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arXiv 2502.05040cs.CV

GaussRender:利用高斯渲染学习三维占用

GaussRender: Learning 3D Occupancy with Gaussian Rendering

ValeoAI;Sorbonne University(索邦大学)

Loïck Chambon, Eloi Zablocki, Alexandre Boulch, Mickaël Chen, Matthieu Cord

AI总结:

GaussRender 通过将三维占用投影到二维视图并利用高斯泼溅可微渲染施加投影一致性监督,显著提升多种三维占用模型的几何保真度,并在多个基准上取得领先结果。

摘要:

理解驾驶场景的三维几何与语义对于安全的自动驾驶至关重要。三维占用预测的最新进展改善了场景表示,但常常存在视觉不一致的问题,导致漂浮伪影和较差的表面定位。现有的体素级损失(例如交叉熵)无法强制可见几何的一致性。在本文中,我们提出了 GaussRender,这是一个通过强制投影一致性来改进三维占用学习的模块。我们的核心思想是将预测的三维占用和真实三维占用都投影到二维相机视图中,并在这些视图上施加监督。我们的方法惩罚产生不一致二维投影的三维配置,从而强制形成更一致的三维结构。为了高效实现这一目标,我们利用带有高斯泼溅的可微渲染。GaussRender 能够无缝集成到现有架构中,同时保持高效,并且无需在推理时进行任何修改。在多个基准(SurroundOcc-nuScenes、Occ3D-nuScenes、SSCBench-KITTI360)上的广泛评估表明,GaussRender 在各种三维占用模型(TPVFormer、SurroundOcc、Symphonies)上显著提高了几何保真度,取得了最先进的结果,尤其是在 RayIoU 等表面敏感指标上。代码已在 https://github.com/valeoai/GaussRender 开源。

英文摘要:

Understanding the 3D geometry and semantics of driving scenes is critical for safe autonomous driving. Recent advances in 3D occupancy prediction have improved scene representation but often suffer from visual inconsistencies, leading to floating artifacts and poor surface localization. Existing voxel-wise losses (e.g., cross-entropy) fail to enforce visible geometric coherence. In this paper, we propose GaussRender, a module that improves 3D occupancy learning by enforcing projective consistency. Our key idea is to project both predicted and ground-truth 3D occupancy into 2D camera views, where we apply supervision. Our method penalizes 3D configurations that produce inconsistent 2D projections, thereby enforcing a more coherent 3D structure. To achieve this efficiently, we leverage differentiable rendering with Gaussian splatting. GaussRender seamlessly integrates with existing architectures while maintaining efficiency and requiring no inference-time modifications. Extensive evaluations on multiple benchmarks (SurroundOcc-nuScenes, Occ3D-nuScenes, SSCBench-KITTI360) demonstrate that GaussRender significantly improves geometric fidelity across various 3D occupancy models (TPVFormer, SurroundOcc, Symphonies), achieving state-of-the-art results, particularly on surface-sensitive metrics such as RayIoU. The code is open-sourced at https://github.com/valeoai/GaussRender.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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