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arXiv 2511.01002math.OC
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一类非线性不确定多智能体系统的动态纳什均衡寻优

Dynamic Nash Equilibrium Seeking for a Class of Nonlinear Uncertain Multi-agent Systems

Weijian Li, Yutao Tang

AI总结:

针对具有外部扰动的下三角非线性不确定多智能体系统单调博弈,提出通过构造虚拟单积分器系统并引入内部模型建立增广系统,利用反步法设计分布式状态反馈控制器实现纳什均衡的半全局分布式鲁棒寻优。

摘要:

我们考虑求解单调博弈的纳什均衡(NE),该博弈由动态智能体参与,这些智能体被建模为一类具有外部扰动的下三角非线性不确定动态系统。我们建立了一个通用框架,将该问题转化为一个适当增广系统的分布式鲁棒镇定问题。具体而言,我们构造了一个虚拟单积分器多智能体系统,作为参考信号生成器,以完全分布式的方式计算NE。通过引入内部模型来处理扰动,并嵌入该虚拟系统,我们推导出一个增广系统。随后,我们证明如果该增广系统能被控制律镇定,则所有智能体的输出即可达到博弈的NE。最后,借助反步法,我们设计了一个分布式状态反馈控制器,半全局地镇定该增广系统。

英文摘要:

We consider seeking a Nash equilibrium (NE) of a monotone game, played by dynamic agents which are modeled as a class of lower-triangular nonlinear uncertain dynamics with external disturbances. We establish a general framework that converts the problem into a distributed robust stabilization problem of an appropriately augmented system. To be specific, we construct a virtual single-integrator multi-agent system, as a reference signal generator, to compute an NE in a fully distributed manner. By introducing internal models to tackle the disturbances, as well as embedding the virtual system, we derive an augmented system. Following that, we show that the outputs of all agents reach an NE of the game if the augmented system can be stabilized by a control law. Finally, resorting to a backstepping procedure, we design a distributed state-feedback controller to stabilize the augmented system semi-globally.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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