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arXiv 2503.08367cs.CV

具身人群计数

Embodied Crowd Counting

Harbin Institute of Technology, Shenzhen(哈尔滨工业大学(深圳));City University of Hong Kong(香港城市大学)

Runling Long, Yunlong Wang, Jia Wan, Xiang Deng, Xinting Zhu, Weili Guan, Antoni B. Chan, Liqiang Nie

AI总结:

本文提出具身人群计数任务,通过构建大规模交互式模拟器和零样本导航方法,在复杂场景中实现高效人群计数。

摘要:

遮挡是人群计数中的一个基本挑战。在该领域,已开发出各种数据驱动的方法来解决这个问题,但其效果有限。这主要是因为大多数现有的人群计数数据集都是基于被动相机的,限制了它们完全感知环境的能力。最近,具身导航方法在交互场景中的精确物体检测中显示出显著潜力。这些方法结合了主动相机设置,有希望解决人群计数中的根本问题。然而,大多数现有方法是为室内导航设计的,在分析大规模场景中的复杂物体分布(如人群)时表现未知。此外,大多数现有的具身导航数据集都是室内场景,规模和物体数量有限,无法引入到密集人群分析中。基于此,提出了一项新的任务,即具身人群计数(ECC)。我们首先构建了一个交互式模拟器,即具身人群计数数据集(ECCD),它能够生成大规模场景和大量物体。引入了一个近似于真实人群分布的先验概率分布来生成人群。然后提出了一种零样本导航方法(ZECC)。该方法包含一个由MLLM驱动的粗到细导航机制,使能够主动进行Z轴探索,并且基于正常线的人群分布分析方法用于精细计数。实验结果表明,所提出的方法在计数准确性和导航成本之间实现了最佳的权衡。

英文摘要:

Occlusion is one of the fundamental challenges in crowd counting. In the community, various data-driven approaches have been developed to address this issue, yet their effectiveness is limited. This is mainly because most existing crowd counting datasets on which the methods are trained are based on passive cameras, restricting their ability to fully sense the environment. Recently, embodied navigation methods have shown significant potential in precise object detection in interactive scenes. These methods incorporate active camera settings, holding promise in addressing the fundamental issues in crowd counting. However, most existing methods are designed for indoor navigation, showing unknown performance in analyzing complex object distribution in large scale scenes, such as crowds. Besides, most existing embodied navigation datasets are indoor scenes with limited scale and object quantity, preventing them from being introduced into dense crowd analysis. Based on this, a novel task, Embodied Crowd Counting (ECC), is proposed. We first build up an interactive simulator, Embodied Crowd Counting Dataset (ECCD), which enables large scale scenes and large object quantity. A prior probability distribution that approximates realistic crowd distribution is introduced to generate crowds. Then, a zero-shot navigation method (ZECC) is proposed. This method contains a MLLM driven coarse-to-fine navigation mechanism, enabling active Z-axis exploration, and a normal-line-based crowd distribution analysis method for fine counting. Experimental results against baselines show that the proposed method achieves the best trade-off between counting accuracy and navigation cost.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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