Adversarial Batch Inverse Reinforcement Learning: Learn to Reward from Imperfect Demonstration for Interactive Recommendation
Computer Network Information Center, Chinese Academy of Sciences(中国科学院计算机网络信息中心);University of Chinese Academy of Sciences(中国科学院大学);Beijing Information Science and Technology University(北京信息科技大学);City University of Hong Kong(香港城市大学)
In recent years, there are great interests as well as challenges in applying reinforcement learning (RL) to recommendation systems (RS). In this paper, we summarize three key practical challenges of large-scale RL-based recommender systems: massive state and action spaces, high-variance environment, and the unspecific reward setting in recommendation. All these problems remain largely unexplored in the existing literature and make the application of RL challenging. We develop a model-based reinforcement learning framework, called GoalRec. Inspired by the ideas of world model (model-based), val…
Electric Vehicle (EV) charging recommendation that both accommodates user preference and adapts to the ever-changing external environment arises as a cost-effective strategy to alleviate the range anxiety of private EV drivers. Previous studies focus on centralized strategies to achieve optimized resource allocation, particularly useful for privacy-indifferent taxi fleets and fixed-route public transits. However, private EV driver seeks a more personalized and resource-aware charging recommendation that is tailor-made to accommodate the user preference (when and where to charge) yet sufficient…
The goal of continuous control is to synthesize desired behaviors. In reinforcement learning (RL)-driven approaches, this is often accomplished through careful task reward engineering for efficient exploration and running an off-the-shelf RL algorithm. While reward maximization is at the core of RL, reward engineering is not the only -- sometimes nor the easiest -- way for specifying complex behaviors. In this paper, we introduce \braxlines, a toolkit for fast and interactive RL-driven behavior generation beyond simple reward maximization that includes Composer, a programmatic API for generati…
Reinforcement learning (RL) has recently been introduced to interactive recommender systems (IRS) because of its nature of learning from dynamic interactions and planning for long-run performance. As IRS is always with thousands of items to recommend (i.e., thousands of actions), most existing RL-based methods, however, fail to handle such a large discrete action space problem and thus become inefficient. The existing work that tries to deal with the large discrete action space problem by utilizing the deep deterministic policy gradient framework suffers from the inconsistency between the cont…
Autonomous underwater vehicle (AUV) plays an increasingly important role in ocean exploration. Existing AUVs are usually not fully autonomous and generally limited to pre-planning or pre-programming tasks. Reinforcement learning (RL) and deep reinforcement learning have been introduced into the AUV design and research to improve its autonomy. However, these methods are still difficult to apply directly to the actual AUV system because of the sparse rewards and low learning efficiency. In this paper, we proposed a deep interactive reinforcement learning method for path following of AUV by combi…
Physical interactions can often help reveal information that is not readily apparent. For example, we may tug at a table leg to evaluate whether it is built well, or turn a water bottle upside down to check that it is watertight. We propose to train robots to acquire such interactive behaviors automatically, for the purpose of evaluating the result of an attempted robotic skill execution. These evaluations in turn serve as "interactive reward functions" (IRFs) for training reinforcement learning policies to perform the target skill, such as screwing the table leg tightly. In addition, even aft…
We propose a new problem setting to study the sequential interactions between a recommender system and a user. Instead of assuming the user is omniscient, static, and explicit, as the classical practice does, we sketch a more realistic user behavior model, under which the user: 1) rejects recommendations if they are clearly worse than others; 2) updates her utility estimation based on rewards from her accepted recommendations; 3) withholds realized rewards from the system. We formulate the interactions between the system and such an explorative user in a $K$-armed bandit framework and study th…
There are great interests as well as many challenges in applying reinforcement learning (RL) to recommendation systems. In this setting, an online user is the environment; neither the reward function nor the environment dynamics are clearly defined, making the application of RL challenging. In this paper, we propose a novel model-based reinforcement learning framework for recommendation systems, where we develop a generative adversarial network to imitate user behavior dynamics and learn her reward function. Using this user model as the simulation environment, we develop a novel Cascading DQN …
