Generative Inverse Deep Reinforcement Learning for Online Recommendation
School of Computer Science and Engineering, University of New South Wales(新南威尔士大学计算机科学与工程学院);School of Computer Science and Engineering, Nanyang Technological University(南洋理工大学计算机科学与工程学院);School of Computer Science, University of Technology Sydney(悉尼科技大学计算机科学学院);Data61, CSIRO(联邦科学与工业研究组织Data61研究院)
Deep reinforcement learning enables an agent to capture user's interest through interactions with the environment dynamically. It has attracted great interest in the recommendation research. Deep reinforcement learning uses a reward function to learn user's interest and to control the learning process. However, most reward functions are manually designed; they are either unrealistic or imprecise to reflect the high variety, dimensionality, and non-linearity properties of the recommendation problem. That makes it difficult for the agent to learn an optimal policy to generate the most satisfactory recommendations. To address the above issue, we propose a novel generative inverse reinforcement learning approach, namely InvRec, which extracts the reward function from user's behaviors automatically, for online recommendation. We conduct experiments on an online platform, VirtualTB, and compare with several state-of-the-art methods to demonstrate the feasibility and effectiveness of our proposed approach.
Harbin Institute of Technology, ShenZhen(哈尔滨工业大学(深圳));University of New South Wales(新南威尔士大学);Peng Cheng Laboratory(鹏城实验室)
Recently, the reciprocal recommendation, especially for online dating applications, has attracted more and more research attention. Different from conventional recommendation problems, the reciprocal recommendation aims to simultaneously best match users' mutual preferences. Intuitively, the mutual preferences might be affected by a few key attributes that users like or dislike. Meanwhile, the interactions between users' attributes and their key attributes are also important for key attributes selection. Motivated by these observations, in this paper we propose a novel reinforced random convol…
University of Central Florida(中佛罗里达大学);Portland State University(波特兰州立大学);Rutgers University(罗格斯大学)
In this paper, we focus on the problem of modeling dynamic geo-human interactions in streams for online POI recommendations. Specifically, we formulate the in-stream geo-human interaction modeling problem into a novel deep interactive reinforcement learning framework, where an agent is a recommender and an action is a next POI to visit. We uniquely model the reinforcement learning environment as a joint and connected composition of users and geospatial contexts (POIs, POI categories, functional zones). An event that a user visits a POI in stream updates the states of both users and geospatial …
Online gaming is growing faster than ever before, with increasing challenges of providing better user experience. Recommender systems (RS) for online games face unique challenges since they must fulfill players' distinct desires, at different user levels, based on their action sequences of various action types. Although many sequential RS already exist, they are mainly single-sequence, single-task, and single-user-level. In this paper, we introduce a new sequential recommendation model for multiple sequences, multiple tasks, and multiple user levels (abbreviated as M$^3$Rec) in Tencent Games p…
Recommender Systems are algorithms that predict a user's preference for an item. Reciprocal Recommenders are a subset of recommender systems, where the items in question are people, and the objective is therefore to predict a bidirectional preference relation. They are used in settings such as online dating services and social networks. In particular, images provided by users are a crucial part of user preference, and one that is not exploited much in the literature. We present a novel method of interpreting user image preference history and using this to make recommendations. We train a recur…
GenRecEdit: Adapting Model Editing for Generative Recommendation with Cold-Start Items
Gaoling School of Artificial Intelligence, Renmin University of China(中国人民大学全球化人工智能学院);School of Information Technology and Management, University of International Business and Economics(国际经济贸易大学信息科学技术与管理学院)
TAL Education Group(好未来教育集团);The University of Memphis(孟菲斯大学);Guangdong Institute of Smart Education, Jinan University(暨南大学广东智慧教育研究院)
We propose a simple but effective method to recommend exercises with high quality and diversity for students. Our method is made up of three key components: (1) candidate generation module; (2) diversity-promoting module; and (3) scope restriction module. The proposed method improves the overall recommendation performance in terms of recall, and increases the diversity of the recommended candidates by 0.81\% compared to the baselines.
