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arXiv 2505.11726cs.CL
通过对文本和多模态语义结构的联合建模来消解视觉基础对话中的指代歧义
Disambiguating Reference in Visually Grounded Dialogues through Joint Modeling of Textual and Multimodal Semantic Structures
Nara Institute of Science and Technology(奈良科学技術研究所);Guardian Robot Project(守護機器人計劃);RIKEN(理化学研究所);Kyoto University(京都大學);Institute of Science Tokyo(東京科學研究院)
Multimodal reference resolution, including phrase grounding, aims to understand the semantic relations between mentions and real-world objects. Phrase grounding between images and their captions is a well-established task. In contrast, for real-world applications, it is essential to integrate textual and multimodal reference resolution to unravel the reference relations within dialogue, especially in handling ambiguities caused by pronouns and ellipses. This paper presents a framework that unifies textual and multimodal reference resolution by mapping mention embeddings to object embeddings and selecting mentions or objects based on their similarity. Our experiments show that learning textual reference resolution, such as coreference resolution and predicate-argument structure analysis, positively affects performance in multimodal reference resolution. In particular, our model with coreference resolution performs better in pronoun phrase grounding than representative models for this task, MDETR and GLIP. Our qualitative analysis demonstrates that incorporating textual reference relations strengthens the confidence scores between mentions, including pronouns and predicates, and objects, which can reduce the ambiguities that arise in visually grounded dialogues.
The University of Tokyo(东京大学);Japan National Institute of Informatics(日本国家信息学研究所);NII(信息学研究所(NII))
Recent models achieve promising results in visually grounded dialogues. However, existing datasets often contain undesirable biases and lack sophisticated linguistic analyses, which make it difficult to understand how well current models recognize their precise linguistic structures. To address this problem, we make two design choices: first, we focus on OneCommon Corpus \citep{udagawa2019natural,udagawa2020annotated}, a simple yet challenging common grounding dataset which contains minimal bias by design. Second, we analyze their linguistic structures based on \textit{spatial expressions} and…
Effectively recognising and applying emotions to interactions is a highly desirable trait for social robots. Implicitly understanding how subjects experience different kinds of actions and objects in the world is crucial for natural HRI interactions, with the possibility to perform positive actions and avoid negative actions. In this paper, we utilize the NICO robot's appearance and capabilities to give the NICO the ability to model a coherent affective association between a perceived auditory stimulus and a temporally asynchronous emotion expression. This is done by combining evaluations of e…
Univ. Lille(里尔大学);CNRS(法国国家科学研究中心);Centrale Lille(里尔中央理工学院);Inria(法国国家信息与自动化研究所);University of Montreal(蒙特利尔大学);DeepMind
End-to-end design of dialogue systems has recently become a popular research topic thanks to powerful tools such as encoder-decoder architectures for sequence-to-sequence learning. Yet, most current approaches cast human-machine dialogue management as a supervised learning problem, aiming at predicting the next utterance of a participant given the full history of the dialogue. This vision is too simplistic to render the intrinsic planning problem inherent to dialogue as well as its grounded nature, making the context of a dialogue larger than the sole history. This is why only chit-chat and qu…
University of Amsterdam(阿姆斯特丹大学);Queen Mary University of London(伦敦玛丽女王大学);Tilburg University(蒂尔堡大学);Universitat Pompeu Fabra(庞培法布拉大学)
This paper introduces the PhotoBook dataset, a large-scale collection of visually-grounded, task-oriented dialogues in English designed to investigate shared dialogue history accumulating during conversation. Taking inspiration from seminal work on dialogue analysis, we propose a data-collection task formulated as a collaborative game prompting two online participants to refer to images utilising both their visual context as well as previously established referring expressions. We provide a detailed description of the task setup and a thorough analysis of the 2,500 dialogues collected. To furt…
VDialogUE: A Unified Evaluation Benchmark for Visually-grounded Dialogue
Shenzhen Institute of Advanced Technology, Chinese Academy of Sciences(中国科学院深圳先进技术研究院);University of Chinese Academy of Sciences(中国科学院大学);DAMO Academy, Alibaba Group(阿里巴巴集团达摩院);University of Science and Technology of China(中国科学技术大学)
We present a multi-modal dialogue system for interactive learning of perceptually grounded word meanings from a human tutor. The system integrates an incremental, semantic parsing/generation framework - Dynamic Syntax and Type Theory with Records (DS-TTR) - with a set of visual classifiers that are learned throughout the interaction and which ground the meaning representations that it produces. We use this system in interaction with a simulated human tutor to study the effects of different dialogue policies and capabilities on the accuracy of learned meanings, learning rates, and efforts/costs…