E-commerce sites strive to provide users the most timely relevant information in order to reduce shopping frictions and increase customer satisfaction. Multi armed bandit models (MAB) as a type of adaptive optimization algorithms provide possible approaches for such purposes. In this paper, we analyze using three classic MAB algorithms, epsilon-greedy, Thompson sampling (TS), and upper confidence bound 1 (UCB1) for dynamic content recommendations, and walk through the process of developing these algorithms internally to solve a real world e-commerce use case. First, we analyze the three MAB al…
Alibaba-NTU Singapore Joint Research Institute(阿里巴巴-新加坡南洋理工大学新加坡联合研究院);Joint NTU-UBC Research Centre of Excellence in Active Living for the Elderly (LILY)(新加坡南洋理工大学-英属哥伦比亚大学老年人积极生活联合卓越研究中心(LILY));School of Computer Science and Engineering, Nanyang Technological University(新加坡南洋理工大学计算机科学与工程学院);Alibaba Group(阿里巴巴集团)
The interactive recommender systems involve users in the recommendation procedure by receiving timely user feedback to update the recommendation policy. Therefore, they are widely used in real application scenarios. Previous interactive recommendation methods primarily focus on learning users' personalized preferences on the relevance properties of an item set. However, the investigation of users' personalized preferences on the diversity properties of an item set is usually ignored. To overcome this problem, we propose the Linear Modular Dispersion Bandit (LMDB) framework, which is an online …
University of Oslo(奥斯陆大学);University of Neuchatel(纳沙泰尔大学);Chalmers University of Technology(查尔姆斯理工大学)
We study the problem of designing autonomous agents that can learn to cooperate effectively with a potentially suboptimal partner while having no access to the joint reward function. This problem is modeled as a cooperative episodic two-agent Markov decision process. We assume control over only the first of the two agents in a Stackelberg formulation of the game, where the second agent is acting so as to maximise expected utility given the first agent's policy. How should the first agent act in order to learn the joint reward function as quickly as possible and so that the joint policy is as c…
Search, recommendation, and online advertising are the three most important information-providing mechanisms on the web. These information seeking techniques, satisfying users' information needs by suggesting users personalized objects (information or services) at the appropriate time and place, play a crucial role in mitigating the information overload problem. With recent great advances in deep reinforcement learning (DRL), there have been increasing interests in developing DRL based information seeking techniques. These DRL based techniques have two key advantages -- (1) they are able to co…
SocraticPO: Policy Optimization via Interactive Guidance
State Key Laboratory of Cognitive Intelligence, University of Science and Technology of China(认知智能国家重点实验室,中国科学技术大学);iFLYTEK AI Research (Central China), iFLYTEK Co., Ltd(iFLYTEK中央中国AI研究院,iFLYTEK公司)
With the continuous development of machine learning technology, major e-commerce platforms have launched recommendation systems based on it to serve a large number of customers with different needs more efficiently. Compared with traditional supervised learning, reinforcement learning can better capture the user's state transition in the decision-making process, and consider a series of user actions, not just the static characteristics of the user at a certain moment. In theory, it will have a long-term perspective, producing a more effective recommendation. The special requirements of reinfor…
Interactive Inverse Reinforcement Learning of Interaction Scenarios via Bi-level Optimization
Department of Mechanical Engineering, Pennsylvania State University(宾夕法尼亚州立大学机械工程系);Department of Electrical Engineering, Pennsylvania State University(宾夕法尼亚州立大学电气工程系)
University of New South Wales(新南威尔士大学);University of Technology Sydney(悉尼科技大学);University of Adelaide(阿德莱德大学)
Adversarial attacks pose significant challenges for detecting adversarial attacks at an early stage. We propose attack-agnostic detection on reinforcement learning-based interactive recommendation systems. We first craft adversarial examples to show their diverse distributions and then augment recommendation systems by detecting potential attacks with a deep learning-based classifier based on the crafted data. Finally, we study the attack strength and frequency of adversarial examples and evaluate our model on standard datasets with multiple crafting methods. Our extensive experiments show tha…
Conveying complex objectives to reinforcement learning (RL) agents can often be difficult, involving meticulous design of reward functions that are sufficiently informative yet easy enough to provide. Human-in-the-loop RL methods allow practitioners to instead interactively teach agents through tailored feedback; however, such approaches have been challenging to scale since human feedback is very expensive. In this work, we aim to make this process more sample- and feedback-efficient. We present an off-policy, interactive RL algorithm that capitalizes on the strengths of both feedback and off-…
Fairness Begins with State: Purifying Latent Preferences for Hierarchical Reinforcement Learning in Interactive Recommendation
Chongqing Institute of Green and Intelligent Technology, Chinese Academy of Sciences(中国科学院重庆绿色智能技术研究所);Chongqing School, University of Chinese Academy of Sciences(中国科学院大学重庆学院);The First Affiliated Hospital, University of Science and Technology of China(中国科学技术大学第一附属医院);City University of Hong Kong(香港城市大学)