SynGR: Unleashing the Potential of Cross-Modal Synergy for Generative Recommendation
School of Artificial Intelligence, Beihang University, Beijing, China(北京航空航天大学人工智能学院);School of Computer Science and Engineering, Beihang University, Beijing, China(北京航空航天大学计算机科学与工程学院)
SafeGEO: Understanding Generative Engine Optimization Risks in Recommendation Agents
Department of Computer Science, University of Toronto(多伦多大学计算机科学系);Department of Mechanical & Industrial Engineering, University of Toronto(多伦多大学机械与工业工程系);Faculty of Information, University of Toronto(多伦多大学信息学院);University of California, San Diego(圣地亚哥大学);ZBot Technology(ZBot技术);Coolwei AI Lab(Coolwei人工智能实验室)
Pontificia Universidad Católica de Chile(智利天主教大学);Millennium Institute Foundational Research on Data, IMFD(千年数据基础研究所)
The video game industry has adopted recommendation systems to boost users interest with a focus on game sales. Other exciting applications within video games are those that help the player make decisions that would maximize their playing experience, which is a desirable feature in real-time strategy video games such as Multiplayer Online Battle Arena (MOBA) like as DotA and LoL. Among these tasks, the recommendation of items is challenging, given both the contextual nature of the game and how it exposes the dependence on the formation of each team. Existing works on this topic do not take adva…
Given a user's historical interaction sequence, online novel recommendation suggests the next novel the user may be interested in. Online novel recommendation is important but underexplored. In this paper, we concentrate on recommending online novels to new users of an online novel reading platform, whose first visits to the platform occurred in the last seven days. We have two observations about online novel recommendation for new users. First, repeat novel consumption of new users is a common phenomenon. Second, interactions between users and novels are informative. To accurately predict whe…
An effective online recommendation system should jointly capture users' long-term and short-term preferences in both users' internal behaviors (from the target recommendation task) and external behaviors (from other tasks). However, it is extremely challenging to conduct fast adaptations to real-time new trends while making full use of all historical behaviors in large-scale systems, due to the real-world limitations in real-time training efficiency and external behavior acquisition. To address these practical challenges, we propose a novel Long Short-Term Temporal Meta-learning framework (LST…
Because of the large number of online games available nowadays, online game recommender systems are necessary for users and online game platforms. The former can discover more potential online games of their interests, and the latter can attract users to dwell longer in the platform. This paper investigates the characteristics of user behaviors with respect to the online games on the Steam platform. Based on the observations, we argue that a satisfying recommender system for online games is able to characterize: personalization, game contextualization and social connection. However, simultaneo…
With the rapid growth of the Internet and overwhelming amount of information and choices that people are confronted with, recommender systems have been developed to effectively support users' decision-making process in the online systems. However, many recommendation algorithms suffer from the data sparsity problem, i.e. the user-object bipartite networks are so sparse that algorithms cannot accurately recommend objects for users. This data sparsity problem makes many well-known recommendation algorithms perform poorly. To solve the problem, we propose a recommendation algorithm based on the s…
Cornell University(康奈尔大学);George Washington University(乔治华盛顿大学)
Recommending personalized learning materials for online language learning is challenging because we typically lack data about the student's ability and the relative difficulty of learning materials. This makes it hard to recommend appropriate content that matches the student's prior knowledge. In this paper, we propose a refined hierarchical knowledge structure to model vocabulary knowledge, which enables us to automatically organize the authentic and up-to-date learning materials collected from the internet. Based on this knowledge structure, we then introduce a hybrid approach to recommend l…
LLM4Rec: Large Language Models for Multimodal Generative Recommendation with Causal Debiasing
Department of Software \& Microelectronics Peking University Beijing, China;Department of Software \& Microelectronics Peking University Beijing, China hangli\;Department of Software \& Microelectronics Peking University Beijing, China zehua\;Department of Software \& Microelectronics Peking University Beijing, China xiaofan\;Economic Law School China University of Political Science;Peking University Changsha, China