Online gaming is growing faster than ever before, with increasing challenges of providing better user experience. Recommender systems (RS) for online games face unique challenges since they must fulfill players' distinct desires, at different user levels, based on their action sequences of various action types. Although many sequential RS already exist, they are mainly single-sequence, single-task, and single-user-level. In this paper, we introduce a new sequential recommendation model for multiple sequences, multiple tasks, and multiple user levels (abbreviated as M$^3$Rec) in Tencent Games platform, which can fully utilize complex data in online games. We leverage Graph Neural Network and multi-task learning to design M$^3$Rec in order to model the complex information in the heterogeneous sequential recommendation scenario of Tencent Games. We verify the effectiveness of M$^3$Rec on three online games of Tencent Games platform, in both offline and online evaluations. The results show that M$^3$Rec successfully addresses the challenges of recommendation in online games, and it generates superior recommendations compared with state-of-the-art sequential recommendation approaches.
The sequential recommendation systems capture users' dynamic behavior patterns to predict their next interaction behaviors. Most existing sequential recommendation methods only exploit the local context information of an individual interaction sequence and learn model parameters solely based on the item prediction loss. Thus, they usually fail to learn appropriate sequence representations. This paper proposes a novel recommendation framework, namely Graph Contrastive Learning for Sequential Recommendation (GCL4SR). Specifically, GCL4SR employs a Weighted Item Transition Graph (WITG), built bas…
East China Normal University(华东师范大学);Shanghai Jiao Tong University(上海交通大学);Beijing Institute of Technology(北京理工大学);Tsinghua University(清华大学)
Sequential Recommendation aims to recommend items that a target user will interact with in the near future based on the historically interacted items. While modeling temporal dynamics is crucial for sequential recommendation, most of the existing studies concentrate solely on the user side while overlooking the sequential patterns existing in the counterpart, i.e., the item side. Although a few studies investigate the dynamics involved in the dual sides, the complex user-item interactions are not fully exploited from a global perspective to derive dynamic user and item representations. In this…
University of Illinois at Chicago(伊利诺伊大学芝加哥分校);Salesforce Research(Salesforce研究院);UC San Diego(加州大学圣迭戈分校)
Sequential Recommendationdescribes a set of techniques to model dynamic user behavior in order to predict future interactions in sequential user data. At their core, such approaches model transition probabilities between items in a sequence, whether through Markov chains, recurrent networks, or more recently, Transformers. However both old and new issues remain, including data-sparsity and noisy data; such issues can impair the performance, especially in complex, parameter-hungry models. In this paper, we investigate the application of contrastive Self-Supervised Learning (SSL) to the sequenti…
Renmin University of China(中国人民大学);University of Chinese Academy of Sciences(中国科学院大学);Chinese Academy of Sciences(中国科学院)
Recently, deep neural networks such as RNN, CNN and Transformer have been applied in the task of sequential recommendation, which aims to capture the dynamic preference characteristics from logged user behavior data for accurate recommendation. However, in online platforms, logged user behavior data is inevitable to contain noise, and deep recommendation models are easy to overfit on these logged data. To tackle this problem, we borrow the idea of filtering algorithms from signal processing that attenuates the noise in the frequency domain. In our empirical experiments, we find that filtering …
Sequential Recommendation (SR) characterizes evolving patterns of user behaviors by modeling how users transit among items. However, the short interaction sequences limit the performance of existing SR. To solve this problem, we focus on Cross-Domain Sequential Recommendation (CDSR) in this paper, which aims to leverage information from other domains to improve the sequential recommendation performance of a single domain. Solving CDSR is challenging. On the one hand, how to retain single domain preferences as well as integrate cross-domain influence remains an essential problem. On the other h…
In recommendation systems, utilizing the user interaction history as sequential information has resulted in great performance improvement. However, in many online services, user interactions are commonly grouped by sessions that presumably share preferences, which requires a different approach from ordinary sequence representation techniques. To this end, sequence representation models with a hierarchical structure or various viewpoints have been developed but with a rather complex network structure. In this paper, we propose three methods to improve recommendation performance by exploiting se…
University of Electronic Science and Technology of China(电子科技大学);University of Chinese Academy of Sciences(中国科学院大学);Institute of Information Engineering, Chinese Academy of Sciences(中国科学院信息工程研究所);Institute of Automation and Artificial Intelligence Research, Chinese Academy of Sciences(中国科学院自动化与人工智能研究院)