Online recommendation services recommend multiple commodities to users. Nowadays, a considerable proportion of users visit e-commerce platforms by mobile devices. Due to the limited screen size of mobile devices, positions of items have a significant influence on clicks: 1) Higher positions lead to more clicks for one commodity. 2) The 'pseudo-exposure' issue: Only a few recommended items are shown at first glance and users need to slide the screen to browse other items. Therefore, some recommended items ranked behind are not viewed by users and it is not proper to treat this kind of items as …
In this paper, we study a multi-step interactive recommendation problem, where the item recommended at current step may affect the quality of future recommendations. To address the problem, we develop a novel and effective approach, named CFRL, which seamlessly integrates the ideas of both collaborative filtering (CF) and reinforcement learning (RL). More specifically, we first model the recommender-user interactive recommendation problem as an agent-environment RL task, which is mathematically described by a Markov decision process (MDP). Further, to achieve collaborative recommendations for …
Interactive reinforcement learning can effectively facilitate the agent training via human feedback. However, such methods often require the human teacher to know what is the correct action that the agent should take. In other words, if the human teacher is not always reliable, then it will not be consistently able to guide the agent through its training. In this paper, we propose a more effective interactive reinforcement learning system by introducing multiple trainers, namely Multi-Trainer Interactive Reinforcement Learning (MTIRL), which could aggregate the binary feedback from multiple no…
Workers participating in a crowdsourcing platform can have a wide range of abilities and interests. An important problem in crowdsourcing is the task recommendation problem, in which tasks that best match a particular worker's preferences and reliabilities are recommended to that worker. A task recommendation scheme that assigns tasks more likely to be accepted by a worker who is more likely to complete it reliably results in better performance for the task requester. Without prior information about a worker, his preferences and reliabilities need to be learned over time. In this paper, we pro…
Contextual multi-armed bandit (MAB) algorithms have been shown promising for maximizing cumulative rewards in sequential decision tasks such as news article recommendation systems, web page ad placement algorithms, and mobile health. However, most of the proposed contextual MAB algorithms assume linear relationships between the reward and the context of the action. This paper proposes a new contextual MAB algorithm for a relaxed, semiparametric reward model that supports nonstationarity. The proposed method is less restrictive, easier to implement and faster than two alternative algorithms tha…
AI Center of Excellence for Asset Management, Fidelity Investments(富达投资资产管理人工智能卓越中心)
We suggest a simple practical method to combine the human and artificial intelligence to both learn best investment practices of fund managers, and provide recommendations to improve them. Our approach is based on a combination of Inverse Reinforcement Learning (IRL) and RL. First, the IRL component learns the intent of fund managers as suggested by their trading history, and recovers their implied reward function. At the second step, this reward function is used by a direct RL algorithm to optimize asset allocation decisions. We show that our method is able to improve over the performance of …
Department of Computer Science, University of Central Florida(中佛罗里达大学计算机科学系);Business Intelligence Lab, Baidu Research(百度研究院商业智能实验室);Eller College of Management, University of Arizona(亚利桑那大学埃勒管理学院);Rutgers University(罗格斯大学)
We study the problem of balancing effectiveness and efficiency in automated feature selection. After exploring many feature selection methods, we observe a computational dilemma: 1) traditional feature selection is mostly efficient, but difficult to identify the best subset; 2) the emerging reinforced feature selection automatically navigates to the best subset, but is usually inefficient. Can we bridge the gap between effectiveness and efficiency under automation? Motivated by this dilemma, we aim to develop a novel feature space navigation method. In our preliminary work, we leveraged intera…
When robots enter everyday human environments, they need to understand their tasks and how they should perform those tasks. To encode these, reward functions, which specify the objective of a robot, are employed. However, designing reward functions can be extremely challenging for complex tasks and environments. A promising approach is to learn reward functions from humans. Recently, several robot learning works embrace this approach and leverage human demonstrations to learn the reward functions. Known as inverse reinforcement learning, this approach relies on a fundamental assumption: humans…
National University of Singapore(新加坡国立大学);University of Virginia(弗吉尼亚大学);Kuaishou Inc.(快手公司)