We present an optimised multi-modal dialogue agent for interactive learning of visually grounded word meanings from a human tutor, trained on real human-human tutoring data. Within a life-long interactive learning period, the agent, trained using Reinforcement Learning (RL), must be able to handle natural conversations with human users and achieve good learning performance (accuracy) while minimising human effort in the learning process. We train and evaluate this system in interaction with a simulated human tutor, which is built on the BURCHAK corpus -- a Human-Human Dialogue dataset for the …
Current dialogue systems focus more on textual and speech context knowledge and are usually based on two speakers. Some recent work has investigated static image-based dialogue. However, several real-world human interactions also involve dynamic visual context (similar to videos) as well as dialogue exchanges among multiple speakers. To move closer towards such multimodal conversational skills and visually-situated applications, we introduce a new video-context, many-speaker dialogue dataset based on live-broadcast soccer game videos and chats from Twitch.tv. This challenging testbed allows us…
Interaction Lab(交互实验室);Heriot-Watt University(赫瑞瓦特大学);University of Groningen(格罗宁根大学)
We motivate and describe a new freely available human-human dialogue dataset for interactive learning of visually grounded word meanings through ostensive definition by a tutor to a learner. The data has been collected using a novel, character-by-character variant of the DiET chat tool (Healey et al., 2003; Mills and Healey, submitted) with a novel task, where a Learner needs to learn invented visual attribute words (such as " burchak " for square) from a tutor. As such, the text-based interactions closely resemble face-to-face conversation and thus contain many of the linguistic phenomena enc…
Institute of Information Engineering, Chinese Academy of Sciences(中国科学院信息工程研究所);School of Cyber Security, University of Chinese Academy of Sciences(中国科学院大学网络空间安全学院);DAMO Academy, Alibaba Group(阿里巴巴集团达摩院)
Building document-grounded dialogue systems have received growing interest as documents convey a wealth of human knowledge and commonly exist in enterprises. Wherein, how to comprehend and retrieve information from documents is a challenging research problem. Previous work ignores the visual property of documents and treats them as plain text, resulting in incomplete modality. In this paper, we propose a Layout-aware document-level Information Extraction dataset, LIE, to facilitate the study of extracting both structural and semantic knowledge from visually rich documents (VRDs), so as to gene…
Visual dialogue is a challenging task since it needs to answer a series of coherent questions on the basis of understanding the visual environment. Previous studies focus on the implicit exploration of multimodal co-reference by implicitly attending to spatial image features or object-level image features but neglect the importance of locating the objects explicitly in the visual content, which is associated with entities in the textual content. Therefore, in this paper we propose a {\bf M}ultimodal {\bf I}ncremental {\bf T}ransformer with {\bf V}isual {\bf G}rounding, named MITVG, which consi…
Institute for Logic, Language and Computation(逻辑、语言与计算研究所);University of Amsterdam(阿姆斯特丹大学)
Dialogue participants often refer to entities or situations repeatedly within a conversation, which contributes to its cohesiveness. Subsequent references exploit the common ground accumulated by the interlocutors and hence have several interesting properties, namely, they tend to be shorter and reuse expressions that were effective in previous mentions. In this paper, we tackle the generation of first and subsequent references in visually grounded dialogue. We propose a generation model that produces referring utterances grounded in both the visual and the conversational context. To assess th…
Multimodal search-based dialogue is a challenging new task: It extends visually grounded question answering systems into multi-turn conversations with access to an external database. We address this new challenge by learning a neural response generation system from the recently released Multimodal Dialogue (MMD) dataset (Saha et al., 2017). We introduce a knowledge-grounded multimodal conversational model where an encoded knowledge base (KB) representation is appended to the decoder input. Our model substantially outperforms strong baselines in terms of text-based similarity measures (over 9 B…
University of Trento(特伦托大学);University of Amsterdam(阿姆斯特丹大学);IT University of Copenhagen(哥本哈根信息技术大学)
We propose a grounded dialogue state encoder which addresses a foundational issue on how to integrate visual grounding with dialogue system components. As a test-bed, we focus on the GuessWhat?! game, a two-player game where the goal is to identify an object in a complex visual scene by asking a sequence of yes/no questions. Our visually-grounded encoder leverages synergies between guessing and asking questions, as it is trained jointly using multi-task learning. We further enrich our model via a cooperative learning regime. We show that the introduction of both the joint architecture and coop…