This paper explores meta-learning in sequential recommendation to alleviate the item cold-start problem. Sequential recommendation aims to capture user's dynamic preferences based on historical behavior sequences and acts as a key component of most online recommendation scenarios. However, most previous methods have trouble recommending cold-start items, which are prevalent in those scenarios. As there is generally no side information in the setting of sequential recommendation task, previous cold-start methods could not be applied when only user-item interactions are available. Thus, we propo…
Pontificia Universidad Católica de Chile(智利天主教大学);Millennium Institute Foundational Research on Data, IMFD(千年数据基础研究所)
The video game industry has adopted recommendation systems to boost users interest with a focus on game sales. Other exciting applications within video games are those that help the player make decisions that would maximize their playing experience, which is a desirable feature in real-time strategy video games such as Multiplayer Online Battle Arena (MOBA) like as DotA and LoL. Among these tasks, the recommendation of items is challenging, given both the contextual nature of the game and how it exposes the dependence on the formation of each team. Existing works on this topic do not take adva…
We propose a novel software service recommendation model to help users find their suitable repositories in GitHub. Our model first designs a novel context-induced repository graph embedding method to leverage rich contextual information of repositories to alleviate the difficulties caused by the data sparsity issue. It then leverages sequence information of user-repository interactions for the first time in the software service recommendation field. Specifically, a deep-learning based sequential recommendation technique is adopted to capture the dynamics of user preferences. Comprehensive expe…
University of Technology Sydney(悉尼科技大学);Tongji University(同济大学);Wuhan University of Technology(武汉理工大学);University of Illinois at Chicago(伊利诺伊大学芝加哥分校)
Recent advances in path-based explainable recommendation systems have attracted increasing attention thanks to the rich information provided by knowledge graphs. Most existing explainable recommendations only utilize static knowledge graphs and ignore the dynamic user-item evolutions, leading to less convincing and inaccurate explanations. Although there are some works that realize that modelling user's temporal sequential behaviour could boost the performance and explainability of the recommender systems, most of them either only focus on modelling user's sequential interactions within a path…
Shenzhen Institute of Advanced Technology, Chinese Academy of Sciences(中国科学院深圳先进技术研究院);Westlake University(西湖大学);Tencent Kandian Group(腾讯看点事业部);Huazhong University of Science and Technology(华中科技大学)
Sequential recommender systems (SRS) have become a research hotspot due to its power in modeling user dynamic interests and sequential behavioral patterns. To maximize model expressive ability, a default choice is to apply a larger and deeper network architecture, which, however, often brings high network latency when generating online recommendations. Naturally, we argue that compressing the heavy recommendation models into middle- or light- weight neural networks is of great importance for practical production systems. To realize such a goal, we propose AdaRec, a knowledge distillation (KD) …
Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);University of Chinese Academy of Sciences(中国科学院大学);Northeastern University(东北大学);Rice University(莱斯大学)
Since sequential information plays an important role in modeling user behaviors, various sequential recommendation methods have been proposed. Methods based on Markov assumption are widely-used, but independently combine several most recent components. Recently, Recurrent Neural Networks (RNN) based methods have been successfully applied in several sequential modeling tasks. However, for real-world applications, these methods have difficulty in modeling the contextual information, which has been proved to be very important for behavior modeling. In this paper, we propose a novel model, named C…
Nanjing University of Posts and Telecommunications(南京邮电大学)
Sequential recommendation based on multi-interest framework models the user's recent interaction sequence into multiple different interest vectors, since a single low-dimensional vector cannot fully represent the diversity of user interests. However, most existing models only intercept users' recent interaction behaviors as training data, discarding a large amount of historical interaction sequences. This may raise two issues. On the one hand, data reflecting multiple interests of users is missing; on the other hand, the co-occurrence between items in historical user-item interactions is not f…
Exploring Applications of State Space Models and Advanced Training Techniques in Sequential Recommendations: A Comparative Study on Efficiency and Performance
Successful sequential recommendation systems rely on accurately capturing the user's short-term and long-term interest. Although Transformer-based models achieved state-of-the-art performance in the sequential recommendation task, they generally require quadratic memory and time complexity to the sequence length, making it difficult to extract the long-term interest of users. On the other hand, Multi-Layer Perceptrons (MLP)-based models, renowned for their linear memory and time complexity, have recently shown competitive results compared to Transformer in various tasks. Given the availability…
University of Illinois at Chicago(伊利诺伊大学芝加哥分校);University of California, Davis(加利福尼亚大学戴维斯分校);Fudan University(复旦大学);Pinterest Inc.(Pinterest公司)