Static recommendation methods like collaborative filtering suffer from the inherent limitation of performing real-time personalization for cold-start users. Online recommendation, e.g., multi-armed bandit approach, addresses this limitation by interactively exploring user preference online and pursuing the exploration-exploitation (EE) trade-off. However, existing bandit-based methods model recommendation actions homogeneously. Specifically, they only consider the items as the arms, being incapable of handling the item attributes, which naturally provide interpretable information of user's cur…
An important goal in artificial intelligence is to create agents that can both interact naturally with humans and learn from their feedback. Here we demonstrate how to use reinforcement learning from human feedback (RLHF) to improve upon simulated, embodied agents trained to a base level of competency with imitation learning. First, we collected data of humans interacting with agents in a simulated 3D world. We then asked annotators to record moments where they believed that agents either progressed toward or regressed from their human-instructed goal. Using this annotation data we leveraged a…
Contextual bandit algorithms are extremely popular and widely used in recommendation systems to provide online personalised recommendations. A recurrent assumption is the stationarity of the reward function, which is rather unrealistic in most of the real-world applications. In the music recommendation scenario for instance, people's music taste can abruptly change during certain events, such as Halloween or Christmas, and revert to the previous music taste soon after. We would therefore need an algorithm which can promptly react to these changes. Moreover, we would like to leverage already ob…
A contextual bandit problem is studied in a highly non-stationary environment, which is ubiquitous in various recommender systems due to the time-varying interests of users. Two models with disjoint and hybrid payoffs are considered to characterize the phenomenon that users' preferences towards different items vary differently over time. In the disjoint payoff model, the reward of playing an arm is determined by an arm-specific preference vector, which is piecewise-stationary with asynchronous and distinct changes across different arms. An efficient learning algorithm that is adaptive to abrup…
There is a rising interest in industrial online applications where data becomes available sequentially. Inspired by the recommendation of playlists to users where their preferences can be collected during the listening of the entire playlist, we study a novel bandit setting, namely Multi-Armed Bandit with Temporally-Partitioned Rewards (TP-MAB), in which the stochastic reward associated with the pull of an arm is partitioned over a finite number of consecutive rounds following the pull. This setting, unexplored so far to the best of our knowledge, is a natural extension of delayed-feedback ban…
Institute of Neuroinformatics, University of Zürich and ETH Zürich(苏黎世大学与苏黎世联邦理工学院神经信息学研究所);University of California, Berkeley(加州大学伯克利分校)
In artificial intelligence, we often specify tasks through a reward function. While this works well in some settings, many tasks are hard to specify this way. In deep reinforcement learning, for example, directly specifying a reward as a function of a high-dimensional observation is challenging. Instead, we present an interface for specifying tasks interactively using demonstrations. Our approach defines a set of increasingly complex policies. The interface allows the user to switch between these policies at fixed intervals to generate demonstrations of novel, more complex, tasks. We train new…
University of Chinese Academy of Sciences(中国科学院大学);Didi Chuxing(滴滴出行)
Contextual multi-armed bandit (MAB) achieves cutting-edge performance on a variety of problems. When it comes to real-world scenarios such as recommendation system and online advertising, however, it is essential to consider the resource consumption of exploration. In practice, there is typically non-zero cost associated with executing a recommendation (arm) in the environment, and hence, the policy should be learned with a fixed exploration cost constraint. It is challenging to learn a global optimal policy directly, since it is a NP-hard problem and significantly complicates the exploration …
Interactive Recommendation Agent with Active User Commands
Gaoling School of Artificial Intelligence, Renmin University of China, Beijing, China(中国人民大学人工智能学院);University of Chinese Academy of Sciences, China(中国科学院大学);Alibaba Group, Beijing, China(阿里巴巴集团)
Conversational recommender systems (CRS) are interactive agents that support their users in recommendation-related goals through multi-turn conversations. Generally, a CRS can be evaluated in various dimensions. Today's CRS mainly rely on offline(computational) measures to assess the performance of their algorithms in comparison to different baselines. However, offline measures can have limitations, for example, when the metrics for comparing a newly generated response with a ground truth do not correlate with human perceptions, because various alternative generated responses might be suitable…
Advancing Language Multi-Agent Learning with Credit Re-Assignment for Interactive Environment Generalization
Institute for AI Industry Research (AIR), Tsinghua University, Beijing, China(人工智能产业研究院(AIR),清华大学,北京,中国);Dept. of Comp. Sci. & Tech., Institute for AI, Tsinghua University, Beijing, China(计算机科学与技术系,人工智能研究院,清华大学,北京,中国);Hong Kong University of Science and Technology, Hong Kong, China(香港科技大学,香港,中国);Tongyi Lab, Alibaba Group(通义实验室,阿里巴巴集团)