In order to model the evolution of user preference, we should learn user/item embeddings based on time-ordered item purchasing sequences, which is defined as Sequential Recommendation (SR) problem. Existing methods leverage sequential patterns to model item transitions. However, most of them ignore crucial temporal collaborative signals, which are latent in evolving user-item interactions and coexist with sequential patterns. Therefore, we propose to unify sequential patterns and temporal collaborative signals to improve the quality of recommendation, which is rather challenging. Firstly, it i…
University of Illinois at Chicago(伊利诺伊大学芝加哥分校);Pinterest Inc.(拼趣公司)
The sequential patterns within the user interactions are pivotal for representing the user's preference and capturing latent relationships among items. The recent advancements of sequence modeling by Transformers advocate the community to devise more effective encoders for the sequential recommendation. Most existing sequential methods assume users are deterministic. However, item-item transitions might fluctuate significantly in several item aspects and exhibit randomness of user interests. This \textit{stochastic characteristics} brings up a solid demand to include uncertainties in represent…
Sequential modelling entails making sense of sequential data, which naturally occurs in a wide array of domains. One example is systems that interact with users, log user actions and behaviour, and make recommendations of items of potential interest to users on the basis of their previous interactions. In such cases, the sequential order of user interactions is often indicative of what the user is interested in next. Similarly, for systems that automatically infer the semantics of text, capturing the sequential order of words in a sentence is essential, as even a slight re-ordering could signi…
Mobile sequential recommendation was originally designed to find a promising route for a single taxicab. Directly applying it for multiple taxicabs may cause an excessive overlap of recommended routes. The multi-taxicab recommendation problem is challenging and has been less studied. In this paper, we first formalize a collective mobile sequential recommendation problem based on a classic mathematical model, which characterizes time-varying influence among competing taxicabs. Next, we propose a new evaluation metric for a collection of taxicab routes aimed to minimize the sum of potential trav…
Skolkovo Institute of Science;Artificial Intelligence Research Institute, 105064, Moscow, Russia
Self-attentive transformer models have recently been shown to solve the next item recommendation task very efficiently. The learned attention weights capture sequential dynamics in user behavior and generalize well. Motivated by the special structure of learned parameter space, we question if it is possible to mimic it with an alternative and more lightweight approach. We develop a new tensor factorization-based model that ingrains the structural knowledge about sequential data within the learning process. We demonstrate how certain properties of a self-attention network can be reproduced with…
Northeastern University(东北大学);Fordham University(福特汉姆大学);University of California, Los Angeles(加州大学洛杉矶分校)
Deck building is a crucial component in playing Collectible Card Games (CCGs). The goal of deck building is to choose a fixed-sized subset of cards from a large card pool, so that they work well together in-game against specific opponents. Existing methods either lack flexibility to adapt to different opponents or require large computational resources, still making them unsuitable for any real-time or large-scale application. We propose a new deck recommendation system, named Q-DeckRec, which learns a deck search policy during a training phase and uses it to solve deck building problem instanc…
Czech Technical University in Prague(布拉格捷克理工大学);Hebrew University of Jerusalem(耶路撒冷希伯来大学);Aarhus University(奥胡斯大学);IT-University of Copenhagen(哥本哈根信息技术大学)
The Stackelberg equilibrium solution concept describes optimal strategies to commit to: Player 1 (termed the leader) publicly commits to a strategy and Player 2 (termed the follower) plays a best response to this strategy (ties are broken in favor of the leader). We study Stackelberg equilibria in finite sequential games (or extensive-form games) and provide new exact algorithms, approximate algorithms, and hardness results for several classes of these sequential games.
Queen Mary University London(伦敦玛丽女王大学);School of Electronic Engineering and Computer Science(电子工程与计算机科学学院)
The recently discovered monad, Tx = Selection (x -> r) -> r, provides an elegant way to finnd optimal strategies in sequential games. During this thesis, a library was developed which provides a set of useful functions using the selection monad to compute optimal games and AIs for sequential games. In order to explore the selection monads ability to support these AI implementations, three example case studies were developed using Haskell: The two-player game Connect Four, a Sudoku solver and a simplified version of Chess. These case studies show how to elegantly implement a game AI. Furthermor…
Northeastern University(东北大学);Fordham University(福特汉姆大学);University of California, Los Angeles(加州大学洛杉矶分校)
Multiplayer Online Battle Arena (MOBA) games have received increasing popularity recently. In a match of such games, players compete in two teams of five, each controlling an in-game avatars, known as heroes, selected from a roster of more than 100. The selection of heroes, also known as pick or draft, takes place before the match starts and alternates between the two teams until each player has selected one hero. Heroes are designed with different strengths and weaknesses to promote team cooperation in a game. Intuitively, heroes in a strong team should complement each other's strengths and s…